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  1. // Custom Enchanting System ---------------------------------------------------------------------------------------
  2. // Fighter Bonuses ------------------------------------------------------------------------------------------------
  3. 25000,S_Strength1,Fighter STR+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bStr,10; },{},{}
  4. 25001,S_Strength2,Fighter STR+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bStr,20; },{},{}
  5. 25002,S_Vitality1,Fighter VIT+5,6,20,10,0,,,,,,,,272,,,,,{ bonus bVit,5; },{},{}
  6. 25003,S_Vitality2,Fighter VIT+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bVit,10; },{},{}
  7. 25004,S_Vitality3,Fighter VIT+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bVit,20; },{},{}
  8. 25005,S_StrVit1,Fighter STR+5/VIT+5,6,20,10,0,,,,,,,,272,,,,,{ bonus bStr,5; bonus bVit,5; },{},{}
  9. 25006,S_StrVit2,Fighter STR+10/VIT+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bStr,10; bonus bVit,10; },{},{}
  10. 25007,S_StrVit3,Fighter STR+20/VIT+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bStr,20; bonus bVit,20; },{},{}
  11. 25008,S_MHp1,Fighter MHp+5%,6,20,10,0,,,,,,,,68,,,,,{ bonus bMaxHpRate,5; },{},{}
  12. 25009,S_MHp2,Fighter MHp+10%,6,20,10,0,,,,,,,,68,,,,,{ bonus bMaxHpRate,10; },{},{}
  13. 25010,S_Atk1,Fighter ATK+50,6,20,10,0,,,,,,,,2,,,,,{ bonus bAtk,50; },{},{}
  14. 25011,S_Atk2,Fighter ATK+100,6,20,10,0,,,,,,,,2,,,,,{ bonus bAtk,100; },{},{}
  15. 25012,S_Atk3,Fighter ATK+150,6,20,10,0,,,,,,,,2,,,,,{ bonus bAtk,150; },{},{}
  16. 25013,S_Reduction1,Fighter Physical Reduction+5%,6,20,10,0,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Boss,5; bonus2 bSubRace,RC_NonBoss,5; },{},{}
  17. 25014,S_Damage1,Fighter Damage+5%,6,20,10,0,,,,,,,,32,,,,,{ bonus2 bAddRace,RC_Boss,5; bonus2 bAddRace,RC_NonBoss,5; },{},{}
  18. 25015,S_Damage2,Fighter Damage+10%,6,20,10,0,,,,,,,,32,,,,,{ bonus2 bAddRace,RC_Boss,10; bonus2 bAddRace,RC_NonBoss,10; },{},{}
  19. 25016,S_Def1,Fighter DEF+5,6,20,10,0,,,,,,,,136,,,,,{ bonus bDef,5; },{},{}
  20. 25017,S_Def2,Fighter DEF+10,6,20,10,0,,,,,,,,136,,,,,{ bonus bDef,10; },{},{}
  21. // Mage Bonuses ---------------------------------------------------------------------------------------------------
  22. 25018,S_Int1,Mage INT+5,6,20,10,0,,,,,,,,272,,,,,{ bonus bInt,5; },{},{}
  23. 25019,S_Int2,Mage INT+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bInt,10; },{},{}
  24. 25020,S_Int3,Mage INT+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bInt,20; },{},{}
  25. 25021,S_Dex1,Mage DEX+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bDex,10; },{},{}
  26. 25022,S_Dex2,Mage DEX+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bDex,20; },{},{}
  27. 25023,S_IntDex1,Mage INT+5/DEX+5,6,20,10,0,,,,,,,,272,,,,,{ bonus bDex,5; bonus bInt,5; },{},{}
  28. 25024,S_IntDex2,Mage INT+10/DEX+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bDex,10; bonus bInt,10; },{},{}
  29. 25025,S_IntDex3,Mage INT+20/DEX+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bDex,20; bonus bInt,20; },{},{}
  30. 25026,S_MSp1,Mage MSp+3%,6,20,10,0,,,,,,,,68,,,,,{ bonus bMaxSpRate,3; },{},{}
  31. 25027,S_MSp2,Mage MSp+5%,6,20,10,0,,,,,,,,68,,,,,{ bonus bMaxSpRate,5; },{},{}
  32. 25028,S_MSp3,Mage MSp+10%,6,20,10,0,,,,,,,,68,,,,,{ bonus bMaxSpRate,10; },{},{}
  33. 25029,S_Matk1,Mage Matk+5%,6,20,10,0,,,,,,,,2,,,,,{ bonus bMatkRate,5; },{},{}
  34. 25030,S_Matk2,Mage Matk+10%,6,20,10,0,,,,,,,,2,,,,,{ bonus bMatkRate,10; },{},{}
  35. 25031,S_Cast1,Mage Cast-5%,6,20,10,0,,,,,,,,2,,,,,{ bonus bCastrate,-5; },{},{}
  36. 25032,S_Cast2,Mage Cast-10%,6,20,10,0,,,,,,,,2,,,,,{ bonus bCastrate,-10; },{},{}
  37. 25033,S_MdefIgnore1,Mage Mdef Ignore+5%,6,20,10,0,,,,,,,,32,,,,,{ bonus bIgnoreMdefRate,5; },{},{}
  38. 25034,S_MdefIgnore2,Mage Mdef Ignore+10%,6,20,10,0,,,,,,,,32,,,,,{ bonus bIgnoreMdefRate,10; },{},{}
  39. 25035,S_MDEF1,Mage MDEF+3,6,20,10,0,,,,,,,,136,,,,,{ bonus bMdef,3; },{},{}
  40. 25036,S_MDEF2,Mage MDEF+5,6,20,10,0,,,,,,,,136,,,,,{ bonus bMdef,5; },{},{}
  41. 25037,S_MDEF3,Mage MDEF+10,6,20,10,0,,,,,,,,136,,,,,{ bonus bMdef,10; },{},{}
  42. // Thief Bonuses -------------------------------------------------------------------------------------------------
  43. 25038,S_Agi1,Thief AGI+5,6,20,10,0,,,,,,,,272,,,,,{ bonus bAgi,5; },{},{}
  44. 25039,S_Agi2,Thief AGI+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bAgi,10; },{},{}
  45. 25040,S_Agi3,Thief AGI+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bAgi,20; },{},{}
  46. 25041,S_Luk1,Thief LUK+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bLuk,10; },{},{}
  47. 25042,S_Luk2,Thief LUK+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bLuk,20; },{},{}
  48. 25043,S_AgiLuk1,Thief AGI+5/LUK+5,6,20,10,0,,,,,,,,272,,,,,{ bonus bLuk,5; bonus bAgi,5; },{},{}
  49. 25044,S_AgiLuk2,Thief AGI+10/LUK+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bLuk,10; bonus bAgi,10; },{},{}
  50. 25045,S_AgiLuk3,Thief AGI+20/LUK+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bLuk,20; bonus bAgi,20; },{},{}
  51. 25046,S_Crit1,Thief CRIT+5,6,20,10,0,,,,,,,,2,,,,,{ bonus bCritical,5; },{},{}
  52. 25047,S_Crit2,Thief CRIT+10,6,20,10,0,,,,,,,,2,,,,,{ bonus bCritical,10; },{},{}
  53. 25048,S_Crit3,Thief CRIT+20,6,20,10,0,,,,,,,,2,,,,,{ bonus bCritical,20; },{},{}
  54. 25049,S_Flee1,Thief FLEE+5,6,20,10,0,,,,,,,,2,,,,,{ bonus bFlee,5; },{},{}
  55. 25050,S_Flee2,Thief FLEE+10,6,20,10,0,,,,,,,,2,,,,,{ bonus bFlee,10; },{},{}
  56. 25051,S_Flee3,Thief FLEE+20,6,20,10,0,,,,,,,,2,,,,,{ bonus bFlee,20; },{},{}
  57. 25052,S_Damage4,Thief Damage+10%/MHp-5%,6,20,10,0,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Boss,10; bonus2 bAddRace,RC_NonBoss,10; bonus bMaxHpRate,-5; },{},{}
  58. 25053,S_Damage5,Thief Damage+20%/MHp-10%,6,20,10,0,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Boss,20; bonus2 bAddRace,RC_NonBoss,20; bonus bMaxHpRate,-10; },{},{}
  59. 25054,S_PDodge1,Thief P.Dodge+10,6,20,10,0,,,,,,,,2,,,,,{ bonus bFlee2,10; },{},{}
  60. 25055,S_PDodge2,Thief P.Dodge+20,6,20,10,0,,,,,,,,2,,,,,{ bonus bFlee2,20; },{},{}
  61. 25056,S_Aspd1,Thief ASPD+3%,6,20,10,0,,,,,,,,136,,,,,{ bonus bAspdRate,3; },{},{}
  62. 25057,S_Aspd2,Thief ASPD+5%,6,20,10,0,,,,,,,,136,,,,,{ bonus bAspdRate,5; },{},{}
  63. 25058,S_Aspd3,Thief ASPD+10%,6,20,10,0,,,,,,,,136,,,,,{ bonus bAspdRate,10; },{},{}
  64. // Archer Bonuses -------------------------------------------------------------------------------------------------
  65. 25059,S_Dex3,Archer DEX+5,6,20,10,0,,,,,,,,272,,,,,{ bonus bDex,5; },{},{}
  66. 25060,S_Dex4,Archer DEX+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bDex,10; },{},{}
  67. 25061,S_Dex5,Archer DEX+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bDex,20; },{},{}
  68. 25062,S_Agi4,Archer AGI+5,6,20,10,0,,,,,,,,272,,,,,{ bonus bAgi,5; },{},{}
  69. 25063,S_Agi5,Archer AGI+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bAgi,10; },{},{}
  70. 25064,S_Agi6,Archer AGI+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bAgi,20; },{},{}
  71. 25065,S_AgiDex1,Archer AGI+5/DEX+5,6,20,10,0,,,,,,,,272,,,,,{ bonus bDex,5; bonus bAgi,5; },{},{}
  72. 25066,S_AgiDex2,Archer AGI+10/DEX+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bDex,10; bonus bAgi,10; },{},{}
  73. 25067,S_AgiDex3,Archer AGI+20/DEX+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bDex,20; bonus bAgi,20; },{},{}
  74. 25068,S_Crit4,Archer CRIT+5,6,20,10,0,,,,,,,,2,,,,,{ bonus bCritical,5; },{},{}
  75. 25069,S_Crit5,Archer CRIT+10,6,20,10,0,,,,,,,,2,,,,,{ bonus bCritical,10; },{},{}
  76. 25070,S_Crit6,Archer CRIT+20,6,20,10,0,,,,,,,,2,,,,,{ bonus bCritical,20; },{},{}
  77. 25071,S_Flee4,Archer FLEE+5,6,20,10,0,,,,,,,,2,,,,,{ bonus bFlee,5; },{},{}
  78. 25072,S_Flee5,Archer FLEE+10,6,20,10,0,,,,,,,,2,,,,,{ bonus bFlee,10; },{},{}
  79. 25073,S_Flee6,Archer FLEE+20,6,20,10,0,,,,,,,,2,,,,,{ bonus bFlee,20; },{},{}
  80. 25074,S_Bow1,Archer Bow Damage+5%,6,20,10,0,,,,,,,,2,,,,,{ bonus bLongAtkRate,5; },{},{}
  81. 25075,S_Bow2,Archer Bow Damage+10%,6,20,10,0,,,,,,,,2,,,,,{ bonus bLongAtkRate,10; },{},{}
  82. 25076,S_Hit1,Archer Hit+5,6,20,10,0,,,,,,,,2,,,,,{ bonus bHit,5; },{},{}
  83. 25077,S_Hit2,Archer Hit+10,6,20,10,0,,,,,,,,2,,,,,{ bonus bHit,10; },{},{}
  84. 25078,S_Hit3,Archer Hit+20,6,20,10,0,,,,,,,,2,,,,,{ bonus bHit,20; },{},{}
  85. 25079,S_Aspd4,Archer ASPD+5%,6,20,10,0,,,,,,,,136,,,,,{ bonus bAspdRate,5; },{},{}
  86. 25080,S_Aspd5,Archer ASPD+10%,6,20,10,0,,,,,,,,136,,,,,{ bonus bAspdRate,10; },{},{}
  87. // Merchant Bonuses ------------------------------------------------------------------------------------------------
  88. 25081,S_Str3,Merchant STR+5,6,20,10,0,,,,,,,,272,,,,,{ bonus bStr,5; },{},{}
  89. 25082,S_Str4,Merchant STR+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bStr,10; },{},{}
  90. 25083,S_Str5,Merchant STR+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bStr,20; },{},{}
  91. 25084,S_Vit4,Merchant VIT+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bVit,10; },{},{}
  92. 25085,S_Agi7,Merchant AGI+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bAgi,10; },{},{}
  93. 25086,S_Agi8,Merchant AGI+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bAgi,20; },{},{}
  94. 25087,S_StrAgiVit1,Merchant STR+3/AGI+3/VIT+3,6,20,10,0,,,,,,,,272,,,,,{ bonus bVit,3; bonus bStr,3; bonus bAgi,3; },{},{}
  95. 25088,S_StrAgiVit2,Merchant STR+5/AGI+5/VIT+5,6,20,10,0,,,,,,,,272,,,,,{ bonus bVit,5; bonus bStr,5; bonus bAgi,5; },{},{}
  96. 25089,S_StrAgiVit3,Merchant STR+10/AGI+10/VIT+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bVit,10; bonus bStr,10; bonus bAgi,10; },{},{}
  97. 25090,S_MHp3,Merchant MHp+5%,6,20,10,0,,,,,,,,68,,,,,{ bonus bMaxHpRate,5; },{},{}
  98. 25091,S_AtkStr1,Merchant ATK+50/STR+5,6,20,10,0,,,,,,,,2,,,,,{ bonus bAtk,50; bonus bStr,5; },{},{}
  99. 25092,S_AtkStr2,Merchant ATK+100/STR+10,6,20,10,0,,,,,,,,2,,,,,{ bonus bAtk,100; bonus bStr,10; },{},{}
  100. 25093,S_AtkStr3,Merchant ATK+150/STR+20,6,20,10,0,,,,,,,,2,,,,,{ bonus bAtk,150; bonus bStr,20; },{},{}
  101. //25094,S_Greed1,Merchant Greed 1,6,20,10,0,,,,,,,,2,,,,,{ bonus2 bAddGetZenyNum,200,100; },{},{}
  102. //25095,S_Greed2,Merchant Greed 2,6,20,10,0,,,,,,,,2,,,,,{ bonus2 bAddGetZenyNum,250,200; },{},{}
  103. //25096,S_Greed3,Merchant Greed 3,6,20,10,0,,,,,,,,2,,,,,{ bonus2 bAddGetZenyNum,300,300; },{},{}
  104. 25097,S_FireResist1,Merchant FireResist+5%,6,20,10,0,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Fire,5; },{},{}
  105. 25098,S_FireResist2,Merchant FireResist+10%,6,20,10,0,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Fire,10; },{},{}
  106. 25099,S_EarthResist1,Merchant EarthResist+5%,6,20,10,0,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Earth,5; },{},{}
  107. 25100,S_EarthResist2,Merchant EarthResist+10%,6,20,10,0,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Earth,10; },{},{}
  108. 25101,S_Aspd6,Merchant ASPD+5%,6,20,10,0,,,,,,,,136,,,,,{ bonus bAspdRate,5; },{},{}
  109. 25102,S_Aspd7,Merchant ASPD+10%,6,20,10,0,,,,,,,,136,,,,,{ bonus bAspdRate,10; },{},{}
  110. // Acolyte Bonuses ------------------------------------------------------------------------------------------------
  111. 25103,S_Int4,Acolyte INT+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bInt,10; },{},{}
  112. 25104,S_Int5,Acolyte INT+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bInt,20; },{},{}
  113. 25105,S_Vit5,Acolyte VIT+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bVit,10; },{},{}
  114. 25106,S_Vit6,Acolyte VIT+20,6,20,10,0,,,,,,,,272,,,,,{ bonus bVit,20; },{},{}
  115. 25107,S_Dex6,Acolyte DEX+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bDex,10; },{},{}
  116. 25108,S_IntDexVit1,Acolyte INT+3/DEX+3/VIT+3,6,20,10,0,,,,,,,,272,,,,,{ bonus bDex,3; bonus bVit,3; bonus bInt,3; },{},{}
  117. 25109,S_IntDexVit2,Acolyte INT+5/DEX+5/VIT+5,6,20,10,0,,,,,,,,272,,,,,{ bonus bDex,5; bonus bVit,5; bonus bInt,5; },{},{}
  118. 25110,S_IntDexVit3,Acolyte INT+10/DEX+10/VIT+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bDex,10; bonus bVit,10; bonus bInt,10; },{},{}
  119. 25111,S_MHp4,Acolyte MHp+5%,6,20,10,0,,,,,,,,68,,,,,{ bonus bMaxHpRate,5; },{},{}
  120. 25112,S_MSp4,Acolyte MSp+5%,6,20,10,0,,,,,,,,68,,,,,{ bonus bMaxSpRate,5; },{},{}
  121. 25113,S_MSp5,Acolyte MSp+10%,6,20,10,0,,,,,,,,68,,,,,{ bonus bMaxSpRate,10; },{},{}
  122. 25114,S_Matk3,Acolyte Matk+5%,6,20,10,0,,,,,,,,2,,,,,{ bonus bMatkRate,5; },{},{}
  123. 25115,S_Heal1,Acolyte Heal+5%,6,20,10,0,,,,,,,,2,,,,,{ bonus bHealPower,5; },{},{}
  124. 25116,S_Heal2,Acolyte Heal+10%,6,20,10,0,,,,,,,,2,,,,,{ bonus bHealPower,10; },{},{}
  125. 25117,S_Heal3,Acolyte Heal+20%,6,20,10,0,,,,,,,,2,,,,,{ bonus bHealPower,20; },{},{}
  126. 25118,S_DefMdef1,Acolyte DEF+3/MDEF+3,6,20,10,0,,,,,,,,136,,,,,{ bonus bDef,3; bonus bMdef,3; },{},{}
  127. 25119,S_DefMdef2,Acolyte DEF+5/MDEF+5,6,20,10,0,,,,,,,,136,,,,,{ bonus bDef,5; bonus bMdef,5; },{},{}
  128. 25120,S_DefMdef3,Acolyte DEF+10/MDEF+10,6,20,10,0,,,,,,,,136,,,,,{ bonus bDef,10; bonus bMdef,10; },{},{}
  129. //25121,S_SpRegenInt1,Acolyte SP Regen 10/INT+5,6,20,10,0,,,,,,,,136,,,,,{ bonus2 bSPRegenRate,5,2000; bonus bInt,5; },{},{}
  130. //25122,S_SpRegenInt2,Acolyte SP Regen 20/INT+10,6,20,10,0,,,,,,,,136,,,,,{ bonus2 bSPRegenRate,10,2000; bonus bInt,10; },{},{}
  131. //25123,S_SpRegenInt3,Acolyte SP Regen 30/INT+20,6,20,10,0,,,,,,,,136,,,,,{ bonus2 bSPRegenRate,15,2000; bonus bInt,20; },{},{}
  132. 25124,S_Reduction2,Acolyte Physical Reduction+5%,6,20,10,0,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Boss,5; bonus2 bSubRace,RC_NonBoss,5; },{},{}
  133. 25125,S_RangeReduction1,Acolyte Ranged Reduction+5%,6,20,10,0,,,,,,,,32,,,,,{ bonus bLongAtkDef,5; },{},{}
  134. 25126,S_RangeReduction2,Acolyte Ranged Reduction+10%,6,20,10,0,,,,,,,,32,,,,,{ bonus bLongAtkDef,10; },{},{}
  135.  
  136. // Unique Power Stone
  137. 30000,Unique_Power_Stone,Power Stone,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_stone),1; },{},{}
  138.  
  139. // Unique Enchantments
  140. 25127,U_MHpMSp1,Unique MHp+5%/MSp+5%,6,20,10,0,,,,,,,,68,,,,,{ bonus bMaxHpRate,5; bonus bMaxSpRate,5; },{},{}
  141. 25128,U_MHpMSp2,Unique MHp+10%/MSp+10%,6,20,10,0,,,,,,,,68,,,,,{ bonus bMaxHpRate,10; bonus bMaxSpRate,10; },{},{}
  142. 25129,U_StrVitDex,Unique STR+10/VIT+10/DEX+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bStr,10; bonus bVit,10; bonus bDex,10; },{},{}
  143. 25130,U_StrAgiLuk,Unique STR+10/AGI+10/LUK+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bStr,10; bonus bAgi,10; bonus bLuk,10; },{},{}
  144. 25131,U_DexVitLuk,Unique DEX+10/VIT+10/LUK+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bLuk,10; bonus bVit,10; bonus bDex,10; },{},{}
  145. 25132,U_IntVitDex,Unique INT+10/VIT+10/DEX+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bInt,10; bonus bVit,10; bonus bDex,10; },{},{}
  146. 25133,U_IntStrAgi,Unique INT+10/STR+10/AGI+10,6,20,10,0,,,,,,,,272,,,,,{ bonus bInt,10; bonus bStr,10; bonus bAgi,10; },{},{}
  147. 25134,U_DefMdef1,Unique DEF+5/MDEF+5,6,20,10,0,,,,,,,,136,,,,,{ bonus bMdef,5; bonus bDef,5; },{},{}
  148. 25135,U_DefMdef2,Unique DEF+10/MDEF+10,6,20,10,0,,,,,,,,136,,,,,{ bonus bMdef,10; bonus bDef,10; },{},{}
  149. 25136,U_MReflect1,Unique Damage Reflect5%,6,20,10,0,,,,,,,,32,,,,,{ bonus bMagicDamageReturn,5; bonus bShortWeaponDamageReturn,5; bonus bLongWeaponDamageReturn,5; },{},{}
  150. 25137,U_MReflect2,Unique Damage Reflect10%,6,20,10,0,,,,,,,,32,,,,,{ bonus bMagicDamageReturn,10; bonus bShortWeaponDamageReturn,10; bonus bLongWeaponDamageReturn,10; },{},{}
  151. 25138,U_PDamageMatk1,Unique P.Damage+5%/MATK+5%,6,20,10,0,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Boss,5; bonus2 bAddRace,RC_NonBoss,5; bonus bMatkRate,5; },{},{}
  152. 25139,U_PDamageMatk2,Unique P.Damage+10%/MATK+10%,6,20,10,0,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Boss,10; bonus2 bAddRace,RC_NonBoss,10; bonus bMatkRate,10; },{},{}
  153. 25140,U_SkillSpellDelay1,Unique Skill/Spell Delay-5%,6,20,10,0,,,,,,,,2,,,,,{ bonus bDelayRate,-5; },{},{}
  154. 25141,U_SkillSpellDelay2,Unique Skill/Spell Delay-10%,6,20,10,0,,,,,,,,2,,,,,{ bonus bDelayRate,-10; },{},{}
  155. 25142,U_DefMdef1,Unique DEF/MDEF Ignore+5%,6,20,10,0,,,,,,,,32,,,,,{ bonus2 bIgnoreDefRate,RC_Boss,5; bonus2 bIgnoreDefRate,RC_NonBoss,5; bonus bIgnoreMdefRate,5; },{},{}
  156. 25143,U_DefMdef2,Unique DEF/MDEF Ignore+10%,6,20,10,0,,,,,,,,32,,,,,{ bonus2 bIgnoreDefRate,RC_Boss,10; bonus2 bIgnoreDefRate,RC_NonBoss,10; bonus bIgnoreMdefRate,10; },{},{}
  157. 25144,U_AspdCastTime1,Unique ASPD+5%/Cast Time-5%,6,20,10,0,,,,,,,,136,,,,,{ bonus bAspdRate,5; bonus bCastTime,-5; },{},{}
  158. 25145,U_AspdCastTime2,Unique ASPD+10%/Cast Time-10%,6,20,10,0,,,,,,,,136,,,,,{ bonus bAspdRate,10; bonus bCastTime,-10; },{},{}
  159. //25146,U_SpCost1,Unique Skill/Spell Sp Cost-5%,6,20,10,0,,,,,,,,136,,,,,{ bonus bUseSPrate,-5; },{},{}
  160. //25147,U_SpCost2,Unique Skill/Spell Sp Cost-10%,6,20,10,0,,,,,,,,136,,,,,{ bonus bUseSPrate,-10; },{},{}
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