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- // Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
- #pragma once
- #include "GameFramework/Actor.h"
- #include "UsableActor.generated.h"
- /**
- *
- */
- UCLASS()
- class AUsableActor : public AStaticMeshActor
- {
- GENERATED_UCLASS_BODY()
- UFUNCTION(BlueprintImplementableEvent)
- void OnUsed(ACharacter* character);
- UFUNCTION(BlueprintImplementableEvent)
- void StartFocusItem();
- UFUNCTION(BlueprintImplementableEvent)
- void EndFocusItem();
- };
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