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- Author: EraPhraDev
- ~ SIMPLIFIED GAME DESIGN DOCUMENT TEMPLATE ~
- 1) - Game’s Design
- 2) - Technical
- 3) - Level Design
- 4) - Development
- 5) - Development Schedule
- 6) - Visual Design
- 7) - Music/Sound Design
- 1) - [ Game’s Design ]
- 1.1 ) - Summary (Brief summary of the game)
- 1.2 ) - Core Features (What features makes this game?)
- 1.3 ) - Gameplay (What are the goals/obstacles/challenges and how are they overcome?)
- 2) - [ Technical ]
- 2.1 ) - Screen Flow ( Game screen heir-achy i.e. loading > mainMenu > pickLevel > Level1 )
- 2.2 ) - Controls ( Player input and its' effect)
- 2.3 ) - Mechanics ( necessary game mechanics, and how they work)
- 3) - [ Level Design ]
- 3.1 ) - Game Flow ( Order of events from [PlayerSpawn] to [PlayerWin] )
- 3.2 ) - Static Level Objects ( Floors, Walls, Ladders, Water etc )
- 3.3 ) - Dynamic Level Objects ( Buttons, Enemies, Collectables etc )
- 4) - [ Development ]
- 4.1) - Engine Design ( Engine/Game loop plan )
- 4.2) - Game Classes / Objects ( Estimates of class-object heir-achy and attributes )
- 5) - [ Development Schedule ]
- 5.1) - General - (how long do you have in total)
- 5.2) - Detailed - (total time divided into development stages)
- 6) - [ Visual Design ] - ( Details of the aesthetic decisions, this is typically a separate document [style guide] )
- 7) - [ Music/Sound Design ] - ( Music, sound effects atmospherics etc. )
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