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Mar 5th, 2012
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  1. #include <a_samp>
  2. #include <dini>
  3.  
  4. new bsnenter;
  5. new bsnexit;
  6. new bsnkasse;
  7.  
  8.  
  9. #define DIALOG_BSNKASSE 1
  10. #define DIALOG_REGISTER 2
  11. #define DIALOG_LOGIN 3
  12. #define ROT 0xFF0000FF
  13. #define BLAU 0x004BFFFF
  14.  
  15. forward Spawn(playerid);
  16.  
  17. main()
  18. {
  19. print("\n----------------------------------");
  20. print(" Blank Gamemode by your name here");
  21. print("----------------------------------\n");
  22. }
  23.  
  24.  
  25.  
  26. public OnGameModeInit()
  27. {
  28. DisableInteriorEnterExits();
  29. SetGameModeText("Selfmade by NGR");
  30. AddPlayerClass(0,2176.7722,1117.9629,12.6514,66.4697,0,0,0,0,0,0); // Spawn
  31. bsnenter = CreatePickup(1559,1,1199.1129,-918.1664,43.1240,-1);
  32. bsnexit = CreatePickup(1559,1,363.0053,-75.0270,1001.5078,-1);
  33. bsnkasse = CreatePickup(1239,1,375.8523,-67.9197,1001.5151,-1);
  34. return 1;
  35. }
  36.  
  37. public OnGameModeExit()
  38. {
  39. return 1;
  40. }
  41.  
  42. /*public OnPlayerRequestClass(playerid, classid)
  43. {
  44. SetPlayerPos(playerid, 2097.1599,1262.8405,10.8203);
  45. SetPlayerFacingAngle(playerid,103.5203);
  46. SetPlayerCameraPos(playerid, 2086.6248,1259.6633,10.8203);
  47. SetPlayerCameraLookAt(playerid, 2097.1599,1262.8405,10.8203);
  48. return 1;
  49. }*/
  50. public OnPlayerRequestClass(playerid, classid)
  51. {
  52. SetTimer("Spawn", 10, false);
  53. return 1;
  54. }
  55. public Spawn(playerid)
  56. {
  57. SpawnPlayer(playerid);
  58. return 1;
  59. }
  60.  
  61. public OnPlayerConnect(playerid)
  62. {
  63. new Spielerdatei[64];
  64. new name[MAX_PLAYER_NAME];
  65. GetPlayerName(playerid,name,sizeof(name));
  66. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  67. if(dini_Exists(Spielerdatei))
  68. {
  69. ShowPlayerDialog(playerid, DIALOG_LOGIN,DIALOG_STYLE_INPUT,"LOGIN","Dein Account Wurde Gefunden Gebe bitte dein Passwort ein.","LOGIN","ABBRECHEN");
  70. }
  71. else
  72. {
  73. ShowPlayerDialog(playerid, DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Regiestiren","Bitte Gebe Dein Gewünschtes Passwort Ein","Register","Abbrechen");
  74. }
  75. return 1;
  76. }
  77.  
  78. public OnPlayerDisconnect(playerid, reason)
  79. {
  80. SpielerSpeichern (playerid);
  81. return 1;
  82. }
  83.  
  84. public OnPlayerSpawn(playerid)
  85. {
  86. return 1;
  87. }
  88.  
  89. public OnPlayerDeath(playerid, killerid, reason)
  90. {
  91. return 1;
  92. }
  93.  
  94. public OnVehicleSpawn(vehicleid)
  95. {
  96. return 1;
  97. }
  98.  
  99. public OnVehicleDeath(vehicleid, killerid)
  100. {
  101. return 1;
  102. }
  103.  
  104. public OnPlayerText(playerid, text[])
  105. {
  106. return 1;
  107. }
  108.  
  109. public OnPlayerCommandText(playerid, cmdtext[])
  110. {
  111. if (strcmp("/gmx", cmdtext, true, 10) == 0)
  112. {
  113. SendRconCommand("gmx");
  114. return 1;
  115. }
  116. return 1;
  117. }
  118.  
  119. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  120. {
  121. return 1;
  122. }
  123.  
  124. public OnPlayerExitVehicle(playerid, vehicleid)
  125. {
  126. return 1;
  127. }
  128.  
  129. public OnPlayerStateChange(playerid, newstate, oldstate)
  130. {
  131. return 1;
  132. }
  133.  
  134. public OnPlayerEnterCheckpoint(playerid)
  135. {
  136. return 1;
  137. }
  138.  
  139. public OnPlayerLeaveCheckpoint(playerid)
  140. {
  141. return 1;
  142. }
  143.  
  144. public OnPlayerEnterRaceCheckpoint(playerid)
  145. {
  146. return 1;
  147. }
  148.  
  149. public OnPlayerLeaveRaceCheckpoint(playerid)
  150. {
  151. return 1;
  152. }
  153.  
  154. public OnRconCommand(cmd[])
  155. {
  156. return 1;
  157. }
  158.  
  159. public OnPlayerRequestSpawn(playerid)
  160. {
  161. SendClientMessage(playerid, 0xFFFFFFAA, "Du Musst dich Einloggen!!"); //Die meldung; die kommt wenn der spieler aufs spawn button klickt.
  162. return 0; //return 0 damit er nicht spawnen kann.
  163. }
  164.  
  165. public OnObjectMoved(objectid)
  166. {
  167. return 1;
  168. }
  169.  
  170. public OnPlayerObjectMoved(playerid, objectid)
  171. {
  172. return 1;
  173. }
  174.  
  175. public OnPlayerPickUpPickup(playerid, pickupid)
  176. {
  177. if(pickupid==bsnenter)
  178. {
  179. SetPlayerPos(playerid, 365.6523,-73.5287,1001.5078);
  180. SetPlayerInterior(playerid,10);
  181. SetPlayerVirtualWorld(playerid,1);
  182. GameTextForPlayer(playerid,"~b~Du Hast den~n~BSN Betreten",1000*3,4);
  183. }
  184. if(pickupid==bsnexit)
  185. {
  186. SetPlayerPos(playerid, 1199.1534,-920.5859,43.0289);
  187. SetPlayerInterior(playerid,0);
  188. SetPlayerVirtualWorld(playerid,0);
  189. GameTextForPlayer(playerid,"~g~Du Hast den~n~BSN Verlassen",1000*3,4);
  190. }
  191. if(pickupid==bsnkasse)
  192. {
  193. ShowPlayerDialog(playerid,DIALOG_BSNKASSE,DIALOG_STYLE_LIST,"Bsn Kasse","Mc Jay \nBic Mac \nMc Brede \n CheeseBurger","Bestellen","Abbrechen");
  194. }
  195. return 1;
  196. }
  197.  
  198. public OnVehicleMod(playerid, vehicleid, componentid)
  199. {
  200. return 1;
  201. }
  202.  
  203. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  204. {
  205. return 1;
  206. }
  207.  
  208. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  209. {
  210. return 1;
  211. }
  212.  
  213. public OnPlayerSelectedMenuRow(playerid, row)
  214. {
  215. return 1;
  216. }
  217.  
  218. public OnPlayerExitedMenu(playerid)
  219. {
  220. return 1;
  221. }
  222.  
  223. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  224. {
  225. return 1;
  226. }
  227.  
  228. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  229. {
  230. return 1;
  231. }
  232.  
  233. public OnRconLoginAttempt(ip[], password[], success)
  234. {
  235. return 1;
  236. }
  237.  
  238. public OnPlayerUpdate(playerid)
  239. {
  240. return 1;
  241. }
  242.  
  243. public OnPlayerStreamIn(playerid, forplayerid)
  244. {
  245. return 1;
  246. }
  247.  
  248. public OnPlayerStreamOut(playerid, forplayerid)
  249. {
  250. return 1;
  251. }
  252.  
  253. public OnVehicleStreamIn(vehicleid, forplayerid)
  254. {
  255. return 1;
  256. }
  257.  
  258. public OnVehicleStreamOut(vehicleid, forplayerid)
  259. {
  260. return 1;
  261. }
  262.  
  263. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  264. {
  265. if(dialogid==DIALOG_BSNKASSE)
  266. {
  267. if(listitem == 0)
  268. {
  269. SendClientMessage(playerid,0x009BFFFF,"Hier Bitte Schön ein Mc Jay.");
  270. GivePlayerHealth(playerid, 20);
  271. return 1;
  272. }
  273. if(listitem == 1)
  274. {
  275. SendClientMessage(playerid,0x009BFFFF,"Hier Bitte Schön einen Bic Mac.");
  276. GivePlayerHealth(playerid, 40);
  277. return 1;
  278. }
  279. if(listitem == 2)
  280. {
  281. SendClientMessage(playerid,0x009BFFFF,"Hier Bitte Schön einen Mc Brede.");
  282. GivePlayerHealth(playerid, 30);
  283. return 1;
  284. }
  285. if(listitem == 3)
  286. {
  287. SendClientMessage(playerid,0x009BFFFF,"Hier Bitte Schön einen CheeseBurger.");
  288. GivePlayerHealth(playerid, 10);
  289. return 1;
  290. }
  291. }
  292. if(dialogid==DIALOG_LOGIN)
  293. {
  294. if(response==0)
  295. {
  296. SendClientMessage(playerid,BLAU,"Du hast den Vorgang abgebrochen.");
  297. Kick(playerid);
  298. return 1;
  299. }
  300. if(response==1)
  301. {
  302. if(!strlen(inputtext))
  303. {
  304. SendClientMessage(playerid,BLAU,"Das Passwort war nicht lang genug.");
  305. ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde gefunden. Gib bitte das Passwort ein.","Login","Abbrechen");
  306. return 1;
  307. }
  308. else
  309. {
  310. Login(playerid,inputtext);
  311. return 1;
  312. }
  313. }
  314. }
  315. if(dialogid==DIALOG_REGISTER)
  316. {
  317. if(response==0)
  318. {
  319. SendClientMessage(playerid,BLAU,"Okay, Dann Bis zum Nächsten Mal");
  320. Kick(playerid);
  321. return 1;
  322. }
  323. if(response==1)
  324. {
  325. if(!strlen(inputtext))
  326. {
  327. SendClientMessage(playerid,BLAU,"Das kann nicht dein Passwort Gewesen Sein?!");
  328. ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Gib bitte das gewünschte Passwort ein:","Register","Abbrechen");
  329. return 1;
  330. }
  331. else
  332. {
  333. Register(playerid,inputtext);
  334. return 1;
  335. }
  336. }
  337. }
  338. return 1;
  339. }
  340. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  341. {
  342. return 1;
  343. }
  344.  
  345. stock GivePlayerHealth(playerid,Float:Health)
  346. {
  347. new Float:health; GetPlayerHealth(playerid,health);
  348. SetPlayerHealth(playerid,health+Health);
  349. }
  350.  
  351. stock GivePlayerArmour(playerid,Float:Armour)
  352. {
  353. new Float:armour; GetPlayerHealth(playerid,armour);
  354. SetPlayerArmour(playerid,armour+Armour);
  355. }
  356. stock SpielerName(playerid)
  357. {
  358. new name[MAX_PLAYER_NAME];
  359. GetPlayerName(playerid,name,sizeof(name));
  360. return name;
  361. }
  362. //LOGIN&REGISTER
  363. stock Register(playerid,key[])
  364. {
  365. new Spielerdatei[64];
  366. new name[MAX_PLAYER_NAME];
  367. GetPlayerName(playerid,name,sizeof(name));
  368. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  369. dini_Create(Spielerdatei);
  370. dini_Set(Spielerdatei,"Passwort",key);
  371. SetPlayerScore(playerid,3);
  372. SetPlayerMoney(playerid,2500);
  373. SendClientMessage(playerid,0x00FF28FF,"======================================");
  374. SendClientMessage(playerid,0xFFC800FF,"Du Hast dich Erfolgreich registriert.");
  375. SendClientMessage(playerid,0xFFC800FF,"Viel Spaß Noch Auf Network German Roleplay");
  376. SendClientMessage(playerid,0xFF5A00FF,"_____________________________________________");
  377. SendClientMessage(playerid,0xFFC800FF,"Als Startbonus Bekommst du:");
  378. SendClientMessage(playerid,0xFFC800FF,"Level 3");
  379. SendClientMessage(playerid,0xFFC800FF,"2.500 Dollar");
  380. SendClientMessage(playerid,0x00FF28FF,"======================================");
  381. return 1;
  382. }
  383.  
  384. stock Login (playerid,key[])
  385. {
  386. new Spielerdatei[64];
  387. new name[MAX_PLAYER_NAME];
  388. GetPlayerName(playerid,name,sizeof(name));
  389. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  390. if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),false))
  391. {
  392. LoadAccount(playerid);
  393. SendClientMessage(playerid,BLAU,"Du Hast Dich Erfolgreich Eingeloggt");
  394. return 1;
  395. }
  396. else
  397. {
  398. SendClientMessage(playerid,ROT,"Das Passwort ist nicht Korrekt. Versuche Es Erneut");
  399. return 1;
  400. }
  401. }
  402. stock LoadAccount (playerid)
  403. {
  404. new Spielerdatei[64];
  405. new name[MAX_PLAYER_NAME];
  406. GetPlayerName(playerid,name,sizeof(name));
  407. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  408. SetPlayerScore(playerid,dini_Int(Spielerdatei,"Level"));
  409. SetPlayerMoney(playerid,dini_Int(Spielerdatei,"Geld"));
  410. SetPVarInt(playerid,"Adminlevel",dini_Int(Spielerdatei,"Adminlevel"));
  411. SetPVarInt(playerid,"Fraktion",dini_Int(Spielerdatei,"Fraktion"));
  412. return 1;
  413. }
  414. stock SpielerSpeichern (playerid)
  415. {
  416. new Spielerdatei[64];
  417. new name[MAX_PLAYER_NAME];
  418. GetPlayerName(playerid,name,sizeof(name));
  419. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  420. dini_IntSet(Spielerdatei,"Level",GetPlayerScore(playerid));
  421. dini_IntSet(Spielerdatei,"Geld",GetPlayerMoney (playerid));
  422. dini_IntSet(Spielerdatei,"Adminlevel",GetPVarInt(playerid,"Adminlevel"));
  423. dini_IntSet(Spielerdatei,"Fraktion",GetPVarInt(playerid,"Fraktion"));
  424. return 1;
  425. }
  426. //LOGIN&REGISTER&Spieler Speichern/LADEN
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