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- function EFFECT:Init(data)
- local start,endp = data:GetOrigin(),data:GetStart()
- local ent = data:GetEntity()
- self.Entity = ent
- self.StartPos = start
- self.EndPos = endp
- self.Material = Material("Effects/laser1.vmt")
- end
- function EFFECT:Think()
- if (not self.Entity) or (self.Entity and not ValidEntity(self.Entity)) then
- return false
- end
- return true
- end
- function EFFECT:Render()
- render.SetMaterial(self.Material)
- render.DrawBeam( self.EndPos,
- self.StartPos,
- 8,
- 1,
- 0,
- Color(255,0,0,150) )
- end
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