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HOV UL2/Void Wanderers Faction File

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Oct 6th, 2015
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  1. -- <House Of Vryn> <https://steamcommunity.com/sharedfiles/filedetails/?id=487471047> by <Count Grimhart>
  2. -- Faction file by <Reel>
  3. --
  4. -- Unique Faction ID
  5. local factionid = "House Of Vryn";
  6. print ("Loading "..factionid)
  7.  
  8. CF_Factions[#CF_Factions + 1] = factionid
  9.  
  10. CF_FactionNames[factionid] = "House Of Vryn";
  11. CF_FactionDescriptions[factionid] = "The house of Vryn is a family withing the Vaneheim Kingdom. They are amongst the most respected and elite war masters.";
  12. CF_FactionPlayable[factionid] = true;
  13.  
  14. CF_RequiredModules[factionid] = {"hov.rte"}
  15. -- Available values ORGANIC, SYNTHETIC
  16. CF_FactionNatures[factionid] = CF_FactionTypes.ORGANIC;
  17.  
  18.  
  19. -- Define faction bonuses, in percents
  20. -- Scan price reduction
  21. CF_ScanBonuses[factionid] = 80
  22. -- Relation points increase
  23. CF_RelationsBonuses[factionid] = -10
  24. -- Hew HQ build price reduction
  25. CF_ExpansionBonuses[factionid] = -45
  26.  
  27. -- Gold per turn increase
  28. CF_MineBonuses[factionid] = 15
  29. -- Science per turn increase
  30. CF_LabBonuses[factionid] = -20
  31. -- Delivery time reduction
  32. CF_AirfieldBonuses[factionid] = 60
  33. -- Superweapon targeting reduction
  34. CF_SuperWeaponBonuses[factionid] = 0
  35. -- Unit price reduction
  36. CF_FactoryBonuses[factionid] = 15
  37. -- Body price reduction
  38. CF_CloneBonuses[factionid] = 10
  39. -- HP regeneration increase
  40. CF_HospitalBonuses[factionid] = 0
  41.  
  42.  
  43. -- Define brain unit
  44. CF_Brains[factionid] = "Brain Robot";
  45. CF_BrainModules[factionid] = "Base.rte";
  46. CF_BrainClasses[factionid] = "AHuman";
  47. CF_BrainPrices[factionid] = 500;
  48.  
  49. -- Define dropship
  50. CF_Crafts[factionid] = "ODC75 Chariot";
  51. CF_CraftModules[factionid] = "Base.rte";
  52. CF_CraftClasses[factionid] = "ACDropShip";
  53. CF_CraftPrices[factionid] = 120;
  54.  
  55. -- Define superweapon script
  56. CF_SuperWeaponScripts[factionid] = "UnmappedLands2.rte/SuperWeapons/Bombing.lua"
  57.  
  58. -- Define buyable actors available for purchase or unlocks
  59. CF_ActNames[factionid] = {}
  60. CF_ActPresets[factionid] = {}
  61. CF_ActModules[factionid] = {}
  62. CF_ActPrices[factionid] = {}
  63. CF_ActDescriptions[factionid] = {}
  64. CF_ActUnlockData[factionid] = {}
  65. CF_ActClasses[factionid] = {}
  66. CF_ActTypes[factionid] = {}
  67. CF_ActPowers[factionid] = {}
  68. CF_ActOffsets[factionid] = {}
  69.  
  70. local i = 0
  71. i = #CF_ActNames[factionid] + 1
  72. CF_ActNames[factionid][i] = "Count"
  73. CF_ActPresets[factionid][i] = "Count"
  74. CF_ActModules[factionid][i] = "hov.rte"
  75. CF_ActPrices[factionid][i] = 250
  76. CF_ActDescriptions[factionid][i] = "The lords of the Vryn House, their might on the battlefield can either inspire their men, or cause panic within the enemy's ranks."
  77. CF_ActUnlockData[factionid][i] = 975
  78. CF_ActTypes[factionid][i] = CF_ActorTypes.HEAVY;
  79. CF_ActPowers[factionid][i] = 8
  80.  
  81. i = #CF_ActNames[factionid] + 1
  82. CF_ActNames[factionid][i] = "SAAV80 Gorg"
  83. CF_ActPresets[factionid][i] = "SAAV80 Gorg"
  84. CF_ActModules[factionid][i] = "hov.rte"
  85. CF_ActPrices[factionid][i] = 1000
  86. CF_ActDescriptions[factionid][i] = "Surface armored assault vehicle, equiped with a auto cannon and a moderate amount of amour."
  87. CF_ActUnlockData[factionid][i] = 1300
  88. CF_ActClasses[factionid][i] = "ACrab"
  89. CF_ActTypes[factionid][i] = CF_ActorTypes.ARMOR;
  90. CF_ActPowers[factionid][i] = 0
  91.  
  92. i = #CF_ActNames[factionid] + 1
  93. CF_ActNames[factionid][i] = "Knight"
  94. CF_ActPresets[factionid][i] = "Knight"
  95. CF_ActModules[factionid][i] = "hov.rte"
  96. CF_ActPrices[factionid][i] = 150
  97. CF_ActDescriptions[factionid][i] = "Veteran members of the House, they have earned their title as a nobleman."
  98. CF_ActUnlockData[factionid][i] = 0
  99. CF_ActTypes[factionid][i] = CF_ActorTypes.LIGHT;
  100. CF_ActPowers[factionid][i] = 4
  101.  
  102. i = #CF_ActNames[factionid] + 1
  103. CF_ActNames[factionid][i] = "Royal Knight"
  104. CF_ActPresets[factionid][i] = "Royal Knight"
  105. CF_ActModules[factionid][i] = "hov.rte"
  106. CF_ActPrices[factionid][i] = 225
  107. CF_ActDescriptions[factionid][i] = "Elite memebers of the house, and guardians of King Ba'Alandros himself."
  108. CF_ActUnlockData[factionid][i] = 800
  109. CF_ActTypes[factionid][i] = CF_ActorTypes.HEAVY;
  110. CF_ActPowers[factionid][i] = 6
  111.  
  112. i = #CF_ActNames[factionid] + 1
  113. CF_ActNames[factionid][i] = "Servantis"
  114. CF_ActPresets[factionid][i] = "Servantis"
  115. CF_ActModules[factionid][i] = "hov.rte"
  116. CF_ActPrices[factionid][i] = 100
  117. CF_ActDescriptions[factionid][i] = "Low ranking members of the house of Vryn. Servantis are lightly armored."
  118. CF_ActUnlockData[factionid][i] = 0
  119. CF_ActTypes[factionid][i] = CF_ActorTypes.LIGHT;
  120. CF_ActPowers[factionid][i] = 2
  121.  
  122.  
  123.  
  124.  
  125.  
  126. -- Define buyable items available for purchase or unlocks
  127. CF_ItmNames[factionid] = {}
  128. CF_ItmPresets[factionid] = {}
  129. CF_ItmModules[factionid] = {}
  130. CF_ItmPrices[factionid] = {}
  131. CF_ItmDescriptions[factionid] = {}
  132. CF_ItmUnlockData[factionid] = {}
  133. CF_ItmClasses[factionid] = {}
  134. CF_ItmTypes[factionid] = {}
  135. CF_ItmPowers[factionid] = {} -- AI will select weapons based on this value 1 - weakest, 10 toughest, 0 never use
  136.  
  137. -- Available weapon types
  138. -- PISTOL, RIFLE, SHOTGUN, SNIPER, HEAVY, SHIELD, DIGGER, GRENADE
  139.  
  140. local i = 0
  141. i = #CF_ItmNames[factionid] + 1
  142. CF_ItmNames[factionid][i] = "CLASS 09 B"
  143. CF_ItmPresets[factionid][i] = "CLASS 09 B"
  144. CF_ItmModules[factionid][i] = "hov.rte"
  145. CF_ItmPrices[factionid][i] = 250
  146. CF_ItmDescriptions[factionid][i] = "Fires Odin RR9 missiles for Direct fire."
  147. CF_ItmUnlockData[factionid][i] = 300
  148. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  149. CF_ItmPowers[factionid][i] = 9
  150.  
  151. i = #CF_ItmNames[factionid] + 1
  152. CF_ItmNames[factionid][i] = "Incendiary Grenade"
  153. CF_ItmPresets[factionid][i] = "Incendiary Grenade"
  154. CF_ItmModules[factionid][i] = "hov.rte"
  155. CF_ItmPrices[factionid][i] = 20
  156. CF_ItmDescriptions[factionid][i] = "Upon detonation, this grenade produces molten iron by means of a chemical reaction. In other words: use the three seconds you have to get out of its way!"
  157. CF_ItmUnlockData[factionid][i] = 0
  158. CF_ItmClasses[factionid][i] = "TDExplosive"
  159. CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
  160. CF_ItmPowers[factionid][i] = 8
  161.  
  162. i = #CF_ItmNames[factionid] + 1
  163. CF_ItmNames[factionid][i] = "Timed Explosive"
  164. CF_ItmPresets[factionid][i] = "Timed Explosive"
  165. CF_ItmModules[factionid][i] = "hov.rte"
  166. CF_ItmPrices[factionid][i] = 25
  167. CF_ItmDescriptions[factionid][i] = "Destructive plantable explosive charge. You can stick this into a wall, door or anything else stationary. After planting, run for your life, as it explodes after 10 seconds."
  168. CF_ItmUnlockData[factionid][i] = 50
  169. CF_ItmClasses[factionid][i] = "TDExplosive"
  170. CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
  171. CF_ItmPowers[factionid][i] = 0
  172.  
  173. i = #CF_ItmNames[factionid] + 1
  174. CF_ItmNames[factionid][i] = "CLASS 05"
  175. CF_ItmPresets[factionid][i] = "CLASS 05"
  176. CF_ItmModules[factionid][i] = "hov.rte"
  177. CF_ItmPrices[factionid][i] = 50
  178. CF_ItmDescriptions[factionid][i] = "Fires small explosive darts."
  179. CF_ItmUnlockData[factionid][i] = 0
  180. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  181. CF_ItmPowers[factionid][i] = 1
  182.  
  183. i = #CF_ItmNames[factionid] + 1
  184. CF_ItmNames[factionid][i] = "CLASS 06"
  185. CF_ItmPresets[factionid][i] = "CLASS 06"
  186. CF_ItmModules[factionid][i] = "hov.rte"
  187. CF_ItmPrices[factionid][i] = 30
  188. CF_ItmDescriptions[factionid][i] = "Standard issue assault rifle; extreme high rate of fire."
  189. CF_ItmUnlockData[factionid][i] = 0
  190. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  191. CF_ItmPowers[factionid][i] = 5
  192.  
  193. i = #CF_ItmNames[factionid] + 1
  194. CF_ItmNames[factionid][i] = "CLASS 07"
  195. CF_ItmPresets[factionid][i] = "CLASS 07"
  196. CF_ItmModules[factionid][i] = "hov.rte"
  197. CF_ItmPrices[factionid][i] = 50
  198. CF_ItmDescriptions[factionid][i] = "Scouting rifle. It's a burst fire weapon."
  199. CF_ItmUnlockData[factionid][i] = 130
  200. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  201. CF_ItmPowers[factionid][i] = 5
  202.  
  203. i = #CF_ItmNames[factionid] + 1
  204. CF_ItmNames[factionid][i] = "CLASS 08"
  205. CF_ItmPresets[factionid][i] = "CLASS 08"
  206. CF_ItmModules[factionid][i] = "hov.rte"
  207. CF_ItmPrices[factionid][i] = 175
  208. CF_ItmDescriptions[factionid][i] = "High ammo, high penatration."
  209. CF_ItmUnlockData[factionid][i] = 800
  210. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  211. CF_ItmPowers[factionid][i] = 7
  212.  
  213. i = #CF_ItmNames[factionid] + 1
  214. CF_ItmNames[factionid][i] = "CLASS 09"
  215. CF_ItmPresets[factionid][i] = "CLASS 09"
  216. CF_ItmModules[factionid][i] = "hov.rte"
  217. CF_ItmPrices[factionid][i] = 700
  218. CF_ItmDescriptions[factionid][i] = "Fires Loki homing missles for a direct hit everytime."
  219. CF_ItmUnlockData[factionid][i] = 800
  220. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  221. CF_ItmPowers[factionid][i] = 0
  222.  
  223. i = #CF_ItmNames[factionid] + 1
  224. CF_ItmNames[factionid][i] = "Cluster Grenade"
  225. CF_ItmPresets[factionid][i] = "Cluster Grenade"
  226. CF_ItmModules[factionid][i] = "hov.rte"
  227. CF_ItmPrices[factionid][i] = 20
  228. CF_ItmDescriptions[factionid][i] = "Explosive cluster grenade. Awesome power! Blows up spreading many explosive clusters after a 4 second delay."
  229. CF_ItmUnlockData[factionid][i] = 400
  230. CF_ItmClasses[factionid][i] = "TDExplosive"
  231. CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
  232. CF_ItmPowers[factionid][i] = 8
  233.  
  234. i = #CF_ItmNames[factionid] + 1
  235. CF_ItmNames[factionid][i] = "CLASS 075"
  236. CF_ItmPresets[factionid][i] = "CLASS 075"
  237. CF_ItmModules[factionid][i] = "hov.rte"
  238. CF_ItmPrices[factionid][i] = 80
  239. CF_ItmDescriptions[factionid][i] = "The House of Vryn's standard issue sniper rifle."
  240. CF_ItmUnlockData[factionid][i] = 500
  241. CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
  242. CF_ItmPowers[factionid][i] = 7
  243.  
  244. i = #CF_ItmNames[factionid] + 1
  245. CF_ItmNames[factionid][i] = "Grenade"
  246. CF_ItmPresets[factionid][i] = "Grenade"
  247. CF_ItmModules[factionid][i] = "hov.rte"
  248. CF_ItmPrices[factionid][i] = 10
  249. CF_ItmDescriptions[factionid][i] = "Explosive fragmentation grenade. Perfect for clearing awkward bunkers. Blows up after a 4 second delay."
  250. CF_ItmUnlockData[factionid][i] = 0
  251. CF_ItmClasses[factionid][i] = "TDExplosive"
  252. CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
  253. CF_ItmPowers[factionid][i] = 6
  254.  
  255. i = #CF_ItmNames[factionid] + 1
  256. CF_ItmNames[factionid][i] = "Shield"
  257. CF_ItmPresets[factionid][i] = "Shield"
  258. CF_ItmModules[factionid][i] = "hov.rte"
  259. CF_ItmPrices[factionid][i] = 20
  260. CF_ItmDescriptions[factionid][i] = "Force field."
  261. CF_ItmUnlockData[factionid][i] = 350
  262. CF_ItmClasses[factionid][i] = "HeldDevice"
  263. CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHIELD;
  264. CF_ItmPowers[factionid][i] = 1
  265.  
  266. i = #CF_ItmNames[factionid] + 1
  267. CF_ItmNames[factionid][i] = "Light Scanner"
  268. CF_ItmPresets[factionid][i] = "Light Scanner"
  269. CF_ItmModules[factionid][i] = "Base.rte"
  270. CF_ItmPrices[factionid][i] = 10
  271. CF_ItmDescriptions[factionid][i] = "Lightest in the scanner family. Cheapest of them all and can only scan a small area."
  272. CF_ItmUnlockData[factionid][i] = 150
  273. CF_ItmTypes[factionid][i] = CF_WeaponTypes.TOOL;
  274. CF_ItmPowers[factionid][i] = 0
  275.  
  276. i = #CF_ItmNames[factionid] + 1
  277. CF_ItmNames[factionid][i] = "Medium Scanner"
  278. CF_ItmPresets[factionid][i] = "Medium Scanner"
  279. CF_ItmModules[factionid][i] = "Base.rte"
  280. CF_ItmPrices[factionid][i] = 40
  281. CF_ItmDescriptions[factionid][i] = "Medium scanner. This scanner is stronger and can reveal a larger area."
  282. CF_ItmUnlockData[factionid][i] = 250
  283. CF_ItmTypes[factionid][i] = CF_WeaponTypes.TOOL;
  284. CF_ItmPowers[factionid][i] = 0
  285.  
  286. i = #CF_ItmNames[factionid] + 1
  287. CF_ItmNames[factionid][i] = "Heavy Scanner"
  288. CF_ItmPresets[factionid][i] = "Heavy Scanner"
  289. CF_ItmModules[factionid][i] = "Base.rte"
  290. CF_ItmPrices[factionid][i] = 70
  291. CF_ItmDescriptions[factionid][i] = "Strongest scanner out of the three. Can reveal a large area."
  292. CF_ItmUnlockData[factionid][i] = 450
  293. CF_ItmTypes[factionid][i] = CF_WeaponTypes.TOOL;
  294. CF_ItmPowers[factionid][i] = 0
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