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- Creating the render context
- =========================================
- Proin ut nisi orci. Vestibulum tellus tortor, sagittis nec lacinia et, ornare et purus. Vivamus aliquet volutpat nunc at volutpat.
- Nunc diam arcu, volutpat in venenatis eget, congue vitae mi. In quam mi, porta non rutrum vel, pulvinar sodales ante.
- Mauris consequat ultrices sem, vel varius nibh posuere at.
- The Code
- ----------
- Cras nec magna quis nisi sagittis molestie. Nam dapibus mi ac nunc blandit rhoncus. Morbi malesuada, elit at sodales luctus
- Phasellus pharetra libero non diam posuere vitae mollis eros malesuada:
- glClearColor( 1.0f, 0.0f, 0.0f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT );
- Nullam et magna nec felis rutrum vestibulum.
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