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duhadventure

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Mar 20th, 2017
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  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # beta
  5. #--------------------------------------------------------------------------------------------------------#
  6. # This applies to those who have beta auras unlocked only
  7. ##########################################################################################################
  8.  
  9. beta {
  10. D:AuraAlpha=1.0
  11. I:AuraBehaviour=0
  12. I:AuraColor=16777215
  13. B:AuraColorDefault=true
  14. B:AuraColorRandomize=true
  15. I:AuraDelay=5
  16. I:AuraQuantity=1
  17. D:AuraScale=1.0
  18. D:AuraSpeed=0.02
  19. I:AuraType=15
  20. }
  21.  
  22.  
  23. ##########################################################################################################
  24. # enchantments
  25. #--------------------------------------------------------------------------------------------------------#
  26. # Allows control over various enchantments in the mod.
  27. ##########################################################################################################
  28.  
  29. enchantments {
  30. I:magic_resist=214
  31. I:soulbound=215
  32. }
  33.  
  34.  
  35. general {
  36. # If true, AM2 will automatically download compendium updates when available for your mod version.
  37. B:Allow_Compendium_Updates=true
  38.  
  39. # Disable this to prevent spell effects on creative players
  40. B:Allow_Creative_Targets=false
  41.  
  42. # If true, AM2 will notify you via the compendium when new versions are available. It will not spam chat on login. You will not be notified of updates that are not for your current Minecraft version.
  43. B:Allow_Version_Checks=true
  44.  
  45. # Comma-separated list of block IDs that appropriation cannot pick up.
  46. S:Appropriation_Block_Blacklist=
  47.  
  48. # Comma-separated list of *fully qualified* Entity class names that appropriation cannot pick up - example, am2.entities.EntityDryad. They are case sensitive.
  49. S:Appropriation_Mob_Blacklist=
  50.  
  51. # Alter this to change the rate at which armor XP infuses.
  52. D:Armor_XP_Infusion_Factor=3.0
  53.  
  54. # Set this to false to disable candles being able to act as roving lights, which improves performance.
  55. B:CandlesAreRovingLights=false
  56.  
  57. # Set this to true to have AM2 list out colours for skill points and essence types rather than showing them as a colour.
  58. B:ColourblindMode=false
  59.  
  60. # How much the damage in Ars Magica is scaled.
  61. D:DamageMultiplier=0.35
  62.  
  63. # Can the dig component break blocks that have a tile entity?
  64. B:DigBreaksTileEntities=false
  65.  
  66. # This will toggle mana display on and off in your inventory. Default 'O' key in game.
  67. B:DisplayManaInInventory=false
  68.  
  69. # Disable this if you prefer the witchwood forest to not generate
  70. B:Enable_Witchwood_Forests=true
  71.  
  72. # Set this to the number of ticks between ender affinity teleports.
  73. I:EnderAffinityAbilityCD=100
  74. I:EverstoneRepairRate=180
  75.  
  76. # Set this to true to have the forge component smelt villagers into emeralds. This counts as an attack and lowers your reputation.
  77. B:ForgeSmeltsVillagers=true
  78.  
  79. # This is the multiplier used to determine velocity lost when a spell projectile bounces. 0.0 is a complete stop, 1.0 is no loss.
  80. D:FrictionCoefficient=0.95
  81.  
  82. # Set this to false in order to disable gateways sending you partial distances if you don't have enough power.
  83. B:Hazardous_Gateways=true
  84.  
  85. # Sets the maximum mana a player can have (0 for no cap)
  86. I:Mana_Cap=0
  87.  
  88. # You must reach this magic level before Moonstone meteors will fall near you.
  89. I:Meteor_Spawn_Min_Level=20
  90.  
  91. # Set this to true to allow AM2 to get random spell names from Seventh Sanctum, and suggest them when naming spells. Naturally, an internet connection is required. Keep in mind, while I try to keep things family friendly, it's possible that not all names generated are so.
  92. B:MoonstoneMeteorDestroyTerrain=false
  93. B:NPC_Spells_Destroy_Terrain=false
  94.  
  95. # Set this to false if you are experiencing tick lage due to AM2 saving power data alongside the world save. This will instead cache the power data in memory to be saved later. This comes with more risk in the event of a crash, and a larger memory footprint, but increased performance. Can be used alongside chunk unload save config. Power data is still always saved at world unload (server shutdown).
  96. B:PND_File_WSave=true
  97. B:Player_Spells_Destroy_Terrain=true
  98.  
  99. # Set this to true to enable retroactive worldgen for Ars Magica structures and ores. *WARNING* This may break your save! Do a backup first! Note: This will automatically turn off after running the game once.
  100. B:RetroactiveWorldGen=false
  101.  
  102. # Sets how far a player may progress into secondary skill trees.
  103. I:SecondarySkillTreeTierCap=13
  104.  
  105. # Set this to false to have the compendium show everything, and not unlock as you go.
  106. B:"Staged Compendium"=false
  107.  
  108. # Render spell effects on equipped scrolls rather than the scroll itself (only applies to the in-game one, the one on your hotbar remains unchanged)
  109. B:Use_Special_Renderers=true
  110. I:WitchwoodForestBiomeID=100
  111.  
  112. # Disable this if you experience low FPS in witchwood forests
  113. B:WitchwoodLeafParticles=false
  114.  
  115. # Sets how rare witchwood forests are. Lower is more rare.
  116. I:Witchwood_Forest_Biome_Rarity=1
  117.  
  118. # Comma-separated list of block IDs that dig cannot break. If a block is flagged as unbreackable in code, Dig will already be unable to break it. There is no need to set it here (eg, bedrock, etc.). Dig also makes use of Forge block harvest checks. This is mainly for fine-tuning.
  119. S:dig_blacklist=
  120.  
  121. # If false, disarm won't work on players.
  122. B:disarm_affects_players=false
  123. I:mage_villager_profession_id=29
  124.  
  125. # Comma-separated list of dimension IDs that AM should *not* do worldgen in.
  126. S:worldgen_blacklist=-27,-28,-29
  127. }
  128.  
  129.  
  130. guis {
  131. D:AffinityPositionX=0.9770833253860474
  132. D:AffinityPositionY=0.9
  133. D:ArmorPositionBootsX=0.004166666883975267
  134. D:ArmorPositionBootsY=0.6352941393852234
  135. D:ArmorPositionChestX=0.004166666883975267
  136. D:ArmorPositionChestY=0.5568627715110779
  137. D:ArmorPositionHeadX=0.004166666883975267
  138. D:ArmorPositionHeadY=0.5176470875740051
  139. D:ArmorPositionLegsX=0.004166666883975267
  140. D:ArmorPositionLegsY=0.5960784554481506
  141. D:BuffsNegativePositionX=0.46666666865348816
  142. D:BuffsNegativePositionY=0.47843137383461
  143. D:BuffsPositivePositionX=0.5145833492279053
  144. D:BuffsPositivePositionY=0.47843137383461
  145. D:BurnoutHudPositionX=0.13333334028720856
  146. D:BurnoutHudPositionY=0.9176470637321472
  147. D:BurnoutNumericX=0.21041665971279144
  148. D:BurnoutNumericY=0.9058823585510254
  149. D:ContingencyPositionX=0.0020833334419876337
  150. D:ContingencyPositionY=0.9333333373069763
  151. D:LevelPositionX=0.49791666865348816
  152. D:LevelPositionY=0.8117647171020508
  153. D:ManaHudPositionX=0.7104166746139526
  154. D:ManaHudPositionY=0.9137254953384399
  155. D:ManaNumericX=0.7437499761581421
  156. D:ManaNumericY=0.8941176533699036
  157. B:ShowArmorUI=true
  158. B:ShowBuffTimers=true
  159. B:ShowHUDBars=true
  160.  
  161. # Set this to true to only show the AM HUD when a spell is equipped
  162. B:ShowHudMinimally=false
  163. B:ShowNumericValues=false
  164. B:ShowXPAlways=false
  165. D:SpellBookX=0.0
  166. D:SpellBookY=0.0
  167. D:XPBarPositionX=0.31041666865348816
  168. D:XPBarPositionY=0.7843137383460999
  169. D:XPNumericX=0.47083333134651184
  170. D:XPNumericY=0.7450980544090271
  171. }
  172.  
  173.  
  174. ##########################################################################################################
  175. # mobs
  176. #--------------------------------------------------------------------------------------------------------#
  177. # Spawn control for different AM mobs.
  178. ##########################################################################################################
  179.  
  180. mobs {
  181. # Set this to false if you don't want dryads to despawn.
  182. B:Can_Dryads_Despawn=true
  183. I:DarklingSpawnRate=5
  184. I:DryadSpawnRate=5
  185. I:EarthElementalSpawnRate=2
  186. I:FireElementalSpawnRate=2
  187. I:FlickerSpawnRate=2
  188. I:HecateSpawnRate=2
  189. I:MageSpawnRate=1
  190. I:ManaCreeperSpawnRate=3
  191. I:ManaElementalSpawnRate=2
  192. I:WaterElementalSpawnRate=3
  193. }
  194.  
  195.  
  196. potions {
  197. I:agility=40
  198. I:astraldistortion=43
  199. I:burnoutredux=55
  200. I:charmed=60
  201. I:chronoanchor=33
  202. I:clarity=53
  203. I:entangled=35
  204. I:epicmanarestoration=49
  205. I:featherfall=26
  206. I:flight=25
  207. I:frostslow=61
  208. I:fury=45
  209. I:gravitywell=51
  210. I:greatermanarestoration=48
  211. I:haste=27
  212. I:illuminated=47
  213. I:leap=41
  214. I:legendarymanarestoration=50
  215. I:levitation=52
  216. I:magicshield=59
  217. I:manaboost=42
  218. I:manaregen=34
  219. I:manashield=44
  220. I:regeneration=29
  221. I:scramblesynapses=46
  222. I:shrunken=54
  223. I:silence=38
  224. I:spellreflect=37
  225. I:swiftswim=39
  226. I:truesight=28
  227. I:waterbreathing=24
  228. I:waterygrave=36
  229. }
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