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- [Shaders] ShadersMod version: 2.4.12
- [Shaders] OpenGL Version: 3.3.11672 Compatibility Profile Context
- [Shaders] Vendor: ATI Technologies Inc.
- [Shaders] Renderer: ATI Radeon HD 2400 XT
- [Shaders] Capabilities: 2.0 2.1 3.0 3.2 -
- [Shaders] GL_MAX_DRAW_BUFFERS: 8
- [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
- [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 16
- [Shaders] Load ShadersMod configuration.
- [Shaders] Loaded shaderpack: SEUS v10.0 Lite.zip
- [Shaders] allocateTextureMap 4 1024 512
- [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_basic
- [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_textured
- [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_textured_lit
- [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_skybasic
- [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_skytextured
- [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_terrain
- [Shaders] Shader info log: /shaders/gbuffers_water.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shader info log: /shaders/gbuffers_water.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_water
- [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_entities
- [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_hand
- [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_weather
- [Shaders] Shader info log: /shaders/composite.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shadow map resolution: 2048
- [Shaders] Shadow map distance: 80.0f
- [Shaders] Shadow map interval size: 4.0f
- [Shaders] gcolor format: RGB8
- [Shaders] gdepth format: RGB8
- [Shaders] gnormal format: RGB8
- [Shaders] composite format: R8
- [Shaders] Eye brightness halflife: 10.0f
- [Shaders] Center depth halflife: 2.0f
- [Shaders] Wetness halflife: 200.0f
- [Shaders] Dryness halflife: 500.0f
- [Shaders] Sun path rotation: -30.0f
- [Shaders] AO Level: 0.014f
- [Shaders] Shader info log: /shaders/composite.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
- Validation successful.
- [Shaders] Program loaded: composite
- [Shaders] Shader info log: /shaders/shadow.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shader info log: /shaders/shadow.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
- Validation successful.
- [Shaders] Program loaded: shadow
- [Shaders] usedColorBuffers: 4
- [Shaders] usedDepthBuffers: 1
- [Shaders] usedShadowColorBuffers: 0
- [Shaders] usedShadowDepthBuffers: 2
- [Shaders] usedColorAttachs: 4
- [Shaders] usedDrawBuffers: 4
- [Shaders] Framebuffer created.
- [Shaders] Shadow framebuffer created.
- [Shaders] Reset world renderers
- [Shaders] Reset model renderers
- [Shaders] Loaded shaderpack: Chocapic13 V6 Lite.zip
- [Shaders] Uninit
- [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shadow map resolution: 1024
- [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_basic
- [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shadow map resolution: 1024
- [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_textured
- [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shadow map resolution: 1024
- [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_textured_lit
- [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_skybasic
- [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_skytextured
- [Shaders] Shader info log: /shaders/gbuffers_clouds.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shadow map resolution: 1024
- [Shaders] Shader info log: /shaders/gbuffers_clouds.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_clouds.vsh, /shaders/gbuffers_clouds.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_clouds.vsh, /shaders/gbuffers_clouds.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_clouds
- [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shadow map resolution: 1024
- [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_terrain
- [Shaders] Shader info log: /shaders/gbuffers_damagedblock.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shadow map resolution: 1024
- [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_damagedblock.vsh, /shaders/gbuffers_damagedblock.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_damagedblock.vsh, /shaders/gbuffers_damagedblock.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_damagedblock
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_water.vsh
- [Shaders] Shader info log: /shaders/gbuffers_water.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1: error(#106) Version number not supported by GL2
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_water.fsh
- [Shaders] Shader info log: /shaders/gbuffers_water.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:1: error(#106) Version number not supported by GL2
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 18
- [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_water"
- [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shadow map resolution: 1024
- [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_entities
- [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders] Shadow map resolution: 1024
- [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
- Vertex shader(s) linked, fragment shader(s) linked.
- [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
- Validation successful.
- [Shaders] Program loaded: gbuffers_hand
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_weather.vsh
- [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1: error(#106) Version number not supported by GL2
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_weather.fsh
- [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:1: error(#106) Version number not supported by GL2
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 20
- [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_weather"
- [Shaders] Shader info log: /shaders/composite.vsh
- Vertex shader was successfully compiled to run on hardware.
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/composite.fsh
- [Shaders] Shader info log: /shaders/composite.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:1: error(#106) Version number not supported by GL2
- ERROR: 0:1464: error(#202) No matching overloaded function found textureGather
- WARNING: 0:1464: warning(#402) Implicit truncation of vector from size 1 to size 4.
- ERROR: 0:1468: error(#202) No matching overloaded function found textureGather
- WARNING: 0:1468: warning(#402) Implicit truncation of vector from size 1 to size 4.
- ERROR: 0:1472: error(#202) No matching overloaded function found textureGather
- WARNING: 0:1472: warning(#402) Implicit truncation of vector from size 1 to size 4.
- ERROR: 0:1476: error(#202) No matching overloaded function found textureGather
- WARNING: 0:1476: warning(#402) Implicit truncation of vector from size 1 to size 4.
- ERROR: 0:1480: error(#202) No matching overloaded function found textureGather
- WARNING: 0:1480: warning(#402) Implicit truncation of vector from size 1 to size 4.
- ERROR: 0:1484: error(#202) No matching overloaded function found textureGather
- WARNING: 0:1484: warning(#402) Implicit truncation of vector from size 1 to size 4.
- ERROR: 0:1488: error(#202) No matching overloaded function found textureGather
- WARNING: 0:1488: warning(#402) Implicit truncation of vector from size 1 to size 4.
- ERROR: 0:1492: error(#202) No matching overloaded function found textureGather
- WARNING: 0:1492: warning(#402) Implicit truncation of vector from size 1 to size 4.
- ERROR: 0:1496: error(#202) No matching overloaded function found textureGather
- WARNING: 0:1496: warning(#402) Implicit truncation of vector from size 1 to size 4.
- ERROR: 0:1500: error(#202) No matching overloaded function found textureGather
- WARNING: 0:1500: warning(#402) Implicit truncation of vector from size 1 to size 4.
- ERROR: 0:1504: error(#202) No matching overloaded function found textureGather
- WARNING: 0:1504: warning(#402) Implicit truncation of vector from size 1 to size 4.
- ERROR: 0:1508: error(#202) No matching overloaded function found textureGather
- WARNING: 0:1508: warning(#402) Implicit truncation of vector from size 1 to size 4.
- ERROR: 0:1512: error(#202) No matching overloaded function found textureGather
- WARNING: 0:1512: warning(#402) Implicit truncation of vector from size 1 to size 4.
- ERROR: 0:1527: error(#202) No matching overloaded function found textureGather
- WARNING: 0:1527: warning(#402) Implicit truncation of vector from size 1 to size 4.
- ERROR: error(#273) 15 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 20
- [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "composite"
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/final.vsh
- [Shaders] Shader info log: /shaders/final.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1: error(#106) Version number not supported by GL2
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders] gcolor format: RGBA16
- [Shaders] gdepth format: RGBA8
- [Shaders] gnormal format: RGBA16
- [Shaders] Shadow map resolution: 1024
- [Shaders] Shadow map distance: 120.0
- [Shaders] shadowHardwareFiltering0
- [Shaders] Sun path rotation: -40.0f
- [Shaders] gdepth mipmap enabled for /shaders/final.fsh
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/final.fsh
- [Shaders] Shader info log: /shaders/final.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:1: error(#106) Version number not supported by GL2
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 20
- [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "final"
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/shadow.vsh
- [Shaders] Shader info log: /shaders/shadow.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1: error(#106) Version number not supported by GL2
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders] Shader info log: /shaders/shadow.fsh
- Fragment shader was successfully compiled to run on hardware.
- [Shaders][SEVERE] Error linking program: 20
- [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "shadow"
- [Shaders] usedColorBuffers: 4
- [Shaders] usedDepthBuffers: 1
- [Shaders] usedShadowColorBuffers: 0
- [Shaders] usedShadowDepthBuffers: 1
- [Shaders] usedColorAttachs: 4
- [Shaders] usedDrawBuffers: 2
- [Shaders] Framebuffer created.
- [Shaders] Shadow framebuffer created.
- [Shaders] Reset world renderers
- [Shaders] Reset model renderers
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