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- "pcm-bpcm"
- },
- {
- dir: 8,
- speed: 0.8,
- mode: 4
- }]
- }]
- },
- 2: {
- actors: [{
- ghost: e,
- x: 64,
- y: 9,
- id: 0
- },
- {
- ghost: a,
- x: 70.2,
- y: 9,
- id: 1
- },
- {
- ghost: a,
- x: 32,
- y: 9.5,
- id: 2
- }],
- sequence: [{
- time: 2.7,
- moves: [{
- dir: 4,
- speed: 0.75 * 0.8 * 2
- },
- {
- dir: 4,
- speed: 0.78 * 0.8 * 2
- },
- {
- dir: 0,
- speed: 0,
- elId: "pcm-stck"
- }]
- },
- {
- time: 1,
- moves: [{
- dir: 4,
- speed: 0.75 * 0.8 * 2
- },
- {
- dir: 4,
- speed: 0.1 * 0.8
- },
- {
- dir: 0,
- speed: 0,
- elId: "pcm-stck"
- }]
- },
- {
- time: 1.3,
- moves: [{
- dir: 4,
- speed: 0.75 * 0.8 * 2
- },
- {
- dir: 4,
- speed: 0
- },
- {
- dir: 0,
- speed: 0,
- elId: "pcm-stck"
- }]
- },
- {
- time: 1,
- moves: [{
- dir: 4,
- speed: 0.75 * 0.8 * 2
- },
- {
- dir: 4,
- speed: 0,
- elId: "pcm-ghfa"
- },
- {
- dir: 0,
- speed: 0,
- elId: "pcm-stck"
- }]
- },
- {
- time: 2.5,
- moves: [{
- dir: 4,
- speed: 0.75 * 0.8 * 2
- },
- {
- dir: 4,
- speed: 0,
- elId: "pcm-ghfa"
- },
- {
- dir: 0,
- speed: 0,
- elId: "pcm-stck"
- }]
- }]
- },
- 3: {
- actors: [{
- ghost: e,
- x: 64,
- y: 9,
- id: 0
- },
- {
- ghost: a,
- x: 70.2,
- y: 9,
- id: 2
- }],
- sequence: [{
- time: 5.3,
- moves: [{
- dir: 4,
- speed: 0.75 * 0.8 * 2
- },
- {
- dir: 4,
- speed: 0.78 * 0.8 * 2,
- elId: "pcm-ghin"
- }]
- },
- {
- time: 5.3,
- moves: [{
- dir: 4,
- speed: 0
- },
- {
- dir: 8,
- speed: 0.78 * 0.8 * 2,
- elId: "pcm-gbug"
- }]
- }]
- }
- },
- C = [90, 45, 30],
- D = C[0];
- function E(b) {
- this.id = b
- }
- E.prototype.A = function () {
- var b = r[g.playerCount][this.id];
- this.pos = [b.y * 8, b.x * 8];
- this.posDelta = [0, 0];
- this.tilePos = [b.y * 8, b.x * 8];
- this.targetPos = [b.scatterY * 8, b.scatterX * 8];
- this.scatterPos = [b.scatterY * 8, b.scatterX * 8];
- this.lastActiveDir = this.dir = b.dir;
- this.physicalSpeed = this.requestedDir = this.nextDir = 0;
- this.c(0);
- this.reverseDirectionsNext = this.freeToLeavePen = this.modeChangedWhileInPen = this.eatenInThisFrightMode = e;
- this.l()
- };
- E.prototype.createElement = function () {
- this.el = document.createElement("div");
- this.el.className = "pcm-ac";
- this.el.id = "actor" + this.id;
- g.prepareElement(this.el, 0, 0);
- g.playfieldEl.appendChild(this.el);
- this.elPos = [0, 0];
- this.elBackgroundPos = [0, 0]
- };
- E.prototype.a = function (b) {
- var c = this.mode;
- this.mode = b;
- if (this.id == g.playerCount + 3 && (b == 16 || c == 16)) g.updateCruiseElroySpeed();
- switch (c) {
- case 32:
- g.ghostExitingPenNow = e;
- break;
- case 8:
- g.ghostEyesCount > 0 && g.ghostEyesCount--;
- g.ghostEyesCount == 0 && g.playAmbientSound();
- break
- }
- switch (b) {
- case 4:
- this.fullSpeed = g.levels.ghostFrightSpeed * 0.8;
- this.tunnelSpeed = g.levels.ghostTunnelSpeed * 0.8;
- this.followingRoutine = e;
- break;
- case 1:
- this.fullSpeed = g.levels.ghostSpeed * 0.8;
- this.tunnelSpeed = g.levels.ghostTunnelSpeed * 0.8;
- this.followingRoutine =
- e;
- break;
- case 2:
- this.targetPos = this.scatterPos;
- this.fullSpeed = g.levels.ghostSpeed * 0.8;
- this.tunnelSpeed = g.levels.ghostTunnelSpeed * 0.8;
- this.followingRoutine = e;
- break;
- case 8:
- this.tunnelSpeed = this.fullSpeed = 1.6;
- this.targetPos = [s[0], s[1]];
- this.freeToLeavePen = this.followingRoutine = e;
- break;
- case 16:
- this.l();
- this.followingRoutine = a;
- this.routineMoveId = -1;
- switch (this.id) {
- case g.playerCount + 1:
- this.routineToFollow = 2;
- break;
- case g.playerCount + 2:
- this.routineToFollow = 1;
- break;
- case g.playerCount + 3:
- this.routineToFollow =
- 3;
- break
- }
- break;
- case 32:
- this.followingRoutine = a;
- this.routineMoveId = -1;
- switch (this.id) {
- case g.playerCount + 1:
- this.routineToFollow = 5;
- break;
- case g.playerCount + 2:
- this.routineToFollow = 4;
- break;
- case g.playerCount + 3:
- this.routineToFollow = 6;
- break
- }
- g.ghostExitingPenNow = a;
- break;
- case 64:
- this.followingRoutine = a;
- this.routineMoveId = -1;
- switch (this.id) {
- case g.playerCount:
- case g.playerCount + 1:
- this.routineToFollow = 8;
- break;
- case g.playerCount + 2:
- this.routineToFollow = 7;
- break;
- case g.playerCount + 3:
- this.routineToFollow = 9;
- break
- }
- break;
- case 128:
- this.followingRoutine = a;
- this.routineMoveId = -1;
- switch (this.id) {
- case g.playerCount:
- case g.playerCount + 1:
- this.routineToFollow = 11;
- break;
- case g.playerCount + 2:
- this.routineToFollow = 10;
- break;
- case g.playerCount + 3:
- this.routineToFollow = 12;
- break
- }
- break
- }
- this.d()
- };
- E.prototype.l = function () {
- if (this.id >= g.playerCount) this.targetPlayerId = Math.floor(g.rand() * g.playerCount)
- };
- E.prototype.z = function (b) {
- if (this.dir == g.oppositeDirections[b]) {
- this.dir = b;
- this.posDelta = [0, 0];
- this.currentSpeed != 2 && this.c(0);
- if (this.dir != 0) this.lastActiveDir = this.dir;
- this.nextDir = 0
- } else if (this.dir != b) if (this.dir == 0) {
- if (g.playfield[this.pos[0]][this.pos[1]].allowedDir & b) this.dir = b
- } else {
- var c = g.playfield[this.tilePos[0]][this.tilePos[1]];
- if (c && c.allowedDir & b) {
- c = l[this.dir];
- var d = [this.pos[0], this.pos[1]];
- d[c.axis] -= c.increment;
- var f = 0;
- if (d[0] == this.tilePos[0] && d[1] == this.tilePos[1]) f = 1;
- else {
- d[c.axis] -= c.increment;
- if (d[0] == this.tilePos[0] && d[1] == this.tilePos[1]) f = 2
- }
- if (f) {
- this.dir = b;
- this.pos[0] = this.tilePos[0];
- this.pos[1] = this.tilePos[1];
- c = l[this.dir];
- this.pos[c.axis] += c.increment * f;
- return
- }
- }
- this.nextDir = b;
- this.posDelta = [0, 0]
- }
- };
- E.prototype.i = function (b) {
- var c = this.tilePos,
- d = l[this.dir],
- f = [c[0], c[1]];
- f[d.axis] += d.increment * 8;
- var h = g.playfield[f[0]][f[1]];
- if (b && !h.intersection) h = g.playfield[c[0]][c[1]];
- if (h.intersection) switch (this.mode) {
- case 2:
- case 1:
- case 8:
- if ((this.dir & h.allowedDir) == 0 && h.allowedDir == g.oppositeDirections[this.dir]) this.nextDir = g.oppositeDirections[this.dir];
- else {
- b = 99999999999;
- c = 0;
- for (var j in i) {
- var k = i[j];
- if (h.allowedDir & k && this.dir != g.oppositeDirections[k]) {
- d = l[k];
- var x = [f[0], f[1]];
- x[d.axis] += d.increment;
- d = g.getDistance(x, [this.targetPos[0], this.targetPos[1]]);
- if (d < b) {
- b = d;
- c = k
- }
- }
- }
- if (c) this.nextDir = c
- }
- break;
- case 4:
- if ((this.dir & h.allowedDir) == 0 && h.allowedDir == g.oppositeDirections[this.dir]) this.nextDir = g.oppositeDirections[this.dir];
- else {
- do f = i[Math.floor(g.rand() * 4)];
- while ((f & h.allowedDir) == 0 || f == g.oppositeDirections[this.dir]);
- this.nextDir = f
- }
- break
- }
- };
- E.prototype.p = function (b) {
- g.tilesChanged = a;
- if (this.reverseDirectionsNext) {
- this.dir = g.oppositeDirections[this.dir];
- this.nextDir = 0;
- this.reverseDirectionsNext = e;
- this.i(a)
- }
- if (!this.ghost && !g.playfield[b[0]][b[1]].path) {
- this.pos[0] = this.lastGoodTilePos[0];
- this.pos[1] = this.lastGoodTilePos[1];
- b[0] = this.lastGoodTilePos[0];
- b[1] = this.lastGoodTilePos[1];
- this.dir = 0
- } else this.lastGoodTilePos = [b[0], b[1]];
- g.playfield[b[0]][b[1]].type == 1 && this.mode != 8 ? this.c(2) : this.c(0);
- !this.ghost && g.playfield[b[0]][b[1]].dot && g.dotEaten(this.id, b);
- this.tilePos[0] = b[0];
- this.tilePos[1] = b[1]
- };
- E.prototype.t = function () {
- var b = this.tilePos;
- switch (this.dir) {
- case 1:
- var c = [b[0], b[1]],
- d = [b[0] + 3.6, b[1]];
- break;
- case 2:
- c = [b[0] - 4, b[1]];
- d = [b[0], b[1]];
- break;
- case 4:
- c = [b[0], b[1]];
- d = [b[0], b[1] + 3.6];
- break;
- case 8:
- c = [b[0], b[1] - 4];
- d = [b[0], b[1]];
- break
- }
- if (this.pos[0] >= c[0] && this.pos[0] <= d[0] && this.pos[1] >= c[1] && this.pos[1] <= d[1]) {
- b = l[this.nextDir];
- this.posDelta[b.axis] += b.increment
- }
- };
- E.prototype.n = function () {
- if (this.pos[0] == q[0].y * 8 && this.pos[1] == q[0].x * 8) {
- this.pos[0] = q[1].y * 8;
- this.pos[1] = (q[1].x - 1) * 8
- } else if (this.pos[0] == q[1].y * 8 && this.pos[1] == q[1].x * 8) {
- this.pos[0] = q[0].y * 8;
- this.pos[1] = (q[0].x + 1) * 8
- }
- this.mode == 8 && this.pos[0] == s[0] && this.pos[1] == s[1] && this.a(64);
- if (!this.ghost && this.pos[0] == v[0] && (this.pos[1] == v[1] || this.pos[1] == v[1] + 8)) g.eatFruit(this.id)
- };
- E.prototype.u = function () {
- this.n();
- this.ghost && this.i(e);
- var b = g.playfield[this.pos[0]][this.pos[1]];
- if (b.intersection) if (this.nextDir && this.nextDir & b.allowedDir) {
- if (this.dir != 0) this.lastActiveDir = this.dir;
- this.dir = this.nextDir;
- this.nextDir = 0;
- if (!this.ghost) {
- this.pos[0] += this.posDelta[0];
- this.pos[1] += this.posDelta[1];
- this.posDelta = [0, 0]
- }
- } else if ((this.dir & b.allowedDir) == 0) {
- if (this.dir != 0) this.lastActiveDir = this.dir;
- this.nextDir = this.dir = 0;
- this.c(0)
- }
- };
- E.prototype.o = function () {
- var b = this.pos[0] / 8,
- c = this.pos[1] / 8,
- d = [Math.round(b) * 8, Math.round(c) * 8];
- if (d[0] != this.tilePos[0] || d[1] != this.tilePos[1]) this.p(d);
- else {
- b = [Math.floor(b) * 8, Math.floor(c) * 8];
- this.pos[1] == b[1] && this.pos[0] == b[0] && this.u()
- }!this.ghost && this.nextDir && g.playfield[d[0]][d[1]].intersection && this.nextDir & g.playfield[d[0]][d[1]].allowedDir && this.t()
- };
- E.prototype.B = function () {
- if (this.id == g.playerCount && g.dotsRemaining < g.levels.elroyDotsLeftPart1 && this.mode == 2 && (!g.lostLifeOnThisLevel || g.actors[g.playerCount + 3].mode != 16)) {
- var b = g.actors[this.targetPlayerId];
- this.targetPos = [b.tilePos[0], b.tilePos[1]]
- } else if (this.ghost && this.mode == 1) {
- b = g.actors[this.targetPlayerId];
- switch (this.id) {
- case g.playerCount:
- this.targetPos = [b.tilePos[0], b.tilePos[1]];
- break;
- case g.playerCount + 1:
- this.targetPos = [b.tilePos[0], b.tilePos[1]];
- var c = l[b.dir];
- this.targetPos[c.axis] += 32 * c.increment;
- if (b.dir == 1) this.targetPos[1] -= 32;
- break;
- case g.playerCount + 2:
- var d = g.actors[g.playerCount],
- f = [b.tilePos[0], b.tilePos[1]];
- c = l[b.dir];
- f[c.axis] += 16 * c.increment;
- if (b.dir == 1) f[1] -= 16;
- this.targetPos[0] = f[0] * 2 - d.tilePos[0];
- this.targetPos[1] = f[1] * 2 - d.tilePos[1];
- break;
- case g.playerCount + 3:
- c = g.getDistance(b.tilePos, this.tilePos);
- this.targetPos = c > 64 ? [b.tilePos[0], b.tilePos[1]] : this.scatterPos;
- break
- }
- }
- };
- E.prototype.v = function () {
- this.routineMoveId++;
- if (this.routineMoveId == A[this.routineToFollow].length) if (this.mode == 16 && this.freeToLeavePen && !g.ghostExitingPenNow) {
- this.eatenInThisFrightMode ? this.a(128) : this.a(32);
- return
- } else if (this.mode == 32 || this.mode == 128) {
- this.pos = [s[0], s[1] + 4];
- this.dir = this.modeChangedWhileInPen ? 8 : 4;
- var b = g.mainGhostMode;
- if (this.mode == 128 && b == 4) b = g.lastMainGhostMode;
- this.a(b);
- return
- } else if (this.mode == 64) {
- if (this.id == g.playerCount || this.freeToLeavePen) this.a(128);
- else {
- this.eatenInThisFrightMode =
- a;
- this.a(16)
- }
- return
- } else this.routineMoveId = 0;
- b = A[this.routineToFollow][this.routineMoveId];
- this.pos[0] = b.y * 8;
- this.pos[1] = b.x * 8;
- this.dir = b.dir;
- this.physicalSpeed = 0;
- this.speedIntervals = g.getSpeedIntervals(b.speed);
- this.proceedToNextRoutineMove = e;
- this.b()
- };
- E.prototype.m = function () {
- var b = A[this.routineToFollow][this.routineMoveId];
- if (b) if (this.speedIntervals[g.intervalTime]) {
- var c = l[this.dir];
- this.pos[c.axis] += c.increment;
- switch (this.dir) {
- case 1:
- case 4:
- if (this.pos[c.axis] < b.dest * 8) {
- this.pos[c.axis] = b.dest * 8;
- this.proceedToNextRoutineMove = a
- }
- break;
- case 2:
- case 8:
- if (this.pos[c.axis] > b.dest * 8) {
- this.pos[c.axis] = b.dest * 8;
- this.proceedToNextRoutineMove = a
- }
- break
- }
- this.b()
- }
- };
- E.prototype.j = function () {
- if (this.routineMoveId == -1 || this.proceedToNextRoutineMove) this.v();
- this.m()
- };
- E.prototype.d = function () {
- switch (this.currentSpeed) {
- case 0:
- var b = this.id == g.playerCount && (this.mode == 2 || this.mode == 1) ? g.cruiseElroySpeed : this.fullSpeed;
- break;
- case 1:
- b = this.dotEatingSpeed;
- break;
- case 2:
- b = this.tunnelSpeed;
- break
- }
- if (this.physicalSpeed != b) {
- this.physicalSpeed = b;
- this.speedIntervals = g.getSpeedIntervals(this.physicalSpeed)
- }
- };
- E.prototype.c = function (b) {
- this.currentSpeed = b;
- this.d()
- };
- E.prototype.e = function () {
- if (this.dir) if (this.speedIntervals[g.intervalTime]) {
- var b = l[this.dir];
- this.pos[b.axis] += b.increment;
- this.o();
- this.b()
- }
- };
- E.prototype.move = function () {
- if (g.gameplayMode == 0 || this.ghost && g.gameplayMode == 1 && (this.mode == 8 || this.mode == 64)) {
- if (this.requestedDir != 0) {
- this.z(this.requestedDir);
- this.requestedDir = 0
- }
- if (this.followingRoutine) {
- this.j();
- this.mode == 64 && this.j()
- } else {
- this.e();
- this.mode == 8 && this.e()
- }
- }
- };
- E.prototype.k = function () {
- var b = g.getPlayfieldX(this.pos[1] + this.posDelta[1]),
- c = g.getPlayfieldY(this.pos[0] + this.posDelta[0]);
- if (this.elPos[0] != c || this.elPos[1] != b) {
- this.elPos[0] = c;
- this.elPos[1] = b;
- this.el.style.left = b + "px";
- this.el.style.top = c + "px"
- }
- };
- E.prototype.s = function () {
- var b = 0,
- c = 0,
- d = this.dir;
- if (d == 0) d = this.lastActiveDir;
- if (g.gameplayMode == 1 && this.id == g.playerEatingGhostId) {
- b = 3;
- c = 0
- } else if ((g.gameplayMode == 9 || g.gameplayMode == 10) && this.id == 0) {
- b = 2;
- c = 0
- } else if (g.gameplayMode == 4 || g.gameplayMode == 5 || g.gameplayMode == 7) {
- b = this.id == 0 ? 2 : 4;
- c = 0
- } else if (g.gameplayMode == 3) if (this.id == g.playerDyingId) {
- d = 20 - Math.floor(g.gameplayModeTime / g.timing[4] * 21);
- if (this.id == 0) {
- b = d - 1;
- switch (b) {
- case -1:
- b = 0;
- break;
- case 11:
- b = 10;
- break;
- case 12:
- case 13:
- case 14:
- case 15:
- case 16:
- case 17:
- case 18:
- case 19:
- case 20:
- b =
- 11;
- break
- }
- c = 12
- } else switch (d) {
- case 0:
- case 1:
- case 2:
- case 6:
- case 10:
- b = 4;
- c = 3;
- break;
- case 3:
- case 7:
- case 11:
- b = 4;
- c = 0;
- break;
- case 4:
- case 8:
- case 12:
- case 13:
- case 14:
- case 15:
- case 16:
- case 17:
- case 18:
- case 19:
- case 20:
- b = 4;
- c = 2;
- break;
- case 5:
- case 9:
- b = 4;
- c = 1;
- break
- }
- } else {
- b = 3;
- c = 0
- } else if (this.el.id == "pcm-bpcm") {
- b = 14;
- c = 0;
- d = Math.floor(g.globalTime * 0.2) % 4;
- if (d == 3) d = 1;
- c += 2 * d
- } else {
- switch (d) {
- case 4:
- c = 0;
- break;
- case 8:
- c = 1;
- break;
- case 1:
- c = 2;
- break;
- case 2:
- c = 3;
- break
- }
- if (g.gameplayMode != 2) b = Math.floor(g.globalTime * 0.3) % 4;
- if (b == 3 && this.dir == 0) b = 0;
- if (b == 2 && this.id == 0) b = 0;
- if (b == 3) {
- b = 2;
- if (this.id == 0) c = 0
- }
- if (this.id == 1) b += 4
- }
- return [c, b]
- };
- E.prototype.r = function () {
- var b = 0,
- c = 0;
- if (g.gameplayMode == 10 || g.gameplayMode == 4 || g.gameplayMode == 3) {
- b = 3;
- c = 0
- } else if (g.gameplayMode == 1 && this.id == g.ghostBeingEatenId) {
- switch (g.modeScoreMultiplier) {
- case 2:
- b = 0;
- break;
- case 4:
- b = 1;
- break;
- case 8:
- b = 2;
- break;
- case 16:
- b = 3;
- break
- }
- c = 11;
- this.el.className = "pcm-ac pcm-n"
- } else if (this.mode == 4 || (this.mode == 16 || this.mode == 32) && g.mainGhostMode == 4 && !this.eatenInThisFrightMode) {
- b = 0;
- c = 8;
- if (g.frightModeTime < g.levels.frightTotalTime - g.levels.frightTime && Math.floor(g.frightModeTime / g.timing[1]) % 2 == 0) b += 2;
- b += Math.floor(g.globalTime / 16) % 2
- } else if (this.mode == 8 || this.mode == 64) {
- c = this.nextDir;
- if (!c) c = this.dir;
- switch (c) {
- case 4:
- b = 2;
- break;
- case 8:
- b = 3;
- break;
- case 1:
- b = 0;
- break;
- case 2:
- b = 1;
- break
- }
- c = 10
- } else if (this.el.id == "pcm-ghin") {
- b = 6;
- c = 8;
- b += Math.floor(g.globalTime / 16) % 2
- } else if (this.el.id == "pcm-gbug") {
- b = 6;
- c = 9;
- c += Math.floor(g.globalTime / 16) % 2
- } else if (this.el.id == "pcm-ghfa") {
- b = g.cutsceneSequenceId == 3 ? 6 : 7;
- c = 11
- } else if (this.el.id == "pcm-stck") {
- b = g.cutsceneSequenceId == 1 ? g.cutsceneTime > 60 ? 1 : g.cutsceneTime > 45 ? 2 : 3 : g.cutsceneSequenceId == 2 ? 3 : g.cutsceneSequenceId == 3 || g.cutsceneSequenceId == 4 ? 4 : 0;
- c = 13
- } else {
- c = this.nextDir;
- if (!c || g.playfield[this.tilePos[0]][this.tilePos[1]].type == 1) c = this.dir;
- switch (c) {
- case 4:
- b = 4;
- break;
- case 8:
- b = 6;
- break;
- case 1:
- b = 0;
- break;
- case 2:
- b = 2;
- break
- }
- c = 4 + this.id - g.playerCount;
- if (this.speed > 0 || g.gameplayMode != 13) b += Math.floor(g.globalTime / 16) % 2
- }
- return [c, b]
- };
- E.prototype.b = function () {
- this.k();
- var b = [0, 0];
- b = g.gameplayMode == 8 || g.gameplayMode == 14 ? [0, 3] : this.ghost ? this.r() : this.s();
- if (this.elBackgroundPos[0] != b[0] || this.elBackgroundPos[1] != b[1]) {
- this.elBackgroundPos[0] = b[0];
- this.elBackgroundPos[1] = b[1];
- b[0] *= 16;
- b[1] *= 16;
- g.changeElementBkPos(this.el, b[1], b[0], a)
- }
- };
- g.rand = function () {
- var b = 4294967296,
- c = 134775813;
- c = c * g.randSeed + 1;
- return (g.randSeed = c % b) / b
- };
- g.seed = function (b) {
- g.randSeed = b
- };
- g.getDistance = function (b, c) {
- return Math.sqrt((c[1] - b[1]) * (c[1] - b[1]) + (c[0] - b[0]) * (c[0] - b[0]))
- };
- g.getPlayfieldX = function (b) {
- return b + -32
- };
- g.getPlayfieldY = function (b) {
- return b + 0
- };
- g.getCorrectedSpritePos = function (b) {
- return b / 8 * 10 + 2
- };
- g.getDotElementId = function (b, c) {
- return "pcm-d" + b + "-" + c
- };
- g.showElementById = function (b, c) {
- var d = document.getElementById(b);
- if (d) d.style.visibility = c ? "visible" : "hidden"
- };
- g.getAbsoluteElPos = function (b) {
- var c = [0, 0];
- do {
- c[0] += b.offsetTop;
- c[1] += b.offsetLeft
- } while (b = b.offsetParent);
- return c
- };
- g.prepareElement = function (b, c, d) {
- c = g.getCorrectedSpritePos(parseInt(c, 10));
- d = g.getCorrectedSpritePos(parseInt(d, 10));
- if (g.useCss) {
- b.style.backgroundImage = "url(/logos/pacman10-hp-sprite.png)";
- b.style.backgroundPosition = -c + "px " + -d + "px";
- b.style.backgroundRepeat = "no-repeat"
- } else {
- b.style.overflow = "hidden";
- c = "display: block; position: relative; left: " + -c + "px; top: " + -d + "px";
- b.innerHTML = '<img style="' + c + '" src="/logos/pacman10-hp-sprite.png">'
- }
- };
- g.changeElementBkPos = function (b, c, d, f) {
- if (f) {
- c = g.getCorrectedSpritePos(c);
- d = g.getCorrectedSpritePos(d)
- }
- if (g.useCss) b.style.backgroundPosition = -c + "px " + -d + "px";
- else if (b.childNodes[0]) {
- b.childNodes[0].style.left = -c + "px";
- b.childNodes[0].style.top = -d + "px"
- }
- };
- g.determinePlayfieldDimensions = function () {
- g.playfieldWidth = 0;
- g.playfieldHeight = 0;
- for (var b in n) {
- var c = n[b];
- if (c.w) {
- c = c.x + c.w - 1;
- if (c > g.playfieldWidth) g.playfieldWidth = c
- } else {
- c = c.y + c.h - 1;
- if (c > g.playfieldHeight) g.playfieldHeight = c
- }
- }
- };
- g.preparePlayfield = function () {
- g.playfield = [];
- for (var b = 0; b <= g.playfieldHeight + 1; b++) {
- g.playfield[b * 8] = [];
- for (var c = -2; c <= g.playfieldWidth + 1; c++) g.playfield[b * 8][c * 8] = {
- path: 0,
- dot: 0,
- intersection: 0
- }
- }
- };
- g.preparePaths = function () {
- for (var b in n) {
- var c = n[b],
- d = c.type;
- if (c.w) {
- for (var f = c.y * 8, h = c.x * 8; h <= (c.x + c.w - 1) * 8; h += 8) {
- g.playfield[f][h].path = a;
- if (g.playfield[f][h].dot == 0) {
- g.playfield[f][h].dot = 1;
- g.dotsRemaining++
- }
- g.playfield[f][h].type = !d || h != c.x * 8 && h != (c.x + c.w - 1) * 8 ? d : 0
- }
- g.playfield[f][c.x * 8].intersection = a;
- g.playfield[f][(c.x + c.w - 1) * 8].intersection = a
- } else {
- h = c.x * 8;
- for (f = c.y * 8; f <= (c.y + c.h - 1) * 8; f += 8) {
- if (g.playfield[f][h].path) g.playfield[f][h].intersection = a;
- g.playfield[f][h].path = a;
- if (g.playfield[f][h].dot == 0) {
- g.playfield[f][h].dot = 1;
- g.dotsRemaining++
- }
- g.playfield[f][h].type = !d || f != c.y * 8 && f != (c.y + c.h - 1) * 8 ? d : 0
- }
- g.playfield[c.y * 8][h].intersection = a;
- g.playfield[(c.y + c.h - 1) * 8][h].intersection = a
- }
- }
- for (b in o) if (o[b].w) for (h = o[b].x * 8; h <= (o[b].x + o[b].w - 1) * 8; h += 8) {
- g.playfield[o[b].y * 8][h].dot = 0;
- g.dotsRemaining--
- } else for (f = o[b].y * 8; f <= (o[b].y + o[b].h - 1) * 8; f += 8) {
- g.playfield[f][o[b].x * 8].dot = 0;
- g.dotsRemaining--
- }
- };
- g.prepareAllowedDirections = function () {
- for (var b = 8; b <= g.playfieldHeight * 8; b += 8) for (var c = 8; c <= g.playfieldWidth * 8; c += 8) {
- g.playfield[b][c].allowedDir = 0;
- if (g.playfield[b - 8][c].path) g.playfield[b][c].allowedDir += 1;
- if (g.playfield[b + 8][c].path) g.playfield[b][c].allowedDir += 2;
- if (g.playfield[b][c - 8].path) g.playfield[b][c].allowedDir += 4;
- if (g.playfield[b][c + 8].path) g.playfield[b][c].allowedDir += 8
- }
- };
- g.createDotElements = function () {
- for (var b = 8; b <= g.playfieldHeight * 8; b += 8) for (var c = 8; c <= g.playfieldWidth * 8; c += 8) if (g.playfield[b][c].dot) {
- var d = document.createElement("div");
- d.className = "pcm-d";
- d.id = g.getDotElementId(b, c);
- d.style.left = c + -32 + "px";
- d.style.top = b + 0 + "px";
- g.playfieldEl.appendChild(d)
- }
- };
- g.createEnergizerElements = function () {
- for (var b in p) {
- var c = p[b],
- d = g.getDotElementId(c.y * 8, c.x * 8);
- document.getElementById(d).className = "pcm-e";
- g.prepareElement(document.getElementById(d), 0, 144);
- g.playfield[c.y * 8][c.x * 8].dot = 2
- }
- };
- g.createFruitElement = function () {
- g.fruitEl = document.createElement("div");
- g.fruitEl.id = "pcm-f";
- g.fruitEl.style.left = g.getPlayfieldX(v[1]) + "px";
- g.fruitEl.style.top = g.getPlayfieldY(v[0]) + "px";
- g.prepareElement(g.fruitEl, -32, -16);
- g.playfieldEl.appendChild(g.fruitEl)
- };
- g.createPlayfieldElements = function () {
- g.doorEl = document.createElement("div");
- g.doorEl.id = "pcm-do";
- g.doorEl.style.display = "none";
- g.playfieldEl.appendChild(g.doorEl);
- g.createDotElements();
- g.createEnergizerElements();
- g.createFruitElement()
- };
- g.createActors = function () {
- g.actors = [];
- for (var b = 0; b < g.playerCount + 4; b++) {
- g.actors[b] = new E(b);
- if (b < g.playerCount) {
- g.actors[b].ghost = e;
- g.actors[b].mode = 1
- } else g.actors[b].ghost = a
- }
- };
- g.restartActors = function () {
- for (var b in g.actors) g.actors[b].A()
- };
- g.createActorElements = function () {
- for (var b in g.actors) g.actors[b].createElement()
- };
- g.createPlayfield = function () {
- g.playfieldEl = document.createElement("div");
- g.playfieldEl.id = "pcm-p";
- g.canvasEl.appendChild(g.playfieldEl)
- };
- g.resetPlayfield = function () {
- g.dotsRemaining = 0;
- g.dotsEaten = 0;
- g.playfieldEl.innerHTML = "";
- g.prepareElement(g.playfieldEl, 256, 0);
- g.determinePlayfieldDimensions();
- g.preparePlayfield();
- g.preparePaths();
- g.prepareAllowedDirections();
- g.createPlayfieldElements();
- g.createActorElements()
- };
- g.keyPressed = function (b) {
- var c = e;
- switch (b) {
- case 37:
- g.actors[0].requestedDir = 4;
- c = a;
- break;
- case 38:
- g.actors[0].requestedDir = 1;
- c = a;
- break;
- case 39:
- g.actors[0].requestedDir = 8;
- c = a;
- break;
- case 40:
- g.actors[0].requestedDir = 2;
- c = a;
- break;
- case 65:
- if (g.playerCount == 2) {
- g.actors[1].requestedDir = 4;
- c = a
- }
- break;
- case 83:
- if (g.playerCount == 2) {
- g.actors[1].requestedDir = 2;
- c = a
- }
- break;
- case 68:
- if (g.playerCount == 2) {
- g.actors[1].requestedDir = 8;
- c = a
- }
- break;
- case 87:
- if (g.playerCount == 2) {
- g.actors[1].requestedDir = 1;
- c = a
- }
- break
- }
- return c
- };
- g.handleKeyDown = function (b) {
- if (!b) b = window.event;
- if (g.keyPressed(b.keyCode)) if (b.preventDefault) b.preventDefault();
- else b.returnValue = e
- };
- g.canvasClicked = function (b, c) {
- var d = g.getAbsoluteElPos(g.canvasEl);
- b -= d[1] - -32;
- c -= d[0] - 0;
- d = g.actors[0];
- var f = g.getPlayfieldX(d.pos[1] + d.posDelta[1]) + 16,
- h = g.getPlayfieldY(d.pos[0] + d.posDelta[0]) + 32,
- j = Math.abs(b - f),
- k = Math.abs(c - h);
- if (j > 8 && k < j) d.requestedDir = b > f ? 8 : 4;
- else if (k > 8 && j < k) d.requestedDir = c > h ? 2 : 1
- };
- g.handleClick = function (b) {
- if (!b) b = window.event;
- g.canvasClicked(b.clientX, b.clientY)
- };
- g.registerTouch = function () {
- document.body.addEventListener("touchstart", g.handleTouchStart, a);
- g.canvasEl.addEventListener("touchstart", g.handleTouchStart, a);
- document.f && document.f.q && document.f.q.addEventListener("touchstart", g.handleTouchStart, a)
- };
- g.handleTouchStart = function (b) {
- g.touchDX = 0;
- g.touchDY = 0;
- if (b.touches.length == 1) {
- g.touchStartX = b.touches[0].pageX;
- g.touchStartY = b.touches[0].pageY;
- document.body.addEventListener("touchmove", g.handleTouchMove, a);
- document.body.addEventListener("touchend", g.handleTouchEnd, a)
- }
- b.preventDefault();
- b.stopPropagation()
- };
- g.handleTouchMove = function (b) {
- if (b.touches.length > 1) g.cancelTouch();
- else {
- g.touchDX = b.touches[0].pageX - g.touchStartX;
- g.touchDY = b.touches[0].pageY - g.touchStartY
- }
- b.preventDefault();
- b.stopPropagation()
- };
- g.handleTouchEnd = function (b) {
- if (g.touchDX == 0 && g.touchDY == 0) g.canvasClicked(g.touchStartX, g.touchStartY);
- else {
- var c = Math.abs(g.touchDX),
- d = Math.abs(g.touchDY);
- if (c < 8 && d < 8) g.canvasClicked(g.touchStartX, g.touchStartY);
- else if (c > 15 && d < c * 2 / 3) g.actors[0].requestedDir = g.touchDX > 0 ? 8 : 4;
- else if (d > 15 && c < d * 2 / 3) g.actors[0].requestedDir = g.touchDY > 0 ? 2 : 1
- }
- b.preventDefault();
- b.stopPropagation();
- g.cancelTouch()
- };
- g.cancelTouch = function () {
- document.body.removeEventListener("touchmove", g.handleTouchMove, a);
- document.body.removeEventListener("touchend", g.handleTouchEnd, a);
- g.touchStartX = null;
- g.touchStartY = null
- };
- g.addEventListeners = function () {
- if (window.addEventListener) {
- window.addEventListener("keydown", g.handleKeyDown, e);
- g.canvasEl.addEventListener("click", g.handleClick, e);
- g.registerTouch()
- } else {
- document.body.attachEvent("onkeydown", g.handleKeyDown);
- g.canvasEl.attachEvent("onclick", g.handleClick)
- }
- };
- g.startGameplay = function () {
- g.score = [0, 0];
- g.extraLifeAwarded = [e, e];
- g.lives = 3;
- g.level = 0;
- g.paused = e;
- g.globalTime = 0;
- g.newLevel(a)
- };
- g.restartGameplay = function (b) {
- g.seed(0);
- g.frightModeTime = 0;
- g.intervalTime = 0;
- g.gameplayModeTime = 0;
- g.fruitTime = 0;
- g.ghostModeSwitchPos = 0;
- g.ghostModeTime = g.levels.ghostModeSwitchTimes[0] * D;
- g.ghostExitingPenNow = e;
- g.ghostEyesCount = 0;
- g.tilesChanged = e;
- g.updateCruiseElroySpeed();
- g.hideFruit();
- g.resetForcePenLeaveTime();
- g.restartActors();
- g.updateActorPositions();
- g.switchMainGhostMode(2, a);
- for (var c = g.playerCount + 1; c < g.playerCount + 4; c++) g.actors[c].a(16);
- g.dotEatingChannel = [0, 0];
- g.dotEatingSoundPart = [1, 1];
- g.clearDotEatingNow();
- b ? g.changeGameplayMode(4) : g.changeGameplayMode(6)
- };
- g.initiateDoubleMode = function () {
- if (g.playerCount != 2) {
- g.stopAllAudio();
- g.changeGameplayMode(12)
- }
- };
- g.newGame = function () {
- g.playerCount = 1;
- g.createChrome();
- g.createPlayfield();
- g.createActors();
- g.startGameplay()
- };
- g.switchToDoubleMode = function () {
- g.playerCount = 2;
- g.createChrome();
- g.createPlayfield();
- g.createActors();
- g.startGameplay()
- };
- g.insertCoin = function () {
- g.gameplayMode == 8 || g.gameplayMode == 14 ? g.newGame() : g.initiateDoubleMode()
- };
- g.createKillScreenElement = function (b, c, d, f, h) {
- var j = document.createElement("div");
- j.style.left = b + "px";
- j.style.top = c + "px";
- j.style.width = d + "px";
- j.style.height = f + "px";
- j.style.zIndex = 119;
- if (h) {
- j.style.background = "url(/logos/pacman10-hp-sprite.png) -" + g.killScreenTileX + "px -" + g.killScreenTileY + "px no-repeat";
- g.killScreenTileY += 8
- } else j.style.background = "black";
- g.playfieldEl.appendChild(j)
- };
- g.killScreen = function () {
- g.seed(0);
- g.canvasEl.style.visibility = "";
- g.createKillScreenElement(272, 0, 200, 80, e);
- g.createKillScreenElement(280, 80, 192, 56, e);
- g.killScreenTileX = 80;
- g.killScreenTileY = 0;
- for (var b = 280; b <= 472; b += 8) for (var c = 0; c <= 136; c += 8) {
- if (g.rand() < 0.03) {
- g.killScreenTileX = Math.floor(g.rand() * 25) * 10;
- g.killScreenTileY = Math.floor(g.rand() * 2) * 10
- }
- g.createKillScreenElement(b, c, 8, 8, a)
- }
- g.changeGameplayMode(14)
- };
- g.newLevel = function (b) {
- g.level++;
- g.levels = g.level >= z.length ? z[z.length - 1] : z[g.level];
- g.levels.frightTime = Math.round(g.levels.frightTime * D);
- g.levels.frightTotalTime = g.levels.frightTime + g.timing[1] * (g.levels.frightBlinkCount * 2 - 1);
- for (var c in g.actors) g.actors[c].dotCount = 0;
- g.alternatePenLeavingScheme = e;
- g.lostLifeOnThisLevel = e;
- g.updateChrome();
- g.resetPlayfield();
- g.restartGameplay(b);
- g.level == 256 && g.killScreen()
- };
- g.newLife = function () {
- g.lostLifeOnThisLevel = a;
- g.alternatePenLeavingScheme = a;
- g.alternateDotCount = 0;
- g.lives--;
- g.updateChromeLives();
- g.lives == -1 ? g.changeGameplayMode(8) : g.restartGameplay(e)
- };
- g.switchMainGhostMode = function (b, c) {
- if (b == 4 && g.levels.frightTime == 0) for (var d in g.actors) {
- var f = g.actors[d];
- if (f.ghost) f.reverseDirectionsNext = a
- } else {
- f = g.mainGhostMode;
- if (b == 4 && g.mainGhostMode != 4) g.lastMainGhostMode = g.mainGhostMode;
- g.mainGhostMode = b;
- if (b == 4 || f == 4) g.playAmbientSound();
- switch (b) {
- case 1:
- case 2:
- g.currentPlayerSpeed = g.levels.playerSpeed * 0.8;
- g.currentDotEatingSpeed = g.levels.dotEatingSpeed * 0.8;
- break;
- case 4:
- g.currentPlayerSpeed = g.levels.playerFrightSpeed * 0.8;
- g.currentDotEatingSpeed = g.levels.dotEatingFrightSpeed * 0.8;
- g.frightModeTime = g.levels.frightTotalTime;
- g.modeScoreMultiplier = 1;
- break
- }
- for (d in g.actors) {
- f = g.actors[d];
- if (f.ghost) {
- if (b != 64 && !c) f.modeChangedWhileInPen = a;
- if (b == 4) f.eatenInThisFrightMode = e;
- if (f.mode != 8 && f.mode != 16 && f.mode != 32 && f.mode != 128 && f.mode != 64 || c) {
- if (!c && f.mode != 4 && f.mode != b) f.reverseDirectionsNext = a;
- f.a(b)
- }
- } else {
- f.fullSpeed = g.currentPlayerSpeed;
- f.dotEatingSpeed = g.currentDotEatingSpeed;
- f.tunnelSpeed = g.currentPlayerSpeed;
- f.d()
- }
- }
- }
- };
- g.figureOutPenLeaving = function () {
- if (g.alternatePenLeavingScheme) {
- g.alternateDotCount++;
- switch (g.alternateDotCount) {
- case m[1]:
- g.actors[g.playerCount + 1].freeToLeavePen = a;
- break;
- case m[2]:
- g.actors[g.playerCount + 2].freeToLeavePen = a;
- break;
- case m[3]:
- if (g.actors[g.playerCount + 3].mode == 16) g.alternatePenLeavingScheme = e;
- break
- }
- } else if (g.actors[g.playerCount + 1].mode == 16 || g.actors[g.playerCount + 1].mode == 8) {
- g.actors[g.playerCount + 1].dotCount++;
- if (g.actors[g.playerCount + 1].dotCount >= g.levels.penLeavingLimits[1]) g.actors[g.playerCount + 1].freeToLeavePen = a
- } else if (g.actors[g.playerCount + 2].mode == 16 || g.actors[g.playerCount + 2].mode == 8) {
- g.actors[g.playerCount + 2].dotCount++;
- if (g.actors[g.playerCount + 2].dotCount >= g.levels.penLeavingLimits[2]) g.actors[g.playerCount + 2].freeToLeavePen = a
- } else if (g.actors[g.playerCount + 3].mode == 16 || g.actors[g.playerCount + 3].mode == 8) {
- g.actors[g.playerCount + 3].dotCount++;
- if (g.actors[g.playerCount + 3].dotCount >= g.levels.penLeavingLimits[3]) g.actors[g.playerCount + 3].freeToLeavePen = a
- }
- };
- g.resetForcePenLeaveTime = function () {
- g.forcePenLeaveTime = g.levels.penForceTime * D
- };
- g.dotEaten = function (b, c) {
- g.dotsRemaining--;
- g.dotsEaten++;
- g.actors[b].c(1);
- g.playDotEatingSound(b);
- if (g.playfield[c[0]][c[1]].dot == 2) {
- g.switchMainGhostMode(4, e);
- g.addToScore(50, b)
- } else g.addToScore(10, b);
- var d = document.getElementById(g.getDotElementId(c[0], c[1]));
- d.style.display = "none";
- g.playfield[c[0]][c[1]].dot = 0;
- g.updateCruiseElroySpeed();
- g.resetForcePenLeaveTime();
- g.figureOutPenLeaving();
- if (g.dotsEaten == 70 || g.dotsEaten == 170) g.showFruit();
- g.dotsRemaining == 0 && g.finishLevel();
- g.playAmbientSound()
- };
- g.getFruitSprite = function (b) {
- var c = b <= 4 ? 128 : 160;
- b = 128 + 16 * ((b - 1) % 4);
- return [c, b]
- };
- g.getFruitScoreSprite = function (b) {
- var c = 128;
- b = 16 * (b - 1);
- return [c, b]
- };
- g.hideFruit = function () {
- g.fruitShown = e;
- g.changeElementBkPos(g.fruitEl, 32, 16, a)
- };
- g.showFruit = function () {
- g.fruitShown = a;
- var b = g.getFruitSprite(g.levels.fruit);
- g.changeElementBkPos(g.fruitEl, b[0], b[1], a);
- g.fruitTime = g.timing[15] + (g.timing[16] - g.timing[15]) * g.rand()
- };
- g.eatFruit = function (b) {
- if (g.fruitShown) {
- g.playSound("fruit", 0);
- g.fruitShown = e;
- var c = g.getFruitScoreSprite(g.levels.fruit);
- g.changeElementBkPos(g.fruitEl, c[0], c[1], a);
- g.fruitTime = g.timing[14];
- g.addToScore(g.levels.fruitScore, b)
- }
- };
- g.updateActorTargetPositions = function () {
- for (var b = g.playerCount; b < g.playerCount + 4; b++) g.actors[b].B()
- };
- g.moveActors = function () {
- for (var b in g.actors) g.actors[b].move()
- };
- g.ghostDies = function (b, c) {
- g.playSound("eating-ghost", 0);
- g.addToScore(200 * g.modeScoreMultiplier, c);
- g.modeScoreMultiplier *= 2;
- g.ghostBeingEatenId = b;
- g.playerEatingGhostId = c;
- g.changeGameplayMode(1)
- };
- g.playerDies = function (b) {
- g.playerDyingId = b;
- g.changeGameplayMode(2)
- };
- g.detectCollisions = function () {
- g.tilesChanged = e;
- for (var b = g.playerCount; b < g.playerCount + 4; b++) for (var c = 0; c < g.playerCount; c++) if (g.actors[b].tilePos[0] == g.actors[c].tilePos[0] && g.actors[b].tilePos[1] == g.actors[c].tilePos[1]) if (g.actors[b].mode == 4) {
- g.ghostDies(b, c);
- return
- } else g.actors[b].mode != 8 && g.actors[b].mode != 16 && g.actors[b].mode != 32 && g.actors[b].mode != 128 && g.actors[b].mode != 64 && g.playerDies(c)
- };
- g.updateCruiseElroySpeed = function () {
- var b = g.levels.ghostSpeed * 0.8;
- if (!g.lostLifeOnThisLevel || g.actors[g.playerCount + 3].mode != 16) {
- var c = g.levels;
- if (g.dotsRemaining < c.elroyDotsLeftPart2) b = c.elroySpeedPart2 * 0.8;
- else if (g.dotsRemaining < c.elroyDotsLeftPart1) b = c.elroySpeedPart1 * 0.8
- }
- if (b != g.cruiseElroySpeed) {
- g.cruiseElroySpeed = b;
- g.actors[g.playerCount].d()
- }
- };
- g.getSpeedIntervals = function (b) {
- if (!g.speedIntervals[b]) {
- var c = 0,
- d = 0;
- g.speedIntervals[b] = [];
- for (var f = 0; f < D; f++) {
- c += b;
- if (Math.floor(c) > d) {
- g.speedIntervals[b].push(a);
- d = Math.floor(c)
- } else g.speedIntervals[b].push(e)
- }
- }
- return g.speedIntervals[b]
- };
- g.finishLevel = function () {
- g.changeGameplayMode(9)
- };
- g.changeGameplayMode = function (b) {
- g.gameplayMode = b;
- if (b != 13) for (var c = 0; c < g.playerCount + 4; c++) g.actors[c].b();
- switch (b) {
- case 0:
- g.playAmbientSound();
- break;
- case 2:
- g.stopAllAudio();
- g.gameplayModeTime = g.timing[3];
- break;
- case 3:
- g.playerDyingId == 0 ? g.playSound("death", 0) : g.playSound("death-double", 0);
- g.gameplayModeTime = g.timing[4];
- break;
- case 6:
- g.canvasEl.style.visibility = "hidden";
- g.gameplayModeTime = g.timing[5];
- break;
- case 7:
- g.stopAllAudio();
- g.canvasEl.style.visibility = "";
- g.doorEl.style.display = "block";
- b = document.createElement("div");
- b.id = "pcm-re";
- g.prepareElement(b, 160, 0);
- g.playfieldEl.appendChild(b);
- g.gameplayModeTime = g.timing[6];
- break;
- case 4:
- g.doorEl.style.display = "block";
- b = document.createElement("div");
- b.id = "pcm-re";
- g.prepareElement(b, 160, 0);
- g.playfieldEl.appendChild(b);
- g.gameplayModeTime = g.timing[7];
- g.stopAllAudio();
- g.playerCount == 2 ? g.playSound("start-music-double", 0, a) : g.playSound("start-music", 0, a);
- break;
- case 5:
- g.lives--;
- g.updateChromeLives();
- g.gameplayModeTime = g.timing[8];
- break;
- case 8:
- case 14:
- b = document.getElementById("pcm-re");
- google.dom.remove(b);
- g.stopAllAudio();
- b = document.createElement("div");
- b.id = "pcm-go";
- g.prepareElement(b, 8, 152);
- g.playfieldEl.appendChild(b);
- g.gameplayModeTime = g.timing[9];
- break;
- case 9:
- g.stopAllAudio();
- g.gameplayModeTime = g.timing[10];
- break;
- case 10:
- g.doorEl.style.display = "none";
- g.gameplayModeTime = g.timing[11];
- break;
- case 11:
- g.canvasEl.style.visibility = "hidden";
- g.gameplayModeTime = g.timing[12];
- break;
- case 12:
- g.playfieldEl.style.visibility = "hidden";
- g.gameplayModeTime = g.timing[13];
- break;
- case 1:
- g.gameplayModeTime =
- g.timing[2];
- break;
- case 13:
- g.startCutscene();
- break
- }
- };
- g.showChrome = function (b) {
- g.showElementById("pcm-sc-1-l", b);
- g.showElementById("pcm-sc-2-l", b);
- g.showElementById("pcm-sc-1", b);
- g.showElementById("pcm-sc-2", b);
- g.showElementById("pcm-li", b);
- g.showElementById("pcm-so", b)
- };
- g.startCutscene = function () {
- g.playfieldEl.style.visibility = "hidden";
- g.canvasEl.style.visibility = "";
- g.showChrome(e);
- g.cutsceneCanvasEl = document.createElement("div");
- g.cutsceneCanvasEl.id = "pcm-cc";
- g.canvasEl.appendChild(g.cutsceneCanvasEl);
- g.cutscene = B[g.cutsceneId];
- g.cutsceneSequenceId = -1;
- g.frightModeTime = g.levels.frightTotalTime;
- g.cutsceneActors = [];
- for (var b in g.cutscene.actors) {
- var c = g.cutscene.actors[b].id;
- if (c > 0) c += g.playerCount - 1;
- var d = document.createElement("div");
- d.className = "pcm-ac";
- d.id = "actor" + c;
- g.prepareElement(d, 0, 0);
- c = new E(c);
- c.el = d;
- c.elBackgroundPos = [0, 0];
- c.elPos = [0, 0];
- c.pos = [g.cutscene.actors[b].y * 8, g.cutscene.actors[b].x * 8];
- c.posDelta = [0, 0];
- c.ghost = g.cutscene.actors[b].ghost;
- g.cutsceneCanvasEl.appendChild(d);
- g.cutsceneActors.push(c)
- }
- g.cutsceneNextSequence();
- g.stopAllAudio();
- g.playAmbientSound()
- };
- g.stopCutscene = function () {
- g.playfieldEl.style.visibility = "";
- google.dom.remove(g.cutsceneCanvasEl);
- g.showChrome(a);
- g.newLevel(e)
- };
- g.cutsceneNextSequence = function () {
- g.cutsceneSequenceId++;
- if (g.cutscene.sequence.length == g.cutsceneSequenceId) g.stopCutscene();
- else {
- var b = g.cutscene.sequence[g.cutsceneSequenceId];
- g.cutsceneTime = b.time * D;
- for (var c in g.cutsceneActors) {
- var d = g.cutsceneActors[c];
- d.dir = b.moves[c].dir;
- d.speed = b.moves[c].speed;
- if (b.moves[c].elId) d.el.id = b.moves[c].elId;
- if (b.moves[c].mode) d.mode = b.moves[c].mode;
- d.b()
- }
- }
- };
- g.checkCutscene = function () {
- g.cutsceneTime <= 0 && g.cutsceneNextSequence()
- };
- g.advanceCutscene = function () {
- for (var b in g.cutsceneActors) {
- var c = g.cutsceneActors[b],
- d = l[c.dir];
- c.pos[d.axis] += d.increment * c.speed;
- c.b()
- }
- g.cutsceneTime--
- };
- g.updateActorPositions = function () {
- for (var b in g.actors) g.actors[b].k()
- };
- g.blinkEnergizers = function () {
- switch (g.gameplayMode) {
- case 4:
- case 5:
- case 6:
- case 7:
- case 9:
- case 10:
- case 11:
- case 12:
- g.playfieldEl.className = "";
- break;
- case 8:
- case 14:
- g.playfieldEl.className = "blk";
- break;
- default:
- if (g.globalTime % (g.timing[0] * 2) == 0) g.playfieldEl.className = "";
- else if (g.globalTime % (g.timing[0] * 2) == g.timing[0]) g.playfieldEl.className = "blk";
- break
- }
- };
- g.blinkScoreLabels = function () {
- if (g.gameplayMode != 13) {
- var b = "";
- if (g.globalTime % (g.timing[17] * 2) == 0) b = "visible";
- else if (g.globalTime % (g.timing[17] * 2) == g.timing[17]) b = "hidden";
- if (b) for (var c = 0; c < g.playerCount; c++) g.scoreLabelEl[c].style.visibility = b
- }
- };
- g.finishFrightMode = function () {
- g.switchMainGhostMode(g.lastMainGhostMode, e)
- };
- g.handleGameplayModeTimer = function () {
- if (g.gameplayModeTime) {
- g.gameplayModeTime--;
- switch (g.gameplayMode) {
- case 2:
- case 3:
- for (var b = 0; b < g.playerCount + 4; b++) g.actors[b].b();
- break;
- case 10:
- Math.floor(g.gameplayModeTime / (g.timing[11] / 8)) % 2 == 0 ? g.changeElementBkPos(g.playfieldEl, 322, 2, e) : g.changeElementBkPos(g.playfieldEl, 322, 138, e)
- }
- if (g.gameplayModeTime <= 0) {
- g.gameplayModeTime = 0;
- switch (g.gameplayMode) {
- case 1:
- g.changeGameplayMode(0);
- g.ghostEyesCount++;
- g.playAmbientSound();
- g.actors[g.ghostBeingEatenId].el.className = "pcm-ac";
- g.actors[g.ghostBeingEatenId].a(8);
- var c = e;
- for (b = g.playerCount; b < g.playerCount + 4; b++) if (g.actors[b].mode == 4 || (g.actors[b].mode == 16 || g.actors[b].mode == 128) && !g.actors[b].eatenInThisFrightMode) {
- c = a;
- break
- }
- c || g.finishFrightMode();
- break;
- case 2:
- g.changeGameplayMode(3);
- break;
- case 3:
- g.newLife();
- break;
- case 4:
- g.changeGameplayMode(5);
- break;
- case 6:
- g.changeGameplayMode(7);
- break;
- case 7:
- case 5:
- b = document.getElementById("pcm-re");
- google.dom.remove(b);
- g.changeGameplayMode(0);
- break;
- case 8:
- b = document.getElementById("pcm-go");
- google.dom.remove(b);
- google.pacManQuery && google.pacManQuery();
- break;
- case 9:
- g.changeGameplayMode(10);
- break;
- case 10:
- g.changeGameplayMode(11);
- break;
- case 11:
- if (g.levels.cutsceneId) {
- g.cutsceneId = g.levels.cutsceneId;
- g.changeGameplayMode(13)
- } else {
- g.canvasEl.style.visibility = "";
- g.newLevel(e)
- }
- break;
- case 12:
- g.playfieldEl.style.visibility = "";
- g.canvasEl.style.visibility = "";
- g.switchToDoubleMode();
- break
- }
- }
- }
- };
- g.handleFruitTimer = function () {
- if (g.fruitTime) {
- g.fruitTime--;
- g.fruitTime <= 0 && g.hideFruit()
- }
- };
- g.handleGhostModeTimer = function () {
- if (g.frightModeTime) {
- g.frightModeTime--;
- if (g.frightModeTime <= 0) {
- g.frightModeTime = 0;
- g.finishFrightMode()
- }
- } else if (g.ghostModeTime > 0) {
- g.ghostModeTime--;
- if (g.ghostModeTime <= 0) {
- g.ghostModeTime = 0;
- g.ghostModeSwitchPos++;
- if (g.levels.ghostModeSwitchTimes[g.ghostModeSwitchPos]) {
- g.ghostModeTime = g.levels.ghostModeSwitchTimes[g.ghostModeSwitchPos] * D;
- switch (g.mainGhostMode) {
- case 2:
- g.switchMainGhostMode(1, e);
- break;
- case 1:
- g.switchMainGhostMode(2, e);
- break
- }
- }
- }
- }
- };
- g.handleForcePenLeaveTimer = function () {
- if (g.forcePenLeaveTime) {
- g.forcePenLeaveTime--;
- if (g.forcePenLeaveTime <= 0) {
- for (var b = 1; b <= 3; b++) if (g.actors[g.playerCount + b].mode == 16) {
- g.actors[g.playerCount + b].freeToLeavePen = a;
- break
- }
- g.resetForcePenLeaveTime()
- }
- }
- };
- g.handleTimers = function () {
- if (g.gameplayMode == 0) {
- g.handleForcePenLeaveTimer();
- g.handleFruitTimer();
- g.handleGhostModeTimer()
- }
- g.handleGameplayModeTimer()
- };
- g.tick = function () {
- var b = (new Date).getTime();
- g.lastTimeDelta += b - g.lastTime - g.tickInterval;
- if (g.lastTimeDelta > 100) g.lastTimeDelta = 100;
- if (g.canDecreaseFps && g.lastTimeDelta > 50) {
- g.lastTimeSlownessCount++;
- g.lastTimeSlownessCount == 20 && g.decreaseFps()
- }
- var c = 0;
- if (g.lastTimeDelta > g.tickInterval) {
- c = Math.floor(g.lastTimeDelta / g.tickInterval);
- g.lastTimeDelta -= g.tickInterval * c
- }
- g.lastTime = b;
- if (g.gameplayMode == 13) {
- for (b = 0; b < g.tickMultiplier + c; b++) {
- g.advanceCutscene();
- g.intervalTime = (g.intervalTime + 1) % D;
- g.globalTime++
- }
- g.checkCutscene();
- g.blinkScoreLabels()
- } else for (b = 0; b < g.tickMultiplier + c; b++) {
- g.moveActors();
- if (g.gameplayMode == 0) if (g.tilesChanged) {
- g.detectCollisions();
- g.updateActorTargetPositions()
- }
- g.globalTime++;
- g.intervalTime = (g.intervalTime + 1) % D;
- g.blinkEnergizers();
- g.blinkScoreLabels();
- g.handleTimers()
- }
- };
- g.extraLife = function (b) {
- g.playSound("extra-life", 0);
- g.extraLifeAwarded[b] = a;
- g.lives++;
- if (g.lives > 5) g.lives = 5;
- g.updateChromeLives()
- };
- g.addToScore = function (b, c) {
- g.score[c] += b;
- !g.extraLifeAwarded[c] && g.score[c] > 1E4 && g.extraLife(c);
- g.updateChromeScore(c)
- };
- g.updateChrome = function () {
- g.updateChromeLevel();
- g.updateChromeLives();
- for (var b = 0; b < g.playerCount; b++) g.updateChromeScore(b)
- };
- g.updateChromeScore = function (b) {
- var c = g.score[b].toString();
- if (c.length > g.scoreDigits) c = c.substr(c.length - g.scoreDigits, g.scoreDigits);
- for (var d = 0; d < g.scoreDigits; d++) {
- var f = document.getElementById("pcm-sc-" + (b + 1) + "-" + d),
- h = c.substr(d, 1);
- h ? g.changeElementBkPos(f, 8 + 8 * parseInt(h, 10), 144, a) : g.changeElementBkPos(f, 48, 0, a)
- }
- };
- g.updateChromeLives = function () {
- g.livesEl.innerHTML = "";
- for (var b = 0; b < g.lives; b++) {
- var c = document.createElement("div");
- c.className = "pcm-lif";
- g.prepareElement(c, 64, 129);
- g.livesEl.appendChild(c)
- }
- };
- g.updateChromeLevel = function () {
- g.levelEl.innerHTML = "";
- for (var b = g.level; b >= Math.max(g.level - 4 + 1, 1); b--) {
- var c = b >= z.length ? z[z.length - 1].fruit : z[b].fruit,
- d = document.createElement("div");
- c = g.getFruitSprite(c);
- g.prepareElement(d, c[0], c[1]);
- g.levelEl.appendChild(d)
- }
- g.levelEl.style.marginTop = (4 - Math.min(g.level, 4)) * 16 + "px"
- };
- g.createChrome = function () {
- g.canvasEl.innerHTML = "";
- g.scoreDigits = g.playerCount == 1 ? 10 : 5;
- g.scoreLabelEl = [];
- g.scoreLabelEl[0] = document.createElement("div");
- g.scoreLabelEl[0].id = "pcm-sc-1-l";
- g.prepareElement(g.scoreLabelEl[0], 160, 56);
- g.canvasEl.appendChild(g.scoreLabelEl[0]);
- g.scoreEl = [];
- g.scoreEl[0] = document.createElement("div");
- g.scoreEl[0].id = "pcm-sc-1";
- for (var b = 0; b < g.scoreDigits; b++) {
- var c = document.createElement("div");
- c.id = "pcm-sc-1-" + b;
- c.style.top = b * 8 + "px";
- c.style.left = 0;
- c.style.position = "absolute";
- c.style.width = "8px";
- c.style.height = "8px";
- g.prepareElement(c, 48, 0);
- g.scoreEl[0].appendChild(c)
- }
- g.canvasEl.appendChild(g.scoreEl[0]);
- g.livesEl = document.createElement("div");
- g.livesEl.id = "pcm-li";
- g.canvasEl.appendChild(g.livesEl);
- g.levelEl = document.createElement("div");
- g.levelEl.id = "pcm-le";
- g.canvasEl.appendChild(g.levelEl);
- if (g.playerCount == 2) {
- g.scoreLabelEl[1] = document.createElement("div");
- g.scoreLabelEl[1].id = "pcm-sc-2-l";
- g.prepareElement(g.scoreLabelEl[1], 160, 64);
- g.canvasEl.appendChild(g.scoreLabelEl[1]);
- g.scoreEl[1] = document.createElement("div");
- g.scoreEl[1].id = "pcm-sc-2";
- for (b = 0; b < g.scoreDigits; b++) {
- c = document.createElement("div");
- c.id = "pcm-sc-2-" + b;
- c.style.top = b * 8 + "px";
- c.style.left = 0;
- c.style.position = "absolute";
- c.style.width = "8px";
- c.style.height = "8px";
- g.prepareElement(c, 48, 0);
- g.scoreEl[1].appendChild(c)
- }
- g.canvasEl.appendChild(g.scoreEl[1])
- }
- };
- g.clearDotEatingNow = function () {
- g.dotEatingNow = [e, e];
- g.dotEatingNext = [e, e]
- };
- g.playSound = function (b, c, d) {
- if (!(!g.soundAvailable || !g.soundEnabled || g.paused)) {
- d || g.stopSoundChannel(c);
- try {
- g.flashSoundPlayer.playTrack(b, c)
- } catch (f) {
- g.soundAvailable = e
- }
- }
- };
- g.stopSoundChannel = function (b) {
- if (g.soundAvailable && g.soundEnabled) try {
- g.flashSoundPlayer.stopChannel(b)
- } catch (c) {
- g.soundAvailable = e
- }
- };
- g.stopAllAudio = function () {
- if (g.soundAvailable && g.soundEnabled) {
- try {
- g.flashSoundPlayer.stopAmbientTrack()
- } catch (b) {
- g.soundAvailable = e
- }
- for (var c = 0; c < 5; c++) g.stopSoundChannel(c)
- }
- };
- g.playDotEatingSound = function (b) {
- if (g.soundAvailable && g.soundEnabled) if (g.gameplayMode == 0) if (g.dotEatingNow[b]) g.dotEatingNext[b] = a;
- else {
- if (b == 0) {
- var c = g.dotEatingSoundPart[b] == 1 ? "eating-dot-1" : "eating-dot-2";
- g.playSound(c, 1 + g.dotEatingChannel[b], a);
- g.dotTimer = window.setInterval(g.repeatDotEatingSoundPacMan, 150)
- } else {
- g.playSound("eating-dot-double", 3 + g.dotEatingChannel[b], a);
- g.dotTimerMs = window.setInterval(g.repeatDotEatingSoundMsPacMan, 150)
- }
- g.dotEatingChannel[b] = (g.dotEatingChannel[b] + 1) % 2;
- g.dotEatingSoundPart[b] =
- 3 - g.dotEatingSoundPart[b]
- }
- };
- g.repeatDotEatingSound = function (b) {
- g.dotEatingNow[b] = e;
- if (g.dotEatingNext[b]) {
- g.dotEatingNext[b] = e;
- g.playDotEatingSound(b)
- }
- };
- g.repeatDotEatingSoundPacMan = function () {
- g.repeatDotEatingSound(0)
- };
- g.repeatDotEatingSoundMsPacMan = function () {
- g.repeatDotEatingSound(1)
- };
- g.playAmbientSound = function () {
- if (g.soundAvailable && g.soundEnabled) {
- var b = 0;
- if (g.gameplayMode == 0 || g.gameplayMode == 1) b = g.ghostEyesCount ? "ambient-eyes" : g.mainGhostMode == 4 ? "ambient-fright" : g.dotsEaten > 241 ? "ambient-4" : g.dotsEaten > 207 ? "ambient-3" : g.dotsEaten > 138 ? "ambient-2" : "ambient-1";
- else if (g.gameplayMode == 13) b = "cutscene";
- if (b) try {
- g.flashSoundPlayer.playAmbientTrack(b)
- } catch (c) {
- g.soundAvailable = e
- }
- }
- };
- g.initializeTickTimer = function () {
- window.clearInterval(g.tickTimer);
- g.fps = C[g.fpsChoice];
- g.tickInterval = 1E3 / g.fps;
- g.tickMultiplier = D / g.fps;
- g.timing = {};
- for (var b in w) {
- var c = !g.soundEnabled && (b == 7 || b == 8) ? 1 : w[b];
- g.timing[b] = Math.round(c * D)
- }
- g.lastTime = (new Date).getTime();
- g.lastTimeDelta = 0;
- g.lastTimeSlownessCount = 0;
- g.tickTimer = window.setInterval(g.tick, g.tickInterval)
- };
- g.decreaseFps = function () {
- if (g.fpsChoice < C.length - 1) {
- g.fpsChoice++;
- g.initializeTickTimer();
- if (g.fpsChoice == C.length - 1) g.canDecreaseFps = e
- }
- };
- g.addCss = function () {
- var b = "#pcm-c { width: 554px; border-top: 25px solid black; padding-bottom: 25px; height: 136px; position: relative; background: black; outline: 0; overflow: hidden; -webkit-tap-highlight-color: rgba(0, 0, 0, 0);}#pcm-c * { position: absolute; overflow: hidden;}#pcm-p,#pcm-cc { left: 45px; width: 464px; height: 136px; z-index: 99; overflow: hidden;}#pcm-p .pcm-d { width: 2px; height: 2px; margin-left: 3px; margin-top: 3px; background: #f8b090; z-index: 100;}#pcm-p .pcm-e { width: 8px; height: 8px; z-index: 101;}#pcm-sc-1 { left: 18px; top: 16px; width: 8px; height: 56px; position: absolute; overflow: hidden;}#pcm-sc-2 { left: 18px; top: 80px; width: 8px; height: 56px; position: absolute; overflow: hidden;}#pcm-le { position: absolute; left: 515px; top: 74px; height: 64px; width: 32px;} #pcm-le div { position: relative;}#pcm-sc-1-l { left: -2px; top: 0; width: 48px; height: 8px;}#pcm-sc-2-l { left: -2px; top: 64px; width: 48px; height: 8px;}#pcm-so { left: 7px; top: 116px; width: 12px; height: 12px; border: 8px solid black; cursor: pointer;}#pcm-li { position: absolute; left: 523px; top: 0; height: 80px; width: 16px;}#pcm-li .pcm-lif { position: relative; width: 16px; height: 12px; margin-bottom: 3px;}#pcm-p.blk .pcm-e { visibility: hidden;}#pcm-c .pcm-ac { width: 16px; height: 16px; margin-left: -4px; margin-top: -4px; z-index: 110;}#pcm-c .pcm-n { z-index: 111;}#pcm-c #pcm-stck { z-index: 109;}#pcm-c #pcm-gbug { width: 32px;}#pcm-c #pcm-bpcm { width: 32px; height: 32px; margin-left: -20px; margin-top: -20px;}#pcm-f,#pcm-le div { width: 32px; height: 16px; z-index: 105;}#pcm-f { margin-left: -8px; margin-top: -4px;}#pcm-do { width: 19px; height: 2px; left: 279px; top: 46px; overflow: hidden; position: absolute; background: #ffaaa5;}#pcm-re { width: 48px; height: 8px; z-index: 120; left: 264px; top: 80px;}#pcm-go { width: 80px; height: 8px; z-index: 120; left: 248px; top: 80px;}";
- g.styleElement =
- document.createElement("style");
- g.styleElement.type = "text/css";
- if (g.styleElement.styleSheet) g.styleElement.styleSheet.cssText = b;
- else g.styleElement.appendChild(document.createTextNode(b));
- document.getElementsByTagName("head")[0].appendChild(g.styleElement)
- };
- g.createCanvasElement = function () {
- g.canvasEl = document.createElement("div");
- g.canvasEl.id = "pcm-c";
- g.canvasEl.hideFocus = a;
- document.getElementById("logo").appendChild(g.canvasEl);
- g.canvasEl.tabIndex = 0;
- g.canvasEl.focus()
- };
- g.everythingIsReady = function () {
- if (!g.ready) {
- g.ready = a;
- var b = document.getElementById("logo-l");
- google.dom.remove(b);
- document.getElementById("logo").style.background = "black";
- g.addCss();
- g.createCanvasElement();
- g.speedIntervals = [];
- g.oppositeDirections = [];
- g.oppositeDirections[1] = 2;
- g.oppositeDirections[2] = 1;
- g.oppositeDirections[4] = 8;
- g.oppositeDirections[8] = 4;
- g.addEventListeners();
- g.fpsChoice = 0;
- g.canDecreaseFps = a;
- g.initializeTickTimer();
- g.newGame()
- }
- };
- g.checkIfEverythingIsReady = function () {
- if (g.soundReady || g.graphicsReady) g.updateLoadingProgress(0.67);
- if (g.soundReady && g.graphicsReady) {
- g.updateLoadingProgress(1);
- g.everythingIsReady()
- }
- };
- g.preloadImage = function (b) {
- var c = new Image,
- d = google.browser.engine.IE;
- if (!d) c.onload = g.imageLoaded;
- c.src = b;
- d && g.imageLoaded()
- };
- g.imageLoaded = function () {
- g.graphicsReady = a;
- g.checkIfEverythingIsReady()
- };
- g.prepareGraphics = function () {
- g.graphicsReady = e;
- g.preloadImage("/logos/pacman10-hp-sprite.png")
- };
- g.trimString = function (b) {
- return b.replace(/^[\s\xa0]+|[\s\xa0]+$/g, "")
- };
- g.g = function (b, c) {
- if (b < c) return -1;
- else if (b > c) return 1;
- return 0
- };
- g.compareVersions = function (b, c) {
- for (var d = 0, f = g.trimString(String(b)).split("."), h = g.trimString(String(c)).split("."), j = Math.max(f.length, h.length), k = 0; d == 0 && k < j; k++) {
- var x = f[k] || "",
- F = h[k] || "",
- G = new RegExp("(\\d*)(\\D*)", "g"),
- H = new RegExp("(\\d*)(\\D*)", "g");
- do {
- var t = G.exec(x) || ["", "", ""],
- u = H.exec(F) || ["", "", ""];
- if (t[0].length == 0 && u[0].length == 0) break;
- d = t[1].length == 0 ? 0 : parseInt(t[1], 10);
- var I = u[1].length == 0 ? 0 : parseInt(u[1], 10);
- d = g.g(d, I) || g.g(t[2].length == 0, u[2].length == 0) || g.g(t[2], u[2])
- } while (d == 0)
- }
- return d
- };
- g.getFlashVersion = function (b) {
- b = b.match(/[\d]+/g);
- b.length = 3;
- return b.join(".")
- };
- g.detectFlash = function () {
- var b = e,
- c = "";
- if (navigator.plugins && navigator.plugins.length) {
- var d = navigator.plugins["Shockwave Flash"];
- if (d) {
- b = a;
- if (d.description) c = g.getFlashVersion(d.description)
- }
- if (navigator.plugins["Shockwave Flash 2.0"]) {
- b = a;
- c = "2.0.0.11"
- }
- } else if (navigator.mimeTypes && navigator.mimeTypes.length) {
- if (b = (d = navigator.mimeTypes["application/x-shockwave-flash"]) && d.enabledPlugin) {
- c = d.enabledPlugin.description;
- c = g.getFlashVersion(c)
- }
- } else try {
- d = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.7");
- b = a;
- c = g.getFlashVersion(d.GetVariable("$version"))
- } catch (f) {
- try {
- d = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.6");
- b = a;
- c = "6.0.21"
- } catch (h) {
- try {
- d = new ActiveXObject("ShockwaveFlash.ShockwaveFlash");
- b = a;
- c = g.getFlashVersion(d.GetVariable("$version"))
- } catch (j) {}
- }
- }
- g.hasFlash = b;
- g.flashVersion = c
- };
- g.isFlashVersion = function (b) {
- return g.compareVersions(g.flashVersion, b) >= 0
- };
- g.prepareSound = function () {
- g.soundAvailable = e;
- g.soundEnabled = e;
- g.soundReady = e;
- g.detectFlash();
- if (!g.hasFlash || !g.isFlashVersion("9.0.0.0")) {
- g.soundReady = a;
- g.checkIfEverythingIsReady()
- } else {
- g.flashIframe = document.createElement("iframe");
- g.flashIframe.name = "pm-sound";
- g.flashIframe.style.position = "absolute";
- g.flashIframe.style.top = "-150px";
- g.flashIframe.style.border = 0;
- g.flashIframe.style.width = "100px";
- g.flashIframe.style.height = "100px";
- google.dom.append(g.flashIframe);
- g.flashIframeDoc = g.flashIframe.contentDocument;
- if (g.flashIframeDoc == undefined || g.flashIframeDoc == null) g.flashIframeDoc = g.flashIframe.contentWindow.document;
- g.flashIframeDoc.open();
- g.flashIframeDoc.write('<html><head></head><body><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="0" height="0" id="pacman-sound-player" type="application/x-shockwave-flash"> <param name="movie" value="logos/swf/pacman10-hp-sound.swf"> <param name="allowScriptAccess" value="always"> <object id="pacman-sound-player-2" type="application/x-shockwave-flash" data="logos/swf/pacman10-hp-sound.swf" width="0" height="0"><param name="allowScriptAccess" value="always"> </object></object></body></html>');
- g.flashIframeDoc.close();
- window.setTimeout(g.flashNotReady, 3E3)
- }
- };
- g.flashNotReady = function () {
- if (!g.ready) {
- g.soundAvailable = e;
- g.soundEnabled = e;
- g.soundReady = a;
- g.checkIfEverythingIsReady()
- }
- };
- g.flashReady = function (b) {
- g.flashSoundPlayer = b;
- g.soundAvailable = a;
- g.soundEnabled = a;
- g.soundReady = a;
- g.checkIfEverythingIsReady()
- };
- g.flashLoaded = function () {
- if (g.flashIframeDoc) {
- var b = g.flashIframeDoc.getElementById("pacman-sound-player");
- if (b && b.playTrack) {
- g.flashReady(b);
- return
- } else if ((b = g.flashIframeDoc.getElementById("pacman-sound-player-2")) && b.playTrack) {
- g.flashReady(b);
- return
- }
- }
- g.flashNotReady()
- };
- g.destroy = function () {
- if (google.pacman) {
- g.stopAllAudio();
- window.clearInterval(g.tickTimer);
- window.clearInterval(g.dotTimer);
- window.clearInterval(g.dotTimerMs);
- google.dom.remove(g.styleElement);
- google.dom.remove(g.flashIframe);
- google.dom.remove(g.canvasEl);
- google.pacman = undefined
- }
- };
- g.exportFunctionCalls = function () {
- google.pacman = {};
- google.pacman.insertCoin = g.insertCoin;
- google.pacman.flashLoaded = g.flashLoaded;
- google.pacman.destroy = g.destroy
- };
- g.updateLoadingProgress = function (b) {
- b = Math.round(b * 200);
- document.getElementById("logo-b").style.width = b + "px"
- };
- g.init = function () {
- g.ready = e;
- document.getElementById("logo").title = "";
- g.updateLoadingProgress(0.33);
- g.exportFunctionCalls();
- g.useCss = navigator.userAgent.indexOf("MSIE 5.") != -1 || navigator.userAgent.indexOf("MSIE 6.") != -1 || navigator.userAgent.indexOf("MSIE 7.") != -1 ? e : a;
- g.prepareGraphics();
- g.prepareSound()
- };
- g.init();
- }();
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