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tribes.ini

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May 8th, 2012
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=0.250000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. MotionBlur=False
  13. MotionBlurPause=True
  14. MotionBlurSkinning=0
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=True
  20. FilteredDistortion=False
  21. DropParticleDistortion=True
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. LensFlares=False
  26. FogVolumes=True
  27. FloatingPointRenderTargets=True
  28. Trilinear=True
  29. OneFrameThreadLag=False
  30. UseVsync=False
  31. Fullscreen=False
  32. AllowD3D10=False
  33. AllowD3D11=False
  34. AllowRadialBlur=False
  35. AllowSubsurfaceScattering=False
  36. SkeletalMeshLODBias=0
  37. ParticleLODBias=10
  38. DetailMode=2
  39. ShadowFilterQualityBias=0
  40. MaxAnisotropy=16
  41. MaxMultisamples=1
  42. MinShadowResolution=32
  43. MinPreShadowResolution=8
  44. MaxShadowResolution=512
  45. MaxWholeSceneDominantShadowResolution=512
  46. ShadowFadeResolution=32
  47. PreShadowFadeResolution=16
  48. ShadowFadeExponent=0.250000
  49. PlayerShadowFadeResolution=16
  50. ResX=1280
  51. ResY=800
  52. SceneCaptureStreamingMultiplier=1.000000
  53. ShadowTexelsPerPixel=1.273240
  54. PreShadowResolutionFactor=0.500000
  55. bAllowBetterModulatedShadows=False
  56. bAllowWholeSceneDominantShadows=False
  57. Borderless=True
  58. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. m_TrShadowLODGroup=2
  86. m_TrTextureLODGroup=2
  87.  
  88. [TribesGame.TrAudioSettings]
  89. m_nVolumeMaster=100
  90. m_nVolumeEffects=70
  91. m_nVolumeMusic=0
  92. m_nVolumeVoice=100
  93.  
  94. [WinDrv.WindowsClient]
  95. DisplayGamma=2.2
  96. DisplayBrightness=100.0
  97. Brightness=100
  98.  
  99. [TribesGame.TrGameEngine]
  100. bSmoothFrameRate=True
  101. MaxSmoothedFrameRate=122.000000
  102. AllowScreenDoorFade=False
  103. AllowNvidiaStereo3d=False
  104. PhysXLevel=3
  105. bPhysXPatched=True
  106. PhysXEnhanced=True
  107. bDisablePhysXHardwareSupport=False
  108.  
  109. [Engine.GameViewportClient]
  110. bUseHardwareCursorWhenWindowed=TRUE
  111.  
  112. [TribesGame.TrDevice]
  113. m_bTinyWeaponsEnabled=True
  114.  
  115. [Engine.ISVHacks]
  116. bInitializeShadersOnDemand=True
  117. DisableATITextureFilterOptimizationChecks=True
  118. UseMinimalNVIDIADriverShaderOptimization=True
  119. PumpWindowMessagesWhenRenderThreadStalled=False
  120.  
  121. [TextureStreaming]
  122. PoolSize=512
  123. MemoryMargin=20
  124. MemoryLoss=0
  125. HysteresisLimit=36
  126. DropMipLevelsLimit=36
  127. StopIncreasingLimit=18
  128. StopStreamingLimit=9
  129. MinEvictSize=10
  130. MinFudgeFactor=0
  131. FudgeFactorIncreaseRateOfChange=0.33
  132. FudgeFactorDecreaseRateOfChange=-0.33
  133. MinRequestedMipsToConsider=11
  134. MinTimeToGuaranteeMinMipCount=0
  135. MaxTimeToGuaranteeMinMipCount=0
  136. UseTextureFileCache=TRUE
  137. LoadMapTimeLimit=0.33
  138. LightmapStreamingFactor=0.33
  139. ShadowmapStreamingFactor=0.33
  140. MaxLightmapRadius=4000
  141. AllowStreamingLightmaps=True
  142. TextureFileCacheBulkDataAlignment=1
  143. UsePriorityStreaming=True
  144. bAllowSwitchingStreamingSystem=False
  145. UseDynamicStreaming=True
  146. bEnableAsyncDefrag=False
  147. bEnableAsyncReallocation=False
  148. MaxDefragRelocations=256
  149. MaxDefragDownShift=128
  150. MipFadeInSpeed0=0.3
  151. MipFadeOutSpeed0=0.1
  152. MipFadeInSpeed1=0.4
  153. MipFadeOutSpeed1=0.2
  154. MaxTrackedOcclusionIncrement=0.10
  155. TrackedOcclusionStepSize=0.10
  156.  
  157. [XAudio2.XAudio2Device]
  158. MaxChannels=32
  159. m_bEnableBassBoost=False
  160.  
  161. [TribesGame.TrPlayerController]
  162. m_bEnableChatFilter=False
  163. m_bShowHUDObjectives=False
  164. m_bShowHUDNotifications=true
  165. m_bShowHUDFriendStateNotifications=True
  166. m_bEnableOverheadDamageIndicators=False
  167. m_bShowHUDReticule=True
  168. m_bShowHUDCredits=False
  169. m_bShowHUDAccolades=False
  170. m_bShowHUDBadges=False
  171. m_bShowHUDScores=true
  172. m_bShowHUDHealthBar=true
  173. m_bShowHUDVisor=False
  174. m_bShowHUDChat=true
  175. m_bShowHUDCombatLog=true
  176. m_bShowHUDKillbox=true
  177. m_bShowHUDDeathcam=False
  178. m_bShowHUDHeroText=true
  179. m_bShowHUDPromptPanel=true
  180. m_bShowHUDRespawnTimer=true
  181. m_bShowHUDSkiBars=true
  182. m_bShowHUDFriendColoring=true
  183. m_WhisperFilter=0
  184.  
  185. [TribesGame.TrEntryPlayerController]
  186. m_bEnableChatFilter=False
  187. m_bShowHUDObjectives=False
  188. m_bShowHUDNotifications=False
  189. m_bShowHUDFriendStateNotifications=true
  190.  
  191. [Engine.Engine]
  192. bForceStaticTerrain=True
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