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- GlStateManager.pushMatrix();
- this.bindTexture(TEX1);
- GlStateManager.scale(-1.0F, -1.0F, 1.0F);
- GlStateManager.scale(1.75F, .2F, 1.0F);
- GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
- GlStateManager.translate(-.225F, -4.4F, -.58F);
- GlStateManager.disableCull();
- GlStateManager.color(94.0F / 255.0F, 0.0F, 120.0F / 255.0F, 1.0F);
- wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
- wr.pos(0, 0, 0).tex(1.0F, 1.0F).color(255, 255, 255, 255).endVertex();
- wr.pos(1, 0, 0).tex(0.0F, 1.0F).color(255, 255, 255, 255).endVertex();
- wr.pos(1, 1, 0).tex(0.0F, 0.0F).color(255, 255, 255, 255).endVertex();
- wr.pos(0, 1, 0).tex(1.0F, 0.0F).color(255, 255, 255, 255).endVertex();
- tess.draw();
- GlStateManager.popMatrix();
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