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- //CACODEMON
- Actor EnhancedCacodemon : Cacodemon replaces Cacodemon
- {
- Health 200
- States
- {
- Missile:
- HEAD BBBBBBBBBBBBBBBBBBBBBBBBBBBBB 2 A_SpawnItemEx("CacoPower",100,0,30,-5,0,0,random(-30,30))
- HEAD C 5 A_FaceTarget
- HEAD D 5 Bright A_HeadAttack
- Goto See
- }
- }
- Actor CacoPower
- {
- scale 0.5
- Gravity 0.01
- Renderstyle Translucent
- Alpha 0.6
- +Missile
- Speed 2
- reactiontime 2000
- +TOUCHY
- SpawnID 112
- +ALWAYSFAST
- States
- {
- Spawn:
- BAL2 A 0
- BAL2 A 1 A_Playsound("dsfirsht")
- BAL2 A 1 fast A_SpawnItemEx("PowerTail",0,0,0,0,0,0,0)
- BAL2 A 1 fast A_SpawnItemEx("PowerTail",0,0,0,0,0,0,0)
- BAL2 B 1 fast A_SpawnItemEx("PowerTail",0,0,0,0,0,0,0)
- BAL2 B 1 fast A_SpawnItemEx("PowerTail",0,0,0,0,0,0,0)
- BAL2 AAA 10 A_Warp(AAPTR_TARGET,0,0,30,WARPF_NOCHECKPOSITION|WARPF_INTERPOLATE)
- Death:
- BAL2 A 3 A_FadeOut(0.06)
- stop
- }
- }
- Actor PowerTail : CacoPower
- {
- scale 0.5
- Renderstyle Translucent
- Alpha 0.4
- States
- {
- Spawn:
- BAL2 A 0
- BAL2 AB 2 A_Warp(AAPTR_MASTER,0,0,0,0,WARPF_NOCHECKPOSITION|WARPF_INTERPOLATE)
- stop
- }
- }
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