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- PImage teddy;
- float xpos;
- float ypos;
- float drag = 30.0;
- void setup()
- {
- size(200,200);
- teddy = loadImage("teddy.gif");
- xpos = width/2;
- ypos = height/2;
- frameRate(60);
- }
- void draw()
- {
- background(102);
- float difx = mouseX - xpos-teddy.width/2;
- if(abs(difx) > 1.0) {
- xpos = xpos + difx/drag;
- xpos = constrain(xpos, 0, width-teddy.width);
- }
- float dify = mouseY - ypos-teddy.height/2;
- if(abs(dify) > 1.0) {
- ypos = ypos + dify/drag;
- ypos = constrain(ypos, 0, height-teddy.height);
- }
- // Display the sprite at the position xpos, ypos
- image(teddy, xpos, ypos);
- }
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