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- reasons to be a mechanic
- - lots of access to items and places
- - get to build everything
- - choose your own adventure
- - cool unique toys
- - as much work as you can handle
- - your work benefits others and others work benefits you so its a good synergy job
- things a mechanic should do for themselves
- - beg miners for materials
- - beg
- - make a chem dispenser for acid and chems
- - make a destructive analyzer to get whatever scientists missed (boards in tech storage)
- - make a material synth so you can become independent of miners
- things a mechanic should upgrade for the station
- - cloner in medbay + a second cloner with T3 parts (no flatpack)
- - ignore cryo they'll just get pissy
- - chem dispenser T3 parts for chemistry
- - chem dispenser for Service Department (bar kitchen or botany they can share)
- - 5 trauma kits 5 burn kits 5 bluespace beakers for medbay
- - incision management shit high precision laser scapal rapid fire syringe gun for medbay
- - floral sometory for botany
- - bags of holding for everyone but engineers first
- - hyperzine and bags of holding and diamond drills for miners
- - guns for sec (not for assistants)
- - nanopaste for robotics
- - T3 parts for exosuit fabricators
- Places to improve:
- Medbay needs more cloners.
- Security needs an AI upload plus boards, more advanced security camera consoles, robotics(?) consoles so they can lock down borgs, medical records for the detective, station alert computer(?) booze-o-mat(?) guns and guns and guns
- Engineering needs an autolathe
- Research doesn't need anything in particular and will ask if they do
- Service needs chem dispensers and fun projects to make people want to come to them like rage cages
- Cargo is a strong independent black woman that don't need no man but always ask if you can help
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