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DefaultEngine.ini

Nov 10th, 2016
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  1. [Configuration]
  2. BasedOn=..\Engine\Config\BaseEngine.ini
  3.  
  4. [URL]
  5. MapExt=tgm
  6. MenuLevel=LobbyMapV3
  7. Map=LobbyMapV3
  8. LocalMap=LobbyMapV3
  9. SaveExt=usa
  10. Port=7000
  11. GameName=Paladins
  12. GameNameShort=Paladins
  13.  
  14. [Engine.ScriptPackages]
  15. +EngineNativePackages=PlatformCommon
  16. +EngineNativePackages=TgGame
  17. -EngineNativePackages=WinDrv
  18. +NativePackages=TgClient
  19. +NativePackages=BattleGame
  20. +NativePackages=BattleClient
  21. +EditorPackages=TgEditor
  22. +EditorPackages=BattleEditor
  23. +NonNativePackages=TgGameContent
  24. -EngineNativePackages=SubstanceAir
  25. -EditorPackages=SubstanceAirEd
  26.  
  27. [Engine.DemoRecDriver]
  28. DemoSpectatorClass=TgGame.TgDemoRecSpectator
  29. MaxRewindPoints=400
  30. RewindPointInterval=30.0
  31. NumRecentRewindPoints=120
  32. ProtectedRewindPointInterval=1800
  33. NetServerMaxTickRate=27
  34.  
  35. MaxEventPoints=3
  36. EventPointInterval=3.0
  37. MinEventBuffer=3.0
  38.  
  39. [Engine.TimeLapseRecordingDriver]
  40. DemoSpectatorClass=TgGame.TgDemoRecSpectator
  41. DefaultRewindTime=14.0
  42. NetServerMaxTickRate=27
  43.  
  44. ; Classes to exclude from timelapse recording.
  45. +ExcludeClasses=Engine.InventoryManager
  46. +ExcludeClasses=TgGame.TgDevice
  47.  
  48. [Engine.Engine]
  49. ForceSeparateTranslucencyInForeground=True
  50. MaxParticleResize=1024
  51. MaxParticleResizeWarn=10240
  52. bUsePostProcessEffects=False
  53. bRenderTerrainCollisionAsOverlay=False
  54. TimeBetweenPurgingPendingKillObjects=30.000000
  55. AllowShadowVolumes=TRUE
  56. LightComplexityColors=(B=0,G=0,R=0,A=1)
  57. LightComplexityColors=(B=0,G=255,R=0,A=1)
  58. LightComplexityColors=(B=0,G=191,R=63,A=1)
  59. LightComplexityColors=(B=0,G=127,R=127,A=1)
  60. LightComplexityColors=(B=0,G=63,R=191,A=1)
  61. LightComplexityColors=(B=0,G=0,R=255,A=1)
  62. GameEngine=TgGame.TgGameEngine
  63. EditorEngine=TgEditor.TgEditorEngine
  64. UnrealEdEngine=TgEditor.TgEditorEngine
  65. bEnableColorClear=False
  66. UseStreaming=True
  67. ScoutClassName=Engine.Scout
  68. NetworkDevice="PlatformCommon.PComNetDriver"
  69. PeerNetworkDevice="PlatformCommon.PComNetDriver"
  70. GameViewportClientClassName=TgClient.TgGameViewportClient
  71. -SplashScreen=..\Binaries\Splash\Splash.bmp
  72. -SplashScreenEditor=..\Binaries\Splash\SplashEd.bmp
  73. DefaultPostProcessName=TgPostProcess.PostProcess.PP_Hit
  74. bOnScreenKismetWarnings=false
  75. bEnableOnScreenDebugMessages=false
  76. bSuppressMapWarnings=True
  77. Language=INT
  78. ScoutClassName="TgGame.TgAIScout"
  79. bShouldGenerateSimpleLightmaps=FALSE
  80. bUseDestColorFix=FALSE
  81.  
  82. [Engine.ISVHacks]
  83. bInitializeShadersOnDemand=True
  84.  
  85. [DevOptions.Shaders]
  86. ;Chaos: crashing on threaded shader compile... why?
  87. ; #PMERGE - having this off with multiple target platforms is basically unusable. Re-enabling. If it becomes a problem again FIX IT
  88. bAllowMultiThreadedShaderCompile=true
  89.  
  90. [Engine.LocalPlayer]
  91. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  92.  
  93. [Engine.GameEngine]
  94. bSmoothFrameRate=TRUE
  95. MinSmoothedFrameRate=35.000000
  96. MaxSmoothedFrameRate=60.000000
  97. bClearAnimSetLinkupCachesOnLoadMap=TRUE
  98. LocalPlayerClassName=TgGame.TgLocalPlayer
  99. bUseSound=False
  100. bUseTextureStreaming=True
  101. bUseBackgroundLevelStreaming=False
  102. bSubtitlesEnabled=True
  103. bSubtitlesForcedOff=False
  104. bForceStaticTerrain=False
  105. bForceCPUSkinning=False
  106. bUsePostProcessEffects=True
  107. bOnScreenKismetWarnings=True
  108. bEnableKismetLogging=False
  109. bAllowMatureLanguage=False
  110. bEnableVSMShadows=False
  111. bEnableBranchingPCFShadows=False
  112. bRenderTerrainCollisionAsOverlay=False
  113. bDisablePhysXHardwareSupport=True
  114. bPauseOnLossOfFocus=False
  115. DefaultPostProcessName=TgPostProcess.PostProcess.PP_Hit
  116. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  117. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  118. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  119. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  120. TimeBetweenPurgingPendingKillObjects=30.000000
  121. ScoutClassName=Engine.Scout
  122. ShadowFilterRadius=0.200000
  123. DepthBias=0.012000
  124. ModShadowFadeDistanceExponent=0.200000
  125. CameraRotationThreshold=45.000000
  126. CameraTranslationThreshold=1600.000000
  127. PrimitiveProbablyVisibleTime=8.000000
  128. PercentUnoccludedRequeries=0.125000
  129. ShadowVolumeLightRadiusThreshold=1000.000000
  130. ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
  131. MaxParticleResize=512
  132. MaxParticleResizeWarn=5120
  133. BeginUPTryCount=200000
  134.  
  135. [Windows.StandardUser]
  136. MyDocumentsSubDirName=Paladins
  137.  
  138. [Core.System]
  139. -Suppress=DevNet
  140. +Suppress=DevMovie
  141. +Suppress=DevStreaming
  142. +Suppress=DevLoad
  143. +Suppress=DevSave
  144. +Suppress=DevNetTraffic
  145. +Suppress=DevGarbage
  146. +Suppress=DevKill
  147. +Suppress=DevReplace
  148. +Suppress=DevCompile
  149. +Suppress=DevBind
  150. +Suppress=DevBsp
  151. +Suppress=DevReplication
  152. +Suppress=TgDevGFxUIVerbose
  153. +Suppress=AILog
  154. +Extensions=tgm
  155. +Extensions=upk
  156. +Extensions=u
  157. PurgeCacheDays=30
  158. PackageSizeSoftLimit=800
  159. MaxObjectsNotConsideredByGC=60000
  160. CachePath=..\Cache
  161. CacheExt=.uxx
  162. SavePath=..\..\%GAME%Game\Save
  163. ScreenShotPath=..\..\%GAME%Game\ScreenShots
  164. FRScriptPaths=..\..\%GAME%Game\Script
  165. SeekFreePCPaths=..\..\%GAME%Game\CookedPC
  166. SeekFreePCExtensions=upk
  167. +Paths=..\..\%GAME%Game\Content
  168. +Paths=..\..\%GAME%Game\Script
  169. +Paths=..\..\%GAME%Game\__Trashcan
  170. +CutdownPaths=..\..\Engine\Content
  171. +BakeMapPaths=..\..\%GAME%Game\Content
  172. +BakeMapPaths=..\..\%GAME%Game\Baked
  173. +RunBakedPaths=..\..\%GAME%Game\Baked
  174. +LocalizationPaths=..\..\%GAME%Game\Localization
  175.  
  176. [IpDrv.TcpNetDriver]
  177. AllowDownloads=False
  178. ConnectionTimeout=25.0
  179. InitialHandshakeTimeout=45.0
  180. InitialConnectTimeout=500.0
  181. P2PConnectionTimeout=10.0
  182.  
  183. AckTimeout=1.0
  184. KeepAliveTime=0.2
  185. MaxClientRate=24000
  186. MaxInternetClientRate=24000
  187. RelevantTimeout=5.0
  188. SpawnPrioritySeconds=1.0
  189. ServerTravelPause=4.0
  190. NetServerMaxTickRate=27
  191. LanServerMaxTickRate=35
  192. DownloadManagers=IpDrv.HTTPDownload
  193. DownloadManagers=Engine.ChannelDownload
  194. NetConnectionClassName="PlatformCommon.PComNetConn"
  195. PeerNetConnectionClassName="PlatformCommon.PComNetConn"
  196.  
  197. [UnrealEd.EditorEngine]
  198. EditPackagesOutPath=..\..\%GAME%Game\Script
  199. FRScriptOutputPath=..\..\%GAME%Game\Script
  200. +EditPackages=PlatformCommon
  201. +EditPackages=OnlineSubsystemMcts
  202. +EditPackages=TgGame
  203. +EditPackages=TgClient
  204. +EditPackages=TgEditor
  205. +EditPackages=BattleGame
  206. +EditPackages=BattleClient
  207. +EditPackages=BattleEditor
  208. +EditPackages=TgGameContent
  209. -EditPackages=OnlineSubsystemGameCenter
  210. -EditPackages=SubstanceAir
  211. -EditPackages=SubstanceAirEd
  212. ; #ORBIS #PMERGE
  213. -EditPackages=OnlineSubsystemGameSpy
  214. -EditPackages=OnlineSubsystemLive
  215. -EditPackages=OnlineSubsystemSteamworks
  216. -EditPackages=OnlineSubsystemPC
  217. +EditPackages=OnlineSubsystemNP
  218. +EditPackages=OnlineSubsystemDingo
  219. AutoSaveDir=..\..\%GAME%Game\Content\Autosaves
  220. LocalPlayerClassName=TgEditor.TgEditorPlayer
  221. InEditorGameURLOptions=?quickstart=1?numplay=1?Team=1?ReloadAssemblyFile=0?RunDBExport=0
  222. bOnScreenKismetWarnings=true
  223.  
  224. [Engine.Client]
  225. MinDesiredFrameRate=35.000000
  226.  
  227. [Engine.Player]
  228. ;#HIREZ_DATA_RATE For clients. This is cut down upon connection to the server-side maximum
  229. ConfiguredInternetSpeed=48000
  230. ConfiguredLanSpeed=50000
  231.  
  232. [Engine.StartupPackages]
  233. +Package=TgSoundModes
  234. +Package=GOD_CommonAssets
  235. +Package=MDL_PseudoMesh
  236. +Package=AUD_UI
  237. +Package=TgPostProcess
  238. +Package=StartupUIRefs
  239. +Package=FX_Gen_Mat_Instances
  240. +Package=FX_Gen_Materials
  241. +Package=FX_Gen_Meshes
  242. +Package=FX_Gen_Particles
  243. +Package=FX_Gen_Textures
  244. +Package=FX_Generic_Combat
  245. +Package=FX_Generic_Skills
  246. +Package=FX_Generic_Status
  247. +Package=WW_UI_Default
  248.  
  249. [Engine.PackagesToAlwaysCook]
  250.  
  251.  
  252. [Engine.AdditionalLaunchMaps]
  253. +Map=TMM_P_v02
  254.  
  255. [Engine.AdditionalLaunchBots]
  256. +Bot=Cassie
  257. +Bot=Viktor
  258. +Bot=Fernando
  259. +Bot=Ruckus
  260. +Bot=Kinessa
  261.  
  262. [TextureStreaming]
  263. PoolSize=79
  264. MenuLevelPoolBoost=30
  265. HysteresisLimit=20
  266. DropMipLevelsLimit=16
  267. StopIncreasingLimit=12
  268. StopStreamingLimit=8
  269. MinFudgeFactor=0.5
  270. UseTextureFileCache=true
  271. LightmapStreamingFactor=0.15
  272. ShadowmapStreamingFactor=0.15
  273.  
  274. [Engine.PackagesToForceCookPerMap]
  275. .Map=LobbyMapV3
  276. .Package=LoginUIRefs
  277.  
  278. [UnrealEd.UnrealEdEngine]
  279.  
  280. [XAudio2.XAudio2Device]
  281. MinCompressedDurationGame=1.5
  282.  
  283. [TgGame.TgDistributionFloatSoundAttenuation]
  284. +AttenuationGroups=(GroupName=Sm_foley,AttenuationDistance=1600.0)
  285. +AttenuationGroups=(GroupName=Lg_foley,AttenuationDistance=3200.0)
  286. +AttenuationGroups=(GroupName=Melee_hit,AttenuationDistance=6400.0)
  287. +AttenuationGroups=(GroupName=Sm_gun,AttenuationDistance=4800.0)
  288. +AttenuationGroups=(GroupName=Med_gun,AttenuationDistance=12800.0)
  289. +AttenuationGroups=(GroupName=Lg_gun,AttenuationDistance=48000.0)
  290. +AttenuationGroups=(GroupName=Sm_exp,AttenuationDistance=14400.0)
  291. +AttenuationGroups=(GroupName=Med_exp,AttenuationDistance=80000.0)
  292. +AttenuationGroups=(GroupName=Lg_exp,AttenuationDistance=144000.0)
  293.  
  294. [StatNotifyProviders]
  295. +StatsNotifyProvider_Windows=false
  296.  
  297. [TaskPerfTracking]
  298. bUseTaskPerfTracking=FALSE
  299. RemoteConnectionIP="10.1.10.83"
  300. ConnectionString="Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes"
  301. RemoteConnectionStringOverride="Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn"
  302.  
  303. [TaskPerfMemDatabase]
  304. bUseTaskPerfMemDatabase=FALSE
  305. RemoteConnectionIP="10.1.10.83"
  306. ConnectionString="Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes"
  307. RemoteConnectionStringOverride="Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn"
  308.  
  309. [WinDrv.WindowsClient]
  310. MinAllowableResolutionX=800
  311. MinAllowableResolutionY=600
  312.  
  313. [ALAudio.ALAudioDevice]
  314. MaxChannels=32
  315. UseEffectsProcessing=True
  316. TimeBetweenHWUpdates=15
  317. MinOggVorbisDurationGame=5
  318. MinOggVorbisDurationEditor=4
  319. DeviceName=Generic Software
  320.  
  321. [Engine.SeqAct_CrowdSpawner]
  322. m_CrowdSpawnNumMultiplier=1.0
  323. m_bCrowdShadows=true
  324.  
  325. [FullScreenMovie]
  326. StartupMovies=GAPeachStartup.swf
  327.  
  328. [OnlineSubsystemMcts.OnlineSubsystemMcts]
  329. bUseVAC=true
  330. GameDir=Tribes
  331. GameVersion=1.0.0.0
  332. Region=255
  333. CurrentNotificationPosition=8
  334. ResetStats=0
  335.  
  336. [Engine.AudioDevice]
  337. DefaultAudioComponentClassName=TgGame.TgAudioComponent
  338.  
  339. [XAudio2.XAudio2Device]
  340. DefaultAudioDevice=
  341.  
  342. [Engine.FractureManager]
  343. FSMPartPoolSize=0
  344.  
  345. [Vivox]
  346. Enabled=False
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