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Jan 11th, 2013
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  1. // Lua constructor
  2. Spawn::Spawn(lua_State *L) : AbstractSpawn(Point(0,0))
  3. {
  4.    static LuaFunctionArgList constructorArgList = { {{ END }, { GEOM, END }, { GEOM, TEAM_INDX, END }}, 3 };
  5.    S32 profile = checkArgList(L, functionArgs, "Spawn", "Spawn(lua_State *L)");
  6.    if(L && profile == 1)
  7.       setPos(getPointOrXY(L, 1));
  8.    else if(L && profile == 2)
  9.    {
  10.       setPos(getPointOrXY(L, 1));
  11.       setTeam(getInt(L, 2));
  12.    }
  13.    
  14.    initialize();
  15. }
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