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Build Script 1.0

Apr 21st, 2014
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  1. #include <a_samp>
  2. #include <zcmd>
  3.  
  4. #define DIALOG_BUILD 10000
  5.  
  6. new Float:bx;
  7. new Float:by;
  8. new Float:bz;
  9.  
  10. new budovanie[MAX_PLAYERS];
  11.  
  12. new built;
  13.  
  14. public OnFilterScriptInit()
  15. {
  16.     print("\n--------------------------------------");
  17.     print(" Build script 1.0 by Loading            ");
  18.     print("--------------------------------------\n");
  19.     return 1;
  20. }
  21.  
  22. public OnFilterScriptExit()
  23. {
  24.     return 1;
  25. }
  26.  
  27. public OnPlayerConnect(playerid)
  28. {
  29.     SendClientMessage(playerid,0xFF0000FF,"Tento server použiva build script 1.0 by Loading.");
  30.     return 1;
  31. }
  32.  
  33. public OnPlayerDisconnect(playerid, reason)
  34. {
  35.     return 1;
  36. }
  37.  
  38. public OnPlayerSpawn(playerid)
  39. {
  40.     return 1;
  41. }
  42.  
  43. public OnPlayerDeath(playerid, killerid, reason)
  44. {
  45.     return 1;
  46. }
  47.  
  48. public OnVehicleSpawn(vehicleid)
  49. {
  50.     return 1;
  51. }
  52.  
  53. public OnVehicleDeath(vehicleid, killerid)
  54. {
  55.     return 1;
  56. }
  57.  
  58. public OnPlayerText(playerid, text[])
  59. {
  60.     return 1;
  61. }
  62.  
  63. public OnPlayerCommandText(playerid, cmdtext[])
  64. {
  65.     if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  66.     {
  67.         // Do something here
  68.         return 1;
  69.     }
  70.     return 0;
  71. }
  72.  
  73. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  74. {
  75.     return 1;
  76. }
  77.  
  78. public OnPlayerExitVehicle(playerid, vehicleid)
  79. {
  80.     return 1;
  81. }
  82.  
  83. public OnPlayerStateChange(playerid, newstate, oldstate)
  84. {
  85.     return 1;
  86. }
  87.  
  88. public OnPlayerEnterCheckpoint(playerid)
  89. {
  90.     return 1;
  91. }
  92.  
  93. public OnPlayerLeaveCheckpoint(playerid)
  94. {
  95.     return 1;
  96. }
  97.  
  98. public OnPlayerEnterRaceCheckpoint(playerid)
  99. {
  100.     return 1;
  101. }
  102.  
  103. public OnPlayerLeaveRaceCheckpoint(playerid)
  104. {
  105.     return 1;
  106. }
  107.  
  108. public OnRconCommand(cmd[])
  109. {
  110.     return 1;
  111. }
  112.  
  113. public OnPlayerRequestSpawn(playerid)
  114. {
  115.     return 1;
  116. }
  117.  
  118. public OnObjectMoved(objectid)
  119. {
  120.     return 1;
  121. }
  122.  
  123. public OnPlayerObjectMoved(playerid, objectid)
  124. {
  125.     return 1;
  126. }
  127.  
  128. public OnPlayerPickUpPickup(playerid, pickupid)
  129. {
  130.     return 1;
  131. }
  132.  
  133. public OnVehicleMod(playerid, vehicleid, componentid)
  134. {
  135.     return 1;
  136. }
  137.  
  138. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  139. {
  140.     return 1;
  141. }
  142.  
  143. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  144. {
  145.     return 1;
  146. }
  147.  
  148. public OnPlayerSelectedMenuRow(playerid, row)
  149. {
  150.     return 1;
  151. }
  152.  
  153. public OnPlayerExitedMenu(playerid)
  154. {
  155.     return 1;
  156. }
  157.  
  158. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  159. {
  160.     return 1;
  161. }
  162.  
  163. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  164. {
  165.     return 1;
  166. }
  167.  
  168. public OnRconLoginAttempt(ip[], password[], success)
  169. {
  170.     return 1;
  171. }
  172.  
  173. public OnPlayerUpdate(playerid)
  174. {
  175.     return 1;
  176. }
  177.  
  178. public OnPlayerStreamIn(playerid, forplayerid)
  179. {
  180.     return 1;
  181. }
  182.  
  183. public OnPlayerStreamOut(playerid, forplayerid)
  184. {
  185.     return 1;
  186. }
  187.  
  188. public OnVehicleStreamIn(vehicleid, forplayerid)
  189. {
  190.     return 1;
  191. }
  192.  
  193. public OnVehicleStreamOut(vehicleid, forplayerid)
  194. {
  195.     return 1;
  196. }
  197.  
  198. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  199. {
  200.     if(dialogid == 10000)
  201.     {
  202.         if(response == 1)
  203.         {
  204.             if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,0xFFFFFFAA,"Prihlas sa ako RCON !");
  205.             if(!IsNumeric(inputtext))
  206.             {
  207.             SendClientMessage(playerid,0xFFFFFFAA,"Napíš iba čísla !");
  208.             return 1;
  209.             }
  210.             GetPlayerPos(playerid,bx,by,bz);
  211.             built = CreateObject(strval(inputtext), bx +5, by, bz, 0.0, 0.0, 0.0, 0.0);
  212.             EditObject(playerid, built);
  213.             budovanie[playerid] = 1;
  214.         }
  215.     }
  216.     return 1;
  217. }
  218.  
  219. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  220. {
  221.     return 1;
  222. }
  223.  
  224. CMD:build(playerid,params[])
  225. {
  226.     ShowPlayerDialog(playerid,10000,DIALOG_STYLE_INPUT,"Build - Mode","Napíš id objektu","OK","");
  227.     return 1;
  228. }
  229.  
  230. CMD:destroy(playerid,params[])
  231. {
  232.     if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,0xFFFFFFAA,"Prihlas sa ako RCON !");
  233.     if(budovanie[playerid] == 1) return SendClientMessage(playerid,0xFFFFFFAA,"Práve staviaš, nemôžeš zničiť objekty keď staviaš !");
  234.     DestroyObject(built);
  235.     SendClientMessage(playerid,0xFFFFFFAA,"Zničil si všetky objekty !");
  236.     budovanie[playerid] = 0;
  237.     return 1;
  238. }
  239.  
  240. CMD:buildexit(playerid,params[])
  241. {
  242. if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,0xFFFFFFAA,"Prihlas sa ako RCON !");
  243. budovanie[playerid] = 0;
  244. CancelEdit(playerid);
  245. return 1;
  246. }
  247.  
  248. CMD:binfo(playerid,params[])
  249. {
  250.     SendClientMessage(playerid,0xFF0000FF,"Tento script je určený iba na použivanie jednou osobou naraz !");
  251.     SendClientMessage(playerid,0xFFFFFFAA,"/buildexit - koniec stavby");
  252.     SendClientMessage(playerid,0xFFFFFFAA,"/destroy - zničí všetky objekty ktoré si vytvoril");
  253.     SendClientMessage(playerid,0xFFFFFFAA,"/build - začneš s stavbou");
  254.     SendClientMessage(playerid,0xFFFFFFAA,"Script by Loading 1.0");
  255.     return 1;
  256. }
  257.  
  258. IsNumeric(const string[])
  259. {
  260.     for (new i = 0, j = strlen(string); i < j; i++)
  261.     {
  262.         if (string[i] > '9' || string[i] < '0') return 0;
  263.     }
  264.     return 1;
  265. }
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