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By: a guest on Nov 30th, 2010  |  syntax: None  |  size: 0.67 KB  |  views: 78  |  expires: Never
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  1. MeshBlueprint {
  2.     IconFadeInZoom = 1000,
  3.     LODs = {
  4.         {
  5.             MeshName = 'Oculus_MESH.gr2',
  6.             LODCutoff = 1000,
  7.             ShaderName = 'InvulnerableAlphaTest',
  8.             Silhouette = true,
  9.             AlbedoName =  '/characters/Oculus/Oculus_Albedo.dds',
  10.             NormalsName = '/characters/Oculus/Oculus_normalsts.dds',
  11.         },
  12.         {
  13.             MeshName = 'Oculus_chair_MESH.gr2',
  14.             LODCutoff = 1000,
  15.             ShaderName = 'Frozen',
  16.             Silhouette = true,
  17.             AlbedoName =  '/characters/Oculus/Chair_Albedo.dds',
  18.             NormalsName = '/characters/Oculus/Chair_normalsTS.dds',
  19.         },
  20.     },
  21. }
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