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- #include <a_samp>
- #include <dini>
- new bsnenter;
- new bsnexit;
- new bsnkasse;
- #define DIALOG_BSNKASSE 1
- #define DIALOG_REGISTER 2
- #define DIALOG_LOGIN 3
- #define ROT 0xFF0000FF
- #define BLAU 0x004BFFFF
- forward Spawn(playerid);
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- DisableInteriorEnterExits();
- SetGameModeText("Selfmade by NGR");
- AddPlayerClass(0,2176.7722,1117.9629,12.6514,66.4697,0,0,0,0,0,0); // Spawn
- bsnenter = CreatePickup(1559,1,1199.1129,-918.1664,43.1240,-1);
- bsnexit = CreatePickup(1559,1,363.0053,-75.0270,1001.5078,-1);
- bsnkasse = CreatePickup(1239,1,375.8523,-67.9197,1001.5151,-1);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- /*public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 2097.1599,1262.8405,10.8203);
- SetPlayerFacingAngle(playerid,103.5203);
- SetPlayerCameraPos(playerid, 2086.6248,1259.6633,10.8203);
- SetPlayerCameraLookAt(playerid, 2097.1599,1262.8405,10.8203);
- return 1;
- }*/
- public OnPlayerRequestClass(playerid, classid)
- {
- SetTimer("Spawn", 10, false);
- return 1;
- }
- public Spawn(playerid)
- {
- SpawnPlayer(playerid);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- if(dini_Exists(Spielerdatei))
- {
- ShowPlayerDialog(playerid, DIALOG_LOGIN,DIALOG_STYLE_INPUT,"LOGIN","Dein Account Wurde Gefunden Gebe bitte dein Passwort ein.","LOGIN","ABBRECHEN");
- }
- else
- {
- ShowPlayerDialog(playerid, DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Regiestiren","Bitte Gebe Dein Gewünschtes Passwort Ein","Register","Abbrechen");
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- SpielerSpeichern (playerid);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/gmx", cmdtext, true, 10) == 0)
- {
- SendRconCommand("gmx");
- return 1;
- }
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- SendClientMessage(playerid, 0xFFFFFFAA, "Du Musst dich Einloggen!!"); //Die meldung; die kommt wenn der spieler aufs spawn button klickt.
- return 0; //return 0 damit er nicht spawnen kann.
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- if(pickupid==bsnenter)
- {
- SetPlayerPos(playerid, 365.6523,-73.5287,1001.5078);
- SetPlayerInterior(playerid,10);
- SetPlayerVirtualWorld(playerid,1);
- GameTextForPlayer(playerid,"~b~Du Hast den~n~BSN Betreten",1000*3,4);
- }
- if(pickupid==bsnexit)
- {
- SetPlayerPos(playerid, 1199.1534,-920.5859,43.0289);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- GameTextForPlayer(playerid,"~g~Du Hast den~n~BSN Verlassen",1000*3,4);
- }
- if(pickupid==bsnkasse)
- {
- ShowPlayerDialog(playerid,DIALOG_BSNKASSE,DIALOG_STYLE_LIST,"Bsn Kasse","Mc Jay \nBic Mac \nMc Brede \n CheeseBurger","Bestellen","Abbrechen");
- }
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid==DIALOG_BSNKASSE)
- {
- if(listitem == 0)
- {
- SendClientMessage(playerid,0x009BFFFF,"Hier Bitte Schön ein Mc Jay.");
- GivePlayerHealth(playerid, 20);
- return 1;
- }
- if(listitem == 1)
- {
- SendClientMessage(playerid,0x009BFFFF,"Hier Bitte Schön einen Bic Mac.");
- GivePlayerHealth(playerid, 40);
- return 1;
- }
- if(listitem == 2)
- {
- SendClientMessage(playerid,0x009BFFFF,"Hier Bitte Schön einen Mc Brede.");
- GivePlayerHealth(playerid, 30);
- return 1;
- }
- if(listitem == 3)
- {
- SendClientMessage(playerid,0x009BFFFF,"Hier Bitte Schön einen CheeseBurger.");
- GivePlayerHealth(playerid, 10);
- return 1;
- }
- }
- if(dialogid==DIALOG_LOGIN)
- {
- if(response==0)
- {
- SendClientMessage(playerid,BLAU,"Du hast den Vorgang abgebrochen.");
- Kick(playerid);
- return 1;
- }
- if(response==1)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid,BLAU,"Das Passwort war nicht lang genug.");
- ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde gefunden. Gib bitte das Passwort ein.","Login","Abbrechen");
- return 1;
- }
- else
- {
- Login(playerid,inputtext);
- return 1;
- }
- }
- }
- if(dialogid==DIALOG_REGISTER)
- {
- if(response==0)
- {
- SendClientMessage(playerid,BLAU,"Okay, Dann Bis zum Nächsten Mal");
- Kick(playerid);
- return 1;
- }
- if(response==1)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid,BLAU,"Das kann nicht dein Passwort Gewesen Sein?!");
- ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Gib bitte das gewünschte Passwort ein:","Register","Abbrechen");
- return 1;
- }
- else
- {
- Register(playerid,inputtext);
- return 1;
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- stock GivePlayerHealth(playerid,Float:Health)
- {
- new Float:health; GetPlayerHealth(playerid,health);
- SetPlayerHealth(playerid,health+Health);
- }
- stock GivePlayerArmour(playerid,Float:Armour)
- {
- new Float:armour; GetPlayerHealth(playerid,armour);
- SetPlayerArmour(playerid,armour+Armour);
- }
- stock SpielerName(playerid)
- {
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- return name;
- }
- //LOGIN®ISTER
- stock Register(playerid,key[])
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- dini_Create(Spielerdatei);
- dini_Set(Spielerdatei,"Passwort",key);
- SetPlayerScore(playerid,3);
- SetPlayerMoney(playerid,2500);
- SendClientMessage(playerid,0x00FF28FF,"======================================");
- SendClientMessage(playerid,0xFFC800FF,"Du Hast dich Erfolgreich registriert.");
- SendClientMessage(playerid,0xFFC800FF,"Viel Spaß Noch Auf Network German Roleplay");
- SendClientMessage(playerid,0xFF5A00FF,"_____________________________________________");
- SendClientMessage(playerid,0xFFC800FF,"Als Startbonus Bekommst du:");
- SendClientMessage(playerid,0xFFC800FF,"Level 3");
- SendClientMessage(playerid,0xFFC800FF,"2.500 Dollar");
- SendClientMessage(playerid,0x00FF28FF,"======================================");
- return 1;
- }
- stock Login (playerid,key[])
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),false))
- {
- LoadAccount(playerid);
- SendClientMessage(playerid,BLAU,"Du Hast Dich Erfolgreich Eingeloggt");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,ROT,"Das Passwort ist nicht Korrekt. Versuche Es Erneut");
- return 1;
- }
- }
- stock LoadAccount (playerid)
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- SetPlayerScore(playerid,dini_Int(Spielerdatei,"Level"));
- SetPlayerMoney(playerid,dini_Int(Spielerdatei,"Geld"));
- SetPVarInt(playerid,"Adminlevel",dini_Int(Spielerdatei,"Adminlevel"));
- SetPVarInt(playerid,"Fraktion",dini_Int(Spielerdatei,"Fraktion"));
- return 1;
- }
- stock SpielerSpeichern (playerid)
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- dini_IntSet(Spielerdatei,"Level",GetPlayerScore(playerid));
- dini_IntSet(Spielerdatei,"Geld",GetPlayerMoney (playerid));
- dini_IntSet(Spielerdatei,"Adminlevel",GetPVarInt(playerid,"Adminlevel"));
- dini_IntSet(Spielerdatei,"Fraktion",GetPVarInt(playerid,"Fraktion"));
- return 1;
- }
- //LOGIN®ISTER&Spieler Speichern/LADEN
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