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- private ["_found","_display","_ctrlBlood","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_humanityTarget"];
- disableSerialization;
- _foodVal = 1 - (dayz_hunger / SleepFood);
- _thirstVal = 1 - (dayz_thirst / SleepWater);
- _tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
- _combatVal = 1 - dayz_combat; // May change later to be a range of red/green to loosely indicate 'time left in combat'
- if (uiNamespace getVariable ['DZ_displayUI', 0] == 1) exitWith {
- _array = [_foodVal,_thirstVal];
- _array
- };
- _display = uiNamespace getVariable 'DAYZ_GUI_display';
- _ctrlBlood = _display displayCtrl 1300;
- _ctrlBleed = _display displayCtrl 1303;
- _bloodVal = r_player_blood / r_player_bloodTotal;
- _ctrlFood = _display displayCtrl 1301;
- _ctrlThirst = _display displayCtrl 1302;
- _ctrlTemp = _display displayCtrl 1306; //TeeChange
- _ctrlEar = _display displayCtrl 1304;
- _ctrlEye = _display displayCtrl 1305;
- //_ctrlHumanity = _display displayCtrl 1207;
- _ctrlCombat = _display displayCtrl 1307;
- _ctrlFracture = _display displayCtrl 1203;
- //Food/Water/Blood
- _ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 0.5];
- _ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 0.5];
- _ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 0.5];
- _ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 0.5]; // Color ranges from iceblue (cold) to red (hot)
- _ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5];
- /*
- Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty)
- Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty)
- Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty)
- Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty)
- */
- _blood = "";
- _thirst = "";
- _food = "";
- _temp = "";
- _tempImg = 0;
- _bloodLvl = round((r_player_blood / 2) / 1000);
- _thirstLvl = round(_thirstVal / 0.25);
- _foodLvl = round(_foodVal / 0.25);
- _tempLvl = round(dayz_temperatur);
- /*
- diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
- diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
- diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
- diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
- */
- if (_bloodLvl <= 0) then {
- _blood = "\z\addons\dayz_code\gui\status_blood_inside_1_ca.paa";
- } else {
- _blood = "\z\addons\dayz_code\gui\status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
- };
- if (_thirstLvl < 0) then { _thirstLvl = 0 };
- _thirst = "\z\addons\dayz_code\gui\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
- if (_foodLvl < 0) then { _foodLvl = 0 };
- _food = "\z\addons\dayz_code\gui\status_food_inside_" + str(_foodLvl) + "_ca.paa";
- if ( _tempLvl >= 36 ) then { _tempImg = 4 };
- if ( _tempLvl > 33 and _tempLvl < 36 ) then { _tempImg = 3 };
- if ( _tempLvl >= 30 and _tempLvl <= 33 ) then { _tempImg = 2 };
- if ( _tempLvl > 28 and _tempLvl < 30 ) then { _tempImg = 1 };
- if ( _tempLvl <= 28 ) then { _tempImg = 0 };
- _temp = "\z\addons\dayz_code\gui\status_temp_" + str(_tempImg) + "_ca.paa";
- _ctrlBlood ctrlSetText _blood;
- _ctrlThirst ctrlSetText _thirst;
- _ctrlFood ctrlSetText _food;
- _ctrlTemp ctrlSetText _temp;
- /*
- Visual:
- */
- _visualtext = "";
- _visual = (round((dayz_disVisual / 100) * 4)) min 5;
- if (_visual > 0) then {_visualtext = "\z\addons\dayz_code\gui\val_" + str(_visual) + "_ca.paa"};
- _ctrlEye ctrlSetText _visualtext;
- /*
- Audible:
- */
- _audibletext = "";
- _audible = (round((dayz_disAudial / 50) * 4)) min 5;
- if (_audible > 0) then {_audibletext = "\z\addons\dayz_code\gui\val_" + str(_audible) + "_ca.paa"};
- _ctrlEar ctrlSetText _audibletext;
- /*
- Fracture:
- */
- if (!canStand player) then {
- if (!(ctrlShown _ctrlFracture)) then {
- r_fracture_legs = true;
- _ctrlFracture ctrlShow true;
- };
- };
- /*
- Flashing:
- */
- if (_combatVal == 0) then {
- _ctrlCombat call player_guiControlFlash;
- };
- if (_bloodVal < 0.2) then {
- _ctrlBlood call player_guiControlFlash;
- };
- if (_thirstVal < 0.2) then {
- _ctrlThirst call player_guiControlFlash;
- };
- if (_foodVal < 0.2) then {
- _ctrlFood call player_guiControlFlash;
- };
- if (_tempVal > 0.8) then { //TeeChange
- _ctrlTemp call player_guiControlFlash;
- } else {
- _ctrlTemp ctrlShow true;
- };
- if (r_player_injured) then {
- _ctrlBleed call player_guiControlFlash;
- };
- /*
- Opt-in tag system with friend tagging
- */
- _targetControl = _display displayCtrl 1199;
- _string = "";
- _humanityTarget = cursorTarget;
- if (!isNull _humanityTarget and isPlayer _humanityTarget and alive _humanityTarget) then {
- _distance = (player distance _humanityTarget);
- if (_distance < DZE_HumanityTargetDistance) then {
- _size = (1-(floor(_distance/5)*0.1)) max 0.1;
- // Display name if player opt-in or if friend
- _friendlies = player getVariable ["friendlies", []];
- _charID = getPlayerUID player;
- _found=[_charID,"AX"] call KRON_StrInStr;
- if (_found) then {
- _charID=[_charID] call KRON_convertPlayerUID;
- };
- _rcharID = getPlayerUID _humanityTarget;
- _found=[_rcharID,"AX"] call KRON_StrInStr;
- if (_found) then {
- _rcharID=[_rcharID] call KRON_convertPlayerUID;
- };
- _rfriendlies = _humanityTarget getVariable ["friendlies", []];
- _rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
- if ((_rcharID in _friendlies) and (_charID in _rfriendlies)) then {
- if (!(_charID in _rfriendlyTo)) then {
- // diag_log format["IS FRIENDLY: %1", _player];
- _rfriendlyTo set [count _rfriendlyTo, _charID];
- _humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true];
- // titleText [format[(localize "STR_EPOCH_ACTIONS_17"), (name _humanityTarget)], "PLAIN DOWN"];
- };
- // <br /><t %2 align='center' size='0.7'>Humanity: %3</t>
- _color = "color='#339933'";
- _string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
- } else {
- // Humanity checks
- _humanity = _humanityTarget getVariable ["humanity",0];
- _color = "color='#ffffff'";
- if(_humanity < -5000) then {
- _color = "color='#ff0000'";
- } else {
- if(_humanity > 5000) then {
- _color = "color='#3333ff'";
- };
- };
- if(_humanityTarget getVariable ["DZE_display_name", false]) then {
- _string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
- };
- };
- };
- };
- // update gui if changed
- if (dayz_humanitytarget != _string) then {
- _targetControl ctrlSetStructuredText (parseText _string);
- dayz_humanitytarget = _string;
- };
- _array = [_foodVal,_thirstVal];
- _array
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