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Apr 29th, 2016
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  1. //CACODEMON
  2.  
  3. Actor EnhancedCacodemon : Cacodemon replaces Cacodemon
  4. {
  5. Health 200
  6. States
  7. {
  8. Missile:
  9. HEAD BBBBBBBBBBBBBBBBBBBBBBBBBBBBB 2 A_SpawnItemEx("CacoPower",100,0,30,-5,0,0,random(-30,30))
  10. HEAD C 5 A_FaceTarget
  11. HEAD D 5 Bright A_HeadAttack
  12. Goto See
  13. }
  14. }
  15.  
  16. Actor CacoPower
  17. {
  18. scale 0.5
  19. Gravity 0.01
  20. Renderstyle Translucent
  21. Alpha 0.6
  22. +Missile
  23. Speed 2
  24. reactiontime 2000
  25. +TOUCHY
  26. SpawnID 112
  27. +ALWAYSFAST
  28. States
  29. {
  30. Spawn:
  31. BAL2 A 0
  32. BAL2 A 1 A_Playsound("dsfirsht")
  33. BAL2 A 1 fast A_SpawnItemEx("PowerTail",0,0,0,0,0,0,0)
  34. BAL2 A 1 fast A_SpawnItemEx("PowerTail",0,0,0,0,0,0,0)
  35. BAL2 B 1 fast A_SpawnItemEx("PowerTail",0,0,0,0,0,0,0)
  36. BAL2 B 1 fast A_SpawnItemEx("PowerTail",0,0,0,0,0,0,0)
  37. BAL2 AAA 10 A_Warp(AAPTR_TARGET,0,0,30,WARPF_NOCHECKPOSITION|WARPF_INTERPOLATE)
  38. Death:
  39. BAL2 A 3 A_FadeOut(0.06)
  40. stop
  41. }
  42. }
  43.  
  44.  
  45. Actor PowerTail : CacoPower
  46. {
  47. scale 0.5
  48. Renderstyle Translucent
  49. Alpha 0.4
  50. States
  51. {
  52. Spawn:
  53. BAL2 A 0
  54. BAL2 AB 2 A_Warp(AAPTR_MASTER,0,0,0,0,WARPF_NOCHECKPOSITION|WARPF_INTERPOLATE)
  55. stop
  56. }
  57. }
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