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- -- <House Of Vryn> <https://steamcommunity.com/sharedfiles/filedetails/?id=487471047> by <Count Grimhart>
- -- Faction file by <Reel>
- --
- -- Unique Faction ID
- local factionid = "House Of Vryn";
- print ("Loading "..factionid)
- CF_Factions[#CF_Factions + 1] = factionid
- CF_FactionNames[factionid] = "House Of Vryn";
- CF_FactionDescriptions[factionid] = "The house of Vryn is a family withing the Vaneheim Kingdom. They are amongst the most respected and elite war masters.";
- CF_FactionPlayable[factionid] = true;
- CF_RequiredModules[factionid] = {"hov.rte"}
- -- Available values ORGANIC, SYNTHETIC
- CF_FactionNatures[factionid] = CF_FactionTypes.ORGANIC;
- -- Define faction bonuses, in percents
- -- Scan price reduction
- CF_ScanBonuses[factionid] = 80
- -- Relation points increase
- CF_RelationsBonuses[factionid] = -10
- -- Hew HQ build price reduction
- CF_ExpansionBonuses[factionid] = -45
- -- Gold per turn increase
- CF_MineBonuses[factionid] = 15
- -- Science per turn increase
- CF_LabBonuses[factionid] = -20
- -- Delivery time reduction
- CF_AirfieldBonuses[factionid] = 60
- -- Superweapon targeting reduction
- CF_SuperWeaponBonuses[factionid] = 0
- -- Unit price reduction
- CF_FactoryBonuses[factionid] = 15
- -- Body price reduction
- CF_CloneBonuses[factionid] = 10
- -- HP regeneration increase
- CF_HospitalBonuses[factionid] = 0
- -- Define brain unit
- CF_Brains[factionid] = "Brain Robot";
- CF_BrainModules[factionid] = "Base.rte";
- CF_BrainClasses[factionid] = "AHuman";
- CF_BrainPrices[factionid] = 500;
- -- Define dropship
- CF_Crafts[factionid] = "ODC75 Chariot";
- CF_CraftModules[factionid] = "Base.rte";
- CF_CraftClasses[factionid] = "ACDropShip";
- CF_CraftPrices[factionid] = 120;
- -- Define superweapon script
- CF_SuperWeaponScripts[factionid] = "UnmappedLands2.rte/SuperWeapons/Bombing.lua"
- -- Define buyable actors available for purchase or unlocks
- CF_ActNames[factionid] = {}
- CF_ActPresets[factionid] = {}
- CF_ActModules[factionid] = {}
- CF_ActPrices[factionid] = {}
- CF_ActDescriptions[factionid] = {}
- CF_ActUnlockData[factionid] = {}
- CF_ActClasses[factionid] = {}
- CF_ActTypes[factionid] = {}
- CF_ActPowers[factionid] = {}
- CF_ActOffsets[factionid] = {}
- local i = 0
- i = #CF_ActNames[factionid] + 1
- CF_ActNames[factionid][i] = "Count"
- CF_ActPresets[factionid][i] = "Count"
- CF_ActModules[factionid][i] = "hov.rte"
- CF_ActPrices[factionid][i] = 250
- CF_ActDescriptions[factionid][i] = "The lords of the Vryn House, their might on the battlefield can either inspire their men, or cause panic within the enemy's ranks."
- CF_ActUnlockData[factionid][i] = 975
- CF_ActTypes[factionid][i] = CF_ActorTypes.HEAVY;
- CF_ActPowers[factionid][i] = 8
- i = #CF_ActNames[factionid] + 1
- CF_ActNames[factionid][i] = "SAAV80 Gorg"
- CF_ActPresets[factionid][i] = "SAAV80 Gorg"
- CF_ActModules[factionid][i] = "hov.rte"
- CF_ActPrices[factionid][i] = 1000
- CF_ActDescriptions[factionid][i] = "Surface armored assault vehicle, equiped with a auto cannon and a moderate amount of amour."
- CF_ActUnlockData[factionid][i] = 1300
- CF_ActClasses[factionid][i] = "ACrab"
- CF_ActTypes[factionid][i] = CF_ActorTypes.ARMOR;
- CF_ActPowers[factionid][i] = 0
- i = #CF_ActNames[factionid] + 1
- CF_ActNames[factionid][i] = "Knight"
- CF_ActPresets[factionid][i] = "Knight"
- CF_ActModules[factionid][i] = "hov.rte"
- CF_ActPrices[factionid][i] = 150
- CF_ActDescriptions[factionid][i] = "Veteran members of the House, they have earned their title as a nobleman."
- CF_ActUnlockData[factionid][i] = 0
- CF_ActTypes[factionid][i] = CF_ActorTypes.LIGHT;
- CF_ActPowers[factionid][i] = 4
- i = #CF_ActNames[factionid] + 1
- CF_ActNames[factionid][i] = "Royal Knight"
- CF_ActPresets[factionid][i] = "Royal Knight"
- CF_ActModules[factionid][i] = "hov.rte"
- CF_ActPrices[factionid][i] = 225
- CF_ActDescriptions[factionid][i] = "Elite memebers of the house, and guardians of King Ba'Alandros himself."
- CF_ActUnlockData[factionid][i] = 800
- CF_ActTypes[factionid][i] = CF_ActorTypes.HEAVY;
- CF_ActPowers[factionid][i] = 6
- i = #CF_ActNames[factionid] + 1
- CF_ActNames[factionid][i] = "Servantis"
- CF_ActPresets[factionid][i] = "Servantis"
- CF_ActModules[factionid][i] = "hov.rte"
- CF_ActPrices[factionid][i] = 100
- CF_ActDescriptions[factionid][i] = "Low ranking members of the house of Vryn. Servantis are lightly armored."
- CF_ActUnlockData[factionid][i] = 0
- CF_ActTypes[factionid][i] = CF_ActorTypes.LIGHT;
- CF_ActPowers[factionid][i] = 2
- -- Define buyable items available for purchase or unlocks
- CF_ItmNames[factionid] = {}
- CF_ItmPresets[factionid] = {}
- CF_ItmModules[factionid] = {}
- CF_ItmPrices[factionid] = {}
- CF_ItmDescriptions[factionid] = {}
- CF_ItmUnlockData[factionid] = {}
- CF_ItmClasses[factionid] = {}
- CF_ItmTypes[factionid] = {}
- CF_ItmPowers[factionid] = {} -- AI will select weapons based on this value 1 - weakest, 10 toughest, 0 never use
- -- Available weapon types
- -- PISTOL, RIFLE, SHOTGUN, SNIPER, HEAVY, SHIELD, DIGGER, GRENADE
- local i = 0
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "CLASS 09 B"
- CF_ItmPresets[factionid][i] = "CLASS 09 B"
- CF_ItmModules[factionid][i] = "hov.rte"
- CF_ItmPrices[factionid][i] = 250
- CF_ItmDescriptions[factionid][i] = "Fires Odin RR9 missiles for Direct fire."
- CF_ItmUnlockData[factionid][i] = 300
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 9
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Incendiary Grenade"
- CF_ItmPresets[factionid][i] = "Incendiary Grenade"
- CF_ItmModules[factionid][i] = "hov.rte"
- CF_ItmPrices[factionid][i] = 20
- CF_ItmDescriptions[factionid][i] = "Upon detonation, this grenade produces molten iron by means of a chemical reaction. In other words: use the three seconds you have to get out of its way!"
- CF_ItmUnlockData[factionid][i] = 0
- CF_ItmClasses[factionid][i] = "TDExplosive"
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
- CF_ItmPowers[factionid][i] = 8
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Timed Explosive"
- CF_ItmPresets[factionid][i] = "Timed Explosive"
- CF_ItmModules[factionid][i] = "hov.rte"
- CF_ItmPrices[factionid][i] = 25
- CF_ItmDescriptions[factionid][i] = "Destructive plantable explosive charge. You can stick this into a wall, door or anything else stationary. After planting, run for your life, as it explodes after 10 seconds."
- CF_ItmUnlockData[factionid][i] = 50
- CF_ItmClasses[factionid][i] = "TDExplosive"
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
- CF_ItmPowers[factionid][i] = 0
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "CLASS 05"
- CF_ItmPresets[factionid][i] = "CLASS 05"
- CF_ItmModules[factionid][i] = "hov.rte"
- CF_ItmPrices[factionid][i] = 50
- CF_ItmDescriptions[factionid][i] = "Fires small explosive darts."
- CF_ItmUnlockData[factionid][i] = 0
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 1
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "CLASS 06"
- CF_ItmPresets[factionid][i] = "CLASS 06"
- CF_ItmModules[factionid][i] = "hov.rte"
- CF_ItmPrices[factionid][i] = 30
- CF_ItmDescriptions[factionid][i] = "Standard issue assault rifle; extreme high rate of fire."
- CF_ItmUnlockData[factionid][i] = 0
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 5
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "CLASS 07"
- CF_ItmPresets[factionid][i] = "CLASS 07"
- CF_ItmModules[factionid][i] = "hov.rte"
- CF_ItmPrices[factionid][i] = 50
- CF_ItmDescriptions[factionid][i] = "Scouting rifle. It's a burst fire weapon."
- CF_ItmUnlockData[factionid][i] = 130
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 5
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "CLASS 08"
- CF_ItmPresets[factionid][i] = "CLASS 08"
- CF_ItmModules[factionid][i] = "hov.rte"
- CF_ItmPrices[factionid][i] = 175
- CF_ItmDescriptions[factionid][i] = "High ammo, high penatration."
- CF_ItmUnlockData[factionid][i] = 800
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 7
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "CLASS 09"
- CF_ItmPresets[factionid][i] = "CLASS 09"
- CF_ItmModules[factionid][i] = "hov.rte"
- CF_ItmPrices[factionid][i] = 700
- CF_ItmDescriptions[factionid][i] = "Fires Loki homing missles for a direct hit everytime."
- CF_ItmUnlockData[factionid][i] = 800
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 0
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Cluster Grenade"
- CF_ItmPresets[factionid][i] = "Cluster Grenade"
- CF_ItmModules[factionid][i] = "hov.rte"
- CF_ItmPrices[factionid][i] = 20
- CF_ItmDescriptions[factionid][i] = "Explosive cluster grenade. Awesome power! Blows up spreading many explosive clusters after a 4 second delay."
- CF_ItmUnlockData[factionid][i] = 400
- CF_ItmClasses[factionid][i] = "TDExplosive"
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
- CF_ItmPowers[factionid][i] = 8
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "CLASS 075"
- CF_ItmPresets[factionid][i] = "CLASS 075"
- CF_ItmModules[factionid][i] = "hov.rte"
- CF_ItmPrices[factionid][i] = 80
- CF_ItmDescriptions[factionid][i] = "The House of Vryn's standard issue sniper rifle."
- CF_ItmUnlockData[factionid][i] = 500
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE;
- CF_ItmPowers[factionid][i] = 7
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Grenade"
- CF_ItmPresets[factionid][i] = "Grenade"
- CF_ItmModules[factionid][i] = "hov.rte"
- CF_ItmPrices[factionid][i] = 10
- CF_ItmDescriptions[factionid][i] = "Explosive fragmentation grenade. Perfect for clearing awkward bunkers. Blows up after a 4 second delay."
- CF_ItmUnlockData[factionid][i] = 0
- CF_ItmClasses[factionid][i] = "TDExplosive"
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE;
- CF_ItmPowers[factionid][i] = 6
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Shield"
- CF_ItmPresets[factionid][i] = "Shield"
- CF_ItmModules[factionid][i] = "hov.rte"
- CF_ItmPrices[factionid][i] = 20
- CF_ItmDescriptions[factionid][i] = "Force field."
- CF_ItmUnlockData[factionid][i] = 350
- CF_ItmClasses[factionid][i] = "HeldDevice"
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHIELD;
- CF_ItmPowers[factionid][i] = 1
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Light Scanner"
- CF_ItmPresets[factionid][i] = "Light Scanner"
- CF_ItmModules[factionid][i] = "Base.rte"
- CF_ItmPrices[factionid][i] = 10
- CF_ItmDescriptions[factionid][i] = "Lightest in the scanner family. Cheapest of them all and can only scan a small area."
- CF_ItmUnlockData[factionid][i] = 150
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.TOOL;
- CF_ItmPowers[factionid][i] = 0
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Medium Scanner"
- CF_ItmPresets[factionid][i] = "Medium Scanner"
- CF_ItmModules[factionid][i] = "Base.rte"
- CF_ItmPrices[factionid][i] = 40
- CF_ItmDescriptions[factionid][i] = "Medium scanner. This scanner is stronger and can reveal a larger area."
- CF_ItmUnlockData[factionid][i] = 250
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.TOOL;
- CF_ItmPowers[factionid][i] = 0
- i = #CF_ItmNames[factionid] + 1
- CF_ItmNames[factionid][i] = "Heavy Scanner"
- CF_ItmPresets[factionid][i] = "Heavy Scanner"
- CF_ItmModules[factionid][i] = "Base.rte"
- CF_ItmPrices[factionid][i] = 70
- CF_ItmDescriptions[factionid][i] = "Strongest scanner out of the three. Can reveal a large area."
- CF_ItmUnlockData[factionid][i] = 450
- CF_ItmTypes[factionid][i] = CF_WeaponTypes.TOOL;
- CF_ItmPowers[factionid][i] = 0
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