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Go Ruleset Quick-Reference

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Mar 28th, 2011
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  1. Ruleset Ko Rule Suicide
  2. ======= ======= =======
  3. Japanese Ko Illegal
  4. Korean Ko Illegal
  5. Chinese Positional Superko Illegal
  6. AGA Situational Superko Illegal
  7. Ing Positional Superko Legal for groups with 2+ stones
  8. New Zealand Situational Superko Legal
  9. Tromp-Taylor Positional Superko Legal
  10.  
  11. Ruleset Scoring Method Counting Method
  12. ======= ============== ===============
  13. Japanese Territory Territory
  14. Korean Territory Territory
  15. Chinese Area Area
  16. AGA Area or Territory Area
  17. Ing Fill-In Area
  18. New Zealand Area Area
  19. Tromp-Taylor Area Area
  20.  
  21. Ruleset Compensation Points Seki Scoring
  22. ======= =================== ============
  23. Japanese 6.5 Eyes in seki do not count
  24. Korean 6.5 Eyes in seki do not count
  25. Chinese 7.5 Eyes in seki count
  26. AGA 7.5, extra for handicap Eyes in seki count
  27. Ing 8, black wins ties Eyes in seki count
  28. New Zealand 7 Eyes in seki count
  29. Tromp-Taylor 7 Eyes in seki count
  30.  
  31. Ruleset Handicap Rules Additional Rules
  32. ======= ============== ================
  33. Japanese Fixed placement None
  34. Korean Fixed placement None
  35. Chinese Fixed or free placement None
  36. AGA Fixed or free placement Pass stones, white moves last
  37. Ing Free placement None
  38. New Zealand Free placement None
  39. Tromp-Taylor Free placement None
  40.  
  41. Ko rule: A player may not recreate the previous board position.
  42. Original superko rule (aka positional superko): A player may not recreate
  43. any previous board position.
  44. Situational superko: A player may not recreate any previous board position
  45. with the same player to move.
  46.  
  47. Fill-In Scoring: Each player has exactly 180 stones, at the end of the game
  48. they fill in their territories in turn until only one player has
  49. unfilled territories remaining on the board; that player wins by the
  50. number of unfilled territories remaining.
  51.  
  52. Pass stone rule: When a player passes, he hands over a "pass stone" to his
  53. opponent to be treated as a prisoner. This helps make territory and
  54. area scoring mathematically equivalent.
  55. White moves last: White must make the last move, generally that means if White
  56. passes first and Black passes immediately afterward, players agree on
  57. the status of groups first then White must hand another stone over for
  58. his second pass. This ensures both players make the same number of
  59. moves and helps make territory and area scoring mathematically
  60. equivalent.
  61.  
  62. AGA Handicap Compensation: In AGA rules, White recieves 1 additional point of
  63. compensation for every handicap stone placed on the board except for the
  64. first.
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