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- Tekken 6 BR Lei Wulong:
- N = 2 frames input
- 10 frame moves or lower:
- 1 to 1(All), 1 to 2(All), 1 to 3(Hit&CH), 1 to 4(Hit&CH), 1 to 1+2(Hit&CH), 1 to f+3(Hit&CH), 1 to f+1+2(Hit&CH),
- 1 to d/f+1(Hit&CH), 1 to d/f+2(Hit&CH), 1 to d/f+1+2(hit&CH), 1 to d+4(Hit&CH), 1 to u/f+1(Hit&CH),
- 1 to u/f+3(Hit&cH), 1 to fN+1(Hit&CH), 1 to fN+2(Hit&CH), 1 to fN+4(Hit&CH), 1 to 4~4(Hit&CH), 1 to u/b+4(Hit&CH),
- 1 to fN+3(Hit&CH), 1 to f,f+3(Hit&CH), 1 to f,f+4(Hit&CH)
- (2 same as 1)
- 1,1 to 1(Hit&CH), 1,1 to 2(Hit&CH), 1,1 to d/f+1(Hit&CH), 1,1 to fN+4(Hit&CH), 1,1 to 4(Hit&CH)
- (2,1 same as 1,1)
- 1,2 to 1(Hit&CH), 1,2 to 2(Hit&CH), 1,2 to 3(Hit&CH), 1,2 to 4(Hit&CH), 1,2 to 1+2(Hit&CH), 1,2 to f+3(Hit&CH),
- 1,2 to f+1+2(Hit&CH), 1,2 to d/f+1(Hit&CH), 1,2 to d/f+1+2(Hit&CH), 1,2 to d+4(Hit&CH), 1,2 u/f+1(Hit&CH),
- 1,2 to u/f+3(Hit&CH), 1,2 to fN+1(Hit&CH), 1,2 to fN+2(Hit&CH), 1,2 to fN+4(Hit&CH), 1,2 to u/b+4(Hit&CH)
- (d/f+1 same as 1,2 on Hit&CH)
- d/f+1,1 to 1(Hit&CH), d/f+1,1 to 2(Hit&CH)
- SNK 1,2,1~f to PAN 2(Hit&CH), SNK 1 to d/f+1(Hit&CH)
- 11 frame moves:
- 1,1 to 3(Hit&CH), 1,1 to 1+2(Hit&CH), 1,1 to fN+1(Hit&CH), 1,1 to fN+2(Hit&CH)
- 2,1 to 3(Hit&CH), 2,1 to 1+2(Hit&CH), 2,1 to fn+1(Hit&CH), 2,1 to fn+2(Hit&CH)
- DRG 2 to u/f+1(Block), DRG 2 to u/b+4(Block)
- WS+2 to u/f+1(Hit&CH), WS+2 to u/b+4(Hit&CH)
- fn4,1 to u/f+1(Hit&CH), fn4,1 to u/b+4(Hit&CH)
- b+4 to d/f+1(Hit)
- d/f+1+2~f to TGR 1+2(CH)
- TGR 2 to f+3(Hit), TGR 2 to u/f+3(Hit)
- SNK 1 to u/f+3(Hit&CH), SNK 1 to f+3(Hit&CH), SNK 1 to f+1+2(Hit&CH)
- 12 frame moves:
- 3 to1(CH), 3 to 2(CH)
- 1 to d/f+1(Block), 2 to d/f+1(Block)
- 1,1 to u/b+4(Hit&CH), 1,1 to u/f+1(Hit&CH)
- 2,1 to u/f+1(Hit&CH), 2,1 to u/b+4(Hit&CH)
- f+1+2 to d/f+1+2(Block), f+1+2 to f,f+3(Block), f+1+2 to f,f+4(Block), f+1+2 to fn3(Block), f+1+2~d to PAN 1(Hit)
- PAN 1 to WS+2
- fn1 to 1(Block), fn1 to 2(Block)
- fn1,2 to d/f+1(Hit&CH), fn1,2,1 to d/f+1(Hit&CH), fn1,2,1,2 to d/f+1(Hit)
- fn2 to 3(Block), fn2 to 1+2(Block), fn2 to fn1(Block), fn2 to fn2(Block), fn2,1 to fn4(Block), fn2,1 to d+4(Block)
- fn4,1 to u/f+3(Hit&CH), fn4,1 to f+1+2(Hit&CH)
- fn4,1,2,3 to 1+2(Block), fn4,1,2,3 to fn1(Block), fn4,1,2,3 to fn2(Block), fn4,1,2,3 to 3(Block), fn4,1,2,3_4 to u/f+3(Block),
- fn4,1,2,3_4 to fn4(Block), fn4,1,2,3_4 to f+3(Block)
- WR+2 to f+3(Hit&CH), WR+2 to f+1+2(Hit&CH), WS+2 to u/f+3(Hit&CH), WS+2,1 to d+4(Hit), WS+2,1 to fn4(Hit)
- b+4 to 3(Hit), b+4 to 1+2(Hit), b+4 to fn1(Hit), b+4 to fn2(Hit)
- d+4 to d+4(Hit&CH), d+4~d to SNK 1(Hit)
- 1+2 to BT 1(Hit)
- d/f+1,1 to d/f+1(Hit&CH)
- d/b+4~f to DRU 2(Clean Hit)
- DRU 3 to d/f+1(Hit&CH)
- SNK 1 to fn3(Hit&CH), SNK 1 to f,f+3(Hit&CH), SNK 1 to f,f+4(Hit&CH), SNK 1 to d/f+1+2(Hit&CH)
- DRG 2 to f+3(Block), DRG 2 to f+1+2(Block), DRG 2 to u/f+3(Block)
- DRG 4,1 to fn3(Hit&CH), DRG 4,1 to d/f+1+2(Block), DRG 4,1 to f,f+3(Hit&CH), DRG 2 to f,f+4(Hit&CH)
- DRG 3 to WS+2(Hit&CH)
- TGR 2 to fn3(Hit), TGR 2 to d/f+1+2(Hit), TGR 2 to f,f+3(Hit), TGR 2 to f,f+4(Hit)
- PHX 3 to 1(CH), PHX 3 to 2(CH)
- d/f+1+2~f to TGR 4(All)
- 13 frame moves:
- 1 to 3(Block), 1 to fn2(Block), 1 to fn1(Block), 1 to 1+2(Block)
- 2 to 3(Block), 2 to 1+2(Block), 2 to fn2(Block), 2 to fn1(Block)
- 1,1 to f+3(Hit&CH), 1,1 to f+1+2(Hit&CH), 1,1 to u/f+3(Hit&CH)
- 2,1 to f+1+2(Hit&CH), 2,1 to f+3(Hit&CH), 2,1 to u/f+3(Hit&CH)
- fn1,2 to 3(Hit&CH), fn1,2,1 to 3(Hit&CH), fn1,2,1,2 to 3(Hit), fn1,2,1,2,3 to 1(Hit), fn1,2,1,2,3 to 2(Hit)
- fn4,1,2,3 to u/f+1(Block), fn4,1,2,3 to u/b+4(Block), fn4,1,2,3_4 to f,f+3(Block), fn4,1,2,3_4 to f,f+4(Block), fn4,1,2,3_4 to fn3(Block)
- f+4,2,1,2,3 to 1(Hit), f+4,2,1,2,3 to 2(Hit), PAN 4,2,1,2,3 to 1(Hit), PAN 4,2,1,2,3 to 2(Hit)
- d/f+1,1 to 3(Hit&CH)
- d/f+1+2~f to TGR 4(Block)
- b+4 to u/f+1
- WS+2,1 to d/f+1
- fn2 to u/f+1(Block), fn2,1 to d/f+1(Block)
- fn4,1 to fn3(Hit&CH)
- f,f+4,3+4 to 1(Block), f,f+4,3+4 to 2(Block)
- DRU 3 to 1+2(Hit&CH), DRU 3 to fn2(Hit&CH), DRU 3 to fn1(Hit&CH), DRU 3 to 3(Hit&CH)
- SNK 4 to SNK 1(Hit&CH), SNK 1,2,1~f to PAN 3(Hit&CH)
- 14 frame moves:
- 1 to u/f+1(Block), 1 to d/f+3(Hit&CH), 1 to u/b+4(Block)
- 2 to u/f+1(Block), 2 to d/f+3(Hit&CH), 2 to u/b+4(Block)
- 1,2 to d/b+4(Hit&CH), 1,2 to d/f+1(Block)
- 2,1 to d/f+1+2(Hit&CH)
- 1+2,1 to BT d+4(Hit&CH)
- u/f+1 to d/b+4(Hit&CH)
- fn2 to f+3(Block), fn2 to u/f+3(Hit), fn2,1 to 3(Block), fn2,1 to 1+2
- fn1 to fn4(Block), fn1,2 to u/f+1(Hit&CH), fn1,2,1 to u/f+1(Hit&CH), fn1,2,1,2 to u/f+1(Hit)
- d/f+1,1 to u/f+1(Hit)
- 3 to fn4(CH)
- b+4 to f+3(Hit), b+4 to u/f+3(Hit)
- fn3 to d/f+1(Block), fn3_4 to f+3(Block), fn3_4 to u/f+3(Block), fn3_4 to fn1(Block), fn3_4 to fn2(Block)
- fn4,1 to d/f+1(Block), DRG 4,1 to d/f+1(Block)
- fn4,1,2,3 to f+3(Block), fn4,1,2,3 to u/f+3(Block), DRG 4,1,2 to u/f+1(Hit&CH), DRG 4,1,2,3 to u/f+3(Block), DRG 4,1,2,3 to f+3(Block)
- fn4,1,2,3 to fn1(Block), fn4,1,2,3 to fn2(Block), fn4,1,2,2 to d/f+1(Hit&CH)
- WS+2,1 to 3(Hit), WS+2,1 to 1+2(Hit)
- d+4 to 3(Hit&CH), d+4 to 1+2(Hit&CH)
- SNK 1 to f,f+2(Hit&CH)
- SNK 2 to u/f+1(Hit), SNK 2,2 to d/f+1(All)
- DRU 3 to u/f+1(Hit&CH), DRU 3 to u/b+4(Hit&CH)
- f,f+4 to u/f+1(Hit)
- 3~4 to BT d+4(Block)
- PAN 4,2,1,2 to d/f+1(Hit)
- CRN 3 to d/b+4(Hit&CH)
- CRN 3,1 to d/f+1(Hit&CH)
- WS+2 to f,f+2(Hit&CH)
- fn4,1 to f,f+2(Hit&CH)
- fn4,1,2,3_4 to f,f+2(Block)
- d/f+1+2~f to TGR 1(All)
- 15 frames moves:
- 1 to u/f+3(Block), 1 to f+1+2(Block), 1 to b+4(Hit&CH)
- 2 to u/f+3(Block), 2 to f+1+2(Block), 2 to b+4(Hit&CH)
- d/f+1,1 to u/f+3(Hit), d/f+1,1 to f+1+2(Hit)
- fn4,1,2,2 to 1+2(Hit&CH), fn4,1,2,2 to 3(Hit&CH)
- fn2 to f,f+3(Block), fn2 to f,f+4(Block)
- fn2,1 to u/f+1(Block)
- DRU 3 to u/f+3(Hit&CH), DRU 3 to f+1+2(Hit&CH)
- d/f+1+2~f to TGR 3(All)
- SNK 1 to d/b+4(Hit&CH)
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