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- --- scid/scid 2011-03-14 20:26:28.215753758 +0100
- +++ scid.local/scid 2011-03-14 20:27:33.615713461 +0100
- @@ -997,6 +997,7 @@
- set ::utils::sound::announceNew 0
- set ::utils::sound::announceForward 0
- set ::utils::sound::announceBack 0
- +set ::utils::sound::announceEnd 0
- # Spell-checking file: default is "spelling.ssp".
- if {$windowsOS} {
- @@ -50673,7 +50674,7 @@
- set ::utils::sound::soundQueue {}
- set ::utils::sound::soundFiles [list \
- King Queen Rook Bishop Knight CastleQ CastleK Back Mate Promote Check \
- - a b c d e f g h x 1 2 3 4 5 6 7 8 move alert]
- + a b c d e f g h x 1 2 3 4 5 6 7 8 move alert BlackResigns WhiteResigns Draw]
- # soundMap
- #
- @@ -50684,7 +50685,7 @@
- array set ::utils::sound::soundMap {
- K King Q Queen R Rook B Bishop N Knight k CastleK q CastleQ
- x x U Back # Mate = Promote + Check alert alert
- - a a b b c c d d e e f f g g h h
- + a a b b c c d d e e f f g g h h y BlackResigns z WhiteResigns = Draw
- 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8
- }
- @@ -50752,6 +50753,9 @@
- if {[string range $move 0 4] == "O-O-O"} { set move q }
- if {[string range $move 0 2] == "O-O"} { set move k }
- + if {$move == "1"} { set move y }
- + if {$move == "0"} { set move z }
- +
- set move [::untrans $move]
- set parts [split $move ""]
- set soundList {}
- @@ -50778,6 +50782,9 @@
- if {$::utils::sound::announceForward} { AnnounceMove $move }
- }
- +proc ::utils::sound::AnnounceEnd {move} {
- + if {$::utils::sound::announceEnd} { AnnounceMove $move }
- +}
- proc ::utils::sound::AnnounceBack {} {
- if {$::utils::sound::announceBack} { AnnounceMove U }
- @@ -50823,7 +50829,9 @@
- set next [lindex $soundQueue 0]
- set soundQueue [lrange $soundQueue 1 end]
- set isPlayingSound 1
- - catch { $next play -blocking 0 -command ::utils::sound::SoundFinished }
- +# disable catch if sound not working
- +# $next play -blocking 0 -command ::utils::sound::SoundFinished
- + catch {$next play -blocking 0 -command ::utils::sound::SoundFinished }
- after 5000 ::utils::sound::CancelSounds
- }
- @@ -50837,7 +50845,7 @@
- proc ::utils::sound::OptionsDialog {} {
- set w .soundOptions
- - foreach v {soundFolder announceNew announceForward announceBack} {
- + foreach v {soundFolder announceNew announceForward announceBack announceEnd} {
- set ::utils::sound::${v}_temp [set ::utils::sound::$v]
- }
- @@ -50898,6 +50906,11 @@
- grid $f.announceBack -row $r -column 0 -columnspan 2 -sticky w
- incr r
- + checkbutton $f.announceEnd -text $::tr(SoundsAnnounceEnd) \
- + -variable ::utils::sound::announceEnd_temp
- + grid $f.announceEnd -row $r -column 0 -columnspan 2 -sticky w
- + incr r
- +
- dialogbutton $w.b.ok -text OK -command ::utils::sound::OptionsDialogOK
- dialogbutton $w.b.cancel -text $::tr(Cancel) -command [list destroy $w]
- packbuttons right $w.b.cancel $w.b.ok
- @@ -50934,7 +50947,7 @@
- }
- # Update the user-settable sound variables:
- - foreach v {soundFolder announceNew announceForward announceBack} {
- + foreach v {soundFolder announceNew announceForward announceBack announceEnd} {
- set ::utils::sound::$v [set ::utils::sound::${v}_temp]
- }
- @@ -88675,7 +88690,7 @@
- gameInfo(showMaterial) gameInfo(showFEN) gameInfo(showTB) \
- engineCoach1 engineCoach2 scidBooksDir scidBasesDir ::book::lastBook \
- ::utils::sound::soundFolder ::utils::sound::announceNew \
- - ::utils::sound::announceForward ::utils::sound::announceBack \
- + ::utils::sound::announceForward ::utils::sound::announceBack ::utils::sound::announceEnd \
- ::tacgame::threshold ::tacgame::blunderwarning ::tacgame::blunderwarningvalue \
- ::tacgame::levelMin ::tacgame::levelMax ::tacgame::levelFixed ::tacgame::randomLevel \
- ::tacgame::isLimitedAnalysisTime ::tacgame::showblunder ::tacgame::showblundervalue \
- @@ -92240,6 +92255,9 @@
- set bArrows [::move::drawVarArrows]
- set move [sc_game info next]
- +# if snack is busted - i.e. compiled without ALSA we can use the speak script from
- +# crafty
- +# set speech [exec ./speak $move]
- if {$count == 1} {
- if {[sc_var count] != 0 && ! $autoplayMode && $::showVarPopup} {
- ::commenteditor::storeComment
- @@ -94013,6 +94031,7 @@
- } else {
- # Not in a batch, just stop
- #
- + ::utils::sound::AnnounceEnd [sc_game tags get Result]
- cancelAutoplay
- return
- }
- @@ -99408,6 +99427,7 @@
- translate E SoundsAnnounceNew {Announce new moves as they are made}
- translate E SoundsAnnounceForward {Announce moves when moving forward one move}
- translate E SoundsAnnounceBack {Announce when retracting or moving back one move}
- +translate E SoundsAnnounceEnd {Announce game result at the end}
- # Upgrading databases:
- translate E Upgrading {Upgrading}
- @@ -101135,6 +101155,7 @@
- translate K SoundsAnnounceNew {Anunciar noves jugades quan estiguin fetes}
- translate K SoundsAnnounceForward {Anunciar jugades quan avancem una jugada}
- translate K SoundsAnnounceBack {Anunciar jugada quan rectifiquem o retrocedim una jugada}
- +translate K SoundsAnnounceEnd {}
- # Upgrading databases:
- translate K Upgrading {Actualització}
- @@ -102859,6 +102880,7 @@
- translate C SoundsAnnounceNew {Oznamovat tahy pøi jejich provedení}
- translate C SoundsAnnounceForward {Oznamovat tahy pøi posunu o tah vpøed}
- translate C SoundsAnnounceBack {Oznamovat pøi vzetí tahu zpìt nebo posunu o tah zpìt}
- +translate C SoundsAnnounceEnd {}
- # Upgrading databases:
- translate C Upgrading {Upgrade}
- @@ -108294,6 +108316,7 @@
- translate D SoundsAnnounceNew {Kündige neue Züge an, wenn sie ausgeführt werden}
- translate D SoundsAnnounceForward {Künde Zug an beim Vorwärtspielen}
- translate D SoundsAnnounceBack {Kündige Zug an beim Zurückgehen}
- +translate D SoundsAnnounceEnd {}
- # Upgrading databases:
- translate D Upgrading {Upgrading}
- @@ -115604,6 +115627,7 @@
- translate F SoundsAnnounceNew {Annoncer les coups joués}
- translate F SoundsAnnounceForward {Annoncer les coups quand avance d'un coup}
- translate F SoundsAnnounceBack {Annoncer quand retour arrière d'un coup}
- +translate F SoundsAnnounceEnd {}
- # Upgrading databases:
- translate F Upgrading {Mise à jour}
- @@ -117579,6 +117603,7 @@
- translate G SoundsAnnounceNew {Îναγγελία ÏÏν νÎÏν κινήÏεÏν καθÏÏ ÎµÎºÏελοÏνÏαι}
- translate G SoundsAnnounceForward {Îναγγελία ÏÏαν ÏÏÏκειÏαι για μια κίνηÏη ÏÏÎ¿Ï Ïα εμÏÏÏÏ}
- translate G SoundsAnnounceBack {Îναγγελία ÏÏαν ÏÏÏκειÏαι για αναδÏομή ή για κίνηÏη ÏÏÎ¿Ï Ïα ÏίÏÏ}
- +translate G SoundsAnnounceEnd {}
- # Upgrading databases:
- translate G Upgrading {ÎνημÎÏÏÏη}
- @@ -119284,6 +119309,7 @@
- translate H SoundsAnnounceNew {Új lépés bemondása amint megtesszük}
- translate H SoundsAnnounceForward {Lépés bemondása amikor egy lépést elõre lépünk}
- translate H SoundsAnnounceBack {Lépés bemondása amikor visszaveszünk vagy egy lépést hátra lépünk}
- +translate H SoundsAnnounceEnd {}
- # Upgrading databases:
- translate H Upgrading {Felújítás}
- @@ -121363,6 +121389,7 @@
- translate I SoundsAnnounceNew {Announce new moves as they are made} ;# ***
- translate I SoundsAnnounceForward {Announce moves when moving forward one move} ;# ***
- translate I SoundsAnnounceBack {Announce when retracting or moving back one move} ;# ***
- +translate I SoundsAnnounceBack {Announce game result at end} ;# ***
- # Upgrading databases:
- translate I Upgrading {Aggiornamento}
- @@ -123482,6 +123509,7 @@
- translate N SoundsAnnounceNew {Kondig nieuwe zetten aan als ze gedaan worden} ;
- translate N SoundsAnnounceForward {Kondig aan als één zet vooruit gedaan wordt} ;
- translate N SoundsAnnounceBack {Kondig aan als één zet terug gedaan of genomen wordt} ;
- +translate N SoundsAnnounceEnd {}
- # Upgrading databases:
- translate N Upgrading {Bijwerken}
- @@ -125520,6 +125548,8 @@
- translate O SoundsAnnounceNew {Announce new moves as they are made} ;# ***
- translate O SoundsAnnounceForward {Announce moves when moving forward one move} ;# ***
- translate O SoundsAnnounceBack {Announce when retracting or moving back one move} ;# ***
- +translate O SoundsAnnounceEnd {Announce result at end} ;# ***
- +
- # Upgrading databases:
- translate O Upgrading {Oppgraderer}
- @@ -127777,6 +127807,7 @@
- translate P SoundsAnnounceNew {Announce new moves as they are made} ;# ***
- translate P SoundsAnnounceForward {Announce moves when moving forward one move} ;# ***
- translate P SoundsAnnounceBack {Announce when retracting or moving back one move} ;# ***
- +translate P SoundsAnnounceEnd {Announce game result at end} ;# ***
- # Upgrading databases:
- translate P Upgrading {Konwersja}
- @@ -130056,6 +130087,7 @@
- translate B SoundsAnnounceNew {Anuncia novos movimentos quando eles são feitos} ;# ***
- translate B SoundsAnnounceForward {Anuncia movimentos quando avançar um movimento} ;# ***
- translate B SoundsAnnounceBack {Anuncia movimentos quando retroceder um movimento} ;# ***
- +translate B SoundsAnnounceEnd {} ;# ***
- # Upgrading databases:
- translate B Upgrading {Atualizando}
- @@ -131999,6 +132031,8 @@
- translate R SoundsAnnounceForward {Announce moves when moving forward one move}
- # ====== TODO To be translated ======
- translate R SoundsAnnounceBack {Announce when retracting or moving back one move}
- +# ====== TODO To be translated ======
- +translate R SoundsAnnounceEnd {Announce game result at end} ;# ***
- # Upgrading databases:
- translate R Upgrading {Îáíîâëåííûé}
- @@ -134244,6 +134278,7 @@
- translate Y SoundsAnnounceNew {Announce new moves as they are made} ;# ***
- translate Y SoundsAnnounceForward {Announce moves when moving forward one move} ;# ***
- translate Y SoundsAnnounceBack {Announce when retracting or moving back one move} ;# ***
- +translate Y SoundsAnnounceEnd {Announce game result at end} ;# ***
- # Upgrading databases:
- translate Y Upgrading {Unapreðivanje}
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