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- class idFireable{
- void doFired();
- }
- class idProjectile{
- doFired(){
- // the projectile is fired in the aimed direction
- }
- }
- class idDecorator{
- fireable* idFireable;
- idDecorator(idFireable fireable){
- this.fireable = fireable;
- }
- override doFired(){
- fireable.doFired();
- }
- }
- class idGuided{
- object* guidedObjectRepresentation = null;
- idGuided(idFireabloe fireable){
- super(fireable);
- }
- override doFired(){
- doAdditionalFired();
- super.doFired();
- }
- void doAdditionalFired(){
- // Add enemy locking and guiding
- }
- }
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