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Army Men: RTS Mission routing notes

Nov 12th, 2016
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  1. Mission 1 (The Thin Green Line):
  2. -Highlight entire squad and push for tan guard tower
  3. -After blowing up tower push to end
  4.  
  5. Mission 2 (Behind the Tan Curtain):
  6. -Create resource depot inbetween water gun and battery
  7. -Create FOUR dumptrucks
  8. -Create THREE barracks next to HQ (10 grenadiers each)
  9. -Highlight main squad and push towards tan base
  10. -Set barracks rally points to tan base
  11. -Create multiple squads and attack multiple tan buildings at once
  12.  
  13. Mission 3 (A Few Green Men):
  14. -Push Hoover towards health powerup
  15. -Push everyone else towards garden light
  16. -Push to final area and kill all tan enemies
  17.  
  18. Mission 4 (Full Plastic Jacket):
  19. -Run towards stairs immediately
  20. -Make Sarge be in the back of the group
  21. -Before triggering first cutscene send a soldier to health
  22. -After cutscene pick up health to help Sarge get to basement
  23.  
  24. Mission 5 (It Came From the Basement):
  25. -Do not click at final destination point and let them run, its a longer route
  26. -Continously click ahead to keep the arrow blue instead of red or green
  27.  
  28. Mission 6 (Courage Under Groceries):
  29. -Run to base
  30. -Create bulldozer and FOUR dumptrucks
  31. -Create barracks
  32. -Create one resource depot between flashlight and dog bowl
  33. -Upgrade to Super HQ
  34. -Create THREE garages
  35. -Melt barracks, HQ, guard towers, and barbed wire posts for extra plastic
  36. -Create top left squad (3 tanks) and push for AA gun
  37. -Create bottom right squad (2 tanks) and push for AA gun
  38. -Create top right squad (3 tanks) and push for AA gun
  39.  
  40. Mission 7 (Dishes of Valor):
  41. -Push directly to chemical silos with main squad hugging side of counter
  42. -If three men are left, should be sub 3:00 otherwise if two are left should be low to mid 3:00
  43.  
  44. Mission 8 (From Here to the Sofa):
  45. -Create an HQ
  46. -Create resource depot next to action figure
  47. -Create FOUR dumptrucks
  48. -Create barrack
  49. -Upgrade to Super HQ
  50. -Create TWO garages and make 5 medics (3 medics + 2 medics)
  51. -Melt HQ and barracks for extra plastic
  52. -Wrap around tan base from left -> top -> right
  53.  
  54. Mission 9 (Fistful of Plastic):
  55. -Create an HQ on east end
  56. -Create resource depot
  57. -Create THREE dumptrucks
  58. -Create barracks
  59. -Upgrade to Super HQ
  60. -Create garage
  61. -Follow first 3 villagers and set squad 1 as outpost near ending
  62. -Upgrade to Super barracks
  63. -Create 5 snipers as squad 2 and set as outpost near pizza box
  64. -Create 5 snipers as squad 3 and set as outpost between village and pizza box
  65. -Create 3 halftracks/3 tanks as squad 4 as outpost near paddle car source
  66. -Create 2 medics for squad 1
  67. -Create machine gunners/bazooka for squad 1
  68.  
  69. Mission 10 (Baths of Glory):
  70. -Push up left side to health pick up
  71. -Push up left side to guard tower and blow up drums
  72. -Run to finish
  73.  
  74. Mission 11 (One Man Army):
  75. -Create HQ
  76. -Create TWO barracks (2 grunts + 2 grunts)
  77. -Push to tan base and shoot jerry cans to explode barbed wire post
  78.  
  79. Mission 12 (Derailment):
  80. -Run to bridge with everyone without triggering any of the mines
  81. -Shoot at bridge until mission passes
  82.  
  83. Mission 13 (Village of the Tanned):
  84. -Create HQ
  85. -Push up right side of map with squad 1 towards speed boost powerup
  86. -Push down towards left side of map with Hoover towards weapon boost powerup
  87. -Create TWO barracks (10 grenadiers + 10 grenadiers) and set rally point towards barn
  88. -Melt HQ for extra plastic
  89. -Continue pushing along edge of map with squad 1 and take out pillox/tank before first tan area
  90. -Push main squad into first tan area and take out garage, barracks, and AA turret
  91. -Gather together all grenadiers and move up left side of map towards upper tan base and take out garage
  92. -Push south towards tan base with main squad and take out HQ/barracks
  93.  
  94. Mission 14 (Scorched Turf):
  95. -Create HQ
  96. -Create FOUR barracks (2 grunts + 2 grunts + 2 grunts + 2 grunts)
  97. -Melt HQ for extra plastic
  98. -Push both squads up left side to Blintz's compound opening
  99.  
  100. Mission 15 (Heart of Plastic):
  101. -Create HQ (4 dumptrucks)
  102. -Split crew into 2 squads:
  103. -Squad 1: Bullseye, Shrap (left)
  104. -Squad 2: Sarge, Nikki, Riff, Thick, Scorch, Hoover (main)
  105. -Mortar left guard towers with squad 1, leave squad 2 at main area to defend resource depot
  106. -Create resource depot
  107. -Create TWO barracks (16 mortars + 2 snipers)
  108. -Upgrade to Super HQ
  109. -Upgrade both barracks to Super barracks
  110. -Create Garage (5 medics)
  111. -Push north and take out first tan outpost
  112. -Push further north and take out second tan outpost
  113. -Use snipers to view Blintz and mortar healer/acid guns
  114. -Push closer and mortar/shoot Blintz until mission pass
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