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Feuerwehrwache

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Oct 20th, 2016
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  1. new g_Object[233];
  2. g_Object[0] = CreateObject(18980, 1949.9129, -2001.6960, 6.5986, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx25m
  3. SetObjectMaterial(g_Object[0], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  4. g_Object[1] = CreateObject(18980, 1949.9029, -2007.1064, 6.5986, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx25m
  5. SetObjectMaterial(g_Object[1], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  6. g_Object[2] = CreateObject(2957, 1950.3726, -2004.4376, 14.0933, 0.0000, 0.0000, 90.0000); //chinaTgarageDoor
  7. SetObjectMaterial(g_Object[2], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  8. g_Object[3] = CreateObject(19360, 1950.3149, -2003.5742, 17.3796, 0.0000, 0.0000, 0.0000); //wall008
  9. SetObjectMaterial(g_Object[3], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  10. g_Object[4] = CreateObject(19360, 1950.3249, -2005.7142, 17.3796, 0.0000, 0.0000, 0.0000); //wall008
  11. SetObjectMaterial(g_Object[4], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  12. g_Object[5] = CreateObject(19428, 1950.3305, -2003.3839, 18.3357, 90.0000, 0.0000, 0.0000); //wall068
  13. SetObjectMaterial(g_Object[5], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  14. g_Object[6] = CreateObject(19428, 1950.3305, -2006.8636, 18.3357, 90.0000, 0.0000, 0.0000); //wall068
  15. SetObjectMaterial(g_Object[6], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  16. g_Object[7] = CreateObject(19428, 1950.3305, -1999.9042, 18.3357, 90.0000, 0.0000, 0.0000); //wall068
  17. SetObjectMaterial(g_Object[7], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  18. g_Object[8] = CreateObject(2957, 1950.3726, -1998.9676, 14.0933, 0.0000, 0.0000, 90.0000); //chinaTgarageDoor
  19. SetObjectMaterial(g_Object[8], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  20. g_Object[9] = CreateObject(19360, 1950.3249, -1999.6347, 17.3796, 0.0000, 0.0000, 0.0000); //wall008
  21. SetObjectMaterial(g_Object[9], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  22. g_Object[10] = CreateObject(19360, 1950.2849, -1998.3140, 17.3796, 0.0000, 0.0000, 0.0000); //wall008
  23. SetObjectMaterial(g_Object[10], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  24. g_Object[11] = CreateObject(18980, 1949.9129, -1996.2469, 6.5986, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx25m
  25. SetObjectMaterial(g_Object[11], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  26. g_Object[12] = CreateObject(19428, 1950.3505, -1998.1834, 18.3357, 90.0000, 0.0000, 0.0000); //wall068
  27. SetObjectMaterial(g_Object[12], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  28. g_Object[13] = CreateObject(19428, 1950.3505, -1994.7636, 18.3357, 90.0000, 0.0000, 0.0000); //wall068
  29. SetObjectMaterial(g_Object[13], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  30. g_Object[14] = CreateObject(2957, 1950.3726, -1993.5875, 14.0933, 0.0000, 0.0000, 90.0000); //chinaTgarageDoor
  31. SetObjectMaterial(g_Object[14], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  32. g_Object[15] = CreateObject(18980, 1949.9129, -1990.8570, 6.5986, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx25m
  33. SetObjectMaterial(g_Object[15], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  34. g_Object[16] = CreateObject(19360, 1950.2849, -1994.1645, 17.3796, 0.0000, 0.0000, 0.0000); //wall008
  35. SetObjectMaterial(g_Object[16], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  36. g_Object[17] = CreateObject(19360, 1950.3048, -1992.8144, 17.3796, 0.0000, 0.0000, 0.0000); //wall008
  37. SetObjectMaterial(g_Object[17], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  38. g_Object[18] = CreateObject(19428, 1950.3305, -1991.2637, 18.3357, 90.0000, 0.0000, 0.0000); //wall068
  39. SetObjectMaterial(g_Object[18], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  40. g_Object[19] = CreateObject(19428, 1950.3305, -1987.8239, 18.3357, 90.0000, 0.0000, 0.0000); //wall068
  41. SetObjectMaterial(g_Object[19], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  42. g_Object[20] = CreateObject(2957, 1950.3726, -1988.1677, 14.0933, 0.0000, 0.0000, 90.0000); //chinaTgarageDoor
  43. SetObjectMaterial(g_Object[20], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  44. g_Object[21] = CreateObject(19360, 1950.2847, -1988.8645, 17.3796, 0.0000, 0.0000, 0.0000); //wall008
  45. SetObjectMaterial(g_Object[21], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  46. g_Object[22] = CreateObject(19360, 1950.2648, -1987.8046, 17.3796, 0.0000, 0.0000, 0.0000); //wall008
  47. SetObjectMaterial(g_Object[22], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  48. g_Object[23] = CreateObject(19428, 1950.2905, -1987.6634, 18.3357, 90.0000, 0.0000, 0.0000); //wall068
  49. SetObjectMaterial(g_Object[23], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  50. g_Object[24] = CreateObject(18980, 1949.9129, -1985.3972, 6.5986, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx25m
  51. SetObjectMaterial(g_Object[24], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  52. g_Object[25] = CreateObject(19428, 1950.3706, -1986.6738, 18.3357, 90.0000, 0.0000, 0.0000); //wall068
  53. SetObjectMaterial(g_Object[25], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  54. g_Object[26] = CreateObject(19428, 1950.3305, -2010.3237, 18.3357, 90.0000, 0.0000, 0.0000); //wall068
  55. SetObjectMaterial(g_Object[26], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  56. g_Object[27] = CreateObject(19428, 1950.3305, -2010.3237, 16.7757, 90.0000, 0.0000, 0.0000); //wall068
  57. SetObjectMaterial(g_Object[27], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  58. g_Object[28] = CreateObject(19428, 1950.3305, -2010.3237, 15.2157, 90.0000, 0.0000, 0.0000); //wall068
  59. SetObjectMaterial(g_Object[28], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  60. g_Object[29] = CreateObject(19428, 1950.3305, -2010.3237, 13.6557, 90.0000, 0.0000, 0.0000); //wall068
  61. SetObjectMaterial(g_Object[29], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  62. g_Object[30] = CreateObject(19428, 1950.3305, -2010.3237, 12.0857, 90.0000, 0.0000, 0.0000); //wall068
  63. SetObjectMaterial(g_Object[30], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  64. g_Object[31] = CreateObject(19428, 1950.2805, -2009.3233, 12.0857, 90.0000, 0.0000, 0.0000); //wall068
  65. SetObjectMaterial(g_Object[31], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  66. g_Object[32] = CreateObject(19428, 1950.2805, -2009.3233, 13.6557, 90.0000, 0.0000, 0.0000); //wall068
  67. SetObjectMaterial(g_Object[32], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  68. g_Object[33] = CreateObject(19428, 1950.2805, -2009.3233, 15.2257, 90.0000, 0.0000, 0.0000); //wall068
  69. SetObjectMaterial(g_Object[33], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  70. g_Object[34] = CreateObject(19428, 1950.2805, -2009.3233, 16.7457, 90.0000, 0.0000, 0.0000); //wall068
  71. SetObjectMaterial(g_Object[34], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  72. g_Object[35] = CreateObject(19428, 1950.3305, -2013.7736, 16.7557, 90.0000, 0.0000, 0.0000); //wall068
  73. SetObjectMaterial(g_Object[35], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  74. g_Object[36] = CreateObject(19786, 1950.3067, -2003.8055, 16.7799, 0.0000, 0.0000, 90.0000); //LCDTVBig1
  75. SetObjectMaterial(g_Object[36], 0, 0, "INVALID", "INVALID", 0xFFFFFFFF);
  76. SetObjectMaterialText(g_Object[36], "Tor 1", 1, 40, "Arial", 40, 1, 0xFF000000, 0x0, 0);
  77. g_Object[37] = CreateObject(19786, 1950.3067, -1998.4249, 16.7799, 0.0000, 0.0000, 90.0000); //LCDTVBig1
  78. SetObjectMaterial(g_Object[37], 0, 0, "INVALID", "INVALID", 0xFFFFFFFF);
  79. SetObjectMaterialText(g_Object[37], "Tor 2", 1, 40, "Arial", 40, 1, 0xFF000000, 0x0, 0);
  80. g_Object[38] = CreateObject(19786, 1950.3067, -1992.9547, 16.7799, 0.0000, 0.0000, 90.0000); //LCDTVBig1
  81. SetObjectMaterial(g_Object[38], 0, 0, "INVALID", "INVALID", 0xFFFFFFFF);
  82. SetObjectMaterialText(g_Object[38], "Tor 3", 1, 40, "Arial", 40, 1, 0xFF000000, 0x0, 0);
  83. g_Object[39] = CreateObject(19786, 1950.3067, -1987.5545, 16.7799, 0.0000, 0.0000, 90.0000); //LCDTVBig1
  84. SetObjectMaterial(g_Object[39], 0, 0, "INVALID", "INVALID", 0xFFFFFFFF);
  85. SetObjectMaterialText(g_Object[39], "Tor 4", 1, 40, "Arial", 40, 1, 0xFF000000, 0x0, 0);
  86. g_Object[40] = CreateObject(19428, 1950.3305, -2013.7736, 18.3357, 90.0000, 0.0000, 0.0000); //wall068
  87. SetObjectMaterial(g_Object[40], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  88. g_Object[41] = CreateObject(19428, 1948.6706, -2015.4938, 16.7557, 90.0000, 0.0000, 90.0000); //wall068
  89. SetObjectMaterial(g_Object[41], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  90. g_Object[42] = CreateObject(19428, 1948.6706, -2015.4838, 18.3257, 90.0000, 0.0000, 90.0000); //wall068
  91. SetObjectMaterial(g_Object[42], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  92. g_Object[43] = CreateObject(19353, 1948.6320, -2013.6606, 15.9144, 0.0000, 90.0000, 0.0000); //wall001
  93. SetObjectMaterial(g_Object[43], 0, 3881, "apsecurity_sfxrf", "ws_rooftarmac2", 0xFFFFFFFF);
  94. g_Object[44] = CreateObject(19353, 1948.6320, -2013.9409, 15.9344, 0.0000, 90.0000, 0.0000); //wall001
  95. SetObjectMaterial(g_Object[44], 0, 3881, "apsecurity_sfxrf", "ws_rooftarmac2", 0xFFFFFFFF);
  96. g_Object[45] = CreateObject(19428, 1950.3809, -2013.8338, 17.6257, 90.0000, 0.0000, 0.0000); //wall068
  97. SetObjectMaterial(g_Object[45], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  98. g_Object[46] = CreateObject(1232, 1949.9973, -2015.2395, 13.2904, 180.0000, 0.0000, 0.0000); //Streetlamp1
  99. SetObjectMaterial(g_Object[46], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFFFFFFFF);
  100. g_Object[47] = CreateObject(19428, 1948.6706, -2015.5139, 17.6257, 90.0000, 0.0000, 90.0000); //wall068
  101. SetObjectMaterial(g_Object[47], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  102. g_Object[48] = CreateObject(1232, 1949.9973, -2015.2395, 11.5004, 180.0000, 0.0000, 0.0000); //Streetlamp1
  103. SetObjectMaterial(g_Object[48], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFFFFFFFF);
  104. g_Object[49] = CreateObject(1232, 1947.3170, -2015.2395, 13.2904, 180.0000, 0.0000, 0.0000); //Streetlamp1
  105. SetObjectMaterial(g_Object[49], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFFFFFFFF);
  106. g_Object[50] = CreateObject(1232, 1947.3170, -2015.2395, 11.5204, 180.0000, 0.0000, 0.0000); //Streetlamp1
  107. SetObjectMaterial(g_Object[50], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFFFFFFFF);
  108. g_Object[51] = CreateObject(19428, 1946.9506, -2013.8134, 16.7557, 90.0000, 0.0000, 0.0000); //wall068
  109. SetObjectMaterial(g_Object[51], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  110. g_Object[52] = CreateObject(19428, 1946.9506, -2013.8134, 18.2657, 90.0000, 0.0000, 0.0000); //wall068
  111. SetObjectMaterial(g_Object[52], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  112. g_Object[53] = CreateObject(19428, 1948.6009, -2012.1236, 18.2657, 90.0000, 0.0000, 90.0000); //wall068
  113. SetObjectMaterial(g_Object[53], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  114. g_Object[54] = CreateObject(19428, 1948.6309, -2012.1236, 16.7557, 90.0000, 0.0000, 90.0000); //wall068
  115. SetObjectMaterial(g_Object[54], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  116. g_Object[55] = CreateObject(19353, 1948.5970, -2012.0883, 14.3354, 90.0000, 0.0000, 90.0000); //wall001
  117. SetObjectMaterial(g_Object[55], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  118. g_Object[56] = CreateObject(19353, 1948.5970, -2012.0883, 11.1654, 90.0000, 0.0000, 90.0000); //wall001
  119. SetObjectMaterial(g_Object[56], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  120. g_Object[57] = CreateObject(19377, 1941.7362, -2015.4840, 14.3217, 90.0000, 0.0000, 90.0000); //wall025
  121. SetObjectMaterial(g_Object[57], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  122. g_Object[58] = CreateObject(19377, 1941.7362, -2012.0639, 14.3217, 90.0000, 0.0000, 90.0000); //wall025
  123. SetObjectMaterial(g_Object[58], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  124. g_Object[59] = CreateObject(19377, 1936.3961, -2010.3138, 14.3317, 90.0000, 0.0000, 0.0000); //wall025
  125. SetObjectMaterial(g_Object[59], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  126. g_Object[60] = CreateObject(19360, 1950.2849, -1987.3546, 17.3796, 0.0000, 0.0000, 0.0000); //wall008
  127. SetObjectMaterial(g_Object[60], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  128. g_Object[61] = CreateObject(19377, 1936.3961, -1999.8435, 14.3317, 90.0000, 0.0000, 0.0000); //wall025
  129. SetObjectMaterial(g_Object[61], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  130. g_Object[62] = CreateObject(1535, 1950.3947, -2010.7679, 12.5286, 0.0000, 0.0000, 90.0000); //Gen_doorEXT14
  131. SetObjectMaterial(g_Object[62], 0, 6522, "cuntclub_law2", "marinadoor1_256", 0xFFFFFFFF);
  132. g_Object[63] = CreateObject(19428, 1938.9307, -2015.5139, 17.6257, 90.0000, 0.0000, 90.0000); //wall068
  133. SetObjectMaterial(g_Object[63], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  134. g_Object[64] = CreateObject(19428, 1943.5311, -2015.5139, 17.6257, 90.0000, 0.0000, 90.0000); //wall068
  135. SetObjectMaterial(g_Object[64], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  136. g_Object[65] = CreateObject(19428, 1943.5311, -2015.5139, 15.1557, 90.0000, 0.0000, 90.0000); //wall068
  137. SetObjectMaterial(g_Object[65], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  138. g_Object[66] = CreateObject(19428, 1938.9307, -2015.5139, 15.1557, 90.0000, 0.0000, 90.0000); //wall068
  139. SetObjectMaterial(g_Object[66], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  140. g_Object[67] = CreateObject(19462, 1951.6088, -2021.4194, 11.1394, 0.0000, 0.0000, 0.0000); //wall102
  141. SetObjectMaterial(g_Object[67], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  142. g_Object[68] = CreateObject(19462, 1946.8889, -2016.5295, 11.1394, 0.0000, 0.0000, 90.0000); //wall102
  143. SetObjectMaterial(g_Object[68], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  144. g_Object[69] = CreateObject(19462, 1937.3587, -2016.5295, 11.1394, 0.0000, 0.0000, 90.0000); //wall102
  145. SetObjectMaterial(g_Object[69], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  146. g_Object[70] = CreateObject(19462, 1933.6485, -2016.5595, 11.1394, 0.0000, 0.0000, 90.0000); //wall102
  147. SetObjectMaterial(g_Object[70], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  148. g_Object[71] = CreateObject(19462, 1928.8383, -2021.2700, 11.1394, 0.0000, 0.0000, 0.0000); //wall102
  149. SetObjectMaterial(g_Object[71], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  150. g_Object[72] = CreateObject(19462, 1928.8383, -2030.9000, 11.1394, 0.0000, 0.0000, 0.0000); //wall102
  151. SetObjectMaterial(g_Object[72], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  152. g_Object[73] = CreateObject(19462, 1928.8283, -2037.6507, 11.1394, 0.0000, 0.0000, 0.0000); //wall102
  153. SetObjectMaterial(g_Object[73], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  154. g_Object[74] = CreateObject(19462, 1933.5683, -2042.4802, 11.1394, 0.0000, 0.0000, 90.0000); //wall102
  155. SetObjectMaterial(g_Object[74], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  156. g_Object[75] = CreateObject(19462, 1943.1782, -2042.4802, 11.1394, 0.0000, 0.0000, 90.0000); //wall102
  157. SetObjectMaterial(g_Object[75], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  158. g_Object[76] = CreateObject(19462, 1946.8488, -2042.4602, 11.1394, 0.0000, 0.0000, 90.0000); //wall102
  159. SetObjectMaterial(g_Object[76], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  160. g_Object[77] = CreateObject(19428, 1946.9506, -2013.8134, 15.1857, 90.0000, 0.0000, 0.0000); //wall068
  161. SetObjectMaterial(g_Object[77], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  162. g_Object[78] = CreateObject(19428, 1946.9506, -2013.8134, 13.6057, 90.0000, 0.0000, 0.0000); //wall068
  163. SetObjectMaterial(g_Object[78], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  164. g_Object[79] = CreateObject(19428, 1946.9506, -2013.8134, 12.0657, 90.0000, 0.0000, 0.0000); //wall068
  165. SetObjectMaterial(g_Object[79], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  166. g_Object[80] = CreateObject(19462, 1951.5888, -2030.0394, 11.1394, 0.0000, 0.0000, 0.0000); //wall102
  167. SetObjectMaterial(g_Object[80], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  168. g_Object[81] = CreateObject(19353, 1950.0711, -2034.8881, 11.1283, 0.0000, 0.0000, 90.0000); //wall001
  169. SetObjectMaterial(g_Object[81], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  170. g_Object[82] = CreateObject(19353, 1946.9302, -2034.8981, 11.1183, 0.0000, 0.0000, 90.0000); //wall001
  171. SetObjectMaterial(g_Object[82], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  172. g_Object[83] = CreateObject(19353, 1946.9302, -2034.7080, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  173. SetObjectMaterial(g_Object[83], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  174. g_Object[84] = CreateObject(19353, 1949.8906, -2034.7080, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  175. SetObjectMaterial(g_Object[84], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  176. g_Object[85] = CreateObject(19353, 1949.8906, -2030.2780, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  177. SetObjectMaterial(g_Object[85], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  178. g_Object[86] = CreateObject(19353, 1946.9205, -2030.2784, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  179. SetObjectMaterial(g_Object[86], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  180. g_Object[87] = CreateObject(19353, 1946.9205, -2026.1983, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  181. SetObjectMaterial(g_Object[87], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  182. g_Object[88] = CreateObject(19353, 1949.8807, -2026.1983, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  183. SetObjectMaterial(g_Object[88], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  184. g_Object[89] = CreateObject(19353, 1951.4409, -2027.8682, 10.8183, 0.0000, 0.0000, 0.0000); //wall001
  185. SetObjectMaterial(g_Object[89], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  186. g_Object[90] = CreateObject(19353, 1951.4409, -2031.0380, 10.8183, 0.0000, 0.0000, 0.0000); //wall001
  187. SetObjectMaterial(g_Object[90], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  188. g_Object[91] = CreateObject(19353, 1951.4409, -2033.1185, 10.8183, 0.0000, 0.0000, 0.0000); //wall001
  189. SetObjectMaterial(g_Object[91], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  190. g_Object[92] = CreateObject(19462, 1951.4387, -2021.3789, 10.8394, 0.0000, 0.0000, 0.0000); //wall102
  191. SetObjectMaterial(g_Object[92], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  192. g_Object[93] = CreateObject(19353, 1949.8807, -2022.0771, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  193. SetObjectMaterial(g_Object[93], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  194. g_Object[94] = CreateObject(19353, 1946.9205, -2022.0872, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  195. SetObjectMaterial(g_Object[94], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  196. g_Object[95] = CreateObject(19353, 1946.9205, -2018.2270, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  197. SetObjectMaterial(g_Object[95], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  198. g_Object[96] = CreateObject(19353, 1949.8007, -2018.2270, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  199. SetObjectMaterial(g_Object[96], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  200. g_Object[97] = CreateObject(19462, 1928.9692, -2021.4194, 10.8094, 0.0000, 0.0000, 0.0000); //wall102
  201. SetObjectMaterial(g_Object[97], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  202. g_Object[98] = CreateObject(19353, 1930.6196, -2018.2270, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  203. SetObjectMaterial(g_Object[98], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  204. g_Object[99] = CreateObject(19353, 1933.7893, -2018.2270, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  205. SetObjectMaterial(g_Object[99], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  206. g_Object[100] = CreateObject(19353, 1930.6105, -2022.0771, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  207. SetObjectMaterial(g_Object[100], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  208. g_Object[101] = CreateObject(19353, 1933.7509, -2022.0771, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  209. SetObjectMaterial(g_Object[101], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  210. g_Object[102] = CreateObject(19353, 1930.4901, -2026.1983, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  211. SetObjectMaterial(g_Object[102], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  212. g_Object[103] = CreateObject(19353, 1933.6795, -2026.1983, 10.8183, 0.0000, 0.0000, 90.0000); //wall001
  213. SetObjectMaterial(g_Object[103], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  214. g_Object[104] = CreateObject(19377, 1941.5158, -1985.0032, 14.3317, 90.0000, 0.0000, 90.0000); //wall025
  215. SetObjectMaterial(g_Object[104], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  216. g_Object[105] = CreateObject(19377, 1936.3660, -1990.2327, 14.3317, 90.0000, 0.0000, 0.0000); //wall025
  217. SetObjectMaterial(g_Object[105], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  218. g_Object[106] = CreateObject(19377, 1944.2363, -1985.0032, 14.3317, 90.0000, 0.0000, 90.0000); //wall025
  219. SetObjectMaterial(g_Object[106], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  220. g_Object[107] = CreateObject(19428, 1948.7008, -1984.9735, 18.3357, 90.0000, 0.0000, 90.0000); //wall068
  221. SetObjectMaterial(g_Object[107], 0, 9920, "anotherbuildsfe", "gz_vic2c", 0xFFFFFFFF);
  222. g_Object[108] = CreateObject(19428, 1947.2109, -1984.9639, 17.6257, 90.0000, 0.0000, 90.0000); //wall068
  223. SetObjectMaterial(g_Object[108], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  224. g_Object[109] = CreateObject(19428, 1942.9113, -1984.9639, 17.6257, 90.0000, 0.0000, 90.0000); //wall068
  225. SetObjectMaterial(g_Object[109], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  226. g_Object[110] = CreateObject(19428, 1938.4514, -1984.9639, 17.6257, 90.0000, 0.0000, 90.0000); //wall068
  227. SetObjectMaterial(g_Object[110], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  228. g_Object[111] = CreateObject(19428, 1942.9714, -1984.9737, 15.1357, 90.0000, 0.0000, 90.0000); //wall068
  229. SetObjectMaterial(g_Object[111], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  230. g_Object[112] = CreateObject(19428, 1938.4809, -1984.9737, 15.1357, 90.0000, 0.0000, 90.0000); //wall068
  231. SetObjectMaterial(g_Object[112], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  232. g_Object[113] = CreateObject(19428, 1947.2410, -1984.9737, 15.1357, 90.0000, 0.0000, 90.0000); //wall068
  233. SetObjectMaterial(g_Object[113], 0, 6522, "cuntclub_law2", "marinawindow1_256", 0xFFFFFFFF);
  234. g_Object[114] = CreateObject(19447, 1946.8785, -1983.1926, 12.4739, 0.0000, 90.0000, 90.0000); //wall087
  235. SetObjectMaterial(g_Object[114], 0, 4835, "airoads_las", "grassdry_128HV", 0xFFFFFFFF);
  236. g_Object[115] = CreateObject(19447, 1937.2883, -1983.1926, 12.4739, 0.0000, 90.0000, 90.0000); //wall087
  237. SetObjectMaterial(g_Object[115], 0, 4835, "airoads_las", "grassdry_128HV", 0xFFFFFFFF);
  238. g_Object[116] = CreateObject(19447, 1933.5979, -1983.1926, 12.4639, 0.0000, 90.0000, 90.0000); //wall087
  239. SetObjectMaterial(g_Object[116], 0, 4835, "airoads_las", "grassdry_128HV", 0xFFFFFFFF);
  240. g_Object[117] = CreateObject(19447, 1933.5478, -1973.0625, 12.4639, 0.0000, 90.0000, 90.0000); //wall087
  241. SetObjectMaterial(g_Object[117], 0, 4835, "airoads_las", "grassdry_128HV", 0xFFFFFFFF);
  242. g_Object[118] = CreateObject(19447, 1943.1678, -1973.0625, 12.4739, 0.0000, 90.0000, 90.0000); //wall087
  243. SetObjectMaterial(g_Object[118], 0, 4835, "airoads_las", "grassdry_128HV", 0xFFFFFFFF);
  244. g_Object[119] = CreateObject(19447, 1946.8880, -1973.0625, 12.4839, 0.0000, 90.0000, 90.0000); //wall087
  245. SetObjectMaterial(g_Object[119], 0, 4835, "airoads_las", "grassdry_128HV", 0xFFFFFFFF);
  246. g_Object[120] = CreateObject(19447, 1930.5072, -1977.3630, 12.4839, 0.0000, 90.0000, 0.0000); //wall087
  247. SetObjectMaterial(g_Object[120], 0, 4835, "airoads_las", "grassdry_128HV", 0xFFFFFFFF);
  248. g_Object[121] = CreateObject(19447, 1946.8785, -1979.6928, 12.4739, 0.0000, 90.0000, 90.0000); //wall087
  249. SetObjectMaterial(g_Object[121], 0, 8391, "ballys01", "ws_floortiles4", 0xFFFFFFFF);
  250. g_Object[122] = CreateObject(19447, 1946.8785, -1976.4825, 12.4639, 0.0000, 90.0000, 90.0000); //wall087
  251. SetObjectMaterial(g_Object[122], 0, 8391, "ballys01", "ws_floortiles4", 0xFFFFFFFF);
  252. g_Object[123] = CreateObject(19447, 1937.2882, -1976.5325, 12.4639, 0.0000, 90.0000, 90.0000); //wall087
  253. SetObjectMaterial(g_Object[123], 0, 8391, "ballys01", "ws_floortiles4", 0xFFFFFFFF);
  254. g_Object[124] = CreateObject(19447, 1937.3084, -1979.6928, 12.4739, 0.0000, 90.0000, 90.0000); //wall087
  255. SetObjectMaterial(g_Object[124], 0, 8391, "ballys01", "ws_floortiles4", 0xFFFFFFFF);
  256. g_Object[125] = CreateObject(19447, 1936.9884, -1979.6928, 12.4939, 0.0000, 90.0000, 90.0000); //wall087
  257. SetObjectMaterial(g_Object[125], 0, 8391, "ballys01", "ws_floortiles4", 0xFFFFFFFF);
  258. g_Object[126] = CreateObject(19447, 1936.9884, -1976.5318, 12.5039, 0.0000, 90.0000, 90.0000); //wall087
  259. SetObjectMaterial(g_Object[126], 0, 8391, "ballys01", "ws_floortiles4", 0xFFFFFFFF);
  260. g_Object[127] = CreateObject(19360, 1933.6414, -1974.7104, 11.2855, 0.0000, 0.0000, 90.0000); //wall008
  261. SetObjectMaterial(g_Object[127], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  262. g_Object[128] = CreateObject(19360, 1932.1112, -1979.5903, 11.2855, 0.0000, 0.0000, 0.0000); //wall008
  263. SetObjectMaterial(g_Object[128], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  264. g_Object[129] = CreateObject(19360, 1940.4722, -1981.4005, 11.2855, 0.0000, 0.0000, 90.0000); //wall008
  265. SetObjectMaterial(g_Object[129], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  266. g_Object[130] = CreateObject(19360, 1937.2722, -1981.4005, 11.2855, 0.0000, 0.0000, 90.0000); //wall008
  267. SetObjectMaterial(g_Object[130], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  268. g_Object[131] = CreateObject(19360, 1934.0721, -1981.4005, 11.2855, 0.0000, 0.0000, 90.0000); //wall008
  269. SetObjectMaterial(g_Object[131], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  270. g_Object[132] = CreateObject(19360, 1932.1112, -1976.3802, 11.2855, 0.0000, 0.0000, 0.0000); //wall008
  271. SetObjectMaterial(g_Object[132], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  272. g_Object[133] = CreateObject(19360, 1936.8413, -1974.7104, 11.2855, 0.0000, 0.0000, 90.0000); //wall008
  273. SetObjectMaterial(g_Object[133], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  274. g_Object[134] = CreateObject(19360, 1939.9916, -1974.7104, 11.2855, 0.0000, 0.0000, 90.0000); //wall008
  275. SetObjectMaterial(g_Object[134], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  276. g_Object[135] = CreateObject(19360, 1943.1510, -1974.7304, 11.2855, 0.0000, 0.0000, 90.0000); //wall008
  277. SetObjectMaterial(g_Object[135], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  278. g_Object[136] = CreateObject(19360, 1946.3015, -1974.7304, 11.2855, 0.0000, 0.0000, 90.0000); //wall008
  279. SetObjectMaterial(g_Object[136], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  280. g_Object[137] = CreateObject(19360, 1949.4415, -1974.7304, 11.2855, 0.0000, 0.0000, 90.0000); //wall008
  281. SetObjectMaterial(g_Object[137], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  282. g_Object[138] = CreateObject(19360, 1950.1121, -1974.7404, 11.2855, 0.0000, 0.0000, 90.0000); //wall008
  283. SetObjectMaterial(g_Object[138], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  284. g_Object[139] = CreateObject(19360, 1933.6220, -1981.3905, 11.2855, 0.0000, 0.0000, 90.0000); //wall008
  285. SetObjectMaterial(g_Object[139], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  286. g_Object[140] = CreateObject(19377, 1946.8776, -1981.4031, 7.7817, 0.0000, 0.0000, 90.0000); //wall025
  287. SetObjectMaterial(g_Object[140], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  288. g_Object[141] = CreateObject(19360, 1932.0915, -1979.8806, 11.2855, 0.0000, 0.0000, 0.0000); //wall008
  289. SetObjectMaterial(g_Object[141], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  290. g_Object[142] = CreateObject(869, 1949.4014, -1983.1376, 12.8350, 0.0000, 0.0000, 180.0000); //veg_Pflowerswee
  291. g_Object[143] = CreateObject(869, 1944.6813, -1983.1376, 12.8350, 0.0000, 0.0000, 180.0000); //veg_Pflowerswee
  292. g_Object[144] = CreateObject(869, 1939.7410, -1983.1376, 12.8350, 0.0000, 0.0000, 180.0000); //veg_Pflowerswee
  293. g_Object[145] = CreateObject(869, 1934.6212, -1983.1376, 12.8350, 0.0000, 0.0000, 180.0000); //veg_Pflowerswee
  294. g_Object[146] = CreateObject(869, 1930.8010, -1983.1376, 12.8350, 0.0000, 0.0000, 180.0000); //veg_Pflowerswee
  295. g_Object[147] = CreateObject(869, 1930.3668, -1978.7280, 12.8350, 0.0000, 0.0000, -89.3999); //veg_Pflowerswee
  296. g_Object[148] = CreateObject(869, 1930.3668, -1973.9384, 12.8350, 0.0000, 0.0000, 90.0000); //veg_Pflowerswee
  297. g_Object[149] = CreateObject(869, 1934.8569, -1972.7983, 12.8350, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  298. g_Object[150] = CreateObject(869, 1940.1469, -1972.7983, 12.8350, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  299. g_Object[151] = CreateObject(869, 1944.8668, -1972.7983, 12.8350, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  300. g_Object[152] = CreateObject(869, 1949.5971, -1972.8283, 12.8350, 0.0000, 0.0000, 0.0000); //veg_Pflowerswee
  301. g_Object[153] = CreateObject(1280, 1945.1702, -1981.0330, 12.8427, 0.0000, 0.0000, -90.0000); //parkbench1
  302. g_Object[154] = CreateObject(1280, 1950.4606, -1981.0330, 12.8427, 0.0000, 0.0000, -90.0000); //parkbench1
  303. g_Object[155] = CreateObject(1280, 1940.3801, -1981.0330, 12.8427, 0.0000, 0.0000, -90.0000); //parkbench1
  304. g_Object[156] = CreateObject(1280, 1935.1496, -1981.0330, 12.8427, 0.0000, 0.0000, -90.0000); //parkbench1
  305. g_Object[157] = CreateObject(1280, 1932.4097, -1978.1933, 12.8427, 0.0000, 0.0000, 180.0000); //parkbench1
  306. g_Object[158] = CreateObject(1280, 1935.1496, -1975.1733, 12.8427, 0.0000, 0.0000, 90.0000); //parkbench1
  307. g_Object[159] = CreateObject(1280, 1940.4201, -1975.1733, 12.8427, 0.0000, 0.0000, 90.0000); //parkbench1
  308. g_Object[160] = CreateObject(1280, 1945.1400, -1975.1733, 12.8427, 0.0000, 0.0000, 90.0000); //parkbench1
  309. g_Object[161] = CreateObject(1280, 1950.4501, -1975.1733, 12.8427, 0.0000, 0.0000, 90.0000); //parkbench1
  310. g_Object[162] = CreateObject(19447, 1937.3079, -1971.2119, 11.2339, 0.0000, 0.0000, 90.0000); //wall087
  311. SetObjectMaterial(g_Object[162], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  312. g_Object[163] = CreateObject(19447, 1946.8978, -1971.2119, 11.2339, 0.0000, 0.0000, 90.0000); //wall087
  313. SetObjectMaterial(g_Object[163], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  314. g_Object[164] = CreateObject(19447, 1928.6777, -1976.1225, 11.2339, 0.0000, 0.0000, 0.0000); //wall087
  315. SetObjectMaterial(g_Object[164], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  316. g_Object[165] = CreateObject(19447, 1928.7077, -1980.1727, 11.2339, 0.0000, 0.0000, 0.0000); //wall087
  317. SetObjectMaterial(g_Object[165], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  318. g_Object[166] = CreateObject(19428, 1933.8510, -1984.9836, 11.2157, 0.0000, 0.0000, 90.0000); //wall068
  319. SetObjectMaterial(g_Object[166], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  320. g_Object[167] = CreateObject(19428, 1935.4608, -1984.9836, 11.2157, 0.0000, 0.0000, 90.0000); //wall068
  321. SetObjectMaterial(g_Object[167], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  322. g_Object[168] = CreateObject(19428, 1929.4104, -1984.9836, 11.2157, 0.0000, 0.0000, 90.0000); //wall068
  323. SetObjectMaterial(g_Object[168], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  324. g_Object[169] = CreateObject(19428, 1930.9904, -1984.9836, 11.2157, 0.0000, 0.0000, 90.0000); //wall068
  325. SetObjectMaterial(g_Object[169], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  326. g_Object[170] = CreateObject(19428, 1932.5203, -1984.9836, 11.2157, 0.0000, 0.0000, 90.0000); //wall068
  327. SetObjectMaterial(g_Object[170], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  328. g_Object[171] = CreateObject(19428, 1950.9111, -1985.0036, 11.2157, 0.0000, 0.0000, 90.0000); //wall068
  329. SetObjectMaterial(g_Object[171], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  330. g_Object[172] = CreateObject(19428, 1951.6315, -1984.2432, 11.2157, 0.0000, 0.0000, 0.0000); //wall068
  331. SetObjectMaterial(g_Object[172], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  332. g_Object[173] = CreateObject(19428, 1951.6315, -1982.6431, 11.2157, 0.0000, 0.0000, 0.0000); //wall068
  333. SetObjectMaterial(g_Object[173], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  334. g_Object[174] = CreateObject(19428, 1951.6215, -1982.1027, 11.2157, 0.0000, 0.0000, 0.0000); //wall068
  335. SetObjectMaterial(g_Object[174], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  336. g_Object[175] = CreateObject(19428, 1951.6716, -1974.0323, 11.2157, 0.0000, 0.0000, 0.0000); //wall068
  337. SetObjectMaterial(g_Object[175], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  338. g_Object[176] = CreateObject(19428, 1951.6716, -1972.4621, 11.2157, 0.0000, 0.0000, 0.0000); //wall068
  339. SetObjectMaterial(g_Object[176], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  340. g_Object[177] = CreateObject(19428, 1951.6916, -1971.9321, 11.2157, 0.0000, 0.0000, 0.0000); //wall068
  341. SetObjectMaterial(g_Object[177], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  342. g_Object[178] = CreateObject(19428, 1931.7711, -1971.2119, 11.2157, 0.0000, 0.0000, 90.0000); //wall068
  343. SetObjectMaterial(g_Object[178], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  344. g_Object[179] = CreateObject(19428, 1930.1816, -1971.2119, 11.2157, 0.0000, 0.0000, 90.0000); //wall068
  345. SetObjectMaterial(g_Object[179], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  346. g_Object[180] = CreateObject(19428, 1929.3814, -1971.2219, 11.2157, 0.0000, 0.0000, 90.0000); //wall068
  347. SetObjectMaterial(g_Object[180], 0, 12944, "ce_bankalley2", "sw_brick04", 0xFFFFFFFF);
  348. g_Object[181] = CreateObject(19377, 1945.1617, -1989.7331, 19.0628, 0.0000, 90.0000, 0.0000); //wall025
  349. SetObjectMaterial(g_Object[181], 0, 3881, "apsecurity_sfxrf", "ws_rooftarmac2", 0xFFFFFFFF);
  350. g_Object[182] = CreateObject(19377, 1945.1617, -1999.3621, 19.0628, 0.0000, 90.0000, 0.0000); //wall025
  351. SetObjectMaterial(g_Object[182], 0, 3881, "apsecurity_sfxrf", "ws_rooftarmac2", 0xFFFFFFFF);
  352. g_Object[183] = CreateObject(19377, 1945.1617, -2010.7120, 19.0628, 0.0000, 90.0000, 0.0000); //wall025
  353. SetObjectMaterial(g_Object[183], 0, 3881, "apsecurity_sfxrf", "ws_rooftarmac2", 0xFFFFFFFF);
  354. g_Object[184] = CreateObject(19377, 1945.1617, -2007.4620, 19.0828, 0.0000, 90.0000, 0.0000); //wall025
  355. SetObjectMaterial(g_Object[184], 0, 3881, "apsecurity_sfxrf", "ws_rooftarmac2", 0xFFFFFFFF);
  356. g_Object[185] = CreateObject(19939, 1949.2006, -2012.1483, 19.3778, 0.0000, 90.0000, 0.0000); //MKShelf2
  357. SetObjectMaterial(g_Object[185], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  358. g_Object[186] = CreateObject(19939, 1949.2006, -2011.2486, 19.3778, 0.0000, 90.0000, 0.0000); //MKShelf2
  359. SetObjectMaterial(g_Object[186], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  360. g_Object[187] = CreateObject(19939, 1947.6804, -2011.2486, 19.3778, 0.0000, 90.0000, 0.0000); //MKShelf2
  361. SetObjectMaterial(g_Object[187], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  362. g_Object[188] = CreateObject(19939, 1948.1606, -2010.7489, 19.3778, 0.0000, 90.0000, 90.0000); //MKShelf2
  363. SetObjectMaterial(g_Object[188], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  364. g_Object[189] = CreateObject(19939, 1948.7103, -2010.7489, 19.3778, 0.0000, 90.0000, 90.0000); //MKShelf2
  365. SetObjectMaterial(g_Object[189], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  366. g_Object[190] = CreateObject(19939, 1948.7103, -2010.6987, 19.8078, 0.0000, 90.0000, 90.0000); //MKShelf2
  367. SetObjectMaterial(g_Object[190], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  368. g_Object[191] = CreateObject(19939, 1948.1800, -2010.7489, 19.7978, 0.0000, 90.0000, 90.0000); //MKShelf2
  369. SetObjectMaterial(g_Object[191], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  370. g_Object[192] = CreateObject(19939, 1947.6901, -2011.2385, 19.7978, 0.0000, 90.0000, 0.0000); //MKShelf2
  371. SetObjectMaterial(g_Object[192], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  372. g_Object[193] = CreateObject(19939, 1947.6901, -2012.1484, 19.7978, 0.0000, 90.0000, 0.0000); //MKShelf2
  373. SetObjectMaterial(g_Object[193], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  374. g_Object[194] = CreateObject(19939, 1947.6901, -2012.1484, 19.3478, 0.0000, 90.0000, 0.0000); //MKShelf2
  375. SetObjectMaterial(g_Object[194], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  376. g_Object[195] = CreateObject(19939, 1948.1701, -2012.6383, 19.3478, 0.0000, 90.0000, 90.0000); //MKShelf2
  377. SetObjectMaterial(g_Object[195], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  378. g_Object[196] = CreateObject(19939, 1948.6805, -2012.6282, 19.3478, 0.0000, 90.0000, 90.0000); //MKShelf2
  379. SetObjectMaterial(g_Object[196], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  380. g_Object[197] = CreateObject(19939, 1948.6805, -2012.6282, 19.7878, 0.0000, 90.0000, 90.0000); //MKShelf2
  381. SetObjectMaterial(g_Object[197], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  382. g_Object[198] = CreateObject(19939, 1948.1705, -2012.6383, 19.7878, 0.0000, 90.0000, 90.0000); //MKShelf2
  383. SetObjectMaterial(g_Object[198], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  384. g_Object[199] = CreateObject(19939, 1949.1904, -2012.1384, 19.7978, 0.0000, 90.0000, 0.0000); //MKShelf2
  385. SetObjectMaterial(g_Object[199], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  386. g_Object[200] = CreateObject(19939, 1949.1904, -2011.2686, 19.7978, 0.0000, 90.0000, 0.0000); //MKShelf2
  387. SetObjectMaterial(g_Object[200], 0, 17079, "cuntwland", "ws_tunnelwall2", 0xFF7C1C2A);
  388. g_Object[201] = CreateObject(19939, 1948.9704, -2011.2286, 20.0078, 0.0000, 0.0000, 0.0000); //MKShelf2
  389. SetObjectMaterial(g_Object[201], 0, 16640, "a51", "scratchedmetal", 0xFFFFFFFF);
  390. g_Object[202] = CreateObject(19939, 1948.5406, -2011.2286, 20.0078, 0.0000, 0.0000, 0.0000); //MKShelf2
  391. SetObjectMaterial(g_Object[202], 0, 16640, "a51", "scratchedmetal", 0xFFFFFFFF);
  392. g_Object[203] = CreateObject(19939, 1948.5406, -2012.1285, 20.0078, 0.0000, 0.0000, 0.0000); //MKShelf2
  393. SetObjectMaterial(g_Object[203], 0, 16640, "a51", "scratchedmetal", 0xFFFFFFFF);
  394. g_Object[204] = CreateObject(19939, 1948.9708, -2012.1285, 20.0278, 0.0000, 0.0000, 0.0000); //MKShelf2
  395. SetObjectMaterial(g_Object[204], 0, 16640, "a51", "scratchedmetal", 0xFFFFFFFF);
  396. g_Object[205] = CreateObject(19939, 1948.1207, -2012.1285, 20.0078, 0.0000, 0.0000, 0.0000); //MKShelf2
  397. SetObjectMaterial(g_Object[205], 0, 16640, "a51", "scratchedmetal", 0xFFFFFFFF);
  398. g_Object[206] = CreateObject(19939, 1948.1207, -2011.2381, 20.0078, 0.0000, 0.0000, 0.0000); //MKShelf2
  399. SetObjectMaterial(g_Object[206], 0, 16640, "a51", "scratchedmetal", 0xFFFFFFFF);
  400. g_Object[207] = CreateObject(19939, 1947.9005, -2011.2381, 20.0178, 0.0000, 0.0000, 0.0000); //MKShelf2
  401. SetObjectMaterial(g_Object[207], 0, 16640, "a51", "scratchedmetal", 0xFFFFFFFF);
  402. g_Object[208] = CreateObject(19939, 1947.9005, -2012.1383, 20.0178, 0.0000, 0.0000, 0.0000); //MKShelf2
  403. SetObjectMaterial(g_Object[208], 0, 16640, "a51", "scratchedmetal", 0xFFFFFFFF);
  404. g_Object[209] = CreateObject(19939, 1949.1810, -2012.1285, 20.6378, 0.0000, 90.0000, 0.0000); //MKShelf2
  405. SetObjectMaterial(g_Object[209], 0, 13659, "8bars", "Upt_Fence_Mesh", 0xFFFFFFFF);
  406. g_Object[210] = CreateObject(19939, 1949.1810, -2012.1285, 20.2078, 0.0000, 90.0000, 0.0000); //MKShelf2
  407. SetObjectMaterial(g_Object[210], 0, 13659, "8bars", "Upt_Fence_Mesh", 0xFFFFFFFF);
  408. g_Object[211] = CreateObject(19939, 1949.1710, -2011.2384, 20.2078, 0.0000, 90.0000, 0.0000); //MKShelf2
  409. SetObjectMaterial(g_Object[211], 0, 13659, "8bars", "Upt_Fence_Mesh", 0xFFFFFFFF);
  410. g_Object[212] = CreateObject(19939, 1949.1710, -2011.2384, 20.6278, 0.0000, 90.0000, 0.0000); //MKShelf2
  411. SetObjectMaterial(g_Object[212], 0, 13659, "8bars", "Upt_Fence_Mesh", 0xFFFFFFFF);
  412. g_Object[213] = CreateObject(19939, 1947.6910, -2011.2384, 20.2078, 0.0000, 90.0000, 0.0000); //MKShelf2
  413. SetObjectMaterial(g_Object[213], 0, 13659, "8bars", "Upt_Fence_Mesh", 0xFFFFFFFF);
  414. g_Object[214] = CreateObject(19939, 1947.6910, -2012.1485, 20.2078, 0.0000, 90.0000, 0.0000); //MKShelf2
  415. SetObjectMaterial(g_Object[214], 0, 13659, "8bars", "Upt_Fence_Mesh", 0xFFFFFFFF);
  416. g_Object[215] = CreateObject(19939, 1947.6910, -2012.1485, 20.6378, 0.0000, 90.0000, 0.0000); //MKShelf2
  417. SetObjectMaterial(g_Object[215], 0, 13659, "8bars", "Upt_Fence_Mesh", 0xFFFFFFFF);
  418. g_Object[216] = CreateObject(19939, 1947.7110, -2011.2285, 20.6378, 0.0000, 90.0000, 0.0000); //MKShelf2
  419. SetObjectMaterial(g_Object[216], 0, 13659, "8bars", "Upt_Fence_Mesh", 0xFFFFFFFF);
  420. g_Object[217] = CreateObject(19939, 1948.2014, -2010.7583, 20.2278, 0.0000, 90.0000, 90.0000); //MKShelf2
  421. SetObjectMaterial(g_Object[217], 0, 13659, "8bars", "Upt_Fence_Mesh", 0xFFFFFFFF);
  422. g_Object[218] = CreateObject(19939, 1948.2014, -2010.7583, 20.6478, 0.0000, 90.0000, 90.0000); //MKShelf2
  423. SetObjectMaterial(g_Object[218], 0, 13659, "8bars", "Upt_Fence_Mesh", 0xFFFFFFFF);
  424. g_Object[219] = CreateObject(19939, 1948.6413, -2010.7583, 20.6478, 0.0000, 90.0000, 90.0000); //MKShelf2
  425. SetObjectMaterial(g_Object[219], 0, 13659, "8bars", "Upt_Fence_Mesh", 0xFFFFFFFF);
  426. g_Object[220] = CreateObject(19939, 1948.6713, -2010.7583, 20.2278, 0.0000, 90.0000, 90.0000); //MKShelf2
  427. SetObjectMaterial(g_Object[220], 0, 13659, "8bars", "Upt_Fence_Mesh", 0xFFFFFFFF);
  428. g_Object[221] = CreateObject(1238, 1950.8540, -1985.5755, 12.7690, 0.0000, 0.0000, 0.0000); //trafficcone
  429. g_Object[222] = CreateObject(1238, 1950.8540, -1990.8662, 12.7690, 0.0000, 0.0000, 0.0000); //trafficcone
  430. g_Object[223] = CreateObject(1238, 1950.8540, -1996.2664, 12.7690, 0.0000, 0.0000, 0.0000); //trafficcone
  431. g_Object[224] = CreateObject(1238, 1950.8540, -2001.6666, 12.7690, 0.0000, 0.0000, 0.0000); //trafficcone
  432. g_Object[225] = CreateObject(1238, 1950.8540, -2007.1268, 12.7690, 0.0000, 0.0000, 0.0000); //trafficcone
  433. g_Object[226] = CreateObject(1231, 1947.8668, -1980.9178, 13.6072, 0.0000, 0.0000, 0.0000); //Streetlamp2
  434. g_Object[227] = CreateObject(1231, 1942.6972, -1975.2672, 13.6072, 0.0000, 0.0000, 0.0000); //Streetlamp2
  435. g_Object[228] = CreateObject(1231, 1937.7175, -1980.9578, 13.6072, 0.0000, 0.0000, 0.0000); //Streetlamp2
  436. g_Object[229] = CreateObject(19377, 1941.6107, -1989.7331, 19.0728, 0.0000, 90.0000, 0.0000); //wall025
  437. SetObjectMaterial(g_Object[229], 0, 3881, "apsecurity_sfxrf", "ws_rooftarmac2", 0xFFFFFFFF);
  438. g_Object[230] = CreateObject(19377, 1941.6107, -1999.2624, 19.0728, 0.0000, 90.0000, 0.0000); //wall025
  439. SetObjectMaterial(g_Object[230], 0, 3881, "apsecurity_sfxrf", "ws_rooftarmac2", 0xFFFFFFFF);
  440. g_Object[231] = CreateObject(19377, 1941.6107, -2008.8221, 19.0728, 0.0000, 90.0000, 0.0000); //wall025
  441. SetObjectMaterial(g_Object[231], 0, 3881, "apsecurity_sfxrf", "ws_rooftarmac2", 0xFFFFFFFF);
  442. g_Object[232] = CreateObject(19377, 1941.6107, -2010.7226, 19.0628, 0.0000, 90.0000, 0.0000); //wall025
  443. SetObjectMaterial(g_Object[232], 0, 3881, "apsecurity_sfxrf", "ws_rooftarmac2", 0xFFFFFFFF);
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