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By: a guest on
Nov 30th, 2010 | syntax:
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MeshBlueprint {
IconFadeInZoom = 1000,
LODs = {
{
MeshName = 'Oculus_MESH.gr2',
LODCutoff = 1000,
ShaderName = 'InvulnerableAlphaTest',
Silhouette = true,
AlbedoName = '/characters/Oculus/Oculus_Albedo.dds',
NormalsName = '/characters/Oculus/Oculus_normalsts.dds',
},
{
MeshName = 'Oculus_chair_MESH.gr2',
LODCutoff = 1000,
ShaderName = 'Frozen',
Silhouette = true,
AlbedoName = '/characters/Oculus/Chair_Albedo.dds',
NormalsName = '/characters/Oculus/Chair_normalsTS.dds',
},
},
}