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- TARRASQUE
- FREQUENCY: Unique
- ARMOR CLASS: -3
- NO. APPEARING: 1
- MOVE: 9" (+6" rush)
- HIT DICE: 300 hp
- % IN LAIR: See below
- TREASURE TYPE: See below
- NO. OF ATTACKS: 6
- DAMAGE/ATTACK: 1-12/1-2/2-24/5-50/1-10/1-10
- SPECIAL ATTACKS: "Sharpness" bite, terror
- SPECIAL DEFENSES: See below
- MAGIC RESISTANCE: Standard
- INTELLIGENCE: Animal
- ALIGNMENT: Neutral
- SIZE: L (50' long)
- PSIONIC ABILITY: Nil (immune to psionics)
- Attack/Defense Modes:
- Nil/nil
- LEVEL/X.P. VALUE: X/37,500
- The legendary tarrasque is possibly the most dreaded monster of all, for
- when it is active it ravishes the countryside for miles. All vegetation and
- animal life is devoured or driven away. The land through which the
- monster passes becomes a barren waste which requires years to rec-
- over. The tarrasque eats voraciously and continually, and all living
- things are food to it, although it prefers warm-blooded creatures over
- others. Normal attack mode sof the tarrasque are with 2 forelimbclaws,
- a sweeping tail lash inflicting 2-24 points of damage, a savage bite (the
- effect of which resembles a sword of sharpness in that a to-hit score of
- 18 or better indicates that a victim has some portion severed, such as a
- limb, head, torso, etc.), and 2 thrusting horn attacks for 1-10 points of
- damage each. The rush of the tarrasque is possible but once every turn,
- 117
- because the monster is so large and ponderous.
- The mere sight of the tarrasque is so terrifying that creatures under 3
- levels or hitdice will be paralyzed until it is out of the range of vision (no
- saving throw).
- Creatures of 3 or more levels or hit dice will flee in panic, although those
- of 7 or more levels or hit dice who manage to sav evs. paralyzation, will
- not be so affected.
- The tarrasque has a carapace of exceptional hardness and reflective
- quality. Bolts and rays such as lightning bolts, cones of cold, and even
- magicmissiles are useless against the tarrasque. The reflection is such
- that 1 in 6 such attacks actually reflect directly back upon the caster,
- while the remainder bounce harmlessly away from the monster. Fire of
- any sort has no effect upon the tarrasque. The monster's metabolic rate
- is such that it regenerates 1 hit point per round after sustaining damage.
- The tarrasque can be struck only by + I or better magic weapons.
- The slaying of the tarrasque is said to be possible only if the monster is
- reduced to -30 or fewer hit points and a wish for its death then used.
- Otherwise, even the slightest piece of the tarrasque will regenerate and
- restore the monster completely. Legend says that a great treasure can
- be extracted from the tarrasque's carapace. The upper portion, treated
- with acid and then heated in a furnace, will yield gems-10-100 dia-
- monds of 1000 gp base value each. The underbelly material, mixed with
- the creature's blood and meteoric iron, will produce a metal which can
- be forged by dwarf blacksmiths into 1-4 shields of +5 magical power.
- It is fortunate that the tarrasque is active only for short periods of time.
- Typically, the monster comes forth to forage for a week or two, ravaging
- all but a few square miles of land. The tarrasque then seeks a hidden lair
- underground and lie sdormant, sleeping for 5-20 months before coming
- forth again. Once every decade or so, the monster will be particularly
- active, staying abroad for several months. Thereafter its period of dor-
- mancy becomes 4-1 6 years long unless disturbed. The ratio of active to
- dormant state appears to be about 1 :30.
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