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Jul 26th, 2011
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  1. unitDef = {
  2. unitname = "chickena1",
  3. name = "Cockatrice",
  4. description = "Assault",
  5. acceleration = 0.36,
  6. bmcode = "1",
  7. brakeRate = 0.4,
  8. buildCostEnergy = 3520,
  9. buildCostMetal = 152,
  10. builder = false,
  11. buildTime = 3820,
  12. canAttack = true,
  13. canGuard = true,
  14. canMove = true,
  15. canPatrol = true,
  16. canstop = "1",
  17. category = "MOBILE WEAPON NOTAIR NOTSUB NOTSHIP ALL",
  18. corpse = "DEAD",
  19. defaultmissiontype = "Standby",
  20. explodeAs = "BIGBUG_DEATH",
  21. footprintX = 3,
  22. footprintZ = 3,
  23. iconType = "chickena",
  24. leaveTracks = true,
  25. maneuverleashlength = "640",
  26. mass = 1500,
  27. maxDamage = 4250,
  28. maxSlope = 18,
  29. maxVelocity = 1.1,
  30. maxWaterDepth = 15,
  31. seismicSignature = 0,
  32. turninplace = 0,
  33. movementClass = "CHICKENHKBOT4",
  34. noAutoFire = false,
  35. noChaseCategory = "VTOL",
  36. objectName = "chickena.s3o",
  37. selfDestructAs = "BIGBUG_DEATH",
  38. onlytargetcategory2 = "VTOL",
  39. collisionVolumeType = "box",
  40. collisionVolumeOffsets = "0 2 0",
  41. collisionVolumeScales = "27 38 60",
  42.  
  43. sfxtypes = {
  44.  
  45. explosiongenerators = {
  46. "custom:blood_spray",
  47. "custom:blood_explode",
  48. "custom:dirt",
  49. "custom:blob_fire",
  50. },
  51.  
  52. },
  53.  
  54. side = "THUNDERBIRDS",
  55. sightDistance = 430,
  56. airSightDistance = 650,
  57. smoothAnim = true,
  58. steeringmode = "2",
  59. TEDClass = "KBOT",
  60. trackOffset = 7,
  61. trackStrength = 9,
  62. trackStretch = 1,
  63. trackType = "ChickenTrack",
  64. trackWidth = 34,
  65. turnRate = 568,
  66. upright = false,
  67. workerTime = 0,
  68.  
  69. weapons = {
  70.  
  71. {
  72. def = "WEAPON",
  73. mainDir = "0 0 1",
  74. maxAngleDif = 125,
  75. onlyTargetCategory = "NOTAIR",
  76. badTargetCategory = "VTOL",
  77. },
  78.  
  79. {
  80. def = "AAWEAPON",
  81. onlyTargetCategory = "VTOL",
  82. badTargetCategory = "NOTAIR",
  83. },
  84.  
  85. },
  86.  
  87.  
  88. weaponDefs = {
  89.  
  90. WEAPON = {
  91. name = "Claws",
  92. areaOfEffect = 42,
  93. craterBoost = 0,
  94. craterMult = 0,
  95.  
  96. damage = {
  97. default = 120,
  98. CHICKEN = 0.001,
  99. TINYCHICKEN = 0.001,
  100. },
  101.  
  102. endsmoke = "0",
  103. explosionGenerator = "custom:NONE",
  104. impulseBoost = 1,
  105. impulseFactor = 2.2,
  106. interceptedByShieldType = 0,
  107. noSelfDamage = true,
  108. soundStart = "smallchickenattack",
  109. range = 130,
  110. reloadtime = 0.66,
  111. size = 0,
  112. avoidFriendly = 0,
  113. avoidFeature = 0,
  114. startsmoke = "0",
  115. targetborder = 1,
  116. tolerance = 5000,
  117. turret = true,
  118. waterWeapon = true,
  119. weaponType = "Cannon",
  120. weaponVelocity = 700,
  121. },
  122.  
  123. AAWEAPON = {
  124. name = "BlobMissile",
  125. areaOfEffect = 124,
  126. avoidFriendly = false,
  127. collideFriendly = false,
  128. craterBoost = 0,
  129. craterMult = 0,
  130. edgeeffectiveness = 0.33,
  131.  
  132. damage = {
  133. default = 175,
  134. },
  135.  
  136. dance = 20,
  137. explosionGenerator = "custom:blood_explode_blue",
  138. fireStarter = 0,
  139. flightTime = 5,
  140. guidance = true,
  141. heightmod = 0.5,
  142. impulseBoost = 0,
  143. impulseFactor = 0.4,
  144. toAirWeapon = 1,
  145. lineOfSight = true,
  146. model = "AgamAutoBurst",
  147. noSelfDamage = true,
  148. range = 550,
  149. reloadtime = 7,
  150. renderType = 1,
  151. selfprop = true,
  152. smokedelay = "0.1",
  153. smokeTrail = true,
  154. startsmoke = "1",
  155. startVelocity = 200,
  156. soundhit = "junohit2edit",
  157. texture1 = "",
  158. texture2 = "sporetrail",
  159. tolerance = 10000,
  160. tracks = true,
  161. trajectoryHeight = 2,
  162. turnRate = 24000,
  163. turret = true,
  164. weaponAcceleration = 75,
  165. weaponType = "MissileLauncher",
  166. weaponVelocity = 700,
  167. wobble = 32000,
  168. },
  169.  
  170.  
  171. },
  172.  
  173.  
  174. featureDefs = {
  175.  
  176. DEAD = {
  177. },
  178.  
  179.  
  180. HEAP = {
  181. },
  182.  
  183. },
  184.  
  185. }
  186.  
  187. return lowerkeys({ chickena1 = unitDef })
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