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- int NPC_SendCreateMe(DWORD pPlayer, BYTE bType, const char* sFormat, int nID, WORD wIndex, BYTE bShape, int nX, int nY, int nZ, WORD wDirection, __int64 iGState, DWORD nFlagItem)
- {
- return Server::CPlayer::Write(pPlayer,bType,sFormat,nID,wIndex,bShape,nX,nY,nZ,wDirection,iGState,nFlagItem);
- }
- int NPC_SendCreate(DWORD pNPC, BYTE bType, const char* sFormat, int nID, WORD wIndex, BYTE bShape, int nX, int nY, int nZ, WORD wDirection, __int64 iGState, DWORD nFlagItem)
- {
- return Server::CChar::WriteInSight(pPlayer,bType,sFormat,nID,wIndex,bShape,nX,nY,nZ,wDirection,iGState,nFlagItem);
- }
- //CNPC::SendCreate
- Memory->Hook(IMemory::_I_CALL, 0x00449211, NPC_SendCreateMe);
- //CNPCSiegeGunStone::SendCreate
- Memory->Hook(IMemory::_I_CALL, 0x0044AD19, NPC_SendCreateMe);
- //CNPC::Show
- Memory->Hook(IMemory::_I_CALL, 0x0044957A, NPC_SendCreate);
- //CNPC::Show
- Memory->Hook(IMemory::_I_CALL, 0x0044AC56, NPC_SendCreate);
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