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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Media;
- using System.IO;
- using System.Threading;
- namespace DragonSlayer
- {
- class TextRPGMain : Global
- {
- /*This is open source. Feel free to edit whatever you want. Just don't try and take credit for my work.
- *
- * Original code written by Jared Price.
- *
- * pricelessdeveloper@gmail.com
- * Feel free to email me if you have questions, comments, or know a better way to code than the way I did this.
- *
- * This is my first real application I have made. So I'm sure I didn't do everything in the most efficient way possible.
- *
- * Methods: ctrl+f + "//endmethods" to go to the end of methods or find main(). You should be able to tell what they do by the names of the
- * methods.
- *
- * Important methods include LevelSystem(), BattleSystem(), GoDirection() and all other GoDirectionXYZ methods.
- *
- * Other methods include EncounterSystem(), MusicPrelude(), MusicBattle(), other MusicXYZ() methods, StopMusic(), HealthFountain(), Inn(), Inn1(),
- * Inn2(), Inn3(), shop(), shop1(), shop2(), shop3(), BattleSystemChar(), BattleSystemMonster(), Defeat(), SkeletonEncounter(), Map()
- * GiantRatEncounter(), other XYZEncounter() methods, Help(), Default(), StatsCommand(), InventoryCommand(), and HelpCommand().
- */
- public static void SaveGame()
- {
- Console.WriteLine("\nOverwrite save file? Y/N\n");
- string saveanswer;
- saveanswer = Console.ReadLine();
- if ((saveanswer.ToLower() != "y") && (saveanswer.ToLower() != "yes"))
- {
- Console.WriteLine("\nGame was not saved.\n");
- }
- else
- {
- Console.WriteLine("\nGame Saved\n");
- TextWriter tw = new StreamWriter("SavedGame.txt");
- tw.WriteLine(characterName);
- tw.WriteLine(hp);
- tw.WriteLine(hpmax);
- tw.WriteLine(charattack);
- tw.WriteLine(charmana);
- tw.WriteLine(charmanamax);
- tw.WriteLine(charmanapower);
- tw.WriteLine(spellsknown);
- tw.WriteLine(holyblastknown);
- tw.WriteLine(greaterhealknown);
- tw.WriteLine(gold);
- tw.WriteLine(exp);
- tw.WriteLine(level);
- tw.WriteLine(inventoryWeapon);
- tw.WriteLine(inventoryArmor);
- tw.WriteLine(inventoryshield);
- tw.WriteLine(inventoryPotion1);
- tw.WriteLine(inventoryPotion2);
- tw.WriteLine(inventoryPotion3);
- tw.WriteLine(inventoryKey1);
- tw.WriteLine(inventoryKey2);
- tw.WriteLine(inventoryKey3);
- tw.WriteLine(inventoryKey4);
- tw.WriteLine(inventoryKey5);
- tw.WriteLine(storysequence);
- tw.Close();
- }
- }
- public static void LoadGame()
- {
- TextReader tr = new StreamReader("SavedGame.txt");
- // read lines of text
- string charnameload = tr.ReadLine();
- string hpload = tr.ReadLine();
- string hpmaxload = tr.ReadLine();
- string charattackload = tr.ReadLine();
- string charmanaload = tr.ReadLine();
- string charmanamaxload = tr.ReadLine();
- string charmanapowerload = tr.ReadLine();
- string spellsknownload = tr.ReadLine();
- string holyblastknownload = tr.ReadLine();
- string greaterhealknownload = tr.ReadLine();
- string goldload = tr.ReadLine();
- string expload = tr.ReadLine();
- string levelload = tr.ReadLine();
- string inventoryWeaponload = tr.ReadLine();
- string inventoryArmorload = tr.ReadLine();
- string inventoryshieldload = tr.ReadLine();
- string inventoryPotion1load = tr.ReadLine();
- string inventoryPotion2load = tr.ReadLine();
- string inventoryPotion3load = tr.ReadLine();
- string inventoryKey1load = tr.ReadLine();
- string inventoryKey2load = tr.ReadLine();
- string inventoryKey3load = tr.ReadLine();
- string inventoryKey4load = tr.ReadLine();
- string inventoryKey5load = tr.ReadLine();
- string storysequenceload = tr.ReadLine();
- characterName = Convert.ToString(charnameload);
- hp = Convert.ToInt32(hpload);
- hpmax = Convert.ToInt32(hpmaxload);
- charattack = Convert.ToInt32(charattackload);
- charmana = Convert.ToInt32(charmanaload);
- charmanamax = Convert.ToInt32(charmanamaxload);
- charmanapower = Convert.ToInt32(charmanapowerload);
- spellsknown = Convert.ToInt32(spellsknownload);
- holyblastknown = Convert.ToInt32(holyblastknownload);
- greaterhealknown = Convert.ToInt32(greaterhealknownload);
- gold = Convert.ToInt32(goldload);
- exp = Convert.ToInt32(expload);
- level = Convert.ToInt32(levelload);
- inventoryWeapon = Convert.ToString(inventoryWeaponload);
- inventoryArmor = Convert.ToString(inventoryArmorload);
- inventoryshield = Convert.ToString(inventoryshieldload);
- inventoryPotion1 = Convert.ToString(inventoryPotion1load);
- inventoryPotion2 = Convert.ToString(inventoryPotion2load);
- inventoryPotion3 = Convert.ToString(inventoryPotion3load);
- inventoryKey1 = Convert.ToString(inventoryKey1load);
- inventoryKey2 = Convert.ToString(inventoryKey2load);
- inventoryKey3 = Convert.ToString(inventoryKey3load);
- inventoryKey4 = Convert.ToString(inventoryKey4load);
- inventoryKey5 = Convert.ToString(inventoryKey5load);
- storysequence = Convert.ToInt32(storysequenceload);
- tr.Close();
- CheckInventory();
- CheckSpell();
- }
- public static void Map()
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\n" + xCoordinate + ", " + yCoordinate);
- Console.WriteLine("\nTowns are represented by a \"T\". Current location is shown as an \"X\".\n");
- Console.ForegroundColor = ConsoleColor.DarkGray;
- if ((xCoordinate == 0) && (yCoordinate == 0))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -7) && (yCoordinate == -4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -6) && (yCoordinate == -4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -5) && (yCoordinate == -4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -4) && (yCoordinate == -4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -3) && (yCoordinate == -4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -2) && (yCoordinate == -4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -1) && (yCoordinate == -4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 0) && (yCoordinate == -4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 1) && (yCoordinate == -4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 2) && (yCoordinate == -4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 3) && (yCoordinate == -4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 4) && (yCoordinate == -4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 5) && (yCoordinate == -4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -7) && (yCoordinate == -3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[X][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -6) && (yCoordinate == -3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][X][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -5) && (yCoordinate == -3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][X][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -4) && (yCoordinate == -3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][X][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -3) && (yCoordinate == -3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][X][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -2) && (yCoordinate == -3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][X][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -1) && (yCoordinate == -3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][X][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 0) && (yCoordinate == -3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][X][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 1) && (yCoordinate == -3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][X][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 2) && (yCoordinate == -3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][X][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 3) && (yCoordinate == -3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][X][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 4) && (yCoordinate == -3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][X][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 5) && (yCoordinate == -3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][X]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -7) && (yCoordinate == -2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -6) && (yCoordinate == -2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -5) && (yCoordinate == -2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -4) && (yCoordinate == -2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -3) && (yCoordinate == -2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -2) && (yCoordinate == -2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -1) && (yCoordinate == -2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 0) && (yCoordinate == -2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 1) && (yCoordinate == -2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 2) && (yCoordinate == -2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 3) && (yCoordinate == -2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 4) && (yCoordinate == -2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 5) && (yCoordinate == -2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -7) && (yCoordinate == -1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[X][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -6) && (yCoordinate == -1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][X][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -5) && (yCoordinate == -1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][X][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -4) && (yCoordinate == -1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][X][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -3) && (yCoordinate == -1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -2) && (yCoordinate == -1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][X][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -1) && (yCoordinate == -1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][X][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 0) && (yCoordinate == -1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][X][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 1) && (yCoordinate == -1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][X][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 2) && (yCoordinate == -1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][X][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 3) && (yCoordinate == -1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][X][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 4) && (yCoordinate == -1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][X][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 5) && (yCoordinate == -1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][X]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -7) && (yCoordinate == 0))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[X][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -6) && (yCoordinate == 0))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][X][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -5) && (yCoordinate == 0))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][X][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -4) && (yCoordinate == 0))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][X][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -3) && (yCoordinate == 0))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][X][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -2) && (yCoordinate == 0))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][X][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -1) && (yCoordinate == 0))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][X][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 1) && (yCoordinate == 0))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][X][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 2) && (yCoordinate == 0))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][X][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 3) && (yCoordinate == 0))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][X][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 4) && (yCoordinate == 0))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][X][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 5) && (yCoordinate == 0))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][X] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -7) && (yCoordinate == 1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[X][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -6) && (yCoordinate == 1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][X][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -5) && (yCoordinate == 1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -4) && (yCoordinate == 1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][X][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -3) && (yCoordinate == 1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][X][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -2) && (yCoordinate == 1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][X][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -1) && (yCoordinate == 1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][X][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 0) && (yCoordinate == 1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][X][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 1) && (yCoordinate == 1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][X][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 2) && (yCoordinate == 1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][X][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 3) && (yCoordinate == 1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][X][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 4) && (yCoordinate == 1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][X][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 5) && (yCoordinate == 1))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][X] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -7) && (yCoordinate == 2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -6) && (yCoordinate == 2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -5) && (yCoordinate == 2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -4) && (yCoordinate == 2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -3) && (yCoordinate == 2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -2) && (yCoordinate == 2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -1) && (yCoordinate == 2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 0) && (yCoordinate == 2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 1) && (yCoordinate == 2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 2) && (yCoordinate == 2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 3) && (yCoordinate == 2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 4) && (yCoordinate == 2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 5) && (yCoordinate == 2))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -7) && (yCoordinate == 3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[X][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -6) && (yCoordinate == 3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][X][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -5) && (yCoordinate == 3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][X][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -4) && (yCoordinate == 3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][X][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -3) && (yCoordinate == 3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][X][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -2) && (yCoordinate == 3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][X][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -1) && (yCoordinate == 3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][X][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 0) && (yCoordinate == 3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][X][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 1) && (yCoordinate == 3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][X][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 2) && (yCoordinate == 3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][X][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 3) && (yCoordinate == 3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][X][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 4) && (yCoordinate == 3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][X][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 5) && (yCoordinate == 3))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][X] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -7) && (yCoordinate == 4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -6) && (yCoordinate == 4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -5) && (yCoordinate == 4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -4) && (yCoordinate == 4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -3) && (yCoordinate == 4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -2) && (yCoordinate == 4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -1) && (yCoordinate == 4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 0) && (yCoordinate == 4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 1) && (yCoordinate == 4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 2) && (yCoordinate == 4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 3) && (yCoordinate == 4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 4) && (yCoordinate == 4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 5) && (yCoordinate == 4))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -7) && (yCoordinate == 5))
- {
- Console.Write("[X][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -6) && (yCoordinate == 5))
- {
- Console.Write("[ ][X][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -5) && (yCoordinate == 5))
- {
- Console.Write("[ ][ ][X][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -4) && (yCoordinate == 5))
- {
- Console.Write("[ ][ ][ ][X][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -3) && (yCoordinate == 5))
- {
- Console.Write("[ ][ ][ ][ ][X][ ][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -2) && (yCoordinate == 5))
- {
- Console.Write("[ ][ ][ ][ ][ ][X][ ][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == -1) && (yCoordinate == 5))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][X][T][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 0) && (yCoordinate == 5))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 1) && (yCoordinate == 5))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][X][ ][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 2) && (yCoordinate == 5))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][X][ ][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 3) && (yCoordinate == 5))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][X][ ][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 4) && (yCoordinate == 5))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][X][ ] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- else if ((xCoordinate == 5) && (yCoordinate == 5))
- {
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][X] 5\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n");
- Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n");
- Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n");
- Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n");
- Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n");
- }
- Console.ForegroundColor = ConsoleColor.White;
- }
- public static void MapMausoleum()
- {
- if ((xCoordinate == 100) && (yCoordinate == 100))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[X][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 101) && (yCoordinate == 100))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][X][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 102) && (yCoordinate == 100))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][X][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 103) && (yCoordinate == 100))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][X][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 104) && (yCoordinate == 100))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 100) && (yCoordinate == 101))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[X][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 101) && (yCoordinate == 101))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][X][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 102) && (yCoordinate == 101))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][X][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 103) && (yCoordinate == 101))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][X][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 104) && (yCoordinate == 101))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][X] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 100) && (yCoordinate == 102))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[X][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 101) && (yCoordinate == 102))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][X][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 102) && (yCoordinate == 102))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][X][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 103) && (yCoordinate == 102))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][X][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 104) && (yCoordinate == 102))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][X] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 100) && (yCoordinate == 103))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[X][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 101) && (yCoordinate == 103))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][X][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 102) && (yCoordinate == 103))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][X][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 103) && (yCoordinate == 103))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][X][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 104) && (yCoordinate == 103))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][X] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 100) && (yCoordinate == 104))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[X][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 101) && (yCoordinate == 104))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][X][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 102) && (yCoordinate == 104))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][X][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 103) && (yCoordinate == 104))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][X][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 104) && (yCoordinate == 104))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nThe Mausoleum\n");
- Console.Write("[E][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][X] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void MapDraculasLairL1()
- {
- if ((xCoordinate == 210) && (yCoordinate == 210))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[X][ ][ ][E] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][U] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 211) && (yCoordinate == 210))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][X][ ][E] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][U] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 212) && (yCoordinate == 210))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][X][E] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][U] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 213) && (yCoordinate == 210))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][U] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 210) && (yCoordinate == 211))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][E] 0\n");
- Console.Write("[X][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][U] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 211) && (yCoordinate == 211))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][E] 0\n");
- Console.Write("[ ][X][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][U] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 212) && (yCoordinate == 211))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][E] 0\n");
- Console.Write("[ ][ ][X][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][U] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 213) && (yCoordinate == 211))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][E] 0\n");
- Console.Write("[ ][ ][ ][X] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][U] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 210) && (yCoordinate == 212))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][E] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[X][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][U] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 211) && (yCoordinate == 212))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][E] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][X][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][U] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 212) && (yCoordinate == 212))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][E] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][X][ ] 2\n");
- Console.Write("[ ][ ][ ][U] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 213) && (yCoordinate == 212))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][E] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][X] 2\n");
- Console.Write("[ ][ ][ ][U] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 210) && (yCoordinate == 213))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][E] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[X][ ][ ][U] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 211) && (yCoordinate == 213))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][E] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][X][ ][U] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 212) && (yCoordinate == 213))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][E] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][X][U] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 213) && (yCoordinate == 213))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][E] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][X] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void MapDraculasLairL2()
- {
- if ((xCoordinate == 220) && (yCoordinate == 220))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[X][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][D] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 221) && (yCoordinate == 220))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][X][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][D] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 222) && (yCoordinate == 220))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][X][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][D] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 223) && (yCoordinate == 220))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][D] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 220) && (yCoordinate == 221))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ] 0\n");
- Console.Write("[X][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][D] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 221) && (yCoordinate == 221))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ] 0\n");
- Console.Write("[ ][X][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][D] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 222) && (yCoordinate == 221))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][X][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][D] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 223) && (yCoordinate == 221))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][X] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][D] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 220) && (yCoordinate == 222))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[X][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][D] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 221) && (yCoordinate == 222))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][X][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][D] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 222) && (yCoordinate == 222))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][X][ ] 2\n");
- Console.Write("[ ][ ][ ][D] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 223) && (yCoordinate == 222))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][X] 2\n");
- Console.Write("[ ][ ][ ][D] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 220) && (yCoordinate == 223))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[X][ ][ ][D] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 221) && (yCoordinate == 223))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][X][ ][D] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 222) && (yCoordinate == 223))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][X][D] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 223) && (yCoordinate == 223))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][X] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void MapDraculasLairL3()
- {
- if ((xCoordinate == 230) && (yCoordinate == 230))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[X][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 231) && (yCoordinate == 230))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][X][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 232) && (yCoordinate == 230))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][X][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 233) && (yCoordinate == 230))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 230) && (yCoordinate == 231))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ] 0\n");
- Console.Write("[X][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 231) && (yCoordinate == 231))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ] 0\n");
- Console.Write("[ ][X][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 232) && (yCoordinate == 231))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][X][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 233) && (yCoordinate == 231))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][X] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 230) && (yCoordinate == 232))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[X][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 231) && (yCoordinate == 232))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][X][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 232) && (yCoordinate == 232))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][X][ ] 2\n");
- Console.Write("[ ][ ][ ][ ] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 233) && (yCoordinate == 232))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][X] 2\n");
- Console.Write("[ ][ ][ ][ ] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 230) && (yCoordinate == 233))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[X][ ][ ][ ] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 231) && (yCoordinate == 233))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][X][ ][ ] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 232) && (yCoordinate == 233))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][X][ ] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 233) && (yCoordinate == 233))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nDracula's Lair Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][X] 3\n");
- Console.Write(" 0 1 2 3 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void SkyreachTowerL1()
- {
- if ((xCoordinate == 310) && (yCoordinate == 310))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[X][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[ ][E][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 311) && (yCoordinate == 310))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][X][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[ ][E][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 312) && (yCoordinate == 310))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[ ][E][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 310) && (yCoordinate == 311))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[X][ ][ ] 1\n");
- Console.Write("[ ][E][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 311) && (yCoordinate == 311))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][X][ ] 1\n");
- Console.Write("[ ][E][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 312) && (yCoordinate == 311))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][X] 1\n");
- Console.Write("[ ][E][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 310) && (yCoordinate == 312))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[X][E][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 311) && (yCoordinate == 312))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[ ][X][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 312) && (yCoordinate == 312))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[ ][E][X] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void MapSkyreachTowerL2()
- {
- if ((xCoordinate == 320) && (yCoordinate == 320))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[X][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 321) && (yCoordinate == 320))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][X][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 322) && (yCoordinate == 320))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 320) && (yCoordinate == 321))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[X][ ][ ] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 321) && (yCoordinate == 321))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][X][ ] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 322) && (yCoordinate == 321))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][X] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 320) && (yCoordinate == 322))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[X][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 321) && (yCoordinate == 322))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[U][X][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 322) && (yCoordinate == 322))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[U][ ][X] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void MapSkyreachTowerL3()
- {
- if ((xCoordinate == 330) && (yCoordinate == 330))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[X][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[D][ ][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 331) && (yCoordinate == 330))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][X][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[D][ ][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 332) && (yCoordinate == 330))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[D][ ][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 330) && (yCoordinate == 331))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[X][ ][ ] 1\n");
- Console.Write("[D][ ][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 331) && (yCoordinate == 331))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][X][ ] 1\n");
- Console.Write("[D][ ][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 332) && (yCoordinate == 331))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][X] 1\n");
- Console.Write("[D][ ][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 330) && (yCoordinate == 332))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[X][ ][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 331) && (yCoordinate == 332))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[D][X][U] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 332) && (yCoordinate == 332))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[D][ ][X] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void MapSkyreachTowerL4()
- {
- if ((xCoordinate == 340) && (yCoordinate == 340))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[X][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 341) && (yCoordinate == 340))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][X][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 342) && (yCoordinate == 340))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 340) && (yCoordinate == 341))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[X][ ][ ] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 341) && (yCoordinate == 341))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][X][ ] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 342) && (yCoordinate == 341))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][X] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 340) && (yCoordinate == 342))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[X][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 341) && (yCoordinate == 342))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[U][X][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 342) && (yCoordinate == 342))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[U][ ][X] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void MapSkyreachTowerL5()
- {
- if ((xCoordinate == 350) && (yCoordinate == 350))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[X][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 351) && (yCoordinate == 350))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][X][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 352) && (yCoordinate == 350))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 350) && (yCoordinate == 351))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[X][ ][ ] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 351) && (yCoordinate == 351))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][X][ ] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 352) && (yCoordinate == 351))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][X] 1\n");
- Console.Write("[U][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 350) && (yCoordinate == 352))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[X][ ][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 351) && (yCoordinate == 352))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[U][X][D] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 352) && (yCoordinate == 352))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nSkyreach Tower Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ] 1\n");
- Console.Write("[U][ ][X] 2\n");
- Console.Write(" 0 1 2 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void MapHolyLand()
- {
- if ((xCoordinate >= 400) && (xCoordinate < 500) && (yCoordinate >= 400) && (yCoordinate < 500))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nHoly Land\n");
- Console.WriteLine("???\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void MapFafnirsSpireL1()
- {
- if ((xCoordinate == 510) && (yCoordinate == 510))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[X][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 511) && (yCoordinate == 510))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][X][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 512) && (yCoordinate == 510))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][X][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 513) && (yCoordinate == 510))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][X][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 514) && (yCoordinate == 510))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 510) && (yCoordinate == 511))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[X][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 511) && (yCoordinate == 511))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][X][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 512) && (yCoordinate == 511))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][X][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 513) && (yCoordinate == 511))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][X][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 514) && (yCoordinate == 511))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][X] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 510) && (yCoordinate == 512))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[X][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 511) && (yCoordinate == 512))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][X][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 512) && (yCoordinate == 512))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][X][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 513) && (yCoordinate == 512))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][X][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 514) && (yCoordinate == 512))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][X] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 510) && (yCoordinate == 513))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[X][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 511) && (yCoordinate == 513))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][X][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 512) && (yCoordinate == 513))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][X][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 513) && (yCoordinate == 513))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][X][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 514) && (yCoordinate == 513))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][X] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 510) && (yCoordinate == 514))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[X][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 511) && (yCoordinate == 514))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][X][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 512) && (yCoordinate == 514))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][X][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 513) && (yCoordinate == 514))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][X][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 514) && (yCoordinate == 514))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 1\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[E][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][X] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void MapFafnirsSpireL2()
- {
- if ((xCoordinate == 520) && (yCoordinate == 520))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[X][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 521) && (yCoordinate == 520))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][X][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 522) && (yCoordinate == 520))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][X][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 523) && (yCoordinate == 520))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][X][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 524) && (yCoordinate == 520))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 520) && (yCoordinate == 521))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[X][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 521) && (yCoordinate == 521))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][X][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 522) && (yCoordinate == 521))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][X][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 523) && (yCoordinate == 521))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][X][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 524) && (yCoordinate == 521))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][X] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 520) && (yCoordinate == 522))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[X][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 521) && (yCoordinate == 522))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][X][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 522) && (yCoordinate == 522))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][X][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 523) && (yCoordinate == 522))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][X][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 524) && (yCoordinate == 522))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][X] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 520) && (yCoordinate == 523))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[X][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 521) && (yCoordinate == 523))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][X][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 522) && (yCoordinate == 523))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][X][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 523) && (yCoordinate == 523))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][X][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 524) && (yCoordinate == 523))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][X] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 520) && (yCoordinate == 524))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[X][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 521) && (yCoordinate == 524))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][X][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 522) && (yCoordinate == 524))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][X][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 523) && (yCoordinate == 524))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][X][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 524) && (yCoordinate == 524))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 2\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][X] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void MapFafnirsSpireL3()
- {
- if ((xCoordinate == 530) && (yCoordinate == 530))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[X][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 531) && (yCoordinate == 530))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][X][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 532) && (yCoordinate == 530))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][X][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 533) && (yCoordinate == 530))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][X][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 534) && (yCoordinate == 530))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 530) && (yCoordinate == 531))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[X][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 531) && (yCoordinate == 531))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][X][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 532) && (yCoordinate == 531))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][X][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 533) && (yCoordinate == 531))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][X][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 534) && (yCoordinate == 531))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][X] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 530) && (yCoordinate == 532))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[X][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 531) && (yCoordinate == 532))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][X][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 532) && (yCoordinate == 532))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][X][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 533) && (yCoordinate == 532))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][X][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 534) && (yCoordinate == 532))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][X] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 530) && (yCoordinate == 533))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[X][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 531) && (yCoordinate == 533))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][X][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 532) && (yCoordinate == 533))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][X][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 533) && (yCoordinate == 533))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][X][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 534) && (yCoordinate == 533))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][X] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 530) && (yCoordinate == 534))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[X][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 531) && (yCoordinate == 534))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][X][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 532) && (yCoordinate == 534))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][X][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 533) && (yCoordinate == 534))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][X][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 534) && (yCoordinate == 534))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 3\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[U][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][X] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void MapFafnirsSpireL4()
- {
- if ((xCoordinate == 540) && (yCoordinate == 540))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[X][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 541) && (yCoordinate == 540))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][X][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 542) && (yCoordinate == 540))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][X][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 543) && (yCoordinate == 540))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][x][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 544) && (yCoordinate == 540))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 540) && (yCoordinate == 541))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[X][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 541) && (yCoordinate == 541))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][X][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 542) && (yCoordinate == 541))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][X][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 543) && (yCoordinate == 541))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][X][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 544) && (yCoordinate == 541))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][X] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 540) && (yCoordinate == 542))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[X][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 541) && (yCoordinate == 542))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][X][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 542) && (yCoordinate == 542))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][X][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 543) && (yCoordinate == 542))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][X][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 544) && (yCoordinate == 542))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][X] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 540) && (yCoordinate == 543))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[X][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 541) && (yCoordinate == 543))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][X][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 542) && (yCoordinate == 543))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][X][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 543) && (yCoordinate == 543))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][X][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 544) && (yCoordinate == 543))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][X] 3\n");
- Console.Write("[ ][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 540) && (yCoordinate == 544))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[X][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 541) && (yCoordinate == 544))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][X][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 542) && (yCoordinate == 544))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][X][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 543) && (yCoordinate == 544))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][X][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 544) && (yCoordinate == 544))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 4\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[D][ ][ ][ ][U] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][X] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void MapFafnirsSpireL5()
- {
- if ((xCoordinate == 550) && (yCoordinate == 550))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[X][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 551) && (yCoordinate == 550))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][X][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 552) && (yCoordinate == 550))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][X][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 553) && (yCoordinate == 550))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][X][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 554) && (yCoordinate == 550))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 550) && (yCoordinate == 551))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[X][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 551) && (yCoordinate == 551))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][X][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 552) && (yCoordinate == 551))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][X][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 553) && (yCoordinate == 551))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][X][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 554) && (yCoordinate == 551))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][X] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 550) && (yCoordinate == 552))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[X][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 551) && (yCoordinate == 552))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][X][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 552) && (yCoordinate == 552))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][X][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 553) && (yCoordinate == 552))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][X][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 554) && (yCoordinate == 552))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][X] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 550) && (yCoordinate == 553))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[X][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 551) && (yCoordinate == 553))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][X][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 552) && (yCoordinate == 553))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][X][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 553) && (yCoordinate == 553))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][X][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 554) && (yCoordinate == 553))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][X] 3\n");
- Console.Write("[ ][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 550) && (yCoordinate == 554))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[X][ ][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 551) && (yCoordinate == 554))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][X][ ][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 552) && (yCoordinate == 554))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][X][ ][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 553) && (yCoordinate == 554))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][X][U] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 554) && (yCoordinate == 554))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 5\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][D] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[ ][ ][ ][ ][X] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void MapFafnirsSpireL6()
- {
- if ((xCoordinate == 560) && (yCoordinate == 560))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[X][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 561) && (yCoordinate == 560))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][X][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 562) && (yCoordinate == 560))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][X][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 563) && (yCoordinate == 560))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][X][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 564) && (yCoordinate == 560))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 560) && (yCoordinate == 561))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[X][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 561) && (yCoordinate == 561))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][X][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 562) && (yCoordinate == 561))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][X][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 563) && (yCoordinate == 561))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][X][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 564) && (yCoordinate == 561))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][X] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 560) && (yCoordinate == 562))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[X][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 561) && (yCoordinate == 562))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][X][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 562) && (yCoordinate == 562))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][X][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 563) && (yCoordinate == 562))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][X][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 564) && (yCoordinate == 562))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][X] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 560) && (yCoordinate == 563))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[X][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 561) && (yCoordinate == 563))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][X][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 562) && (yCoordinate == 563))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][X][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 563) && (yCoordinate == 563))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][X][ ] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 564) && (yCoordinate == 563))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][X] 3\n");
- Console.Write("[U][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 560) && (yCoordinate == 564))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[X][ ][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 561) && (yCoordinate == 564))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][X][ ][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 562) && (yCoordinate == 564))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][X][ ][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 563) && (yCoordinate == 564))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][X][D] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 564) && (yCoordinate == 564))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 6\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[U][ ][ ][ ][X] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void MapFafnirsSpireL7()
- {
- if ((xCoordinate == 570) && (yCoordinate == 570))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[X][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 571) && (yCoordinate == 570))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][X][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 572) && (yCoordinate == 570))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][X][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 573) && (yCoordinate == 570))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][X][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 574) && (yCoordinate == 570))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][X] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 570) && (yCoordinate == 571))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[X][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 571) && (yCoordinate == 571))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][X][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 572) && (yCoordinate == 571))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][X][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 573) && (yCoordinate == 571))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][X][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 574) && (yCoordinate == 571))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][X] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 570) && (yCoordinate == 572))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[X][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 571) && (yCoordinate == 572))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][X][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 572) && (yCoordinate == 572))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][X][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 573) && (yCoordinate == 572))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][X][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 574) && (yCoordinate == 572))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][X] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 570) && (yCoordinate == 573))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[X][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 571) && (yCoordinate == 573))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][X][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 572) && (yCoordinate == 573))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][X][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 573) && (yCoordinate == 573))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][X][ ] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 574) && (yCoordinate == 573))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][X] 3\n");
- Console.Write("[D][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 570) && (yCoordinate == 574))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[X][ ][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 571) && (yCoordinate == 574))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][X][ ][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 572) && (yCoordinate == 574))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][X][ ][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 573) && (yCoordinate == 574))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][X][ ] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- if ((xCoordinate == 574) && (yCoordinate == 574))
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nFafnir's Spire Level 7\n");
- Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n");
- Console.Write("[ ][ ][ ][ ][ ] 0\n");
- Console.Write("[ ][ ][ ][ ][ ] 1\n");
- Console.Write("[ ][ ][ ][ ][ ] 2\n");
- Console.Write("[ ][ ][ ][ ][ ] 3\n");
- Console.Write("[D][ ][ ][ ][X] 4\n");
- Console.Write(" 0 1 2 3 4 \n\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- public static void EncounterSystem()
- {
- if (((xCoordinate == 0) && (yCoordinate == -1)) || ((xCoordinate == -1) && (yCoordinate == 0)) || ((xCoordinate == 0) && (yCoordinate == 1))
- || ((xCoordinate == 1) && (yCoordinate == 0)) || ((xCoordinate == 0) && (yCoordinate == 0)) || ((xCoordinate == -1) && (yCoordinate == 1))
- || ((xCoordinate == 1) && (yCoordinate == 1)) || ((xCoordinate == -1) && (yCoordinate == -1)) || ((xCoordinate == 1) && (yCoordinate == -1))
- || ((xCoordinate == -2) && (yCoordinate == 0)) || ((xCoordinate == 2) && (yCoordinate == 0)))
- {
- SkeletonEncounter();
- BattleSystem();
- LevelSystem();
- }
- else if (((xCoordinate == -1) && (yCoordinate == -2)) || ((xCoordinate == 0) && (yCoordinate == -2)) || ((xCoordinate == 1) && (yCoordinate == -2))
- || ((xCoordinate == 2) && (yCoordinate == -1)) || ((xCoordinate == 3) && (yCoordinate == 0)) || ((xCoordinate == 2) && (yCoordinate == 1))
- || ((xCoordinate == 1) && (yCoordinate == 2)) || ((xCoordinate == 0) && (yCoordinate == 2)) || ((xCoordinate == -1) && (yCoordinate == 2))
- || ((xCoordinate == -2) && (yCoordinate == 1)) || ((xCoordinate == -3) && (yCoordinate == 0)) || ((xCoordinate == -2) && (yCoordinate == -1)))
- {
- GiantRatEncounter();
- BattleSystem();
- LevelSystem();
- }
- else if (((xCoordinate == -3) && (yCoordinate == -4)) || ((xCoordinate == -2) && (yCoordinate == -4)) || ((xCoordinate == -1) && (yCoordinate == -4))
- || ((xCoordinate == 0) && (yCoordinate == -4)) || ((xCoordinate == 1) && (yCoordinate == -4)) || ((xCoordinate == 2) && (yCoordinate == -4))
- || ((xCoordinate == -3) && (yCoordinate == -3)) || ((xCoordinate == -2) && (yCoordinate == -3)) || ((xCoordinate == -1) && (yCoordinate == -3))
- || ((xCoordinate == 0) && (yCoordinate == -3)) || ((xCoordinate == 1) && (yCoordinate == -3)) || ((xCoordinate == 2) && (yCoordinate == -3))
- || ((xCoordinate == -2) && (yCoordinate == -2)) || ((xCoordinate == 2) && (yCoordinate == -2)))
- {
- GoblinEncounter();
- BattleSystem();
- LevelSystem();
- }
- }
- public static void MusicPrelude()
- {
- playprelude.settings.volume = 25;
- playprelude.URL = prelude;
- playprelude.settings.playCount = 99999;
- }
- public static void MusicBattle1()
- {
- playbattle1.settings.volume = 25;
- playbattle1.URL = battle1;
- playbattle1.settings.playCount = 99999;
- }
- public static void MusicBoss1()
- {
- playboss1.settings.volume = 25;
- playboss1.URL = boss1;
- playboss1.settings.playCount = 99999;
- }
- public static void MusicLavapit()
- {
- playlavapit.settings.volume = 25;
- playlavapit.URL = lavapit;
- playlavapit.settings.playCount = 99999;
- }
- public static void MusicRoaming1()
- {
- playroaming1.settings.volume = 25;
- playroaming1.URL = roaming1;
- playbattle1.settings.playCount = 99999;
- }
- public static void MusicRoaming2()
- {
- playroaming2.settings.volume = 25;
- playroaming2.URL = roaming2;
- playroaming2.settings.playCount = 99999;
- }
- public static void MusicRoaming3()
- {
- playroaming3.settings.volume = 25;
- playroaming3.URL = roaming3;
- playroaming3.settings.playCount = 99999;
- }
- public static void MusicRoaming4()
- {
- playroaming4.settings.volume = 25;
- playroaming4.URL = roaming4;
- playroaming4.settings.playCount = 99999;
- }
- public static void MusicRoaming5()
- {
- playroaming5.settings.volume = 25;
- playroaming5.URL = roaming5;
- playroaming5.settings.playCount = 99999;
- }
- public static void MusicTown1()
- {
- playtown1.settings.volume = 25;
- playtown1.URL = town1;
- playtown1.settings.playCount = 99999;
- }
- public static void StopMusic()
- {
- playprelude.close();
- playbattle1.close();
- playboss1.close();
- playlavapit.close();
- playroaming1.close();
- playroaming2.close();
- playroaming3.close();
- playroaming4.close();
- playroaming5.close();
- playtown1.close();
- }
- static void SetConsoleSize()
- {
- Console.SetBufferSize(200, 300);
- Console.SetWindowSize(140, 57);
- }
- static void HealthFountain()
- {
- Console.WriteLine("\nYou drink from the fountain. Your health and mana is fully restored.\n");
- Console.ForegroundColor = ConsoleColor.White;
- hp = hpmax;
- charmana = charmanamax;
- }
- static void Inn()
- {
- Console.WriteLine("\nYou enter the inn.\n");
- while (command != "leave inn")
- {
- Console.ForegroundColor = ConsoleColor.White;
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("sleep"):
- Console.WriteLine("\nYou pay the innkeeper 5 gold and rest for the night. Your health is fully restored.\n");
- Console.ForegroundColor = ConsoleColor.White;
- gold = gold - 5;
- charmana = charmanamax;
- hp = hpmax;
- break;
- case ("talk innkeeper"):
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nInnkeeper");
- Console.WriteLine("Greetings traveler! We have rooms for only 5 gold!\n");
- Console.ForegroundColor = ConsoleColor.White;
- break;
- case ("leave inn"):
- Console.WriteLine("\nYou leave the inn.\n");
- Console.ForegroundColor = ConsoleColor.White;
- break;
- default:
- HelpCommand();
- break;
- }
- }
- }
- static void Inn1()
- {
- Console.WriteLine("\nYou enter the inn.\n");
- while (command != "leave inn")
- {
- Console.ForegroundColor = ConsoleColor.White;
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("sleep"):
- Console.WriteLine("\nYou pay the innkeeper 25 gold and rest for the night. Your health is fully restored.\n");
- Console.ForegroundColor = ConsoleColor.White;
- gold = gold - 25;
- hp = hpmax;
- charmana = charmanamax;
- break;
- case ("talk innkeeper"):
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nInnkeeper:");
- Console.WriteLine("Greetings traveler! We have rooms for only 25 gold!\n");
- Console.ForegroundColor = ConsoleColor.White;
- break;
- case ("leave inn"):
- Console.WriteLine("\nYou leave the inn.\n");
- break;
- default:
- HelpCommand();
- break;
- }
- }
- }
- static void Inn2()
- {
- Console.WriteLine("\nYou enter the inn.\n");
- while (command != "leave inn")
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("sleep"):
- Console.WriteLine("\nYou pay the innkeeper 100 gold and rest for the night. Your health is fully restored.\n");
- gold = gold - 100;
- hp = hpmax;
- charmana = charmanamax;
- break;
- case ("talk innkeeper"):
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nInnkeeper:");
- Console.WriteLine("Greetings traveler! We have rooms for only 100 gold!\n");
- Console.ForegroundColor = ConsoleColor.White;
- break;
- case ("leave inn"):
- Console.WriteLine("\nYou leave the inn.\n");
- break;
- default:
- HelpCommand();
- break;
- }
- }
- }
- static void Inn3()
- {
- Console.WriteLine("\nYou enter the inn.\n");
- while (command != "leave inn")
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("sleep"):
- Console.WriteLine("\nYou pay the innkeeper 300 gold and rest for the night. Your health is fully restored.\n");
- gold = gold - 300;
- hp = hpmax;
- charmana = charmanamax;
- break;
- case ("talk innkeeper"):
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nInnkeeper:");
- Console.WriteLine("Greetings traveler! We have rooms for only 300 gold!\n");
- Console.ForegroundColor = ConsoleColor.White;
- break;
- case ("leave inn"):
- Console.WriteLine("\nYou leave the inn.\n");
- break;
- default:
- HelpCommand();
- break;
- }
- }
- }
- static void buylightpotion()
- {
- if (inventoryPotion1 != "Light Potion")
- {
- if (gold < 25)
- {
- Console.WriteLine("\nYou do not have enough gold for that.\n");
- }
- else
- {
- Console.WriteLine("\nYou give the merchant 25 gold and he gives you a Light Potion\n");
- gold = gold - 25;
- inventoryPotion1 = ("Light Potion");
- }
- }
- else
- Console.WriteLine("\nYou already have a Light Potion.\n");
- }
- static void buypotion()
- {
- if (inventoryPotion2 != "Potion")
- {
- if (gold < 100)
- {
- Console.WriteLine("\nYou do not have enough gold for that.\n");
- }
- else
- {
- Console.WriteLine("\nYou give the merchant 100 gold and he gives you a Potion\n");
- gold = gold - 100;
- inventoryPotion2 = ("Potion");
- }
- }
- else
- Console.WriteLine("\nYou already have a Potion.\n");
- }
- static void shop()
- {
- Console.WriteLine("\nYou enter the shop.\n");
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nItem Price Description");
- Console.WriteLine("=======================================");
- Console.WriteLine("Light Potion 25 gold Restores 5 HP\n");
- Console.ForegroundColor = ConsoleColor.White;
- while (command != "leave shop")
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("talk merchant"):
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nMerchant:");
- Console.WriteLine("I got the best deals anywhere!\n");
- Console.ForegroundColor = ConsoleColor.White;
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nItem Price Description");
- Console.WriteLine("=======================================");
- Console.WriteLine("Light Potion 25 gold Restores 5 HP\n");
- Console.ForegroundColor = ConsoleColor.White;
- break;
- case ("buy light potion"):
- buylightpotion();
- break;
- case ("leave shop"):
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nMerchant:");
- Console.WriteLine("See ya around!\n");
- Console.ForegroundColor = ConsoleColor.White;
- Console.WriteLine("\nYou leave the shop.\n");
- break;
- default:
- HelpCommand();
- break;
- }
- }
- }
- static void shop1()
- {
- Console.WriteLine("\nYou enter the shop.\n");
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nItem Price Description");
- Console.WriteLine("=======================================");
- Console.WriteLine("Light Potion 25 gold Restores 5 HP");
- Console.WriteLine("Potion 100 gold Restores 10 HP");
- Console.WriteLine("Bronze Sword 300 gold Attack + 4");
- Console.WriteLine("Bronze Armor 250 gold Armor + 1");
- Console.WriteLine("Bronze Shield 275 gold Block + 5\n");
- Console.ForegroundColor = ConsoleColor.White;
- while (command != "leave shop")
- {
- CheckInventory();
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("talk merchant"):
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nMerchant:");
- Console.WriteLine("Buy something or get outa here!\n");
- Console.ForegroundColor = ConsoleColor.White;
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nItem Price Description");
- Console.WriteLine("=======================================");
- Console.WriteLine("Light Potion 25 gold Restores 5 HP");
- Console.WriteLine("Potion 100 gold Restores 10 HP");
- Console.WriteLine("Bronze Sword 300 gold Attack + 4");
- Console.WriteLine("Bronze Armor 250 gold Armor + 1");
- Console.WriteLine("Bronze Shield 275 gold Block + 5\n");
- Console.ForegroundColor = ConsoleColor.White;
- break;
- case ("buy bronze sword"):
- if ((inventoryWeapon != "Bronze Sword") && (inventoryWeapon != "Steel Sword") && (inventoryWeapon != "Silver Sword") &&
- (inventoryWeapon != "Diamond Sword") && (inventoryWeapon != "Dragon Slayer"))
- {
- if (gold < 300)
- {
- Console.WriteLine("\nYou do not have enough gold for that.\n");
- }
- else
- {
- Console.WriteLine("\nYou give the merchant 300 gold and he gives you a Bronze Sword.\n");
- gold = gold - 300;
- inventoryWeapon = ("Bronze Sword");
- }
- }
- else Console.WriteLine("\nYou already have that weapon or a better weapon.\n");
- break;
- case ("buy bronze armor"):
- if ((inventoryArmor != "Bronze Armor") && (inventoryArmor != "Steel Armor") && (inventoryArmor != "Silver Armor") &&
- (inventoryArmor != "Diamond Armor") && (inventoryArmor != "Dragon Armor"))
- {
- if (gold < 250)
- {
- Console.WriteLine("\nYou do not have enough gold for that.\n");
- }
- else
- {
- Console.WriteLine("\nYou give the merchant 250 gold and he gives you Bronze Armor.\n");
- gold = gold - 250;
- inventoryArmor = ("Bronze Armor");
- }
- }
- else Console.WriteLine("\nYou already have that armor or better armor.\n");
- break;
- case ("buy bronze shield"):
- if ((inventoryshield != "Bronze Shield") && (inventoryshield != "Steel Shield") && (inventoryshield != "Silver Shield") &&
- (inventoryshield != "Diamond Shield") && (inventoryshield != "Dragon Shield"))
- {
- if (gold < 275)
- {
- Console.WriteLine("\nYou do not have enough gold for that.\n");
- }
- else
- {
- Console.WriteLine("\nYou give the merchant 275 gold and he gives you a Bronze Shield.\n");
- gold = gold - 275;
- inventoryshield = ("Bronze Shield");
- }
- }
- else Console.WriteLine("\nYou already have that shield or better shield.\n");
- break;
- case ("buy potion"):
- buypotion();
- break;
- case ("buy light potion"):
- buylightpotion();
- break;
- case ("leave shop"):
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nMerchant:");
- Console.WriteLine("I didn't like you anyways!\n");
- Console.ForegroundColor = ConsoleColor.White;
- Console.WriteLine("\nYou leave the shop.\n");
- break;
- default:
- HelpCommand();
- break;
- }
- }
- }
- static void shop2()
- {
- Console.WriteLine("\nYou enter the shop.\n");
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nItem Price Description");
- Console.WriteLine("=======================================");
- Console.WriteLine("Light Potion 25 gold Restores 5 HP");
- Console.WriteLine("Potion 100 gold Restores 10 HP");
- Console.WriteLine("Steel Sword 550 gold Attack + 5");
- Console.WriteLine("Steel Armor 450 gold Armor + 2");
- Console.WriteLine("Steel Shield 500 gold Block + 7\n");
- Console.ForegroundColor = ConsoleColor.White;
- while (command != "leave shop")
- {
- CheckInventory();
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("talk merchant"):
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nMerchant:");
- Console.WriteLine("Yeah what do ya want?\n");
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nItem Price Description");
- Console.WriteLine("=======================================");
- Console.WriteLine("Light Potion 25 gold Restores 5 HP");
- Console.WriteLine("Potion 100 gold Restores 10 HP");
- Console.WriteLine("Steel Sword 550 gold Attack + 5");
- Console.WriteLine("Steel Armor 450 gold Armor + 2");
- Console.WriteLine("Steel Shield 500 gold Block + 7\n");
- Console.ForegroundColor = ConsoleColor.White;
- break;
- case ("buy steel sword"):
- if ((inventoryWeapon != "Steel Sword") && (inventoryWeapon != "Silver Sword") &&
- (inventoryWeapon != "Diamond Sword") && (inventoryWeapon != "Dragon Slayer"))
- {
- if (gold < 550)
- {
- Console.WriteLine("\nYou do not have enough gold for that.\n");
- }
- else
- {
- Console.WriteLine("\nYou give the merchant 550 gold and he gives you a Steel Sword.\n");
- gold = gold - 550;
- inventoryWeapon = ("Steel Sword");
- }
- }
- else Console.WriteLine("\nYou already have that weapon or a better weapon.\n");
- break;
- case ("buy steel armor"):
- if ((inventoryArmor != "Steel Armor") && (inventoryArmor != "Silver Armor") &&
- (inventoryArmor != "Diamond Armor") && (inventoryArmor != "Dragon Armor"))
- {
- if (gold < 450)
- {
- Console.WriteLine("\nYou do not have enough gold for that.\n");
- }
- else
- {
- Console.WriteLine("\nYou give the merchant 450 gold and he gives you Steel Armor.\n");
- gold = gold - 450;
- inventoryArmor = ("Steel Armor");
- }
- }
- else Console.WriteLine("\nYou already have that armor or better armor.\n");
- break;
- case ("buy steel shield"):
- if ((inventoryshield != "Steel Shield") && (inventoryshield != "Silver Shield") &&
- (inventoryshield != "Diamond Shield") && (inventoryshield != "Dragon Shield"))
- {
- if (gold < 500)
- {
- Console.WriteLine("\nYou do not have enough gold for that.\n");
- }
- else
- {
- Console.WriteLine("\nYou give the merchant 500 gold and he gives you a Steel Shield.\n");
- gold = gold - 500;
- inventoryshield = ("Steel Shield");
- }
- }
- else Console.WriteLine("\nYou already have that shield or better shield.\n");
- break;
- case ("buy potion"):
- buypotion();
- break;
- case ("buy light potion"):
- buylightpotion();
- break;
- case ("leave shop"):
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nMerchant:");
- Console.WriteLine("If I find anything is stolen I'll have your head!\n");
- Console.ForegroundColor = ConsoleColor.White;
- Console.WriteLine("\nYou leave the shop.\n");
- break;
- default:
- HelpCommand();
- break;
- }
- }
- }
- static void shop3()
- {
- Console.WriteLine("\nYou enter the shop.\n");
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nItem Price Description");
- Console.WriteLine("==========================================");
- Console.WriteLine("Light Potion 25 gold Restores 5 HP");
- Console.WriteLine("Potion 100 gold Restores 10 HP");
- Console.WriteLine("Heavy Potion 500 gold Restores 20 HP");
- Console.WriteLine("Silver Sword 1000 gold Attack + 6");
- Console.WriteLine("Silver Armor 950 gold Armor + 3");
- Console.WriteLine("Silver Shield 975 gold Block + 10\n");
- Console.ForegroundColor = ConsoleColor.White;
- while (command != "leave shop")
- {
- CheckInventory();
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("talk merchant"):
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nMerchant:");
- Console.WriteLine("I've got the finest wares in the land!\n");
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nItem Price Description");
- Console.WriteLine("==========================================");
- Console.WriteLine("Light Potion 25 gold Restores 5 HP");
- Console.WriteLine("Potion 100 gold Restores 10 HP");
- Console.WriteLine("Heavy Potion 500 gold Restores 20 HP");
- Console.WriteLine("Silver Sword 1000 gold Attack + 6");
- Console.WriteLine("Silver Armor 950 gold Armor + 3");
- Console.WriteLine("Silver Shield 975 gold Block + 10\n");
- Console.ForegroundColor = ConsoleColor.White;
- break;
- case ("buy silver sword"):
- if ((inventoryWeapon != "Silver Sword") && (inventoryWeapon != "Diamond Sword") && (inventoryWeapon != "Dragon Slayer"))
- {
- if (gold < 1000)
- {
- Console.WriteLine("\nYou do not have enough gold for that.\n");
- }
- else
- {
- Console.WriteLine("\nYou give the merchant 1000 gold and he gives you a Silver Sword.\n");
- gold = gold - 1000;
- inventoryWeapon = ("Silver Sword");
- }
- }
- else Console.WriteLine("\nYou already have that weapon or a better weapon.\n");
- break;
- case ("buy silver armor"):
- if ((inventoryArmor != "Silver Armor") && (inventoryArmor != "Diamond Armor") && (inventoryArmor != "Dragon Armor"))
- {
- if (gold < 950)
- {
- Console.WriteLine("\nYou do not have enough gold for that.\n");
- }
- else
- {
- Console.WriteLine("\nYou give the merchant 950 gold and he gives you Silver Armor.\n");
- gold = gold - 950;
- inventoryArmor = ("Silver Armor");
- }
- }
- else Console.WriteLine("\nYou already have that armor or better armor.\n");
- break;
- case ("buy silver shield"):
- if ((inventoryshield != "Silver Shield") && (inventoryshield != "Diamond Shield") && (inventoryshield != "Dragon Shield"))
- {
- if (gold < 975)
- {
- Console.WriteLine("\nYou do not have enough gold for that.\n");
- }
- else
- {
- Console.WriteLine("\nYou give the merchant 975 gold and he gives you a Silver Shield.\n");
- gold = gold - 975;
- inventoryshield = ("Silver Shield");
- }
- }
- else Console.WriteLine("\nYou already have that shield or better shield.\n");
- break;
- case ("buy potion"):
- buypotion();
- break;
- case ("buy light potion"):
- buylightpotion();
- break;
- case ("buy heavy potion"):
- if (inventoryPotion3 != "Heavy Potion")
- {
- if (gold < 500)
- {
- Console.WriteLine("\nYou do not have enough gold for that.\n");
- }
- else
- {
- Console.WriteLine("\nYou give the merchant 500 gold and he gives you a Heavy Potion.\n");
- gold = gold - 500;
- inventoryPotion3 = ("Heavy Potion");
- }
- }
- else
- Console.WriteLine("\nYou already have a light potion.\n");
- break;
- case ("leave shop"):
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nGood doing business with ya!");
- Console.ForegroundColor = ConsoleColor.White;
- Console.WriteLine("\nYou leave the shop.\n");
- break;
- default:
- HelpCommand();
- break;
- }
- }
- }
- static void CheckInventory()
- {
- switch (inventoryWeapon)
- {
- case ("Wooden Sword"):
- chardamage = woodensword + charattack;
- break;
- case ("Bronze Sword"):
- chardamage = bronzesword + charattack;
- break;
- case ("Steel Sword"):
- chardamage = steelsword + charattack;
- break;
- case ("Silver Sword"):
- chardamage = silversword + charattack;
- break;
- case ("Diamond Sword"):
- chardamage = diamondsword + charattack;
- break;
- case ("Dragon Slayer"):
- chardamage = dragonsword + charattack;
- break;
- }
- switch (inventoryArmor)
- {
- case ("Tunic"):
- chararmor = tunic;
- break;
- case ("Bronze Armor"):
- chararmor = bronzearmor;
- break;
- case ("Steel Armor"):
- chararmor = steelarmor;
- break;
- case ("Silver Armor"):
- chararmor = silverarmor;
- break;
- case ("Diamond Armor"):
- chararmor = diamondarmor;
- break;
- case ("Dragon Armor"):
- chararmor = dragonarmor;
- break;
- }
- switch (inventoryshield)
- {
- case ("Wooden Shield"):
- charshield = woodenshield;
- break;
- case ("Bronze Shield"):
- charshield = bronzeshield;
- break;
- case ("Steel Shield"):
- charshield = steelshield;
- break;
- case ("Silver Shield"):
- charshield = silvershield;
- break;
- case ("Diamond Shield"):
- charshield = diamondshield;
- break;
- case ("Dragon Shield"):
- charshield = dragonshield;
- break;
- }
- }
- static void BattleSystemChar()
- {
- string battlecommand = null;
- while ((battlecommand != "attack") && (battlecommand != "raise shield") && (battlecommand != "end turn"))
- {
- battlecommand = Console.ReadLine();
- switch (battlecommand)
- {
- case ("attack"):
- Console.ForegroundColor = ConsoleColor.Green;
- Console.WriteLine("\nYou swing your sword at the " + monstername + ".\n");
- playcharattack1.settings.volume = 100;
- playcharattack1.URL = charattack1;
- Thread.Sleep(1500);
- Console.WriteLine(monstername + " takes " + chardamage + " damage.\n");
- monsterhp = monsterhp - chardamage;
- Console.ForegroundColor = ConsoleColor.White;
- break;
- case ("raise shield"):
- Console.ForegroundColor = ConsoleColor.Green;
- Console.WriteLine("\nYou raise your shield.\n");
- chararmor = chararmor + charshield;
- Console.ForegroundColor = ConsoleColor.White;
- break;
- case ("cast lesser heal"):
- if ((spellsknown >= 1) && (charmana >= 2))
- {
- Console.ForegroundColor = ConsoleColor.Green;
- Console.WriteLine("\nYou cast Lesser Heal on yourself.\n");
- //needs sound
- Thread.Sleep(1500);
- Console.WriteLine("\n " + lesserheal + " health is restored.\n");
- hp = hp + lesserheal;
- if (hp > hpmax) hp = hpmax;
- if (charmana >= 2) charmana = charmana - 2;
- battlecommand = ("end turn");
- Console.ForegroundColor = ConsoleColor.White;
- }
- else
- {
- if (charmana < 2)
- {
- Console.WriteLine("\nYou don't have enough mana. Mana cost for that spell is 2.\n");
- }
- else
- Console.WriteLine("\nYou do not know that spell.\n");
- }
- break;
- case ("cast heal"):
- if ((spellsknown >= 3) && (charmana >= 4))
- {
- Console.ForegroundColor = ConsoleColor.Green;
- Console.WriteLine("\nYou cast Heal on yourself and " + heal + " health is restored.\n");
- hp = hp + heal;
- if (hp > hpmax) hp = hpmax;
- if (charmana >= 4) charmana = charmana - 4;
- battlecommand = ("end turn");
- Console.ForegroundColor = ConsoleColor.White;
- }
- else
- {
- if (charmana < 4)
- {
- Console.WriteLine("\nYou don't have enough mana. Mana cost for that spell is 4.\n");
- }
- else
- Console.WriteLine("\nYou do not know that spell.\n");
- }
- break;
- case ("cast greater heal"):
- if ((greaterhealknown >= 1) && (charmana >= 6))
- {
- Console.ForegroundColor = ConsoleColor.Green;
- Console.WriteLine("\nYou cast Greater Heal on yourself and " + greaterheal + " health is restored.\n");
- hp = hp + greaterheal;
- if (hp > hpmax) hp = hpmax;
- if (charmana >= 6) charmana = charmana - 6;
- battlecommand = ("end turn");
- Console.ForegroundColor = ConsoleColor.White;
- }
- else
- {
- if (charmana < 6)
- {
- Console.WriteLine("\nYou don't have enough mana. Mana cost for that spell is 6.\n");
- }
- else
- Console.WriteLine("\nYou do not know that spell.\n");
- }
- break;
- case ("cast smite"):
- if ((spellsknown >= 2) && (charmana >= 3))
- {
- Console.ForegroundColor = ConsoleColor.Green;
- Console.WriteLine("\nYou cast Smite and " + monstername +" takes " + smite + " damage.\n");
- monsterhp = monsterhp - smite;
- if (monsterhp < 0) monsterhp = 0;
- if (charmana >= 3) charmana = charmana - 3;
- battlecommand = ("end turn");
- Console.ForegroundColor = ConsoleColor.White;
- }
- else
- {
- if (charmana < 3)
- {
- Console.WriteLine("\nYou don't have enough mana. Mana cost for that spell is 3.\n");
- }
- else
- Console.WriteLine("\nYou do not know that spell.\n");
- }
- break;
- case ("cast holy"):
- if ((spellsknown >= 4) && (charmana >= 5))
- {
- Console.ForegroundColor = ConsoleColor.Green;
- Console.WriteLine("\nYou cast Holy and " + monstername + " takes " + holy + " damage.\n");
- monsterhp = monsterhp - holy;
- if (monsterhp < 0) monsterhp = 0;
- if (charmana >= 5) charmana = charmana - 5;
- battlecommand = ("end turn");
- Console.ForegroundColor = ConsoleColor.White;
- }
- else
- {
- if (charmana < 5)
- {
- Console.WriteLine("\nYou don't have enough mana. Mana cost for that spell is 5.\n");
- }
- else
- Console.WriteLine("\nYou do not know that spell.\n");
- }
- break;
- case ("cast holy blast"):
- if ((holyblastknown >= 1) && (charmana >= 7))
- {
- Console.ForegroundColor = ConsoleColor.Green;
- Console.WriteLine("\nYou cast Holy Blast and " + monstername + " takes " + holyblast + " damage.\n");
- monsterhp = monsterhp - holyblast;
- if (monsterhp < 0) monsterhp = 0;
- if (charmana >= 7) charmana = charmana - 7;
- battlecommand = ("end turn");
- Console.ForegroundColor = ConsoleColor.White;
- }
- else
- {
- if (charmana < 7)
- {
- Console.WriteLine("\nYou don't have enough mana. Mana cost for that spell is 7.\n");
- }
- else
- Console.WriteLine("\nYou do not know that spell.\n");
- }
- break;
- case ("use light potion"):
- if (inventoryPotion1 == ("Light Potion"))
- {
- Console.ForegroundColor = ConsoleColor.Green;
- Console.WriteLine("\nYou drink a Light Potion and 5 HP is restored.\n");
- hp = hp + 5;
- if (hp > hpmax) hp = hpmax;
- inventoryPotion1 = null;
- battlecommand = ("end turn");
- Console.ForegroundColor = ConsoleColor.White;
- }
- else
- {
- Console.WriteLine("\nYou do not have a Light Potion. Type \"inventory\" to check your inventory.\n");
- }
- break;
- case ("use potion"):
- if (inventoryPotion2 == ("Potion"))
- {
- Console.ForegroundColor = ConsoleColor.Green;
- Console.WriteLine("\nYou drink a Potion and 10 HP is restored.\n");
- hp = hp + 10;
- if (hp > hpmax) hp = hpmax;
- inventoryPotion2 = null;
- battlecommand = ("end turn");
- Console.ForegroundColor = ConsoleColor.White;
- }
- else
- {
- Console.WriteLine("\nYou do not have a Potion. Type \"inventory\" to check your inventory.\n");
- }
- break;
- case ("use heavy potion"):
- if (inventoryPotion3 == ("Heavy Potion"))
- {
- Console.ForegroundColor = ConsoleColor.Green;
- Console.WriteLine("\nYou drink a Heavy Potion and 20 HP is restored.\n");
- hp = hp + 20;
- if (hp > hpmax) hp = hpmax;
- inventoryPotion3 = null;
- battlecommand = ("end turn");
- Console.ForegroundColor = ConsoleColor.White;
- }
- else
- {
- Console.WriteLine("\nYou do not have a Heavy Potion. Type \"inventory\" to check your inventory.\n");
- }
- break;
- case ("stats"):
- StatsCommand();
- break;
- case ("inventory"):
- InventoryCommand();
- break;
- default:
- Console.WriteLine("\nBattle commands are \"attack\", \"raise shield\", \"cast (spell)\", and \"use (potion type)\".\n");
- break;
- }
- }
- }
- static void BattleSystemMonster()
- {
- monsterattackalttotal = monsterattackalt - chararmor;
- if (monsterattackalttotal < 0) monsterattackalttotal = 0;
- if (monsterhp < 0) monsterhp = 0;
- if (monsterhp == 0)
- {
- monsterdecision = 1;
- Console.WriteLine(monstername + " is dead.\n");
- }
- else
- {
- if (monsterdecision == 3)
- {
- Console.ForegroundColor = ConsoleColor.Red;
- playpowerattack1.URL = powerattack1;
- Thread.Sleep(2500);
- Console.WriteLine("\n" + monstername + " performs a powerful attack and deals " + monsterattackalttotal + " damage.\n");
- hp = hp - monsterattackalttotal;
- monsterdecision = 0;
- Console.ForegroundColor = ConsoleColor.White;
- }
- else
- {
- Random randomattack = new Random();
- monsterdecision = (randomattack.Next(1, 3));
- monsterattacktotal = monsterattack - chararmor;
- if (monsterattacktotal < 0) monsterattacktotal = 0;
- if (monsterdecision == 1)
- {
- Console.ForegroundColor = ConsoleColor.Red;
- playmonsterattack1.URL = monsterattack1;
- Thread.Sleep(1500);
- Console.WriteLine("\n" + monstername + " attacks you and you take " + monsterattacktotal + " damage.\n");
- hp = hp - monsterattacktotal;
- Console.ForegroundColor = ConsoleColor.White;
- }
- if (monsterdecision == 2)
- {
- Console.ForegroundColor = ConsoleColor.Red;
- Console.WriteLine("\n" + monstername + " raises his weapon.\n");
- monsterdecision = monsterdecision + 1;
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- }
- CheckInventory();
- }
- static void BattleSystemDragonBoss()
- {
- monsterattackalttotal = monsterattackalt - chararmor;
- if (monsterattackalttotal < 0) monsterattackalttotal = 0;
- monsterattack3total = monsterattack3 - chararmor;
- if (monsterattack3total < 0) monsterattack3total = 0;
- if (monsterdecision == 4)
- {
- Console.ForegroundColor = ConsoleColor.Red;
- Console.WriteLine("\n" + monstername + " swings her tail at you and deals " + monsterattackalttotal + " damage.\n");
- hp = hp - monsterattackalttotal;
- monsterdecision = 0;
- Console.ForegroundColor = ConsoleColor.White;
- }
- else if (monsterdecision == 5)
- {
- Console.ForegroundColor = ConsoleColor.Red;
- Console.WriteLine("\n" + monstername + " breathes a wall of fire on you and deals " + monsterattack3total + " damage.\n");
- hp = hp - monsterattack3total;
- monsterdecision = 0;
- Console.ForegroundColor = ConsoleColor.White;
- }
- else if ((monsterdecision != 4) && (monsterdecision != 5))
- {
- Random randomattack = new Random();
- monsterdecision = (randomattack.Next(1, 4));
- monsterattacktotal = monsterattack - chararmor;
- if (monsterattacktotal < 0) monsterattacktotal = 0;
- if (monsterhp < 0) monsterhp = 0;
- if (monsterdecision == 1)
- {
- Console.ForegroundColor = ConsoleColor.Red;
- Console.WriteLine("\n" + monstername + " slashes you with her claw and you take " + monsterattacktotal + " damage.\n");
- hp = hp - monsterattacktotal;
- Console.ForegroundColor = ConsoleColor.White;
- }
- if (monsterdecision == 2)
- {
- Console.ForegroundColor = ConsoleColor.Red;
- Console.WriteLine("\n" + monstername + " raises her tail high in the air.\n");
- monsterdecision = 4;
- Console.ForegroundColor = ConsoleColor.White;
- }
- if (monsterdecision == 3)
- {
- Console.ForegroundColor = ConsoleColor.Red;
- Console.WriteLine("\n" + monstername + " takes a deep breath.\n");
- monsterdecision = 5;
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- CheckInventory();
- }
- public static void Defeat()
- {
- Console.WriteLine("\nBecause you have failed, monsters take over the land of Dragonville. The towns are pillaged, children eaten, and women raped.\n");
- while (hp == 0)
- {
- Console.ReadKey();
- Console.WriteLine("\nBecause you have failed, monsters take over the land of Dragonville. The towns are pillaged, children eaten, and women raped.\n");
- }
- }
- static void BattleSystem()
- {
- StopMusic();
- Random randomencounter = new Random();
- monsterencounter = (randomencounter.Next(1, 3));
- if (monsterencounter == 2)
- {
- MusicBattle1();
- Console.WriteLine("\nYou encounter a " + monstername + ".\n");
- do
- {
- BattleSystemChar();
- BattleSystemMonster();
- if (hp <= 0)
- {
- Console.WriteLine("\n" + characterName + " dies a horrible death.\n");
- }
- else if (monsterhp <= 0)
- {
- Console.WriteLine("\nYou have defeated " + monstername + ".");
- Console.WriteLine(characterName + " gains " + monsterexp + " experience and " + monstergold + " gold.\n");
- exp = exp + monsterexp;
- gold = gold + monstergold;
- }
- if (hp < 0) hp = 0;
- }
- while ((monsterhp != 0) && (hp != 0));
- if (hp == 0)
- {
- Defeat();
- }
- if (monsterhp == 0)
- {
- StopMusic();
- playfanfare2.settings.volume = 25;
- playfanfare2.URL = fanfare2;
- Thread.Sleep(4500);
- }
- LevelSystem();
- StopMusic();
- }
- }
- static void BattleSystemDragon()
- {
- Console.WriteLine("\nYou encounter a " + monstername + ".\n");
- do
- {
- BattleSystemChar();
- BattleSystemDragonBoss();
- if (hp <= 0)
- {
- Console.WriteLine("\n" + characterName + " dies a horrible death.\n");
- }
- else if (monsterhp <= 0)
- {
- Console.WriteLine("\nYou have defeated " + monstername + ".");
- Console.WriteLine(characterName + " gains " + monsterexp + " experience and " + monstergold + " gold.\n");
- exp = exp + monsterexp;
- gold = gold + monstergold;
- }
- if (hp < 0) hp = 0;
- }
- while ((monsterhp != 0) && (hp != 0));
- if (hp == 0)
- {
- Defeat();
- }
- }
- static void SkeletonEncounter()
- {
- monstername = ("Skeleton");
- monsterhp = 10;
- monsterattack = 1;
- monsterattackalt = 3;
- monstergold = 5;
- monsterexp = 1;
- }
- static void GiantRatEncounter()
- {
- monstername = ("Giant Rat");
- monsterhp = 12;
- monsterattack = 2;
- monsterattackalt = 4;
- monstergold = 10;
- monsterexp = 3;
- }
- static void GoblinEncounter()
- {
- monstername = ("Goblin");
- monsterhp = 14;
- monsterattack = 3;
- monsterattackalt = 6;
- monstergold = 15;
- monsterexp = 7;
- }
- static void GhoulEncounter()
- {
- monstername = ("Ghoul");
- monsterhp = 16;
- monsterattack = 4;
- monsterattackalt = 8;
- monstergold = 30;
- monsterexp = 20;
- }
- static void DragonWhelpEncounter()
- {
- monstername = ("Dragon Whelp");
- monsterhp = 18;
- monsterattack = 5;
- monsterattackalt = 10;
- monstergold = 50;
- monsterexp = 60;
- }
- static void OrcEncounter()
- {
- monstername = ("Orc");
- monsterhp = 20;
- monsterattack = 6;
- monsterattackalt = 12;
- monstergold = 75;
- monsterexp = 150;
- }
- static void VampireEncounter()
- {
- monstername = ("Vampire");
- monsterhp = 22;
- monsterattack = 7;
- monsterattackalt = 14;
- monstergold = 100;
- monsterexp = 500;
- }
- static void OgreEncounter()
- {
- monstername = ("Ogre");
- monsterhp = 24;
- monsterattack = 8;
- monsterattackalt = 16;
- monstergold = 150;
- monsterexp = 1500;
- }
- static void TrollEncounter()
- {
- monstername = ("Troll");
- monsterhp = 26;
- monsterattack = 9;
- monsterattackalt = 18;
- monstergold = 200;
- monsterexp = 4500;
- }
- static void DragonEncounter()
- {
- monstername = ("Fafnir");
- monsterhp = 50;
- monsterattack = 13;
- monsterattackalt = 26;
- monsterattack3 = 33;
- monstergold = 10000;
- monsterexp = 10000;
- }
- static void CheckSpell()
- {
- smite = charmanapower + 1; //spell 2
- holy = charmanapower + 7; //spell 3
- holyblast = charmanapower + 12;
- lesserheal = charmanapower; //spell 1
- heal = charmanapower + 4; //spell 4
- greaterheal = charmanapower + 11;
- }
- static void DisplayLevelUp()
- {
- {
- Console.WriteLine("\nYou have reached level " + level + "!\n");
- }
- }
- static void LevelSystem()
- {
- if ((4 <= exp) && (exp <= 15))
- {
- level = 2;
- hpmax = 12;
- charattack = 2;
- charmanamax = 11;
- charmanapower = 5;
- spellsknown = 1;
- CheckInventory();
- CheckSpell();
- }
- else if ((16 <= exp) && (exp <= 63))
- {
- level = 3;
- hpmax = 14;
- charattack = 3;
- charmanamax = 12;
- charmanapower = 6;
- spellsknown = 1;
- CheckInventory();
- CheckSpell();
- }
- else if ((64 <= exp) && (exp <= 255))
- {
- level = 4;
- hpmax = 16;
- charattack = 4;
- charmanamax = 13;
- charmanapower = 7;
- spellsknown = 2;
- CheckInventory();
- CheckSpell();
- }
- else if ((256 <= exp) && (exp <= 1023))
- {
- level = 5;
- hpmax = 18;
- charattack = 5;
- charmanamax = 14;
- charmanapower = 8;
- spellsknown = 2;
- CheckInventory();
- CheckSpell();
- }
- else if ((1024 <= exp) && (exp <= 4095))
- {
- level = 6;
- hpmax = 20;
- charattack = 6;
- charmanamax = 15;
- charmanapower = 9;
- spellsknown = 3;
- CheckInventory();
- CheckSpell();
- }
- else if ((4096 <= exp) && (exp <= 16383))
- {
- level = 7;
- hpmax = 20;
- charattack = 7;
- charmanamax = 16;
- charmanapower = 10;
- spellsknown = 3;
- CheckInventory();
- CheckSpell();
- }
- else if ((16384 <= exp) && (exp <= 65535))
- {
- level = 8;
- hpmax = 22;
- charattack = 8;
- charmanamax = 17;
- charmanapower = 11;
- spellsknown = 4;
- CheckInventory();
- CheckSpell();
- }
- else if ((65536 <= exp) && (exp <= 262143))
- {
- level = 9;
- hpmax = 24;
- charattack = 9;
- charmanamax = 18;
- charmanapower = 12;
- spellsknown = 4;
- CheckInventory();
- CheckSpell();
- }
- else if ((262144 <= exp) && (exp <= 999999998))
- {
- level = 10;
- hpmax = 26;
- charattack = 10;
- charmanamax = 19;
- charmanapower = 13;
- spellsknown = 4;
- CheckInventory();
- CheckSpell();
- }
- else if (exp >= 999999999)
- {
- exp = 999999999;
- level = 99;
- hp = 999999999;
- hpmax = 999999999;
- charattack = 999;
- charmanamax = 99;
- charmana = 99;
- charmanapower = 999;
- spellsknown = 4;
- CheckInventory();
- CheckSpell();
- }
- }
- static void GodMode()
- {
- switch (command.ToLower())
- {
- case ("iddqd"):
- exp = exp + 999999999;
- break;
- }
- LevelSystem();
- }
- static void Help()
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nCommands include:\n=============================================\ngo (direction)\nvisit (shop, inn, etc...)\nleave (shop, inn, etc...)\nlook\nread (book, sign, etc...)\nopen (chest, door, etc...)\nlisten\ntalk (merchant, villager, innkeeper, etc...)\nmap\nsleep\nbuy (item name)\nuse (item name)\nattack\nraise shield\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- static void Default()
- {
- Console.WriteLine("\nInvalid command or invalid in this instance.");
- Console.WriteLine("Please type \"help\" for a list of commands.\n");
- }
- static void StatsCommand()
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\n" + characterName);
- Console.WriteLine("===================");
- Console.WriteLine("\nLevel: " + level);
- Console.WriteLine("Experience: " + exp);
- Console.WriteLine("Hit Points: " + hp + "/" + hpmax);
- Console.WriteLine("Mana Points: " + charmana + "/" + charmanamax);
- Console.WriteLine("Damage: " + chardamage);
- Console.WriteLine("Mana Power: " + charmanapower);
- Console.WriteLine("Armor: " + chararmor);
- Console.WriteLine("Block: " + charshield + "\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- static void InventoryCommand()
- {
- Console.ForegroundColor = ConsoleColor.Cyan;
- Console.WriteLine("\nGold: " + gold);
- Console.WriteLine("Weapon: " + inventoryWeapon);
- Console.WriteLine("Armor: " + inventoryArmor);
- Console.WriteLine("Shield: " + inventoryshield);
- Console.WriteLine("Potions:\n" + inventoryPotion1 + ", " + inventoryPotion2 + ", " + inventoryPotion3);
- Console.WriteLine("Keys:\n" + inventoryKey1 + ", " + inventoryKey2 + ", " + inventoryKey3 + ", " + inventoryKey4 + ", " + inventoryKey5 + "\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- static void HelpCommand()
- {
- switch (command.ToLower())
- {
- case ("help"):
- Help();
- break;
- case ("inventory"):
- InventoryCommand();
- break;
- case ("stats"):
- StatsCommand();
- break;
- default:
- Default();
- break;
- }
- }
- static void GoDirection()
- {
- switch (command.ToLower())
- {
- case ("save game"):
- SaveGame();
- break;
- case ("help"):
- Help();
- break;
- case ("map"):
- Map();
- break;
- case ("inventory"):
- InventoryCommand();
- break;
- case ("stats"):
- StatsCommand();
- break;
- case ("go north"):
- Console.WriteLine("\nYou travel North.\n");
- yCoordinate = yCoordinate + 1;
- break;
- case ("go east"):
- Console.WriteLine("\nYou travel East.\n");
- xCoordinate = xCoordinate + 1;
- break;
- case ("go south"):
- Console.WriteLine("\nYou travel South.\n");
- yCoordinate = yCoordinate - 1;
- break;
- case ("go west"):
- Console.WriteLine("\nYou travel West.\n");
- xCoordinate = xCoordinate - 1;
- break;
- default:
- Default();
- break;
- }
- }
- static void GoDirectionLower()
- {
- switch (command.ToLower())
- {
- case ("save game"):
- SaveGame();
- break;
- case ("help"):
- Help();
- break;
- case ("map"):
- Map();
- break;
- case ("inventory"):
- InventoryCommand();
- break;
- case ("stats"):
- StatsCommand();
- break;
- case ("go north"):
- Console.WriteLine("\nYou travel North.\n");
- yCoordinate = yCoordinate + 1;
- break;
- case ("go east"):
- Console.WriteLine("\nYou travel East.\n");
- xCoordinate = xCoordinate + 1;
- break;
- case ("go south"):
- Console.WriteLine("\nA mountain blocks your path.\n");
- break;
- case ("go west"):
- Console.WriteLine("\nYou travel West.\n");
- xCoordinate = xCoordinate - 1;
- break;
- default:
- Default();
- break;
- }
- }
- static void GoDirectionUpper()
- {
- switch (command.ToLower())
- {
- case ("save game"):
- SaveGame();
- break;
- case ("help"):
- Help();
- break;
- case ("map"):
- Map();
- break;
- case ("inventory"):
- InventoryCommand();
- break;
- case ("stats"):
- StatsCommand();
- break;
- case ("go north"):
- Console.WriteLine("\nAn endless sea lies before you. You cannot swim, and you do not have a boat.\n");
- break;
- case ("go east"):
- Console.WriteLine("\nYou travel East.\n");
- xCoordinate = xCoordinate + 1;
- break;
- case ("go south"):
- Console.WriteLine("\nYou travel South.\n");
- yCoordinate = yCoordinate - 1;
- break;
- case ("go west"):
- Console.WriteLine("\nYou travel West.\n");
- xCoordinate = xCoordinate - 1;
- break;
- default:
- Default();
- break;
- }
- }
- static void GoDirectionRight()
- {
- switch (command.ToLower())
- {
- case ("save game"):
- SaveGame();
- break;
- case ("help"):
- Help();
- break;
- case ("map"):
- Map();
- break;
- case ("inventory"):
- InventoryCommand();
- break;
- case ("stats"):
- StatsCommand();
- break;
- case ("go north"):
- Console.WriteLine("\nYou travel North.\n");
- yCoordinate = yCoordinate + 1;
- break;
- case ("go east"):
- Console.WriteLine("\nThe sea of lava is too close. You cannot go any further.\n");
- break;
- case ("go south"):
- Console.WriteLine("\nYou travel South.\n");
- yCoordinate = yCoordinate - 1;
- break;
- case ("go west"):
- Console.WriteLine("\nYou travel West.\n");
- xCoordinate = xCoordinate - 1;
- break;
- default:
- Default();
- break;
- }
- }
- static void GoDirectionLeft()
- {
- switch (command.ToLower())
- {
- case ("save game"):
- SaveGame();
- break;
- case ("help"):
- Help();
- break;
- case ("map"):
- Map();
- break;
- case ("inventory"):
- InventoryCommand();
- break;
- case ("stats"):
- StatsCommand();
- break;
- case ("go north"):
- Console.WriteLine("\nYou travel North.\n");
- yCoordinate = yCoordinate + 1;
- break;
- case ("go east"):
- Console.WriteLine("\nYou travel East.\n");
- xCoordinate = xCoordinate + 1;
- break;
- case ("go south"):
- Console.WriteLine("\nYou travel South.\n");
- yCoordinate = yCoordinate - 1;
- break;
- case ("go west"):
- Console.WriteLine("\nAny further and you'll fall off of the edge of the world into an endless abyss.\n");
- break;
- default:
- Default();
- break;
- }
- }
- static void GoDirectionLowerRight()
- {
- switch (command.ToLower())
- {
- case ("save game"):
- SaveGame();
- break;
- case ("help"):
- Help();
- break;
- case ("map"):
- Map();
- break;
- case ("inventory"):
- InventoryCommand();
- break;
- case ("stats"):
- StatsCommand();
- break;
- case ("go north"):
- Console.WriteLine("\nYou travel North.\n");
- yCoordinate = yCoordinate + 1;
- break;
- case ("go east"):
- Console.WriteLine("\nThe sea of lava is too close. You cannot go any further.\n");
- break;
- case ("go south"):
- Console.WriteLine("\nA mountain blocks your path.\n");
- break;
- case ("go west"):
- Console.WriteLine("\nYou travel West.\n");
- xCoordinate = xCoordinate - 1;
- break;
- default:
- Default();
- break;
- }
- }
- static void GoDirectionLowerLeft()
- {
- switch (command.ToLower())
- {
- case ("save game"):
- SaveGame();
- break;
- case ("help"):
- Help();
- break;
- case ("map"):
- Map();
- break;
- case ("inventory"):
- InventoryCommand();
- break;
- case ("stats"):
- StatsCommand();
- break;
- case ("go north"):
- Console.WriteLine("\nYou travel North.\n");
- yCoordinate = yCoordinate + 1;
- break;
- case ("go east"):
- Console.WriteLine("\nYou travel East.\n");
- xCoordinate = xCoordinate + 1;
- break;
- case ("go south"):
- Console.WriteLine("\nA mountain blocks your path.\n");
- break;
- case ("go west"):
- Console.WriteLine("\nAny further and you'll fall of the edge of the world into an endless abyss.\n");
- break;
- default:
- Default();
- break;
- }
- }
- static void GoDirectionUpperRight()
- {
- switch (command.ToLower())
- {
- case ("save game"):
- SaveGame();
- break;
- case ("help"):
- Help();
- break;
- case ("map"):
- Map();
- break;
- case ("inventory"):
- InventoryCommand();
- break;
- case ("stats"):
- StatsCommand();
- break;
- case ("go north"):
- Console.WriteLine("\nAn endless sea lies before you. You cannot swim and you do not have a boat.\n");
- break;
- case ("go east"):
- Console.WriteLine("\nThe sea of lava is too close. You cannot go any further.\n");
- break;
- case ("go south"):
- Console.WriteLine("\nYou travel South.\n");
- yCoordinate = yCoordinate - 1;
- break;
- case ("go west"):
- Console.WriteLine("\nYou travel West.\n");
- xCoordinate = xCoordinate - 1;
- break;
- default:
- Default();
- break;
- }
- }
- static void GoDirectionUpperLeft()
- {
- switch (command.ToLower())
- {
- case ("save game"):
- SaveGame();
- break;
- case ("help"):
- Help();
- break;
- case ("map"):
- Map();
- break;
- case ("inventory"):
- InventoryCommand();
- break;
- case ("stats"):
- StatsCommand();
- break;
- case ("go north"):
- Console.WriteLine("\nAn endless sea lies before you. You cannot swim, and you do not have a boat.\n");
- break;
- case ("go east"):
- Console.WriteLine("\nYou travel East.\n");
- xCoordinate = xCoordinate + 1;
- break;
- case ("go south"):
- Console.WriteLine("\nYou travel South.\n");
- yCoordinate = yCoordinate - 1;
- break;
- case ("go west"):
- Console.WriteLine("\nAny further and you'll fall of the edge of the world into an endless abyss.\n");
- break;
- default:
- Default();
- break;
- }
- }
- //endmethods begin main method
- static void Main(string[] args)
- {
- SetConsoleSize();
- MusicPrelude();
- Console.ForegroundColor = ConsoleColor.Red;
- Console.WriteLine(" * ) )");
- Console.WriteLine(" ` ) /( ( /( (");
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine(" ( )(_)))\\()) ))\\");
- Console.WriteLine(" (_(_())((_)\\ /((_)");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write(" |_ _|| |");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.WriteLine("(_)(_))");
- Console.Write(" (");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("| | | ");
- Console.WriteLine("' \\ / -_)");
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.Write(" )");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("|_| |_||_|\\___|");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.WriteLine(" )");
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine(" (()/( ) ( /(");
- Console.WriteLine(" /(_)) ( /( ( )\\())");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(" (");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.Write(")) )(");
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(")) )\\ (");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("))/");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write(" | | ");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write("((");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.Write(")");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(" ((");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.Write(")");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.WriteLine("| |_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(" ( ");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("| |__ / _` |(_-<| _| ");
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("(");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(" )\\ )");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("____|\\__,_|/__/ \\__|");
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine(" )\\ ) (");
- Console.WriteLine("(()/( ( ) ( ( (()/( )\\ ) ( ( (");
- Console.WriteLine(" /(_)) )( ( /( )\\))( ( ( /(_))((_)( /( )\\ ) ))\\ )(");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write("(");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write("))");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(" (()\\ )(");
- Console.Write("_");
- Console.Write("))((");
- Console.Write("_");
- Console.Write("))\\ )\\ )\\ ) (");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(")) ");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(" )(");
- Console.Write("_");
- Console.Write("))(()/( /((");
- Console.Write("_");
- Console.WriteLine(")(()\\");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write(" | \\");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(" ((");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(")((");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(")");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(" (()(");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(")((");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(") ");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write("(");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write("/( ");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("/ __| | |");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write("((");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(")");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(" )(");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write("))(");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(")) ((");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write("_");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.WriteLine(")");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.Write(" | |) || '_|/ _` |/ _` |/ _ \\| ' \\");
- Console.ForegroundColor = ConsoleColor.Red;
- Console.Write(")) ");
- Console.ForegroundColor = ConsoleColor.Green;
- Console.WriteLine("\\__ \\ | |/ _` || || |/ -_) | '_|");
- Console.WriteLine(" |___/ |_| \\__,_|\\__, |\\___/|_||_| |___/ |_|\\__,_| \\_, |\\___| |_|");
- Console.WriteLine(" |___/ |__/");
- CheckInventory();
- //input character name
- Console.ForegroundColor = ConsoleColor.White;
- Console.WriteLine("\nWelcome to The Last Dragon Slayer! Please enter your characters name.\n");
- characterName = Console.ReadLine();
- //introduction
- Console.WriteLine("\nHello " + characterName);
- Console.WriteLine("This is The Last Dragon Slayer. This is a text-based RPG. In this game you must roam around the land of Dragonville. You can level up, find\nequipment, and interact with the world of Dragonville on your adventure.\n");
- Console.WriteLine("Commands are usually verb noun. For example, \"go east\".");
- Console.WriteLine("For a full list of commands type \"help\".\n");
- Console.WriteLine("Type \"start\" to begin your adventure, or \"load game\" to load a saved game.\n");
- //if help display list of commands. if start, begin journey. else display error message.
- //attempt at adding x y coordinates
- while ((command != "start") && (command != "load game"))
- {
- command = Console.ReadLine();
- if (command == "load game")
- {
- LoadGame();
- xCoordinate = 0;
- yCoordinate = 0;
- Console.Clear();
- Console.WriteLine("\nGame loaded. Starting coordinates are 0, 0.\n");
- }
- else
- {
- switch (command.ToLower())
- {
- case ("iddqd"):
- GodMode();
- break;
- case ("start"):
- Console.Clear();
- Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tOne thousand years ago, Fafnir, the evil dragon, began his evil reign over the land of Dragonville.");
- Thread.Sleep(6000);
- Console.Clear();
- Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tHe was merciless. He slaughtered all who opposed him, and cared only for gold.");
- Thread.Sleep(6000);
- Console.Clear();
- Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tBut the people still had one thing left to give them hope.");
- Thread.Sleep(6000);
- Console.Clear();
- Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\t\t\tThe great tree, Yggdrasil.");
- Thread.Sleep(5000);
- Console.Clear();
- Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tThe people of Dragonville chose Siegfried, their finest Paladin, to journey to Yggdrasil and receive his blessing.");
- Thread.Sleep(6000);
- Console.Clear();
- Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tYggdrasil blessed Siegfried with the mighty Balmus, a magical blade with the potential to slay the mighty Fafnir.");
- Thread.Sleep(6000);
- Console.Clear();
- Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tSiegfried travelled to Fafnir's lair, and an epic battle ended with the death of Fafnir.");
- Thread.Sleep(6000);
- Console.Clear();
- Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tSiegfried vanished shortly after this, and was never heard from again.");
- Thread.Sleep(6000);
- Console.Clear();
- Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tPeace returned to the land of Dragonville for a thousand years.");
- Thread.Sleep(6000);
- Console.Clear();
- Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tBut time flows like a river, and history repeats.");
- Thread.Sleep(6000);
- Console.Clear();
- Console.WriteLine("You wake up and look around you. You see you are in a bed at an Inn. You touch your head and discover a bloody bandage.\n");
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nInkeeper:");
- Console.WriteLine("Ahh you're awake! I wasn't sure if you would wake up at all. You're lucky to be alive! Tell me sir, what is your name?\n");
- Console.WriteLine("You can't remember can ya? I'm not surprised. That is quite a bump ya got on your head. For now let's just call you " + characterName + ".\nWell based on your gear, I would say you must be a Paladin of sorts. Why don't you have a look around town? Maybe that will\nhelp you remember why you came here.\n");
- Console.ForegroundColor = ConsoleColor.White;
- break;
- default:
- HelpCommand();
- break;
- }
- }
- if (command == "load game")
- {
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nInnkeeper:\nGood morning Paladin! May Yggdrasil bless you!\n");
- Console.ForegroundColor = ConsoleColor.White;
- }
- }
- StopMusic();
- //continue after "start"
- MusicTown1();
- while (command != "leave inn")
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("leave inn"):
- Console.WriteLine("\nYou leave the inn. Outside the inn you see a small village. Parts of the village look as if they were burnt. There is a shop in\nthe village and a few villagers.\n");
- break;
- default:
- HelpCommand();
- break;
- }
- }
- //continue after leaving inn
- while ((command != "go east") && (command != "go west") && (command != "go north") && (command != "go south"))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("visit inn"):
- Inn();
- break;
- case ("visit shop"):
- shop();
- break;
- case ("talk villager"):
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nVillager:");
- Console.WriteLine("Hello stranger! It is good to see you are awake. This village was attacked by a dragon. Not many have survived. I wouldn't stay\nhere long if I were you. The dragon could come back at any moment.\n");
- Console.ForegroundColor = ConsoleColor.White;
- break;
- default:
- GoDirection();
- break;
- }
- }
- while (endgame != 1)
- {
- while (((xCoordinate >= -6) && (xCoordinate <= 4)) && ((yCoordinate >= -3) && (yCoordinate <= 4)))
- {
- EncounterSystem();
- while ((xCoordinate == 0) && (yCoordinate == 0))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("visit inn"):
- Inn();
- break;
- case ("visit shop"):
- shop();
- break;
- case ("talk villager"):
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nVillager:");
- Console.WriteLine("Oh hi there " + characterName + "! It looks like that nasty old dragon didn't come back after all.\n");
- Console.ForegroundColor = ConsoleColor.White;
- break;
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 1) && (yCoordinate == 0))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 2) && (yCoordinate == 0))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 3) && (yCoordinate == 0))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 4) && (yCoordinate == 0))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("visit inn"):
- Inn1();
- break;
- case ("visit shop"):
- shop1();
- break;
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -6) && (yCoordinate == 0))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -5) && (yCoordinate == 0))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -4) && (yCoordinate == 0))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -3) && (yCoordinate == 0))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -2) && (yCoordinate == 0))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -1) && (yCoordinate == 0))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -6) && (yCoordinate == -3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -5) && (yCoordinate == -3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("visit shop"):
- shop3();
- break;
- case ("visit inn"):
- Inn3();
- break;
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -4) && (yCoordinate == -3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -3) && (yCoordinate == -3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -2) && (yCoordinate == -3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -1) && (yCoordinate == -3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("visit inn"):
- Inn1();
- break;
- case ("visit shop"):
- shop1();
- break;
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 0) && (yCoordinate == -3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 1) && (yCoordinate == -3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 2) && (yCoordinate == -3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 3) && (yCoordinate == -3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("visit inn"):
- Inn2();
- break;
- case ("visit shop"):
- shop2();
- break;
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 4) && (yCoordinate == -3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -6) && (yCoordinate == -2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -5) && (yCoordinate == -2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -4) && (yCoordinate == -2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -3) && (yCoordinate == -2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -2) && (yCoordinate == -2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -1) && (yCoordinate == -2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 0) && (yCoordinate == -2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 1) && (yCoordinate == -2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 2) && (yCoordinate == -2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 3) && (yCoordinate == -2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 4) && (yCoordinate == -2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -6) && (yCoordinate == -1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -5) && (yCoordinate == -1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -4) && (yCoordinate == -1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -3) && (yCoordinate == -1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("visit inn"):
- Inn1();
- break;
- case ("visit shop"):
- shop1();
- break;
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -2) && (yCoordinate == -1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -1) && (yCoordinate == -1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 0) && (yCoordinate == -1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 1) && (yCoordinate == -1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 2) && (yCoordinate == -1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 3) && (yCoordinate == -1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 4) && (yCoordinate == -1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -6) && (yCoordinate == 1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -5) && (yCoordinate == 1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("visit inn"):
- Inn2();
- break;
- case ("visit shop"):
- shop2();
- break;
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -4) && (yCoordinate == 1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -3) && (yCoordinate == 1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -2) && (yCoordinate == 1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -1) && (yCoordinate == 1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 0) && (yCoordinate == 1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 1) && (yCoordinate == 1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 2) && (yCoordinate == 1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 3) && (yCoordinate == 1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 4) && (yCoordinate == 1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -6) && (yCoordinate == 2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -5) && (yCoordinate == 2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -4) && (yCoordinate == 2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -3) && (yCoordinate == 2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -2) && (yCoordinate == 2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -1) && (yCoordinate == 2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 0) && (yCoordinate == 2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 1) && (yCoordinate == 2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 2) && (yCoordinate == 2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 3) && (yCoordinate == 2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 4) && (yCoordinate == 2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -6) && (yCoordinate == 3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -5) && (yCoordinate == 3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -4) && (yCoordinate == 3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -3) && (yCoordinate == 3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("visit inn"):
- Inn2();
- break;
- case ("visit shop"):
- shop2();
- break;
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -2) && (yCoordinate == 3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -1) && (yCoordinate == 3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 0) && (yCoordinate == 3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 1) && (yCoordinate == 3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 2) && (yCoordinate == 3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("visit inn"):
- Inn2();
- break;
- case ("visit shop"):
- shop2();
- break;
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 3) && (yCoordinate == 3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 4) && (yCoordinate == 3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -6) && (yCoordinate == 4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -5) && (yCoordinate == 4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -4) && (yCoordinate == 4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -3) && (yCoordinate == 4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -2) && (yCoordinate == 4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == -1) && (yCoordinate == 4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 0) && (yCoordinate == 4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 1) && (yCoordinate == 4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 2) && (yCoordinate == 4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 3) && (yCoordinate == 4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- while ((xCoordinate == 4) && (yCoordinate == 4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirection();
- break;
- }
- }
- }
- while (((xCoordinate >= -6) && (xCoordinate <= 4)) && (yCoordinate == -4))
- {
- EncounterSystem();
- while ((xCoordinate == -6) && (yCoordinate == -4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLower();
- break;
- }
- }
- while ((xCoordinate == -5) && (yCoordinate == -4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLower();
- break;
- }
- }
- while ((xCoordinate == -4) && (yCoordinate == -4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLower();
- break;
- }
- }
- while ((xCoordinate == -3) && (yCoordinate == -4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLower();
- break;
- }
- }
- while ((xCoordinate == -2) && (yCoordinate == -4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLower();
- break;
- }
- }
- while ((xCoordinate == -1) && (yCoordinate == -4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLower();
- break;
- }
- }
- while ((xCoordinate == 0) && (yCoordinate == -4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLower();
- break;
- }
- }
- while ((xCoordinate == 1) && (yCoordinate == -4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLower();
- break;
- }
- }
- while ((xCoordinate == 2) && (yCoordinate == -4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLower();
- break;
- }
- }
- while ((xCoordinate == 3) && (yCoordinate == -4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLower();
- break;
- }
- }
- while ((xCoordinate == 4) && (yCoordinate == -4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLower();
- break;
- }
- }
- }
- while (((xCoordinate >= -6) && (xCoordinate <= 4)) && (yCoordinate == 5))
- {
- EncounterSystem();
- while ((xCoordinate == -6) && (yCoordinate == 5))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionUpper();
- break;
- }
- }
- while ((xCoordinate == -5) && (yCoordinate == 5))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionUpper();
- break;
- }
- }
- while ((xCoordinate == -4) && (yCoordinate == 5))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionUpper();
- break;
- }
- }
- while ((xCoordinate == -3) && (yCoordinate == 5))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionUpper();
- break;
- }
- }
- while ((xCoordinate == -2) && (yCoordinate == 5))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionUpper();
- break;
- }
- }
- while ((xCoordinate == -1) && (yCoordinate == 5))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("look"):
- Console.WriteLine("\nYou see a vast sea before you. The air smells of salt. There is a strange shadow in the sea close to the beach.\n");
- break;
- case ("inspect shadow"):
- Console.WriteLine("\nYou approach the shadow. You become more and more uneasy the closer you get. Suddenly an elemental creature emerges from the sea.\n");
- if (level < 10)
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("\nWater Elemental:\nBe gone pathetic creature. You do not have the strength to defeat me. Come back when you are worthy.\n");
- Console.ForegroundColor = ConsoleColor.White;
- break;
- default:
- GoDirectionUpper();
- break;
- }
- }
- while ((xCoordinate == 0) && (yCoordinate == 5))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("visit inn"):
- Inn3();
- break;
- case ("visit shop"):
- shop3();
- break;
- default:
- GoDirectionUpper();
- break;
- }
- }
- while ((xCoordinate == 1) && (yCoordinate == 5))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionUpper();
- break;
- }
- }
- while ((xCoordinate == 2) && (yCoordinate == 5))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionUpper();
- break;
- }
- }
- while ((xCoordinate == 3) && (yCoordinate == 5))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionUpper();
- break;
- }
- }
- while ((xCoordinate == 4) && (yCoordinate == 5))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionUpper();
- break;
- }
- }
- }
- while ((xCoordinate == 5) && ((yCoordinate >= -3) && (yCoordinate <= 4)))
- {
- EncounterSystem();
- while ((xCoordinate == 5) && (yCoordinate == -3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionRight();
- break;
- }
- }
- while ((xCoordinate == 5) && (yCoordinate == -2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionRight();
- break;
- }
- }
- while ((xCoordinate == 5) && (yCoordinate == -1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionRight();
- break;
- }
- }
- while ((xCoordinate == 5) && (yCoordinate == 0))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionRight();
- break;
- }
- }
- while ((xCoordinate == 5) && (yCoordinate == 1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionRight();
- break;
- }
- }
- while ((xCoordinate == 5) && (yCoordinate == 2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionRight();
- break;
- }
- }
- while ((xCoordinate == 5) && (yCoordinate == 3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionRight();
- break;
- }
- }
- while ((xCoordinate == 5) && (yCoordinate == 4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionRight();
- break;
- }
- }
- }
- while ((xCoordinate == -7) && ((yCoordinate >= -3) && (yCoordinate <= 4)))
- {
- EncounterSystem();
- while ((xCoordinate == -7) && (yCoordinate == -3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLeft();
- break;
- }
- }
- while ((xCoordinate == -7) && (yCoordinate == -2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLeft();
- break;
- }
- }
- while ((xCoordinate == -7) && (yCoordinate == -1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLeft();
- break;
- }
- }
- while ((xCoordinate == -7) && (yCoordinate == 0))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- case ("visit inn"):
- Inn3();
- break;
- case ("visit shop"):
- shop3();
- break;
- default:
- GoDirectionLeft();
- break;
- }
- }
- while ((xCoordinate == -7) && (yCoordinate == 1))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLeft();
- break;
- }
- }
- while ((xCoordinate == -7) && (yCoordinate == 2))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLeft();
- break;
- }
- }
- while ((xCoordinate == -7) && (yCoordinate == 3))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLeft();
- break;
- }
- }
- while ((xCoordinate == -7) && (yCoordinate == 4))
- {
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLeft();
- break;
- }
- }
- }
- while ((xCoordinate == 5) && (yCoordinate == -4))
- {
- EncounterSystem();
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLowerRight();
- break;
- }
- }
- while ((xCoordinate == -7) && (yCoordinate == -4))
- {
- EncounterSystem();
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionLowerLeft();
- break;
- }
- }
- while ((xCoordinate == -7) && (yCoordinate == 5))
- {
- EncounterSystem();
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionUpperLeft();
- break;
- }
- }
- while ((xCoordinate == 5) && (yCoordinate == 5))
- {
- EncounterSystem();
- command = Console.ReadLine();
- switch (command.ToLower())
- {
- default:
- GoDirectionUpperRight();
- break;
- }
- }
- //start new if and while statements for coordinates just above here
- }
- }
- }
- }
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