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May 30th, 2014
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  1. // Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
  2.  
  3. #pragma once
  4.  
  5. #include "GameFramework/Actor.h"
  6.  
  7. #include "UsableActor.generated.h"
  8.  
  9.  
  10. /**
  11.  *
  12.  */
  13. UCLASS()
  14. class AUsableActor : public AStaticMeshActor
  15. {
  16.     GENERATED_UCLASS_BODY()
  17.  
  18.     UFUNCTION(BlueprintImplementableEvent)
  19.         void OnUsed(ACharacter* character);
  20.  
  21.     UFUNCTION(BlueprintImplementableEvent)
  22.         void StartFocusItem();
  23.  
  24.     UFUNCTION(BlueprintImplementableEvent)
  25.         void EndFocusItem();
  26.    
  27. };
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