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- FORMÁPSHPFORMµ0000PSRCí//hlsl ps_2_0
- #include "pixel_program/include/pixel_shader_constants.inc"
- #include "pixel_program/include/functions.inc"
- sampler s0 : register(s0);
- float4 main
- (
- in float2 textureCoordinates : TEXCOORD0
- )
- : COLOR
- {
- float4 result = 0.0f;
- float2 textureCoordinateOffsets = 0.0f;
- for (int i = 0; i < 16; ++i, textureCoordinateOffsets += userConstants[16].xy)
- result += tex2D(s0, textureCoordinates + textureCoordinateOffsets) * userConstants[i];
- return result;
- }
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