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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- Copyright (C) 2000-2009 Darklegion Development
- This file is part of Tremulous.
- Tremulous is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Tremulous is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Tremulous; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- /*
- * ALIEN weapons
- *
- * _REPEAT - time in msec until the weapon can be used again
- * _DMG - amount of damage the weapon does
- *
- * ALIEN_WDMG_MODIFIER - overall damage modifier for coarse tuning
- *
- */
- #define ALIEN_WDMG_MODIFIER 1.0f
- #define ADM(d) ((int)((float)d*ALIEN_WDMG_MODIFIER))
- #define ABUILDER_BUILD_REPEAT 500
- #define ABUILDER_CLAW_DMG ADM(20)
- #define ABUILDER_CLAW_RANGE 64.0f
- #define ABUILDER_CLAW_WIDTH 4.0f
- #define ABUILDER_CLAW_REPEAT 1000
- #define ABUILDER_CLAW_K_SCALE 1.0f
- #define ABUILDER_BLOB_DMG ADM(4)
- #define ABUILDER_BLOB_REPEAT 1000
- #define ABUILDER_BLOB_SPEED 800.0f
- #define ABUILDER_BLOB_SPEED_MOD 0.5f
- #define ABUILDER_BLOB_TIME 2000
- #define LEVEL0_BITE_DMG ADM(36)
- #define LEVEL0_BITE_RANGE 64.0f
- #define LEVEL0_BITE_WIDTH 6.0f
- #define LEVEL0_BITE_REPEAT 500
- #define LEVEL0_BITE_K_SCALE 1.0f
- #define LEVEL1_CLAW_DMG ADM(32)
- #define LEVEL1_CLAW_RANGE 64.0f
- #define LEVEL1_CLAW_U_RANGE LEVEL1_CLAW_RANGE + 3.0f
- #define LEVEL1_CLAW_WIDTH 10.0f
- #define LEVEL1_CLAW_REPEAT 600
- #define LEVEL1_CLAW_U_REPEAT 500
- #define LEVEL1_CLAW_K_SCALE 1.0f
- #define LEVEL1_CLAW_U_K_SCALE 1.0f
- #define LEVEL1_GRAB_RANGE 96.0f
- #define LEVEL1_GRAB_U_RANGE LEVEL1_GRAB_RANGE + 3.0f
- #define LEVEL1_GRAB_TIME 300
- #define LEVEL1_GRAB_U_TIME 300
- #define LEVEL1_PCLOUD_DMG ADM(4)
- #define LEVEL1_PCLOUD_RANGE 120.0f
- #define LEVEL1_PCLOUD_REPEAT 2000
- #define LEVEL1_PCLOUD_TIME 10000
- #define LEVEL1_REGEN_MOD 2.0f
- #define LEVEL1_UPG_REGEN_MOD 3.0f
- #define LEVEL1_REGEN_SCOREINC AVM(100) // score added for healing per 10s
- #define LEVEL1_UPG_REGEN_SCOREINC AVM(200)
- #define LEVEL2_CLAW_DMG ADM(40)
- #define LEVEL2_CLAW_RANGE 80.0f
- #define LEVEL2_CLAW_U_RANGE LEVEL2_CLAW_RANGE + 2.0f
- #define LEVEL2_CLAW_WIDTH 14.0f
- #define LEVEL2_CLAW_REPEAT 500
- #define LEVEL2_CLAW_K_SCALE 1.0f
- #define LEVEL2_CLAW_U_REPEAT 400
- #define LEVEL2_CLAW_U_K_SCALE 1.0f
- #define LEVEL2_AREAZAP_DMG ADM(60)
- #define LEVEL2_AREAZAP_RANGE 200.0f
- #define LEVEL2_AREAZAP_WIDTH 15.0f
- #define LEVEL2_AREAZAP_REPEAT 1500
- #define LEVEL2_AREAZAP_TIME 1000
- #define LEVEL2_AREAZAP_MAX_TARGETS 5
- #define LEVEL2_WALLJUMP_MAXSPEED 1000.0f
- #define LEVEL3_CLAW_DMG ADM(40)
- #define LEVEL3_CLAW_RANGE 80.0f
- #define LEVEL3_CLAW_UPG_RANGE LEVEL3_CLAW_RANGE + 3.0f
- #define LEVEL3_CLAW_WIDTH 15.0f
- #define LEVEL3_CLAW_REPEAT 450
- #define LEVEL3_CLAW_K_SCALE 1.0f
- #define LEVEL3_CLAW_U_REPEAT 400
- #define LEVEL3_CLAW_U_K_SCALE 1.0f
- #define LEVEL3_POUNCE_DMG ADM(100)
- #define LEVEL3_POUNCE_RANGE 48.0f
- #define LEVEL3_POUNCE_UPG_RANGE LEVEL3_POUNCE_RANGE + 3.0f
- #define LEVEL3_POUNCE_WIDTH 14.0f
- #define LEVEL3_POUNCE_TIME 800 // msec for full Dragoon pounce
- #define LEVEL3_POUNCE_TIME_UPG 800 // msec for full Adv. Dragoon pounce
- #define LEVEL3_POUNCE_TIME_MIN 200 // msec before which pounce cancels
- #define LEVEL3_POUNCE_REPEAT 400 // msec before a new pounce starts
- #define LEVEL3_POUNCE_SPEED_MOD 0.75f // walking speed modifier for pounce charging
- #define LEVEL3_POUNCE_JUMP_MAG 700 // Dragoon pounce jump power
- #define LEVEL3_POUNCE_JUMP_MAG_UPG 800 // Adv. Dragoon pounce jump power
- #define LEVEL3_BOUNCEBALL_DMG ADM(55)
- #define LEVEL3_BOUNCEBALL_REPEAT 600
- #define LEVEL3_BOUNCEBALL_SPEED 1000.0f
- #define LEVEL3_BOUNCEBALL_RADIUS 75
- #define LEVEL3_BOUNCEBALL_REGEN 7500 // msec until new barb
- #define LEVEL4_CLAW_DMG ADM(100)
- #define LEVEL4_CLAW_RANGE 100.0f
- #define LEVEL4_CLAW_WIDTH 14.0f
- #define LEVEL4_CLAW_HEIGHT 20.0f
- #define LEVEL4_CLAW_REPEAT 800
- #define LEVEL4_CLAW_K_SCALE 1.0f
- #define LEVEL4_TRAMPLE_DMG ADM(111)
- #define LEVEL4_TRAMPLE_SPEED 2.0f
- #define LEVEL4_TRAMPLE_CHARGE_MIN 375 // minimum msec to start a charge
- #define LEVEL4_TRAMPLE_CHARGE_MAX 1000 // msec to maximum charge stored
- #define LEVEL4_TRAMPLE_CHARGE_TRIGGER 3000 // msec charge starts on its own
- #define LEVEL4_TRAMPLE_DURATION 3000 // msec trample lasts on full charge
- #define LEVEL4_TRAMPLE_STOP_PENALTY 1 // charge lost per msec when stopped
- #define LEVEL4_TRAMPLE_REPEAT 100 // msec before a trample will rehit a player
- #define LEVEL4_CRUSH_DAMAGE_PER_V 0.5f // damage per falling velocity
- #define LEVEL4_CRUSH_DAMAGE 120 // to players only
- #define LEVEL4_CRUSH_REPEAT 500 // player damage repeat
- /*
- * ALIEN classes
- *
- * _SPEED - fraction of Q3A run speed the class can move
- * _REGEN - health per second regained
- *
- * ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning
- *
- */
- #define ALIEN_HLTH_MODIFIER 1.0f
- #define AHM(h) ((int)((float)h*ALIEN_HLTH_MODIFIER))
- #define ALIEN_VALUE_MODIFIER 1.0f
- #define AVM(h) ((int)((float)h*ALIEN_VALUE_MODIFIER))
- #define ABUILDER_SPEED 0.9f
- #define ABUILDER_VALUE AVM(240)
- #define ABUILDER_HEALTH AHM(50)
- #define ABUILDER_REGEN (0.04f * ABUILDER_HEALTH)
- #define ABUILDER_COST 0
- #define ABUILDER_UPG_SPEED 0.9f
- #define ABUILDER_UPG_VALUE AVM(300)
- #define ABUILDER_UPG_HEALTH AHM(75)
- #define ABUILDER_UPG_REGEN (0.04f * ABUILDER_UPG_HEALTH)
- #define ABUILDER_UPG_COST 0
- #define LEVEL0_SPEED 1.4f
- #define LEVEL0_VALUE AVM(180)
- #define LEVEL0_HEALTH AHM(25)
- #define LEVEL0_REGEN (0.05f * LEVEL0_HEALTH)
- #define LEVEL0_COST 0
- #define LEVEL1_SPEED 1.25f
- #define LEVEL1_VALUE AVM(270)
- #define LEVEL1_HEALTH AHM(60)
- #define LEVEL1_REGEN (0.03f * LEVEL1_HEALTH)
- #define LEVEL1_COST 1
- #define LEVEL1_UPG_SPEED 1.25f
- #define LEVEL1_UPG_VALUE AVM(330)
- #define LEVEL1_UPG_HEALTH AHM(80)
- #define LEVEL1_UPG_REGEN (0.03f * LEVEL1_UPG_HEALTH)
- #define LEVEL1_UPG_COST 1
- #define LEVEL2_SPEED 1.2f
- #define LEVEL2_VALUE AVM(420)
- #define LEVEL2_HEALTH AHM(150)
- #define LEVEL2_REGEN (0.03f * LEVEL2_HEALTH)
- #define LEVEL2_COST 1
- #define LEVEL2_UPG_SPEED 1.2f
- #define LEVEL2_UPG_VALUE AVM(540)
- #define LEVEL2_UPG_HEALTH AHM(175)
- #define LEVEL2_UPG_REGEN (0.03f * LEVEL2_UPG_HEALTH)
- #define LEVEL2_UPG_COST 1
- #define LEVEL3_SPEED 1.1f
- #define LEVEL3_VALUE AVM(600)
- #define LEVEL3_HEALTH AHM(200)
- #define LEVEL3_REGEN (0.03f * LEVEL3_HEALTH)
- #define LEVEL3_COST 1
- #define LEVEL3_UPG_SPEED 1.1f
- #define LEVEL3_UPG_VALUE AVM(720)
- #define LEVEL3_UPG_HEALTH AHM(250)
- #define LEVEL3_UPG_REGEN (0.03f * LEVEL3_UPG_HEALTH)
- #define LEVEL3_UPG_COST 1
- #define LEVEL4_SPEED 1.2f
- #define LEVEL4_VALUE AVM(960)
- #define LEVEL4_HEALTH AHM(350)
- #define LEVEL4_REGEN (0.025f * LEVEL4_HEALTH)
- #define LEVEL4_COST 2
- /*
- * ALIEN buildables
- *
- * _BP - build points required for this buildable
- * _BT - build time required for this buildable
- * _REGEN - the amount of health per second regained
- * _SPLASHDAMGE - the amount of damage caused by this buildable when melting
- * _SPLASHRADIUS - the radius around which it does this damage
- *
- * CREEP_BASESIZE - the maximum distance a buildable can be from an egg/overmind
- * ALIEN_BHLTH_MODIFIER - overall health modifier for coarse tuning
- *
- */
- #define ALIEN_BHLTH_MODIFIER 1.0f
- #define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER))
- #define ALIEN_BVALUE_MODIFIER 90.0f
- #define ABVM(h) ((int)((float)h*ALIEN_BVALUE_MODIFIER))
- #define CREEP_BASESIZE 700
- #define CREEP_TIMEOUT 1000
- #define CREEP_MODIFIER 0.5f
- #define CREEP_ARMOUR_MODIFIER 0.75f
- #define CREEP_SCALEDOWN_TIME 3000
- #define PCLOUD_MODIFIER 0.5f
- #define PCLOUD_ARMOUR_MODIFIER 0.75f
- #define ASPAWN_BP 10
- #define ASPAWN_BT 15000
- #define ASPAWN_HEALTH ABHM(250)
- #define ASPAWN_REGEN 8
- #define ASPAWN_SPLASHDAMAGE 50
- #define ASPAWN_SPLASHRADIUS 100
- #define ASPAWN_CREEPSIZE 120
- #define ASPAWN_VALUE ABVM(ASPAWN_BP)
- #define BARRICADE_BP 8
- #define BARRICADE_BT 20000
- #define BARRICADE_HEALTH ABHM(300)
- #define BARRICADE_REGEN 14
- #define BARRICADE_SPLASHDAMAGE 50
- #define BARRICADE_SPLASHRADIUS 100
- #define BARRICADE_CREEPSIZE 120
- #define BARRICADE_SHRINKPROP 0.25f
- #define BARRICADE_SHRINKTIMEOUT 500
- #define BARRICADE_VALUE ABVM(BARRICADE_BP)
- #define BOOSTER_BP 12
- #define BOOSTER_BT 15000
- #define BOOSTER_HEALTH ABHM(150)
- #define BOOSTER_REGEN 8
- #define BOOSTER_SPLASHDAMAGE 50
- #define BOOSTER_SPLASHRADIUS 100
- #define BOOSTER_CREEPSIZE 120
- #define BOOSTER_REGEN_MOD 3.0f
- #define BOOSTER_VALUE ABVM(BOOSTER_BP)
- #define BOOST_TIME 20000
- #define BOOST_WARN_TIME 15000
- #define ACIDTUBE_BP 8
- #define ACIDTUBE_BT 15000
- #define ACIDTUBE_HEALTH ABHM(125)
- #define ACIDTUBE_REGEN 10
- #define ACIDTUBE_SPLASHDAMAGE 50
- #define ACIDTUBE_SPLASHRADIUS 100
- #define ACIDTUBE_CREEPSIZE 120
- #define ACIDTUBE_DAMAGE 8
- #define ACIDTUBE_RANGE 300.0f
- #define ACIDTUBE_REPEAT 300
- #define ACIDTUBE_REPEAT_ANIM 2000
- #define ACIDTUBE_VALUE ABVM(ACIDTUBE_BP)
- #define HIVE_BP 12
- #define HIVE_BT 20000
- #define HIVE_HEALTH ABHM(125)
- #define HIVE_REGEN 10
- #define HIVE_SPLASHDAMAGE 30
- #define HIVE_SPLASHRADIUS 200
- #define HIVE_CREEPSIZE 120
- #define HIVE_SENSE_RANGE 500.0f
- #define HIVE_LIFETIME 3000
- #define HIVE_REPEAT 3000
- #define HIVE_K_SCALE 1.0f
- #define HIVE_DMG 80
- #define HIVE_SPEED 320.0f
- #define HIVE_DIR_CHANGE_PERIOD 500
- #define HIVE_VALUE ABVM(HIVE_BP)
- #define TRAPPER_BP 8
- #define TRAPPER_BT 12000
- #define TRAPPER_HEALTH ABHM(50)
- #define TRAPPER_REGEN 6
- #define TRAPPER_SPLASHDAMAGE 15
- #define TRAPPER_SPLASHRADIUS 100
- #define TRAPPER_CREEPSIZE 30
- #define TRAPPER_RANGE 400
- #define TRAPPER_REPEAT 1000
- #define TRAPPER_VALUE ABVM(TRAPPER_BP)
- #define LOCKBLOB_SPEED 650.0f
- #define LOCKBLOB_LOCKTIME 5000
- #define LOCKBLOB_DOT 0.85f // max angle = acos( LOCKBLOB_DOT )
- #define LOCKBLOB_K_SCALE 1.0f
- #define OVERMIND_BP 0
- #define OVERMIND_BT 30000
- #define OVERMIND_HEALTH ABHM(750)
- #define OVERMIND_REGEN 6
- #define OVERMIND_SPLASHDAMAGE 15
- #define OVERMIND_SPLASHRADIUS 300
- #define OVERMIND_CREEPSIZE 120
- #define OVERMIND_ATTACK_RANGE 150.0f
- #define OVERMIND_ATTACK_REPEAT 1000
- #define OVERMIND_VALUE ABVM(30)
- /*
- * ALIEN misc
- *
- * ALIENSENSE_RANGE - the distance alien sense is useful for
- *
- */
- #define ALIENSENSE_RANGE 1000.0f
- #define REGEN_BOOST_RANGE 200.0f
- #define ALIEN_POISON_TIME 10000
- #define ALIEN_POISON_DMG 5
- #define ALIEN_POISON_DIVIDER (1.0f/1.32f) //about 1.0/(time`th root of damage)
- #define ALIEN_SPAWN_REPEAT_TIME 10000
- #define ALIEN_REGEN_DAMAGE_TIME 2000 //msec since damage that regen starts again
- #define ALIEN_REGEN_NOCREEP_MOD (1.0f/3.0f) //regen off creep
- #define ALIEN_MAX_FRAGS 9
- #define ALIEN_MAX_CREDITS (ALIEN_MAX_FRAGS*ALIEN_CREDITS_PER_KILL)
- #define ALIEN_CREDITS_PER_KILL 400
- #define ALIEN_TK_SUICIDE_PENALTY 350
- /*
- * HUMAN weapons
- *
- * _REPEAT - time between firings
- * _RELOAD - time needed to reload
- * _PRICE - amount in credits weapon costs
- *
- * HUMAN_WDMG_MODIFIER - overall damage modifier for coarse tuning
- *
- */
- #define HUMAN_WDMG_MODIFIER 1.0f
- #define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER))
- #define BLASTER_REPEAT 600
- #define BLASTER_K_SCALE 1.0f
- #define BLASTER_SPREAD 200
- #define BLASTER_SPEED 1400
- #define BLASTER_DMG HDM(10)
- #define BLASTER_SIZE 5
- #define RIFLE_CLIPSIZE 30
- #define RIFLE_MAXCLIPS 6
- #define RIFLE_REPEAT 90
- #define RIFLE_K_SCALE 1.0f
- #define RIFLE_RELOAD 2000
- #define RIFLE_PRICE 0
- #define RIFLE_SPREAD 200
- #define RIFLE_DMG HDM(5)
- #define PAINSAW_PRICE 100
- #define PAINSAW_REPEAT 75
- #define PAINSAW_K_SCALE 1.0f
- #define PAINSAW_DAMAGE HDM(11)
- #define PAINSAW_RANGE 64.0f
- #define PAINSAW_WIDTH 0.0f
- #define PAINSAW_HEIGHT 8.0f
- #define GRENADE_PRICE 200
- #define GRENADE_REPEAT 0
- #define GRENADE_K_SCALE 1.0f
- #define GRENADE_DAMAGE HDM(310)
- #define GRENADE_RANGE 192.0f
- #define GRENADE_SPEED 400.0f
- #define SHOTGUN_PRICE 150
- #define SHOTGUN_SHELLS 6
- #define SHOTGUN_PELLETS 11 //used to sync server and client side
- #define SHOTGUN_MAXCLIPS 3
- #define SHOTGUN_REPEAT 500
- #define SHOTGUN_K_SCALE 1.0f
- #define SHOTGUN_RELOAD 1500
- #define SHOTGUN_SPREAD 700
- #define SHOTGUN_DMG HDM(2.5)
- #define SHOTGUN_RANGE (8192 * 12)
- #define LASGUN_PRICE 250
- #define LASGUN_AMMO 200
- #define LASGUN_REPEAT 200
- #define LASGUN_K_SCALE 1.0f
- #define LASGUN_RELOAD 2000
- #define LASGUN_DAMAGE HDM(9)
- #define MDRIVER_PRICE 350
- #define MDRIVER_CLIPSIZE 10
- #define MDRIVER_MAXCLIPS 2
- #define MDRIVER_DMG HDM(20)
- #define MDRIVER_REPEAT 500
- #define MDRIVER_K_SCALE 1.0f
- #define MDRIVER_RELOAD 1000
- #define CHAINGUN_PRICE 400
- #define CHAINGUN_BULLETS 300
- #define CHAINGUN_REPEAT 80
- #define CHAINGUN_K_SCALE 1.0f
- #define CHAINGUN_SPREAD 900
- #define CHAINGUN_DMG HDM(6)
- #define FLAMER_PRICE 400
- #define FLAMER_GAS 200
- #define FLAMER_REPEAT 200
- #define FLAMER_K_SCALE 2.0f
- #define FLAMER_DMG HDM(20)
- #define FLAMER_SPLASHDAMAGE HDM(10)
- #define FLAMER_RADIUS 50 // splash radius
- #define FLAMER_SIZE 15 // missile bounding box
- #define FLAMER_LIFETIME 700.0f
- #define FLAMER_SPEED 500.0f
- #define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball
- #define PRIFLE_PRICE 450
- #define PRIFLE_CLIPS 40
- #define PRIFLE_MAXCLIPS 5
- #define PRIFLE_REPEAT 100
- #define PRIFLE_K_SCALE 1.0f
- #define PRIFLE_RELOAD 2000
- #define PRIFLE_DMG HDM(9)
- #define PRIFLE_SPEED 1200
- #define PRIFLE_SIZE 5
- #define LCANNON_PRICE 600
- #define LCANNON_AMMO 80
- #define LCANNON_K_SCALE 1.0f
- #define LCANNON_REPEAT 500
- #define LCANNON_RELOAD 0
- #define LCANNON_DAMAGE HDM(265)
- #define LCANNON_RADIUS 150 // primary splash damage radius
- #define LCANNON_SIZE 5 // missile bounding box radius
- #define LCANNON_SECONDARY_DAMAGE HDM(30)
- #define LCANNON_SECONDARY_RADIUS 75 // secondary splash damage radius
- #define LCANNON_SECONDARY_SPEED 1400
- #define LCANNON_SECONDARY_RELOAD 2000
- #define LCANNON_SECONDARY_REPEAT 1000
- #define LCANNON_SPEED 700
- #define LCANNON_CHARGE_TIME_MAX 3000
- #define LCANNON_CHARGE_TIME_MIN 100
- #define LCANNON_CHARGE_TIME_WARN 2000
- #define LCANNON_CHARGE_AMMO 10 // ammo cost of a full charge shot
- #define HBUILD_PRICE 0
- #define HBUILD_REPEAT 1000
- #define HBUILD_HEALRATE 18
- /*
- * HUMAN upgrades
- */
- #define LIGHTARMOUR_PRICE 70
- #define LIGHTARMOUR_POISON_PROTECTION 1
- #define LIGHTARMOUR_PCLOUD_PROTECTION 1000
- #define HELMET_PRICE 90
- #define HELMET_RANGE 1000.0f
- #define HELMET_POISON_PROTECTION 1
- #define HELMET_PCLOUD_PROTECTION 1000
- #define MEDKIT_PRICE 0
- #define BATTPACK_PRICE 100
- #define BATTPACK_MODIFIER 1.5f //modifier for extra energy storage available
- #define JETPACK_PRICE 120
- #define JETPACK_FLOAT_SPEED 128.0f //up movement speed
- #define JETPACK_SINK_SPEED 192.0f //down movement speed
- #define JETPACK_DISABLE_TIME 1000 //time to disable the jetpack when player damaged
- #define JETPACK_DISABLE_CHANCE 0.3f
- #define BSUIT_PRICE 400
- #define BSUIT_POISON_PROTECTION 3
- #define BSUIT_PCLOUD_PROTECTION 3000
- #define MGCLIP_PRICE 0
- #define CGAMMO_PRICE 0
- #define GAS_PRICE 0
- #define MEDKIT_POISON_IMMUNITY_TIME 0
- #define MEDKIT_STARTUP_TIME 4000
- #define MEDKIT_STARTUP_SPEED 5
- /*
- * HUMAN buildables
- *
- * _BP - build points required for this buildable
- * _BT - build time required for this buildable
- * _SPLASHDAMGE - the amount of damage caused by this buildable when it blows up
- * _SPLASHRADIUS - the radius around which it does this damage
- *
- * REACTOR_BASESIZE - the maximum distance a buildable can be from an reactor
- * REPEATER_BASESIZE - the maximum distance a buildable can be from a repeater
- * HUMAN_BHLTH_MODIFIER - overall health modifier for coarse tuning
- *
- */
- #define HUMAN_BHLTH_MODIFIER 1.0f
- #define HBHM(h) ((int)((float)h*HUMAN_BHLTH_MODIFIER))
- #define HUMAN_BVALUE_MODIFIER 240.0f
- #define HBVM(h) ((int)((float)h*(float)HUMAN_BVALUE_MODIFIER)) // remember these are measured in credits not frags (c.f. ALIEN_CREDITS_PER_KILL)
- #define REACTOR_BASESIZE 1000
- #define REPEATER_BASESIZE 500
- #define HUMAN_DETONATION_DELAY 5000
- #define HSPAWN_BP 10
- #define HSPAWN_BT 10000
- #define HSPAWN_HEALTH HBHM(310)
- #define HSPAWN_SPLASHDAMAGE 50
- #define HSPAWN_SPLASHRADIUS 100
- #define HSPAWN_VALUE HBVM(HSPAWN_BP)
- #define MEDISTAT_BP 8
- #define MEDISTAT_BT 10000
- #define MEDISTAT_HEALTH HBHM(190)
- #define MEDISTAT_SPLASHDAMAGE 50
- #define MEDISTAT_SPLASHRADIUS 100
- #define MEDISTAT_VALUE HBVM(MEDISTAT_BP)
- #define MGTURRET_BP 8
- #define MGTURRET_BT 10000
- #define MGTURRET_HEALTH HBHM(190)
- #define MGTURRET_SPLASHDAMAGE 100
- #define MGTURRET_SPLASHRADIUS 100
- #define MGTURRET_ANGULARSPEED 12
- #define MGTURRET_ACCURACY_TO_FIRE 0
- #define MGTURRET_VERTICALCAP 30 // +/- maximum pitch
- #define MGTURRET_REPEAT 150
- #define MGTURRET_K_SCALE 1.0f
- #define MGTURRET_RANGE 400.0f
- #define MGTURRET_SPREAD 200
- #define MGTURRET_DMG HDM(8)
- #define MGTURRET_SPINUP_TIME 750 // time between target sighted and fire
- #define MGTURRET_VALUE HBVM(MGTURRET_BP)
- #define TESLAGEN_BP 10
- #define TESLAGEN_BT 15000
- #define TESLAGEN_HEALTH HBHM(220)
- #define TESLAGEN_SPLASHDAMAGE 50
- #define TESLAGEN_SPLASHRADIUS 100
- #define TESLAGEN_REPEAT 250
- #define TESLAGEN_K_SCALE 4.0f
- #define TESLAGEN_RANGE 200
- #define TESLAGEN_DMG HDM(10)
- #define TESLAGEN_VALUE HBVM(TESLAGEN_BP)
- #define DC_BP 8
- #define DC_BT 10000
- #define DC_HEALTH HBHM(190)
- #define DC_SPLASHDAMAGE 50
- #define DC_SPLASHRADIUS 100
- #define DC_ATTACK_PERIOD 10000 // how often to spam "under attack"
- #define DC_HEALRATE 4
- #define DC_RANGE 1000
- #define DC_VALUE HBVM(DC_BP)
- #define ARMOURY_BP 10
- #define ARMOURY_BT 10000
- #define ARMOURY_HEALTH HBHM(420)
- #define ARMOURY_SPLASHDAMAGE 50
- #define ARMOURY_SPLASHRADIUS 100
- #define ARMOURY_VALUE HBVM(ARMOURY_BP)
- #define REACTOR_BP 0
- #define REACTOR_BT 20000
- #define REACTOR_HEALTH HBHM(930)
- #define REACTOR_SPLASHDAMAGE 200
- #define REACTOR_SPLASHRADIUS 300
- #define REACTOR_ATTACK_RANGE 100.0f
- #define REACTOR_ATTACK_REPEAT 1000
- #define REACTOR_ATTACK_DAMAGE 40
- #define REACTOR_ATTACK_DCC_REPEAT 1000
- #define REACTOR_ATTACK_DCC_RANGE 150.0f
- #define REACTOR_ATTACK_DCC_DAMAGE 40
- #define REACTOR_VALUE HBVM(30)
- #define REPEATER_BP 4
- #define REPEATER_BT 10000
- #define REPEATER_HEALTH HBHM(250)
- #define REPEATER_SPLASHDAMAGE 50
- #define REPEATER_SPLASHRADIUS 100
- #define REPEATER_VALUE HBVM(REPEATER_BP)
- /*
- * HUMAN misc
- */
- #define HUMAN_SPRINT_MODIFIER 1.2f
- #define HUMAN_JOG_MODIFIER 1.0f
- #define HUMAN_BACK_MODIFIER 0.8f
- #define HUMAN_SIDE_MODIFIER 0.9f
- #define HUMAN_DODGE_SIDE_MODIFIER 2.9f
- #define HUMAN_DODGE_SLOWED_MODIFIER 0.9f
- #define HUMAN_DODGE_UP_MODIFIER 0.5f
- #define HUMAN_DODGE_TIMEOUT 500
- #define HUMAN_LAND_FRICTION 3.0f
- #define STAMINA_STOP_RESTORE 30
- #define STAMINA_WALK_RESTORE 15
- #define STAMINA_MEDISTAT_RESTORE 30 // stacked on STOP or WALK
- #define STAMINA_SPRINT_TAKE 6
- #define STAMINA_JUMP_TAKE 250
- #define STAMINA_DODGE_TAKE 250
- #define STAMINA_MAX 1000
- #define STAMINA_BREATHING_LEVEL 0
- #define STAMINA_SLOW_LEVEL -500
- #define STAMINA_BLACKOUT_LEVEL -800
- #define HUMAN_SPAWN_REPEAT_TIME 10000
- #define HUMAN_REGEN_DAMAGE_TIME 2000 //msec since damage before dcc repairs
- #define HUMAN_MAX_CREDITS 2000
- #define HUMAN_TK_SUICIDE_PENALTY 150
- #define HUMAN_BUILDER_SCOREINC 50 // builders receive this many points every 10 seconds
- #define ALIEN_BUILDER_SCOREINC AVM(100) // builders receive this many points every 10 seconds
- #define HUMAN_BUILDABLE_INACTIVE_TIME 90000
- /*
- * Misc
- */
- #define MIN_FALL_DISTANCE 30.0f //the fall distance at which fall damage kicks in
- #define MAX_FALL_DISTANCE 120.0f //the fall distance at which maximum damage is dealt
- #define AVG_FALL_DISTANCE ((MIN_FALL_DISTANCE+MAX_FALL_DISTANCE)/2.0f)
- #define DEFAULT_FREEKILL_PERIOD "120" //seconds
- #define FREEKILL_ALIEN ALIEN_CREDITS_PER_KILL
- #define FREEKILL_HUMAN LEVEL0_VALUE
- #define DEFAULT_ALIEN_BUILDPOINTS "150"
- #define DEFAULT_ALIEN_QUEUE_TIME "12000"
- #define DEFAULT_ALIEN_STAGE2_THRESH "12000"
- #define DEFAULT_ALIEN_STAGE3_THRESH "24000"
- #define DEFAULT_ALIEN_MAX_STAGE "2"
- #define DEFAULT_HUMAN_BUILDPOINTS "100"
- #define DEFAULT_HUMAN_QUEUE_TIME "8000"
- #define DEFAULT_HUMAN_REPEATER_BUILDPOINTS "20"
- #define DEFAULT_HUMAN_REPEATER_QUEUE_TIME "0"
- #define DEFAULT_HUMAN_REPEATER_MAX_ZONES "500"
- #define DEFAULT_HUMAN_STAGE2_THRESH "6000"
- #define DEFAULT_HUMAN_STAGE3_THRESH "12000"
- #define DEFAULT_HUMAN_MAX_STAGE "2"
- #define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to
- //do to increment the stage kill counters
- #define MAXIMUM_BUILD_TIME 20000 // used for pie timer
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