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- +~---------------------~+
- { Conquest }
- +~---------------------~+
- ~+ A Table That May Contain Traces of Contents +~
- =-=-------------------------------------------=-=
- I. A Short but Sweet Introduction
- II. A Brief History of Events
- -=- A. Playable Factions and Races
- i. Terrans
- ii. Martians
- iii. Carmanathii
- iv. Wengu
- -=- B. NPC Factions and Races
- i. Maur'kan
- ii. Shofenti
- iii. Kriggara
- iv. Patoelian
- -=- C. Vague Overview
- -=- D. Vague Timeline
- III. Rules
- -=- A. Tech Tree
- i. The Tech Tree Itself
- ii. Superscience
- iii. Australium
- -=- B. Workers
- i. Robots and Slaves: The Black Market
- -=- C. Soldiers and Combat Units
- -=- D. Fleets
- -=- E. Bases and Colonies
- i. Resources and Materials
- ii. Worker Production
- iii. Combat Unit Production
- iv. Fleet Production
- v. Economy and Trade
- -=- F. Combat
- i. Ground/Planetary Combat
- ii. Fleet Combat
- iii. Victoly/Defeat
- -=- G. Planetary/Universal Exploration
- i. The Rim
- ii. Discovering a New Planet
- iii. First Contact
- iv. Colonization
- -=- H. Terrain
- i. Grassy/Hilly/Rocky
- ii. Trees/Foliage
- iii. Mountainous
- iv. Bodies of Liquid or Ice
- v. Desert/Beach
- -=- I. Morale
- -=- J. NPC Relations
- -=- K. Tables/Lists/Appendices
- i. Australium Production Bonus Rates (per Sample Use)
- ~+ A Short but Sweet Introduction +~
- =-=------------------------------=-=
- Oi. Obviously if you're reading this, you know me, so I'll skip the niceties and get straight to the point. You're here and reading
- this because you want to commandeer a faction and explore the stars, yes? If not, turn your sorry arse around and stop reading.
- Still with me? Good. A'right, here's the deal. This game is a sort of molded mashup of a retro-styled space exploration game, a
- Roleplaying game, and a Brikwars forum game, an epic scale Space Drama played out by a few bold players (possibly you) and a Storyteller
- (probably me). Your Storyteller directs all of the action, and has the final say over rules debates and questions, while the bold Players
- make most of the magic happen. Here's where you come in. As a player, you take the reigns of an intergalactic race, complete with a home
- planet and all. From there, you PM your Storyteller, who then executes your orders and posts them along with everyone else's, as well as
- any random events and the consequences of your actions. In the end, most everything that happens in-game is based on your decision...
- ... So the question is: who will you be?
- ~+ A Brief History of Events +~
- =-=-------------------------=-=
- ~-+-~ Playable Factions and Races
- -+ Terran
- The Terrans are a proud race, grounded in tradition and the legacy of space exploration brought on by Louis
- Armstrong and the like. On Earth, they have formed an elitist multi-national government that encompasses North and South America and
- the majority of Europe and Eastern Asia called the Terran Alliance of Nations (TAN). Their inherent dislike of the Martians is such
- because they go against the "pattern." While not entirely dictatorial, there are a great many personal liberties that are frowned upon,
- if not outright illegal. It hasn't yet reached Orwellian proportions... but it might. Still, the standard of living is high, and the
- standards of space exploration have been steadily growing for the Terrans over the past decade.
- -+ Martian
- The Martians are Terrans that defected from the Terran Alliance of Nations some forty years ago, to create
- a new sovereign nation on Mars, called the Martian Conglomerate. This new nation was very strictly tied to the foundations of democracy; the
- main reason for ther defection from Terra was the growing sense of dictatorship. While still a new nation, much of their technology has
- drastically changed over the course of the last four decades. Martians tend to be paler and slightly smaller than your average Terran, due
- to life on a full-blown colony; cramped, unsafe, and generally sunless due to the gaseous atmosphere.
- -+ Carmanathii
- The Carmanathii are a young race of long, slender extraterrestrials who recently fought for and won their freedom
- from the shackles of slavery under the Kriggara. Their technology and advancements are just beginning to bud, and most of their current
- technology is almost directly derived from Kriggaran slave ships. Still, they are an incredibly clever race of beings, and once that has
- survived hardily through nearly a century of harsh slavery.
- -+ Wengu
- The Wengu are a relatively primitive race of sentient plant-like beings that has existed for nearly 2 billion years.
- They are acclimated to cold, harsh environments, and can survive for an incredible amount of time in a vaccuum. They are more traditional
- than they are new age, and many of their combat tactics and army-based units are unconventional in modern terms, but surprisingly effective.
- ~-+-~ NPC Races and Factions
- -+ Maur'kan
- The Maur'kan are a race evolved directly from insects,
- -+ Shofenti
- -+ Kriggara
- -+ Patoelian
- ~-+-~ Vague Overview
- ~-+-~ Vague Timeline
- ~+ Rules and Other Such Minutiae +~
- =-=-----------------------------=-=
- ~-+-~ Tech Tree
- -+ The Tech Tree Itself
- -+ Superscience
- -+ Australium
- Finding Australium during mining operations or on intercepted trade ships or whatnot means great things for your
- global resource. Not only do production rates go up 25%, your resource harvest rate across the board increase 50% for 1-3 rounds (based
- on the size of the Australium sample you uncovered).
- ~-+-~ Workers
- Workers (or Colonists) are the workforce of your bases and fleets. They come in groups of 40, and up tofive of them
- may remain in a single square at once (effectively providing a unit of 200 workers in that space). Most buildings require a certain amount
- of Workers to be garrisoned within them in order to provide their bonuses, productive capabilities, or research.
- -+ Robots and Slaves: The Black Market
- ~-+-~ Soldiers and Combat Units
- As we saw with Workers, ground units are divided into groups of 40, and combat units are no different. Up to five
- units may occupy any given square.
- ~-+-~ Fleets
- ~-+-~ Bases and Colonies
- -+ Resources and Materials
- As a base, your means of production and maintenance are trifold; Power, Resources, and Food.
- Power is a neccessity to run most buildings. If you don't have enough power, random buildings may shut down until
- the sufficient power is restored.
- Resources are the generic building components, used across the board for production of buildings, units, ships, etc.
- Resources are collected through mines.
- Food is needed to keep your workers and combat units going. Each turn, a unit (worker or combat) uses up 1 unit of
- Food, unless otherwsie statedby the unit (robotic workers, for example, do not require food).
- -+ Worker Production
- -+ Combat Unit Production
- -+ Fleet Production
- -+ Economy and Trade
- -+ Buildings
- ~-+-~ Combat
- -+ Ground/Planetary Combat
- -+ Fleet Combat
- -+ Victoly/Defeat
- ~-+-~ Planetary/Universal Exploration
- -+ The Rim
- -+ Discovering a New Planet
- -+ First Contact
- -+ Colonization
- -=- H. Terrain
- -+ Grassy/Hilly/Rocky
- This "tile" of terrain grants on bonuses or penalties.
- -+ Trees/Foliage
- This terrain grants bonuses to ground defense, but penalties to attack.
- -+ Mountainous
- This terrain grants a slight penalty to defense, but a bonus to attack. Impassable to buildings and non-infantry
- ground units.
- -+ Bodies of Liquid or Ice
- These are impassable for all ground units, but for units that can go into and under water, it counts as normal
- ground.
- -+ Desert/Beach
- Ground units take penalties to attack and defense on this terrain.
- -+ Buildings
- Buildings always grant at least a small bonus to defense.
- -=- I. Morale
- -=- J. NPC Relations
- -=- K. Tables/Lists/Appendices
- -+ Australium Production Bonus Rates (per Sample Use)
- +-------------------------------+
- |As. Sample | Bonus Rounds |
- +-------------------------------+
- |10 kl | 1 round |
- +-------------------------------+
- |50 kl | 2 rounds |
- +-------------------------------+
- |100 kl | 3 rounds |
- +-------------------------------+
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