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Cpteleon

Ra

Aug 20th, 2017
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  1. # Building
  2.  
  3. ##General
  4.  
  5. For builds, check [this page](http://www.smite.guru). While building in Smite is very situational, grappul offers a nice basic build that off of which
  6. you can base your own, optimized build. If you want me to go into details on a certain item / on all of them simply say so and I will.
  7.  
  8.  
  9. #Skills
  10.  
  11. ##Skilling
  12. Keep in mind that everyone has their own preferences and that the "best" way to skill is the one that best suits your playstyle. There are, however, some basic guidelines that are worth following, which are what I'll try to list below.
  13.  
  14. ###Priority
  15. 4>1>3>2
  16. ###First five levels
  17. 1-3-1-2-4^1
  18.  
  19. ^1 Your 3 actually does more total damage than your 1, so there are scenarios where it might be better to get your 3 before your 1 (e.g. you're starting at jungle camps and need all the damage you can get). It's much harder to properly clear with your 3 though, and your opponents can very easily deny you that clear, so it's not something I'd suggest until you've got a better understanding of the game.
  20. ###General
  21.  
  22. Don't skill until the very second that you're going to use it. Keep your skillpoint ready incase the enemy tries to invade / your team needs you. Be ready to put a point in your escape ability if you need to get out quick: it's better to
  23. lose out on a little bit of earlygame power instead of giving away first blood.
  24.  
  25. ##Speed of Light
  26. Every time Ra uses an ability, his movement speed is increased.
  27. ##Celestial Beam
  28. Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.
  29. ##Divine Light
  30. Light starts to emanate from Ra, stacking a slow every .5s on enemies near him, and twice as fast on enemies facing him. After 2s, the light detonates, doing damage and increasing the slow duration. Any enemies facing Ra at the time of the explosion are also blinded.
  31. ##Solar Blessing
  32. Ra summons a pillar of blessed light. Allies inside the blessing have increased Protections and are Healed every second. Enemies are damaged every second.
  33. ##Searing Pain
  34. Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path.
  35. #Tips
  36.  
  37. ##General
  38.  
  39. ##Speed of Light
  40.  
  41. ###Keep your passive up whenever possible
  42.  
  43. The movement speed is great whenever you're traversing the map. Especially when you're in the fountain as, just spamm all 3 skills so as to proc it and get out of base quicker as you'll get the mana back anyways. You can also intentionally use it when you're trying to escape or chase someone (e.g. spamm your 1 even if you're not going to hit anyone for the extra speed).
  44.  
  45. In general, try to keep it up whenever possible, especially when you're just traversing the map, although it's important to keep cooldowns in mind (e.g. don't use your 1 right before you arrive to a fight).
  46.  
  47. ##Celestial Beam
  48.  
  49. This is your main lane clear and source of damage. Use this to kill minions. If you can, try to place yourself in such a way that you hit both the minions as well as your opponents with it. It's harder to hit at longer ranges as it's easy to dodge, but you can use it as a zoning tool (e.g. stopp an approaching enemy from clearing lane by sending it through the minions towards him, forcing him to step away). You can also use it to force your enemy a certain path, especially in areas with restricted movement, such as at jungle entrances, around towers, at objectives, etc. E.G. When your enemy is trying to back behind the tower with low health, use your 1 to the left of the tower, throw your heal behind it and ult to the right side of it.
  50.  
  51. ##Divine Light
  52.  
  53. You mainly use this either to proc your passive, to secure kills or in 1 vs 1s. It's an AOE around you that applies a slow, so it a) allows you to get that last bit of damage off against someone who's running circles around you (which makes it harder to hit your other skills) and b) makes landing follow up skills easier because they're slowed (e.g. slow them with your 2, follow up with your 1 as they can't dodge them as easily). The slow also allows you to catch up with people or to keep them close to you until your other skills come off cooldown.
  54.  
  55. ##Solar Blessing
  56.  
  57. One of the best healing abilities in the game, in that it can heal your entire team for an insane amount. Out of combat it's pretty much the best healing skill, just drop it, have everyone who needs healing stand in it and they're ready for the next engagement. Iin combat, however, it's a bit trickier. Since it's not a burst heal but rather a heal over time, you'll have to stay within a relatively small area for quite a while if you want to get healed for as much as possible. This makes you a very easy target, especially if multiple people are trying to get healed. This can also be used to your advantage though, as you can use it as a sort of zoning tool. If one of your teammates is in a prolonged fight with an opponent, drop your 3 on them. Not only do you heal your team mate and damage your opponent, but you pretty much force your opponent to move, giving your teammate positional advantage. In general, try to drop it wherever you expect the action to be at (e.g. objectives) or wherever you don't want your opponents to be at.
  58.  
  59. Other than that, it's also very effective against opponents with execute thresholds, such as Thanatos, as you can quickly heal yourself or your teammates above the treshhold, denying your opponent the instakill. Since it also heals minions, it can be used to deny your opponent his clear. Especialy against characters with bad early clear (e.g. Scylla) you can just wait their skills out and then heal your minions back up. You can do the same when you're sieging a tower, heal your minions back up to give you more push power.
  60.  
  61. It does have quite a long cooldown, so make sure to use it smartly, especially when pushing up a lane. A mistake I often see new Ra players make is that they're too eager to heal their teammates and drop their heal in a disadvantageous position. E.g. You just won a fight and you're pushing up mid lane to take the tower. Your Osiris is relatively low on health so you drop your 3 on him in the middle of the lane. He's now forced to either stop pushing the lane while he stands in your heal, or he continuous to push and doesn't get healed. Ideally, you'll hold your 3 until you've pushed up the lane to the tower and you then use it on both the minions and him, healing him while he gets to do damage to the tower while also sustaining the minions.
  62.  
  63. Keep in mind that you can deploy it over walls, so you can use it to heal teammates who're behind a wall or to share farm. It's exceptionally good at sharing for because it lasts quite a while too, so if you're heading back to mid lane and your jungler is doing buffs or backs, consider dropping your 3 on them, they'll clear the buff faster, get healed a bit and you'll gain extra exp and gold while barely losing any time.
  64.  
  65. ##Searing Pain
  66.  
  67. This is your burst damage. The charge-up makes it hard to hit (against good players) on it's own, without set-up. Try to either use it in combination with your teammate's CC (e.g. when Thor is ulting and calls "Gank midlane", prepare to use your ult on your stunned opponent) or in areas where it's harder for your opponents to dodge (e.g. jungle entrances, near player structures, etc). Keep in mind that it is not stopped by anything, so you use it to steal buffs, kill enemies or secure objectives through walls. The burst damage also makes it a viable tool to secure your own objectives. It has quite a low cooldown, so feel free to use it quite often. I see way too many beginner Ras hold onto their ults waiting for that perfect moment, only for a teamfight to pass without them having used their ult. You can even use it insta clear your wave if you need to back, as it'll most likely be back up by the time you're back in the action.
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