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- [Configuration]
- BasedOn=..\Engine\Config\BaseEngine.ini
- [URL]
- MapExt=tgm
- MenuLevel=LobbyMapV3
- Map=LobbyMapV3
- LocalMap=LobbyMapV3
- SaveExt=usa
- Port=7000
- GameName=Paladins
- GameNameShort=Paladins
- [Engine.ScriptPackages]
- +EngineNativePackages=PlatformCommon
- +EngineNativePackages=TgGame
- -EngineNativePackages=WinDrv
- +NativePackages=TgClient
- +NativePackages=BattleGame
- +NativePackages=BattleClient
- +EditorPackages=TgEditor
- +EditorPackages=BattleEditor
- +NonNativePackages=TgGameContent
- -EngineNativePackages=SubstanceAir
- -EditorPackages=SubstanceAirEd
- [Engine.DemoRecDriver]
- DemoSpectatorClass=TgGame.TgDemoRecSpectator
- MaxRewindPoints=400
- RewindPointInterval=30.0
- NumRecentRewindPoints=120
- ProtectedRewindPointInterval=1800
- NetServerMaxTickRate=27
- MaxEventPoints=3
- EventPointInterval=3.0
- MinEventBuffer=3.0
- [Engine.TimeLapseRecordingDriver]
- DemoSpectatorClass=TgGame.TgDemoRecSpectator
- DefaultRewindTime=14.0
- NetServerMaxTickRate=27
- ; Classes to exclude from timelapse recording.
- +ExcludeClasses=Engine.InventoryManager
- +ExcludeClasses=TgGame.TgDevice
- [Engine.Engine]
- ForceSeparateTranslucencyInForeground=True
- MaxParticleResize=1024
- MaxParticleResizeWarn=10240
- bUsePostProcessEffects=False
- bRenderTerrainCollisionAsOverlay=False
- TimeBetweenPurgingPendingKillObjects=30.000000
- AllowShadowVolumes=TRUE
- LightComplexityColors=(B=0,G=0,R=0,A=1)
- LightComplexityColors=(B=0,G=255,R=0,A=1)
- LightComplexityColors=(B=0,G=191,R=63,A=1)
- LightComplexityColors=(B=0,G=127,R=127,A=1)
- LightComplexityColors=(B=0,G=63,R=191,A=1)
- LightComplexityColors=(B=0,G=0,R=255,A=1)
- GameEngine=TgGame.TgGameEngine
- EditorEngine=TgEditor.TgEditorEngine
- UnrealEdEngine=TgEditor.TgEditorEngine
- bEnableColorClear=False
- UseStreaming=True
- ScoutClassName=Engine.Scout
- NetworkDevice="PlatformCommon.PComNetDriver"
- PeerNetworkDevice="PlatformCommon.PComNetDriver"
- GameViewportClientClassName=TgClient.TgGameViewportClient
- -SplashScreen=..\Binaries\Splash\Splash.bmp
- -SplashScreenEditor=..\Binaries\Splash\SplashEd.bmp
- DefaultPostProcessName=TgPostProcess.PostProcess.PP_Hit
- bOnScreenKismetWarnings=false
- bEnableOnScreenDebugMessages=false
- bSuppressMapWarnings=True
- Language=INT
- ScoutClassName="TgGame.TgAIScout"
- bShouldGenerateSimpleLightmaps=FALSE
- bUseDestColorFix=FALSE
- [Engine.ISVHacks]
- bInitializeShadersOnDemand=True
- [DevOptions.Shaders]
- ;Chaos: crashing on threaded shader compile... why?
- ; #PMERGE - having this off with multiple target platforms is basically unusable. Re-enabling. If it becomes a problem again FIX IT
- bAllowMultiThreadedShaderCompile=true
- [Engine.LocalPlayer]
- AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
- [Engine.GameEngine]
- bSmoothFrameRate=TRUE
- MinSmoothedFrameRate=35.000000
- MaxSmoothedFrameRate=60.000000
- bClearAnimSetLinkupCachesOnLoadMap=TRUE
- LocalPlayerClassName=TgGame.TgLocalPlayer
- bUseSound=False
- bUseTextureStreaming=True
- bUseBackgroundLevelStreaming=False
- bSubtitlesEnabled=True
- bSubtitlesForcedOff=False
- bForceStaticTerrain=False
- bForceCPUSkinning=False
- bUsePostProcessEffects=True
- bOnScreenKismetWarnings=True
- bEnableKismetLogging=False
- bAllowMatureLanguage=False
- bEnableVSMShadows=False
- bEnableBranchingPCFShadows=False
- bRenderTerrainCollisionAsOverlay=False
- bDisablePhysXHardwareSupport=True
- bPauseOnLossOfFocus=False
- DefaultPostProcessName=TgPostProcess.PostProcess.PP_Hit
- ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
- TimeBetweenPurgingPendingKillObjects=30.000000
- ScoutClassName=Engine.Scout
- ShadowFilterRadius=0.200000
- DepthBias=0.012000
- ModShadowFadeDistanceExponent=0.200000
- CameraRotationThreshold=45.000000
- CameraTranslationThreshold=1600.000000
- PrimitiveProbablyVisibleTime=8.000000
- PercentUnoccludedRequeries=0.125000
- ShadowVolumeLightRadiusThreshold=1000.000000
- ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
- MaxParticleResize=512
- MaxParticleResizeWarn=5120
- BeginUPTryCount=200000
- [Windows.StandardUser]
- MyDocumentsSubDirName=Paladins
- [Core.System]
- -Suppress=DevNet
- +Suppress=DevMovie
- +Suppress=DevStreaming
- +Suppress=DevLoad
- +Suppress=DevSave
- +Suppress=DevNetTraffic
- +Suppress=DevGarbage
- +Suppress=DevKill
- +Suppress=DevReplace
- +Suppress=DevCompile
- +Suppress=DevBind
- +Suppress=DevBsp
- +Suppress=DevReplication
- +Suppress=TgDevGFxUIVerbose
- +Suppress=AILog
- +Extensions=tgm
- +Extensions=upk
- +Extensions=u
- PurgeCacheDays=30
- PackageSizeSoftLimit=800
- MaxObjectsNotConsideredByGC=60000
- CachePath=..\Cache
- CacheExt=.uxx
- SavePath=..\..\%GAME%Game\Save
- ScreenShotPath=..\..\%GAME%Game\ScreenShots
- FRScriptPaths=..\..\%GAME%Game\Script
- SeekFreePCPaths=..\..\%GAME%Game\CookedPC
- SeekFreePCExtensions=upk
- +Paths=..\..\%GAME%Game\Content
- +Paths=..\..\%GAME%Game\Script
- +Paths=..\..\%GAME%Game\__Trashcan
- +CutdownPaths=..\..\Engine\Content
- +BakeMapPaths=..\..\%GAME%Game\Content
- +BakeMapPaths=..\..\%GAME%Game\Baked
- +RunBakedPaths=..\..\%GAME%Game\Baked
- +LocalizationPaths=..\..\%GAME%Game\Localization
- [IpDrv.TcpNetDriver]
- AllowDownloads=False
- ConnectionTimeout=25.0
- InitialHandshakeTimeout=45.0
- InitialConnectTimeout=500.0
- P2PConnectionTimeout=10.0
- AckTimeout=1.0
- KeepAliveTime=0.2
- MaxClientRate=24000
- MaxInternetClientRate=24000
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=27
- LanServerMaxTickRate=35
- DownloadManagers=IpDrv.HTTPDownload
- DownloadManagers=Engine.ChannelDownload
- NetConnectionClassName="PlatformCommon.PComNetConn"
- PeerNetConnectionClassName="PlatformCommon.PComNetConn"
- [UnrealEd.EditorEngine]
- EditPackagesOutPath=..\..\%GAME%Game\Script
- FRScriptOutputPath=..\..\%GAME%Game\Script
- +EditPackages=PlatformCommon
- +EditPackages=OnlineSubsystemMcts
- +EditPackages=TgGame
- +EditPackages=TgClient
- +EditPackages=TgEditor
- +EditPackages=BattleGame
- +EditPackages=BattleClient
- +EditPackages=BattleEditor
- +EditPackages=TgGameContent
- -EditPackages=OnlineSubsystemGameCenter
- -EditPackages=SubstanceAir
- -EditPackages=SubstanceAirEd
- ; #ORBIS #PMERGE
- -EditPackages=OnlineSubsystemGameSpy
- -EditPackages=OnlineSubsystemLive
- -EditPackages=OnlineSubsystemSteamworks
- -EditPackages=OnlineSubsystemPC
- +EditPackages=OnlineSubsystemNP
- +EditPackages=OnlineSubsystemDingo
- AutoSaveDir=..\..\%GAME%Game\Content\Autosaves
- LocalPlayerClassName=TgEditor.TgEditorPlayer
- InEditorGameURLOptions=?quickstart=1?numplay=1?Team=1?ReloadAssemblyFile=0?RunDBExport=0
- bOnScreenKismetWarnings=true
- [Engine.Client]
- MinDesiredFrameRate=35.000000
- [Engine.Player]
- ;#HIREZ_DATA_RATE For clients. This is cut down upon connection to the server-side maximum
- ConfiguredInternetSpeed=48000
- ConfiguredLanSpeed=50000
- [Engine.StartupPackages]
- +Package=TgSoundModes
- +Package=GOD_CommonAssets
- +Package=MDL_PseudoMesh
- +Package=AUD_UI
- +Package=TgPostProcess
- +Package=StartupUIRefs
- +Package=FX_Gen_Mat_Instances
- +Package=FX_Gen_Materials
- +Package=FX_Gen_Meshes
- +Package=FX_Gen_Particles
- +Package=FX_Gen_Textures
- +Package=FX_Generic_Combat
- +Package=FX_Generic_Skills
- +Package=FX_Generic_Status
- +Package=WW_UI_Default
- [Engine.PackagesToAlwaysCook]
- [Engine.AdditionalLaunchMaps]
- +Map=TMM_P_v02
- [Engine.AdditionalLaunchBots]
- +Bot=Cassie
- +Bot=Viktor
- +Bot=Fernando
- +Bot=Ruckus
- +Bot=Kinessa
- [TextureStreaming]
- PoolSize=79
- MenuLevelPoolBoost=30
- HysteresisLimit=20
- DropMipLevelsLimit=16
- StopIncreasingLimit=12
- StopStreamingLimit=8
- MinFudgeFactor=0.5
- UseTextureFileCache=true
- LightmapStreamingFactor=0.15
- ShadowmapStreamingFactor=0.15
- [Engine.PackagesToForceCookPerMap]
- .Map=LobbyMapV3
- .Package=LoginUIRefs
- [UnrealEd.UnrealEdEngine]
- [XAudio2.XAudio2Device]
- MinCompressedDurationGame=1.5
- [TgGame.TgDistributionFloatSoundAttenuation]
- +AttenuationGroups=(GroupName=Sm_foley,AttenuationDistance=1600.0)
- +AttenuationGroups=(GroupName=Lg_foley,AttenuationDistance=3200.0)
- +AttenuationGroups=(GroupName=Melee_hit,AttenuationDistance=6400.0)
- +AttenuationGroups=(GroupName=Sm_gun,AttenuationDistance=4800.0)
- +AttenuationGroups=(GroupName=Med_gun,AttenuationDistance=12800.0)
- +AttenuationGroups=(GroupName=Lg_gun,AttenuationDistance=48000.0)
- +AttenuationGroups=(GroupName=Sm_exp,AttenuationDistance=14400.0)
- +AttenuationGroups=(GroupName=Med_exp,AttenuationDistance=80000.0)
- +AttenuationGroups=(GroupName=Lg_exp,AttenuationDistance=144000.0)
- [StatNotifyProviders]
- +StatsNotifyProvider_Windows=false
- [TaskPerfTracking]
- bUseTaskPerfTracking=FALSE
- RemoteConnectionIP="10.1.10.83"
- ConnectionString="Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes"
- RemoteConnectionStringOverride="Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn"
- [TaskPerfMemDatabase]
- bUseTaskPerfMemDatabase=FALSE
- RemoteConnectionIP="10.1.10.83"
- ConnectionString="Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes"
- RemoteConnectionStringOverride="Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn"
- [WinDrv.WindowsClient]
- MinAllowableResolutionX=800
- MinAllowableResolutionY=600
- [ALAudio.ALAudioDevice]
- MaxChannels=32
- UseEffectsProcessing=True
- TimeBetweenHWUpdates=15
- MinOggVorbisDurationGame=5
- MinOggVorbisDurationEditor=4
- DeviceName=Generic Software
- [Engine.SeqAct_CrowdSpawner]
- m_CrowdSpawnNumMultiplier=1.0
- m_bCrowdShadows=true
- [FullScreenMovie]
- StartupMovies=GAPeachStartup.swf
- [OnlineSubsystemMcts.OnlineSubsystemMcts]
- bUseVAC=true
- GameDir=Tribes
- GameVersion=1.0.0.0
- Region=255
- CurrentNotificationPosition=8
- ResetStats=0
- [Engine.AudioDevice]
- DefaultAudioComponentClassName=TgGame.TgAudioComponent
- [XAudio2.XAudio2Device]
- DefaultAudioDevice=
- [Engine.FractureManager]
- FSMPartPoolSize=0
- [Vivox]
- Enabled=False
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