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- using UnityEngine;
- using System.Collections;
- public enum BlockFace
- {
- All,
- Top, //Y+
- Bottom, //Y-
- Left, //X-
- Right, //X
- Far, //Z+
- Near //Z-
- }
- public class Block
- {
- public bool empty = false;
- public Block ReturnBlock {get{return this;}}
- public Block(bool isEmpty)
- {empty = isEmpty;}
- }
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