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[Game Mode] Brasil Cold War v1.0 #1

Mar 17th, 2013
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  1. //====================================================================================================//
  2. //                                                    #  COLD WAR V1.0 #                                                          //
  3. //                           BY: SMIRNOFF                                                             //
  4. //                       MEU PERFIL NA FORUM SAMP:                                                 //
  5. //                            http://forum.sa-mp.com/member.php?u=183507                              //
  6. //                                NÃO RETIRE OS CRÉDITOS                                              //
  7. //====================================================================================================//
  8.  
  9. //====================== INCLUDES =====================//
  10. #include    a_samp
  11. #include    DOF2
  12. #include    zcmd
  13. //===========================================//
  14.  
  15. //=================== DEFINES ==================//
  16. #define Teleporte 3
  17. #define CREDITOSSERVER 3
  18. #define MPNOME "mapname Brasil 1980"
  19. #define SVVERSAO "Cold War v1.0"
  20. #define GuerrilheirosIsraelista 1
  21. #define ForcasArmadas 2
  22. #define FileUsers       "Contas/%s.ini"
  23. #define DIALOG_REGISTRO 1
  24. #define DIALOG_LOGIN 2
  25.  
  26. //============== DEFINES CORES ================//
  27. #define COLOR_GREEN 0x21DD00FF
  28. #define COLOR_RED 0xE60000FF
  29. #define COLOR_AZUL 0x0000FFAA
  30. #define COLOR_VERDE 0x33AA33AA
  31. #define COLOR_YELLOW 0xFFFF00AA
  32. #define COLOR_AZULESCURO 0x2641FEAA
  33. #define COLOR_ROSA 0xFF66FFAA
  34. #define CorGuerrilheirosIsraelista 0x99934EFA
  35. #define CorForcasArmadas 0x12900BBF
  36. #define COLOR_YELLOW 0xFFFF00AA
  37. #define COLOR_WHITE 0xFFFFFFAA
  38. #define COR_RED 0xFF0000FF
  39. #define COR_AZULNEUTRO 0x90F9FFAA
  40. #define COR_FORCASARMADAS 0x90F9FFAA
  41. #define COR_GUERRILHEIROS 0x64f954AA
  42. #define COR_3DLABEL 0xF68E00F6
  43. #define COLOR_PURPLE             0xC2A2DAAA
  44. //=====================================================//
  45.  
  46. //================ NEWS ==============================//
  47. new cmd[128];
  48. new Text:Borda1[MAX_PLAYERS];
  49. new Text:Borda2[MAX_PLAYERS];
  50. new Text:Titulo[MAX_PLAYERS];
  51. new Text:Borda3[MAX_PLAYERS];
  52. new Text:Borda4[MAX_PLAYERS];
  53. new Text:BRZombie[MAX_PLAYERS];
  54. new START;
  55. new Text:Server;
  56. new Text:Textdraw0;
  57. new Text:Textdraw1;
  58. new SenhaErrada[MAX_PLAYERS];
  59. new bool: Conectado[MAX_PLAYERS] = false;
  60. new sendername[MAX_PLAYER_NAME];
  61. //======================== STOCK ==========================//
  62. stock ReturnFileUser(playerid)
  63. {
  64.     new File[156],Name[MAX_PLAYER_NAME];
  65.     GetPlayerName(playerid,Name,sizeof(Name));
  66.     format(File,sizeof(File),FileUsers,Name);
  67.     return File;
  68. }
  69. stock SalvarPlayer(playerid)
  70. {
  71.     if(DOF2_FileExists(ReturnFileUser(playerid)))
  72.     {
  73.        
  74.         DOF2_SetInt(ReturnFileUser(playerid),"Level",GetPlayerScore(playerid));
  75.         DOF2_SetInt(ReturnFileUser(playerid),"Dinheiro",GetPlayerMoney(playerid));
  76.         DOF2_SaveFile();
  77.     }
  78. }
  79.  
  80. stock CarregarPlayer(playerid)
  81. {
  82.     if(DOF2_FileExists(ReturnFileUser(playerid)))
  83.     {
  84.        
  85.         SetPlayerScore(playerid, DOF2_GetInt(ReturnFileUser(playerid), "Level"));
  86.         SetPlayerMoney(playerid, DOF2_GetInt(ReturnFileUser(playerid), "Dinheiro"));
  87.     }
  88. }
  89.  
  90. stock PlayerName(playerid)
  91. {
  92.     new Name[MAX_PLAYERS];
  93.     GetPlayerName(playerid, Name, sizeof(Name));
  94.     return Name;
  95. }
  96.  
  97. stock SetPlayerMoney(playerid,ammount)
  98. {
  99.     ResetPlayerMoney(playerid);
  100.     GivePlayerMoney(playerid,ammount);
  101.     return 1;
  102. }
  103. //===============================================//
  104.  
  105. //=============== FORWARD ======================//
  106. forward hora(playerid);
  107. //===============================================//
  108.  
  109. //=================== STATIC =======================//
  110. static gTeam[MAX_PLAYERS];
  111. //==================================================//
  112.  
  113. //====================== ENUM ===================//
  114.  
  115. //===============================================//
  116.  
  117. //============ SAMP SERVER ================================//
  118. main(){
  119.     print("+===============================================+");
  120.     print("+                  Brasil Cold War              +");
  121.     print("+        Versão 1.0                             +");
  122.     print("+          Map: Brasil 1980                     +");
  123.     print("+====                                        ===+");
  124.     print("+      Servidor Ligado.                         +");
  125.     print("+====                                        ===+");
  126.     print("+====                                        ===+");
  127.     print("+    [Game Mod] Brasil Cold War v1.0            +");
  128.     print("+      By:   Smirnoff                           +");
  129.     print("+===============================================+");
  130.     print(" ");}
  131. //=============================================================//
  132.  
  133. public OnGameModeInit()
  134. {
  135.    
  136.     {
  137.        
  138.         UsePlayerPedAnims();
  139.         SendRconCommand("mapname Brasil 1980");
  140.         SendRconCommand("hostname [0.3e] Brasil Cold War [v1.0]");
  141.         //==============================================================================//
  142.         Textdraw0 = TextDrawCreate(496.000000, 6.000000, "00:00:00");
  143.         TextDrawBackgroundColor(Textdraw0, 0xFF00FFAA);
  144.         TextDrawFont(Textdraw0, 3);
  145.         TextDrawLetterSize(Textdraw0, 0.477777,1.777777);
  146.         TextDrawColor(Textdraw0, 0xFF00FFAA);
  147.         TextDrawSetOutline(Textdraw0, 0);
  148.         TextDrawSetProportional(Textdraw0, 1);
  149.         TextDrawSetShadow(Textdraw0, 1);
  150.  
  151.         //==============================================================================//
  152.         Textdraw1 = TextDrawCreate(551.000000, 23.000000, "00/00/00");
  153.         TextDrawBackgroundColor(Textdraw1,  0xFF00FFAA);
  154.         TextDrawFont(Textdraw1, 3);
  155.         TextDrawLetterSize(Textdraw1, 0.477777,1.777777);
  156.         TextDrawColor(Textdraw1,0xFF00FFAA);
  157.         TextDrawSetOutline(Textdraw1, 0);
  158.         TextDrawSetProportional(Textdraw1, 1);
  159.         TextDrawSetShadow(Textdraw1, 1);
  160.         SetTimer("hora",1000,1); }
  161.     for (new r = 0; r < MAX_PLAYERS; r++)
  162.     {
  163.        
  164.         //==============================================================================//
  165.         Titulo[r] = TextDrawCreate(507.000000, 403.000000, "BRASIL");
  166.         TextDrawLetterSize(Titulo[r], 0.400000, 1.199999);
  167.         TextDrawFont(Titulo[r], 2);
  168.         TextDrawUseBox(Titulo[r], 0);
  169.         TextDrawSetOutline(Titulo[r], 1);
  170.         TextDrawAlignment(Titulo[r], 0);
  171.         TextDrawColor(Titulo[r], 0x90F9FFAA);
  172.         TextDrawBoxColor(Titulo[r], 255);
  173.  
  174.         //==============================================================================//
  175.         BRZombie[r] = TextDrawCreate(509.000000, 415.000000, "Cold War");
  176.         TextDrawLetterSize(BRZombie[r], 0.520000, 2.799999);
  177.         TextDrawFont(BRZombie[r], 3);
  178.         TextDrawUseBox(BRZombie[r], 0);
  179.         TextDrawSetOutline(BRZombie[r], 1);
  180.         TextDrawAlignment(BRZombie[r], 0);
  181.         TextDrawColor(BRZombie[r], 16711935);
  182.         TextDrawBackgroundColor(BRZombie[r], 471604479);
  183.  
  184.         //==============================================================================//
  185.         Borda1[r] = TextDrawCreate(452.000000, 380.000000, "-");
  186.         TextDrawLetterSize(Borda1[r], 13.340015, 0.700000);
  187.         TextDrawFont(Borda1[r], 1);
  188.         TextDrawSetOutline(Borda1[r], 1);
  189.         TextDrawColor(Borda1[r], 16711935);
  190.  
  191.         //==============================================================================//
  192.         Borda2[r] = TextDrawCreate(453.000000, 439.000000, "-");
  193.         TextDrawLetterSize(Borda2[r], 13.340015, 0.700000);
  194.         TextDrawFont(Borda2[r], 1);
  195.         TextDrawSetOutline(Borda2[r], 1);
  196.         TextDrawColor(Borda2[r], 16711935);
  197.  
  198.         //==============================================================================//
  199.         Borda3[r] = TextDrawCreate(487.000000, 380.95414, "I");
  200.         TextDrawLetterSize(Borda3[r], -0.099999, 6.300000);
  201.         TextDrawFont(Borda3[r], 1);
  202.         TextDrawSetOutline(Borda3[r], 1);
  203.         TextDrawColor(Borda3[r], 16711935);
  204.  
  205.         //==============================================================================//
  206.         Borda4[r] = TextDrawCreate(611.000000, 380.92424, "I");
  207.         TextDrawLetterSize(Borda4[r], -0.099999, 6.300000);
  208.         TextDrawFont(Borda4[r], 1);
  209.         TextDrawSetOutline(Borda4[r], 1);
  210.         TextDrawColor(Borda4[r], 16711935);}
  211.  
  212.     //==============================================================================//
  213.     SetGameModeText("Cold War v1.0");
  214.     //===============================================================================//
  215.     START = SetTimer("RoundStart",5000,true);
  216.  
  217.  
  218.     //=========================================================== TEXT LABEL ====================================================================//
  219.     Create3DTextLabel("Equipamentos Dos Guerrilheiros Israelista\nClique Aqui para Equipar",COR_3DLABEL,-76.5238,2147.3955,20.6142,15.0,0);
  220.     Create3DTextLabel("Equipamentos Dos Guerrilheiros Israelista\nClique Aqui para Equipar",COR_3DLABEL,555.8347,4662.3584,21.6480,15.0,0); // INDSTRUIA EQUIPAR
  221.     Create3DTextLabel("Equipamentos do Oceano\nClique Aqui para Equipar",COR_3DLABEL,-900.8367,3256.3159,52.5000,15.0,0); // EQUIPAMENTOS DO OCEANO
  222.     Create3DTextLabel("Equipamentos Das Forças Armadas\nClique Aqui para Equipar",COR_3DLABEL,-30.0518,2172.4592,22.3573,15.0,0);
  223.     Create3DTextLabel("Equipamentos Das Forças Armadas\nClique Aqui para Equipar",COR_3DLABEL,629.0119,4709.1963,21.6480,15.0,0);
  224.     Create3DTextLabel("Comprar de Armas\nDigite /comprar Parar Comprar",COR_3DLABEL,43.7416,2095.1558,17.7031,15.0,0);// COMPRAR ARMAS 1
  225.     Create3DTextLabel("Comprar de Armas\nDigite /comprar Para Comprar",COR_3DLABEL,113.5319,2025.7163,18.5946,15.0,0); // COMPRAR ARMAS 2
  226.  
  227.  
  228.     //=================================================== PICKUP ===========================================================================//
  229.     AddStaticPickup(1242, 23, -76.5238,2147.3955,20.6142) ; // Equipar Guerrilheiros
  230.     AddStaticPickup(1242, 23, 555.8347,4662.3584,21.6480); // Equipar Guerrilheiros Industria
  231.     AddStaticPickup(1242, 23, -30.0518,2172.4592,22.3573) ; // Equipar Forças Armadas
  232.     AddStaticPickup(1242, 23, 629.0119,4709.1963,21.6480);//Equipar Forças Armadas Industria
  233.     AddStaticPickup(1242, 23 -900.8367,3256.3159,52.5000);// Equipar OCEANO
  234.     AddStaticPickup(1242, 23, 43.7416,2095.1558,17.7031); // Comprar Armas 1
  235.     AddStaticPickup(1242, 23, 113.5319,2025.7163,18.5946); // Comprar Armas 2
  236.     //==========================================================================================================================================//
  237.     SetTimer("Clock", 1000, 1);
  238.  
  239.     //================================================= OBJETOS DO SERVIDOR ============================================================//
  240.     CreateObject(8549,-911.40002441,3235.39990234,51.79999924,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (1)
  241.     CreateObject(8549,-911.40002441,3235.39990234,54.29999924,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (2)
  242.     CreateObject(8549,-911.40002441,3235.39990234,57.09999847,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (3)
  243.     CreateObject(8549,-911.40002441,3235.39990234,59.90000153,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (4)
  244.     CreateObject(8549,-911.40002441,3235.39990234,62.40000153,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (5)
  245.     CreateObject(8549,-911.40002441,3235.39990234,65.19999695,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (6)
  246.     CreateObject(8549,-911.40002441,3235.39990234,68.19999695,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (7)
  247.     CreateObject(8549,-911.39941406,3235.39941406,68.19999695,0.00000000,0.00000000,180.00000000); //object(fctryfnce01_lvs) (8)
  248.     CreateObject(8549,-911.40002441,3235.39990234,66.19999695,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (9)
  249.     CreateObject(8549,-911.40002441,3235.39990234,63.90000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (10)
  250.     CreateObject(8549,-911.40002441,3235.39990234,61.40000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (11)
  251.     CreateObject(8549,-911.40002441,3235.39990234,58.90000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (12)
  252.     CreateObject(8549,-911.40002441,3235.39990234,56.40000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (13)
  253.     CreateObject(8549,-911.40002441,3235.39990234,54.40000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (14)
  254.     CreateObject(8549,-911.40002441,3235.39990234,52.20000076,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (15)
  255.     CreateObject(8549,-911.40002441,3235.39990234,51.20000076,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (16)
  256.     CreateObject(12814,-831.29998779,3204.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (1)
  257.     CreateObject(12814,-831.29998779,3243.39990234,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (2)
  258.     CreateObject(12814,-833.29998779,3269.19995117,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (3)
  259.     CreateObject(12814,-856.50000000,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (4)
  260.     CreateObject(12814,-856.20001221,3231.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (5)
  261.     CreateObject(12814,-856.20001221,3201.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (6)
  262.     CreateObject(12814,-885.00000000,3201.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (7)
  263.     CreateObject(12814,-884.90002441,3234.10009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (8)
  264.     CreateObject(12814,-884.70001221,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (9)
  265.     CreateObject(12814,-913.00000000,3270.10009766,51.50000000,0.00000000,0.00000000,357.75000000); //object(cuntyeland04) (10)
  266.     CreateObject(12814,-914.09997559,3228.60009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (11)
  267.     CreateObject(12814,-914.59997559,3201.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (12)
  268.     CreateObject(12814,-943.50000000,3201.10009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (13)
  269.     CreateObject(12814,-943.29998779,3243.69995117,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (14)
  270.     CreateObject(12814,-941.59997559,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (15)
  271.     CreateObject(12814,-970.00000000,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (16)
  272.     CreateObject(12814,-991.79998779,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (17)
  273.     CreateObject(12814,-991.79998779,3220.50000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (18)
  274.     CreateObject(12814,-991.59997559,3200.89990234,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (19)
  275.     CreateObject(12814,-966.50000000,3200.60009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (20)
  276.     CreateObject(12814,-966.50000000,3227.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (22)
  277.     CreateObject(12814,-831.09997559,3269.60009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (23)
  278.     CreateObject(3502,-959.29998779,3234.89990234,53.40000153,0.00000000,0.00000000,0.00000000); //object(vgsn_con_tube) (1)
  279.     CreateObject(3502,-973.09997559,3274.39990234,53.40000153,0.00000000,0.00000000,50.00000000); //object(vgsn_con_tube) (2)
  280.     CreateObject(3502,-953.09997559,3220.10009766,53.40000153,0.00000000,0.00000000,313.99475098); //object(vgsn_con_tube) (3)
  281.     CreateObject(3502,-959.29998779,3229.10009766,53.40000153,0.00000000,0.00000000,0.00000000); //object(vgsn_con_tube) (4)
  282.     CreateObject(3502,-990.90002441,3177.60009766,48.20000076,0.00000000,0.00000000,271.99475098); //object(vgsn_con_tube) (5)
  283.     CreateObject(3502,-983.50000000,3177.80004883,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (6)
  284.     CreateObject(3502,-974.50000000,3178.10009766,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (7)
  285.     CreateObject(3502,-965.09997559,3178.50000000,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (8)
  286.     CreateObject(3502,-956.29998779,3178.69995117,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (9)
  287.     CreateObject(3502,-947.09997559,3178.89990234,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (10)
  288.     CreateObject(3502,-937.79998779,3179.10009766,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (11)
  289.     CreateObject(3502,-930.59997559,3179.30004883,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (12)
  290.     CreateObject(3502,-825.00000000,3177.80004883,48.20000076,0.00000000,0.00000000,266.74401855); //object(vgsn_con_tube) (13)
  291.     CreateObject(3502,-833.50000000,3178.30004883,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (14)
  292.     CreateObject(3502,-841.20001221,3178.69995117,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (15)
  293.     CreateObject(3502,-848.40002441,3179.10009766,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (16)
  294.     CreateObject(3502,-856.40002441,3179.60009766,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (17)
  295.     CreateObject(3502,-863.50000000,3180.00000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (18)
  296.     CreateObject(3502,-871.70001221,3180.50000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (19)
  297.     CreateObject(3502,-879.59997559,3181.00000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (20)
  298.     CreateObject(3502,-888.09997559,3181.50000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (21)
  299.     CreateObject(3502,-896.29998779,3182.00000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (22)
  300.     CreateObject(3502,-903.59997559,3182.39990234,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (23)
  301.     CreateObject(3502,-921.79998779,3180.00000000,48.20000076,0.00000000,0.00000000,278.99401855); //object(vgsn_con_tube) (24)
  302.     CreateObject(3502,-915.29998779,3181.19995117,48.20000076,0.00000000,0.00000000,278.99230957); //object(vgsn_con_tube) (25)
  303.     CreateObject(3502,-911.20001221,3182.30004883,48.20000076,0.00000000,0.00000000,278.99230957); //object(vgsn_con_tube) (26)
  304.     CreateObject(12814,-835.09997559,3201.39990234,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (24)
  305.     CreateObject(12814,-830.09997559,3200.80004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (25)
  306.     CreateObject(3564,-855.59997559,3269.50000000,53.09999847,0.00000000,0.00000000,0.00000000); //object(lastran1_la01) (1)
  307.     CreateObject(3564,-923.79998779,3211.50000000,53.09999847,0.00000000,0.00000000,0.00000000); //object(lastran1_la01) (2)
  308.     CreateObject(8335,-886.59997559,3276.19995117,55.50000000,0.00000000,0.00000000,0.00000000); //object(vgsfrates08) (1)
  309.     CreateObject(9588,-969.00000000,3186.59960938,58.00000000,0.00000000,0.00000000,0.00000000); //object(freightbox_insfw) (1)
  310.     CreateObject(3571,-931.90002441,3266.00000000,52.90000153,0.00000000,0.00000000,0.00000000); //object(lasdkrt3) (1)
  311.     CreateObject(5244,-880.59997559,3193.39990234,54.00000000,0.00000000,0.00000000,0.00000000); //object(lasntrk1im03) (1)
  312.     CreateObject(3187,-923.50000000,3183.69995117,55.59999847,0.00000000,0.00000000,0.00000000); //object(nt_gasstation) (1)
  313.     CreateObject(3359,-842.00000000,3183.30004883,50.79999924,0.00000000,0.00000000,183.00000000); //object(cxrf_savhusgar1_) (1)
  314.     CreateObject(16096,-908.29998779,3177.30004883,53.40000153,0.00000000,0.00000000,0.00000000); //object(des_a51guardbox04) (1)
  315.     CreateObject(18236,-819.59997559,3254.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntw_shed3_) (1)
  316.     CreateObject(13190,-888.00000000,3246.39990234,55.20000076,0.00000000,0.00000000,0.00000000); //object(ce_busdepot) (1)
  317.     CreateObject(12805,-961.20001221,3269.10009766,65.19999695,0.00000000,0.00000000,182.00000000); //object(ce_bigshed1) (1)
  318.     CreateObject(12925,-1002.50000000,3223.69995117,51.50000000,0.00000000,0.00000000,269.00000000); //object(sw_shed01) (1)
  319.     CreateObject(5187,-833.79998779,3279.10009766,54.79999924,0.00000000,0.00000000,270.00000000); //object(mexcrnrxc_las2) (1)
  320.     CreateObject(3415,-1004.09997559,3211.19995117,51.50000000,0.00000000,0.00000000,88.00000000); //object(ce_loghut1) (1)
  321.     CreateObject(3601,-822.29998779,3183.50000000,59.29999924,0.00000000,0.00000000,182.00000000); //object(hillhouse04_la) (1)
  322.     CreateObject(3697,-824.40002441,3224.80004883,56.00000000,0.00000000,0.00000000,90.00000000); //object(project2lae2) (1)
  323.     CreateObject(11566,-870.64843750,3238.53515625,52.43943405,0.00000000,0.00000000,0.00000000); //object(des_tepeoff02) (1)
  324.     CreateObject(654,-852.40002441,3253.50000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(pinetree08) (1)
  325.     CreateObject(658,-847.79998779,3202.69995117,51.50000000,0.00000000,0.00000000,0.00000000); //object(pinetree04) (1)
  326.     CreateObject(3724,-884.09997559,3216.30004883,68.00000000,0.00000000,0.00000000,0.00000000); //object(laxrf_cargotop) (1)
  327.     CreateObject(12930,-940.79998779,3201.39990234,52.29999924,0.00000000,0.00000000,0.00000000); //object(sw_pipepile02) (1)
  328.     CreateObject(1383,-881.70001221,3181.00000000,84.00000000,0.00000000,0.00000000,0.00000000); //object(twrcrane_m_04) (1)
  329.     CreateObject(1388,-881.90002441,3181.10009766,115.50000000,0.00000000,0.00000000,0.00000000); //object(twrcrane_s_04) (1)
  330.  
  331.     //========================================================== GUERRA NO OCEANO ==========================================================//
  332.     CreateObject(4867,633.16876221,4678.96972656,20.64800262,0.00000000,0.00000000,0.00000000); //object(lasrnway3_las) (1)
  333.     CreateObject(4867,845.74511719,4679.26757812,20.64800262,0.00000000,0.00000000,0.00000000); //object(lasrnway3_las) (2)
  334.     CreateObject(4867,1055.99926758,4679.27880859,20.64800262,0.00000000,0.00000000,0.00000000); //object(lasrnway3_las) (3)
  335.     CreateObject(8152,1081.68518066,4740.85205078,23.74902916,0.00000000,0.00000000,0.00000000); //object(vgsselecfence06) (1)
  336.     CreateObject(8152,556.93536377,4690.22753906,23.74902916,0.00000000,0.00000000,90.00000000); //object(vgsselecfence06) (2)
  337.     CreateObject(8148,607.69799805,4587.67138672,23.68829155,0.00000000,0.00000000,270.00000000); //object(vgsselecfence02) (1)
  338.     CreateObject(8148,769.47760010,4587.67187500,23.68829155,0.00000000,0.00000000,270.00000000); //object(vgsselecfence02) (2)
  339.     CreateObject(8148,930.85693359,4588.05175781,23.68829155,0.00000000,0.00000000,270.00000000); //object(vgsselecfence02) (3)
  340.     CreateObject(8148,1090.20288086,4587.91699219,23.68829155,0.00000000,0.00000000,270.00000000); //object(vgsselecfence02) (4)
  341.     CreateObject(8148,1161.76135254,4659.87988281,23.68829155,0.00000000,0.00000000,0.00000000); //object(vgsselecfence02) (5)
  342.     CreateObject(8148,920.77746582,4770.57861328,23.68829155,0.00000000,0.00000000,90.00000000); //object(vgsselecfence02) (7)
  343.     CreateObject(8148,759.07586670,4770.50341797,23.68829155,0.00000000,0.00000000,90.00000000); //object(vgsselecfence02) (8)
  344.     CreateObject(8148,641.93298340,4770.30175781,23.68829155,0.00000000,0.00000000,90.00000000); //object(vgsselecfence02) (9)
  345.     CreateObject(8210,527.03851318,4613.59814453,23.74902916,0.00000000,0.00000000,270.00000000); //object(vgsselecfence12) (1)
  346.     CreateObject(16113,945.48046875,4728.60644531,19.99999046,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (1)
  347.     CreateObject(16113,965.08593750,4610.42480469,19.99999046,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (2)
  348.     CreateObject(16113,1102.34570312,4636.66601562,19.99999046,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (3)
  349.     CreateObject(16113,807.47460938,4695.47656250,19.99999046,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (4)
  350.     CreateObject(16113,781.95214844,4618.16113281,19.99999046,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (5)
  351.     CreateObject(16113,706.06835938,4741.27636719,19.99999046,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (6)
  352.     CreateObject(16113,561.72558594,4633.24218750,19.99999046,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (7)
  353.     CreateObject(672,575.53405762,4757.48974609,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (1)
  354.     CreateObject(672,587.73474121,4742.77636719,20.64800262,0.00000000,18.00000000,0.00000000); //object(sm_veg_tree5) (2)
  355.     CreateObject(672,588.16192627,4743.77197266,20.64800262,0.00000000,262.00000000,0.00000000); //object(sm_veg_tree5) (3)
  356.     CreateObject(672,622.66125488,4731.07031250,20.64800262,0.00000000,27.99993896,166.00000000); //object(sm_veg_tree5) (4)
  357.     CreateObject(672,554.90570068,4721.61523438,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (6)
  358.     CreateObject(672,593.83270264,4728.97167969,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (7)
  359.     CreateObject(672,642.02191162,4758.64453125,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (8)
  360.     CreateObject(672,668.83251953,4712.53564453,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (9)
  361.     CreateObject(672,658.86663818,4726.63964844,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (10)
  362.     CreateObject(672,618.65551758,4715.53564453,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (11)
  363.     CreateObject(672,574.29119873,4713.03027344,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (12)
  364.     CreateObject(672,552.11566162,4744.41601562,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (13)
  365.     CreateObject(672,538.73120117,4733.43212891,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (14)
  366.     CreateObject(672,536.28021240,4756.68750000,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (15)
  367.     CreateObject(672,533.62152100,4711.91064453,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (16)
  368.     CreateObject(672,679.14624023,4758.96142578,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (17)
  369.     CreateObject(672,750.18920898,4756.26464844,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (18)
  370.     CreateObject(672,760.54479980,4732.06835938,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (19)
  371.     CreateObject(672,744.79577637,4716.25927734,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (20)
  372.     CreateObject(672,784.13085938,4720.26855469,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (21)
  373.     CreateObject(672,780.15136719,4759.31884766,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (22)
  374.     CreateObject(672,782.06152344,4740.57421875,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (23)
  375.     CreateObject(672,804.65710449,4744.83300781,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (24)
  376.     CreateObject(672,841.30023193,4752.88085938,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (25)
  377.     CreateObject(672,767.87500000,4712.29931641,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (26)
  378.     CreateObject(672,807.50299072,4721.97802734,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (27)
  379.     CreateObject(672,821.70458984,4756.87597656,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (28)
  380.     CreateObject(672,824.12023926,4734.97949219,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (29)
  381.     CreateObject(672,824.12011719,4734.97949219,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (30)
  382.     CreateObject(672,842.25524902,4722.65380859,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (31)
  383.     CreateObject(672,861.10852051,4743.70312500,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (32)
  384.     CreateObject(672,860.78051758,4717.51513672,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (33)
  385.     CreateObject(672,881.41943359,4759.38183594,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (34)
  386.     CreateObject(672,893.07000732,4722.83593750,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (35)
  387.     CreateObject(672,879.27136230,4736.41748047,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (36)
  388.     CreateObject(672,903.49255371,4758.50488281,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (37)
  389.     CreateObject(672,897.43896484,4744.13574219,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (38)
  390.     CreateObject(672,876.29138184,4718.75146484,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (39)
  391.     CreateObject(672,851.75878906,4734.09716797,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (40)
  392.     CreateObject(672,866.23168945,4756.06542969,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (41)
  393.     CreateObject(672,898.07031250,4712.66796875,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (42)
  394.     CreateObject(672,604.01770020,4751.99072266,20.64800262,0.00000000,27.99865723,165.99792480); //object(sm_veg_tree5) (43)
  395.     CreateObject(672,628.86285400,4747.97851562,20.64800262,0.00000000,27.99865723,165.99792480); //object(sm_veg_tree5) (44)
  396.     CreateObject(672,639.42932129,4716.22460938,20.64800262,0.00000000,27.99865723,165.99792480); //object(sm_veg_tree5) (45)
  397.     CreateObject(672,657.63287354,4753.47802734,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (46)
  398.     CreateObject(672,644.11425781,4738.76269531,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (47)
  399.     CreateObject(672,602.96124268,4740.37548828,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (48)
  400.     CreateObject(672,668.29150391,4741.56152344,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (49)
  401.     CreateObject(672,682.02502441,4726.91699219,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (50)
  402.     CreateObject(672,684.65936279,4715.33349609,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (51)
  403.     CreateObject(672,684.65917969,4715.33300781,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (52)
  404.     CreateObject(672,593.13195801,4716.13037109,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (53)
  405.     CreateObject(694,997.91967773,4740.25195312,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_redwoodgrp) (1)
  406.     CreateObject(694,1003.76318359,4745.11572266,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_redwoodgrp) (2)
  407.     CreateObject(694,999.62054443,4732.11328125,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_redwoodgrp) (3)
  408.     CreateObject(694,1008.23895264,4722.49853516,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_redwoodgrp) (4)
  409.     CreateObject(694,1018.56756592,4723.29443359,20.64800262,0.00000000,0.00000000,108.00000000); //object(sm_redwoodgrp) (5)
  410.     CreateObject(694,1017.91223145,4743.14208984,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (6)
  411.     CreateObject(694,1022.48022461,4751.35156250,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (7)
  412.     CreateObject(694,1027.50842285,4744.23876953,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (8)
  413.     CreateObject(694,1026.47277832,4729.01806641,20.64800262,0.00000000,0.00000000,97.99560547); //object(sm_redwoodgrp) (9)
  414.     CreateObject(694,1042.81738281,4744.17285156,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (11)
  415.     CreateObject(694,1050.59997559,4728.44042969,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (12)
  416.     CreateObject(694,1058.56347656,4755.09326172,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (13)
  417.     CreateObject(694,1064.80297852,4745.64648438,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (14)
  418.     CreateObject(694,1064.72216797,4726.80859375,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (15)
  419.     CreateObject(694,1080.42114258,4726.74023438,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (16)
  420.     CreateObject(694,1080.49023438,4742.93847656,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (17)
  421.     CreateObject(694,1080.52380371,4750.78759766,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (18)
  422.     CreateObject(694,1093.81420898,4762.16064453,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (19)
  423.     CreateObject(694,1101.94628906,4759.54101562,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (20)
  424.     CreateObject(694,1102.29785156,4752.05566406,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (21)
  425.     CreateObject(694,1105.96655273,4743.22558594,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (22)
  426.     CreateObject(694,1098.64526367,4733.87988281,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (23)
  427.     CreateObject(694,1103.24194336,4726.59375000,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (24)
  428.     CreateObject(694,1103.45214844,4722.10253906,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (25)
  429.     CreateObject(3655,751.01116943,4623.25976562,23.60000038,0.00000000,0.00000000,0.00000000); //object(ganghous03_lax) (1)
  430.     CreateObject(3661,715.48797607,4602.32910156,24.12086296,0.00000000,0.00000000,272.00000000); //object(projects01_lax) (1)
  431.     CreateObject(3588,680.37304688,4623.16210938,23.32238388,0.00000000,0.00000000,0.00000000); //object(sanped_hse1_las) (1)
  432.     CreateObject(17045,654.43505859,4602.63867188,22.41845703,0.00000000,0.00000000,0.00000000); //object(cuntw_stwnyel) (1)
  433.     CreateObject(3655,580.90557861,4659.10156250,23.60000038,0.00000000,0.00000000,0.00000000); //object(ganghous03_lax) (2)
  434.     CreateObject(3655,605.40576172,4634.22558594,23.60000038,0.00000000,0.00000000,0.00000000); //object(ganghous03_lax) (3)
  435.     CreateObject(3588,634.12786865,4648.76416016,23.32238388,0.00000000,0.00000000,0.00000000); //object(sanped_hse1_las) (2)
  436.     CreateObject(3661,613.96832275,4607.02685547,24.12086296,0.00000000,0.00000000,271.99951172); //object(projects01_lax) (2)
  437.     CreateObject(3655,676.29199219,4658.35107422,23.60000038,0.00000000,0.00000000,0.00000000); //object(ganghous03_lax) (4)
  438.     CreateObject(3588,719.61578369,4651.01513672,23.32238388,0.00000000,0.00000000,0.00000000); //object(sanped_hse1_las) (3)
  439.     CreateObject(3279,956.41125488,4758.66503906,20.64800262,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
  440.     CreateObject(3279,985.77374268,4631.67919922,20.64800262,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (2)
  441.     CreateObject(3279,767.89953613,4640.61572266,20.64800262,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (3)
  442.     CreateObject(3279,816.49743652,4670.45361328,20.64800262,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (4)
  443.     CreateObject(16390,878.09490967,4732.44140625,24.27979279,0.00000000,0.00000000,0.00000000); //object(desn2_studbush) (1)
  444.     CreateObject(16390,803.01489258,4743.70166016,24.27979279,0.00000000,0.00000000,0.00000000); //object(desn2_studbush) (2)
  445.     CreateObject(16390,651.85021973,4740.13134766,24.27979279,0.00000000,0.00000000,0.00000000); //object(desn2_studbush) (3)
  446.     CreateObject(16390,605.23986816,4740.31542969,28.62234116,0.00000000,0.00000000,0.00000000); //object(desn2_studbush) (4)
  447.     CreateObject(16390,1029.86755371,4734.39843750,24.27979279,0.00000000,0.00000000,0.00000000); //object(desn2_studbush) (5)
  448.     CreateObject(16390,1080.42578125,4737.91992188,24.27979279,0.00000000,0.00000000,0.00000000); //object(desn2_studbush) (6)
  449.     CreateObject(16390,1056.25756836,4731.99804688,24.27979279,0.00000000,0.00000000,0.00000000); //object(desn2_studbush) (7)
  450.     CreateObject(11427,1081.90441895,4599.60791016,27.83786392,0.00000000,0.00000000,272.00000000); //object(des_adobech) (1)
  451.     CreateObject(11426,1091.18542480,4608.94970703,20.64800262,0.00000000,0.00000000,88.00000000); //object(des_adobe03) (1)
  452.     CreateObject(11442,1111.58288574,4596.80078125,20.64800262,0.00000000,0.00000000,266.00000000); //object(des_pueblo3) (1)
  453.     CreateObject(11440,1077.57812500,4622.63867188,20.64800453,0.00000000,0.00000000,0.00000000); //object(des_pueblo1) (1)
  454.     CreateObject(11088,1028.87304688,4632.45117188,27.40488625,0.00000000,0.00000000,0.00000000); //object(cf_ext_dem_sfs) (1)
  455.     CreateObject(8578,867.29058838,4604.08300781,27.92212105,0.00000000,0.00000000,182.00000000); //object(vgstrainstation3) (1)
  456.     CreateObject(3639,930.65625000,4614.46826172,24.57884216,0.00000000,0.00000000,0.00000000); //object(glenphouse01_lax) (1)
  457.     CreateObject(3640,907.11718750,4614.94091797,25.05156517,0.00000000,0.00000000,0.00000000); //object(glenphouse02_lax) (1)
  458.     CreateObject(3641,918.87310791,4631.17333984,23.06556892,0.00000000,0.00000000,0.00000000); //object(glenphouse04_lax) (1)
  459.     CreateObject(3642,937.65148926,4642.75537109,23.59910393,0.00000000,0.00000000,0.00000000); //object(glenphouse03_lax) (1)
  460.     CreateObject(3644,894.47308350,4648.54296875,23.31085968,0.00000000,0.00000000,0.00000000); //object(idlebuild01_lax) (1)
  461.     CreateObject(3655,922.92712402,4660.75048828,23.65121460,0.00000000,0.00000000,270.00000000); //object(ganghous03_lax) (5)
  462.     CreateObject(3641,871.46618652,4640.73632812,23.06556892,0.00000000,0.00000000,0.00000000); //object(glenphouse04_lax) (2)
  463.     CreateObject(3640,853.81024170,4657.69238281,25.05156517,0.00000000,0.00000000,180.00000000); //object(glenphouse02_lax) (2)
  464.     CreateObject(3655,827.67077637,4637.90283203,23.65121460,0.00000000,0.00000000,270.00000000); //object(ganghous03_lax) (6)
  465.  
  466.     //===================================================== GUERRA NA INDUSTRIA =====================================================================//
  467.     CreateObject(8549,-911.40002441,3235.39990234,54.29999924,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (2)
  468.     CreateObject(8549,-911.40002441,3235.39990234,57.09999847,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (3)
  469.     CreateObject(8549,-911.40002441,3235.39990234,59.90000153,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (4)
  470.     CreateObject(8549,-911.40002441,3235.39990234,62.40000153,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (5)
  471.     CreateObject(8549,-911.40002441,3235.39990234,65.19999695,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (6)
  472.     CreateObject(8549,-911.40002441,3235.39990234,68.19999695,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (7)
  473.     CreateObject(8549,-911.39941406,3235.39941406,68.19999695,0.00000000,0.00000000,180.00000000); //object(fctryfnce01_lvs) (8)
  474.     CreateObject(8549,-911.40002441,3235.39990234,66.19999695,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (9)
  475.     CreateObject(8549,-911.40002441,3235.39990234,63.90000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (10)
  476.     CreateObject(8549,-911.40002441,3235.39990234,61.40000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (11)
  477.     CreateObject(8549,-911.40002441,3235.39990234,58.90000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (12)
  478.     CreateObject(8549,-911.40002441,3235.39990234,56.40000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (13)
  479.     CreateObject(8549,-911.40002441,3235.39990234,54.40000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (14)
  480.     CreateObject(8549,-911.40002441,3235.39990234,52.20000076,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (15)
  481.     CreateObject(8549,-911.40002441,3235.39990234,51.20000076,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (16)
  482.     CreateObject(12814,-831.29998779,3204.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (1)
  483.     CreateObject(12814,-831.29998779,3243.39990234,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (2)
  484.     CreateObject(12814,-833.29998779,3269.19995117,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (3)
  485.     CreateObject(12814,-856.50000000,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (4)
  486.     CreateObject(12814,-856.20001221,3231.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (5)
  487.     CreateObject(12814,-856.20001221,3201.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (6)
  488.     CreateObject(12814,-885.00000000,3201.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (7)
  489.     CreateObject(12814,-884.90002441,3234.10009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (8)
  490.     CreateObject(12814,-884.70001221,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (9)
  491.     CreateObject(12814,-913.00000000,3270.10009766,51.50000000,0.00000000,0.00000000,357.75000000); //object(cuntyeland04) (10)
  492.     CreateObject(12814,-914.09997559,3228.60009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (11)
  493.     CreateObject(12814,-914.59997559,3201.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (12)
  494.     CreateObject(12814,-943.50000000,3201.10009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (13)
  495.     CreateObject(12814,-943.29998779,3243.69995117,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (14)
  496.     CreateObject(12814,-941.59997559,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (15)
  497.     CreateObject(12814,-970.00000000,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (16)
  498.     CreateObject(12814,-991.79998779,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (17)
  499.     CreateObject(12814,-991.79998779,3220.50000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (18)
  500.     CreateObject(12814,-991.59997559,3200.89990234,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (19)
  501.     CreateObject(12814,-966.50000000,3200.60009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (20)
  502.     CreateObject(12814,-966.50000000,3227.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (22)
  503.     CreateObject(12814,-831.09997559,3269.60009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (23)
  504.     CreateObject(3502,-959.29998779,3234.89990234,53.40000153,0.00000000,0.00000000,0.00000000); //object(vgsn_con_tube) (1)
  505.     CreateObject(3502,-973.09997559,3274.39990234,53.40000153,0.00000000,0.00000000,50.00000000); //object(vgsn_con_tube) (2)
  506.     CreateObject(3502,-953.09997559,3220.10009766,53.40000153,0.00000000,0.00000000,313.99475098); //object(vgsn_con_tube) (3)
  507.     CreateObject(3502,-959.29998779,3229.10009766,53.40000153,0.00000000,0.00000000,0.00000000); //object(vgsn_con_tube) (4)
  508.     CreateObject(3502,-990.90002441,3177.60009766,48.20000076,0.00000000,0.00000000,271.99475098); //object(vgsn_con_tube) (5)
  509.     CreateObject(3502,-983.50000000,3177.80004883,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (6)
  510.     CreateObject(3502,-974.50000000,3178.10009766,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (7)
  511.     CreateObject(3502,-965.09997559,3178.50000000,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (8)
  512.     CreateObject(3502,-956.29998779,3178.69995117,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (9)
  513.     CreateObject(3502,-947.09997559,3178.89990234,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (10)
  514.     CreateObject(3502,-937.79998779,3179.10009766,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (11)
  515.     CreateObject(3502,-930.59997559,3179.30004883,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (12)
  516.     CreateObject(3502,-825.00000000,3177.80004883,48.20000076,0.00000000,0.00000000,266.74401855); //object(vgsn_con_tube) (13)
  517.     CreateObject(3502,-833.50000000,3178.30004883,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (14)
  518.     CreateObject(3502,-841.20001221,3178.69995117,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (15)
  519.     CreateObject(3502,-848.40002441,3179.10009766,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (16)
  520.     CreateObject(3502,-856.40002441,3179.60009766,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (17)
  521.     CreateObject(3502,-863.50000000,3180.00000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (18)
  522.     CreateObject(3502,-871.70001221,3180.50000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (19)
  523.     CreateObject(3502,-879.59997559,3181.00000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (20)
  524.     CreateObject(3502,-888.09997559,3181.50000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (21)
  525.     CreateObject(3502,-896.29998779,3182.00000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (22)
  526.     CreateObject(3502,-903.59997559,3182.39990234,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (23)
  527.     CreateObject(3502,-921.79998779,3180.00000000,48.20000076,0.00000000,0.00000000,278.99401855); //object(vgsn_con_tube) (24)
  528.     CreateObject(3502,-915.29998779,3181.19995117,48.20000076,0.00000000,0.00000000,278.99230957); //object(vgsn_con_tube) (25)
  529.     CreateObject(3502,-911.20001221,3182.30004883,48.20000076,0.00000000,0.00000000,278.99230957); //object(vgsn_con_tube) (26)
  530.     CreateObject(12814,-835.09997559,3201.39990234,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (24)
  531.     CreateObject(12814,-830.09997559,3200.80004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (25)
  532.     CreateObject(3564,-855.59997559,3269.50000000,53.09999847,0.00000000,0.00000000,0.00000000); //object(lastran1_la01) (1)
  533.     CreateObject(3564,-923.79998779,3211.50000000,53.09999847,0.00000000,0.00000000,0.00000000); //object(lastran1_la01) (2)
  534.     CreateObject(8335,-886.59997559,3276.19995117,55.50000000,0.00000000,0.00000000,0.00000000); //object(vgsfrates08) (1)
  535.     CreateObject(9588,-969.00000000,3186.59960938,58.00000000,0.00000000,0.00000000,0.00000000); //object(freightbox_insfw) (1)
  536.     CreateObject(3571,-931.90002441,3266.00000000,52.90000153,0.00000000,0.00000000,0.00000000); //object(lasdkrt3) (1)
  537.     CreateObject(5244,-880.59997559,3193.39990234,54.00000000,0.00000000,0.00000000,0.00000000); //object(lasntrk1im03) (1)
  538.     CreateObject(3187,-923.50000000,3183.69995117,55.59999847,0.00000000,0.00000000,0.00000000); //object(nt_gasstation) (1)
  539.     CreateObject(3359,-842.00000000,3183.30004883,50.79999924,0.00000000,0.00000000,183.00000000); //object(cxrf_savhusgar1_) (1)
  540.     CreateObject(16096,-908.29998779,3177.30004883,53.40000153,0.00000000,0.00000000,0.00000000); //object(des_a51guardbox04) (1)
  541.     CreateObject(18236,-819.59997559,3254.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntw_shed3_) (1)
  542.     CreateObject(13190,-888.00000000,3246.39990234,55.20000076,0.00000000,0.00000000,0.00000000); //object(ce_busdepot) (1)
  543.     CreateObject(12805,-961.20001221,3269.10009766,65.19999695,0.00000000,0.00000000,182.00000000); //object(ce_bigshed1) (1)
  544.     CreateObject(12925,-1002.50000000,3223.69995117,51.50000000,0.00000000,0.00000000,269.00000000); //object(sw_shed01) (1)
  545.     CreateObject(5187,-833.79998779,3279.10009766,54.79999924,0.00000000,0.00000000,270.00000000); //object(mexcrnrxc_las2) (1)
  546.     CreateObject(3415,-1004.09997559,3211.19995117,51.50000000,0.00000000,0.00000000,88.00000000); //object(ce_loghut1) (1)
  547.     CreateObject(3601,-822.29998779,3183.50000000,59.29999924,0.00000000,0.00000000,182.00000000); //object(hillhouse04_la) (1)
  548.     CreateObject(3697,-824.40002441,3224.80004883,56.00000000,0.00000000,0.00000000,90.00000000); //object(project2lae2) (1)
  549.     CreateObject(11566,-870.64843750,3238.53515625,52.43943405,0.00000000,0.00000000,0.00000000); //object(des_tepeoff02) (1)
  550.     CreateObject(654,-852.40002441,3253.50000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(pinetree08) (1)
  551.     CreateObject(658,-847.79998779,3202.69995117,51.50000000,0.00000000,0.00000000,0.00000000); //object(pinetree04) (1)
  552.     CreateObject(3724,-884.09997559,3216.30004883,68.00000000,0.00000000,0.00000000,0.00000000); //object(laxrf_cargotop) (1)
  553.     CreateObject(12930,-940.79998779,3201.39990234,52.29999924,0.00000000,0.00000000,0.00000000); //object(sw_pipepile02) (1)
  554.     CreateObject(1383,-881.70001221,3181.00000000,84.00000000,0.00000000,0.00000000,0.00000000); //object(twrcrane_m_04) (1)
  555.     CreateObject(1388,-881.90002441,3181.10009766,115.50000000,0.00000000,0.00000000,0.00000000); //
  556.  
  557.     //====================================================== BARRACOS DE COMPRAR ARMAS ========================================================//
  558.     CreateObject(975,96.69999695,1921.00000000,18.79999924,0.00000000,0.00000000,270.00000000); //object(columbiangate) (1)
  559.     CreateObject(997,43.29999924,2092.50000000,16.70000076,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (5)
  560.     CreateObject(997,43.20000076,2097.89990234,16.70000076,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (6)
  561.     CreateObject(997,38.79999924,2092.39990234,16.70000076,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (7)
  562.     CreateObject(997,38.59999847,2098.00000000,16.70000076,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (8)
  563.     CreateObject(1457,43.79999924,2095.19995117,18.39999962,0.00000000,0.00000000,268.00000000); //object(dyn_outhouse_2) (2)
  564.     CreateObject(1457,113.80000305,2025.69995117,19.29999924,0.00000000,0.00000000,274.00000000); //object(dyn_outhouse_2) (3)
  565.     //==================================================================================================================================//
  566.  
  567.  
  568.     //================================ VEICULOS DO SERVIDOR =======================================//
  569.     AddStaticVehicleEx(520,43.50000000,1973.30004883,18.70000076,0.00000000,-1,-1,15); //Hydra
  570.     AddStaticVehicleEx(520,31.29999924,1973.00000000,18.70000076,0.00000000,-1,-1,15); //Hydra
  571.     AddStaticVehicleEx(520,18.50000000,1972.90002441,18.70000076,0.00000000,-1,-1,15); //Hydra
  572.     AddStaticVehicleEx(520,6.00000000,1971.69995117,18.70000076,0.00000000,-1,-1,15); //Hydra
  573.     AddStaticVehicleEx(520,-5.59999990,1971.30004883,18.70000076,0.00000000,-1,-1,15); //Hydra
  574.     AddStaticVehicleEx(520,-17.39999962,1970.19995117,18.70000076,0.00000000,-1,-1,15); //Hydra
  575.     AddStaticVehicleEx(520,-29.39999962,1970.30004883,18.70000076,0.00000000,-1,-1,15); //Hydra
  576.     AddStaticVehicleEx(520,-41.90000153,1969.80004883,18.70000076,0.00000000,-1,-1,15); //Hydra
  577.     AddStaticVehicleEx(520,55.29999924,1973.30004883,18.70000076,0.00000000,-1,-1,15); //Hydra
  578.     AddStaticVehicleEx(520,67.80000305,1971.80004883,18.70000076,0.00000000,-1,-1,15); //Hydra
  579.     AddStaticVehicleEx(425,67.90000153,2004.09997559,18.50000000,0.00000000,-1,-1,15); //Hunter
  580.     AddStaticVehicleEx(425,56.79999924,1995.19995117,18.50000000,0.00000000,-1,-1,15); //Hunter
  581.     AddStaticVehicleEx(425,42.70000076,2006.19995117,18.50000000,0.00000000,-1,-1,15); //Hunter
  582.     AddStaticVehicleEx(425,57.70000076,2025.19995117,18.50000000,0.00000000,-1,-1,15); //Hunter
  583.     AddStaticVehicleEx(432,84.80000305,2072.89990234,17.50000000,0.00000000,-1,-1,15); //Rhino
  584.     AddStaticVehicleEx(432,77.30000305,2074.19995117,17.50000000,0.00000000,-1,-1,15); //Rhino
  585.     AddStaticVehicleEx(432,70.00000000,2074.50000000,17.50000000,0.00000000,-1,-1,15); //Rhino
  586.     AddStaticVehicleEx(432,6.50000000,2071.19995117,17.50000000,0.00000000,-1,-1,15); //Rhino
  587.     AddStaticVehicleEx(432,12.89999962,2071.60009766,17.50000000,0.00000000,-1,-1,15); //Rhino
  588.     AddStaticVehicleEx(432,0.30000001,2071.80004883,17.50000000,0.00000000,-1,-1,15); //Rhino
  589.     AddStaticVehicleEx(432,82.59999847,2133.30004883,17.29999924,0.00000000,-1,-1,15); //Rhino
  590.     AddStaticVehicleEx(432,67.19999695,2132.80004883,17.29999924,0.00000000,-1,-1,15); //Rhino
  591.     return 1;
  592. }
  593. //================================================================================================//
  594.  
  595. public OnGameModeExit()
  596. {
  597.     DOF2_Exit();
  598.     return 1;
  599. }
  600. public OnPlayerRequestClass(playerid, classid)
  601. {
  602.     SetPlayerCameraPos(playerid, 2159.8921,-1055.2019,80.4219);
  603.     SetPlayerCameraLookAt(playerid, 2159.6272,-1061.3921,80.4219);
  604.     ShowPlayerDialog(playerid, 4322, DIALOG_STYLE_LIST, "Escolha o Seu Time","Guerrilheiros Israelista\nForças Armadas","Jogar","Cancelar");
  605.     return 1;
  606. }
  607. public OnPlayerConnect(playerid)
  608. for (new r = 0; r < MAX_PLAYERS; r++)
  609. {
  610.     GameTextForPlayer(playerid," ~r~Brasil ~b~Cold ~w~War ~y~v1.0",10000,6);
  611.     TextDrawShowForPlayer(playerid,Titulo[r]);
  612.     TextDrawShowForPlayer(playerid,BRZombie[r]);
  613.     TextDrawShowForPlayer(playerid, Borda1[r]);
  614.     TextDrawShowForPlayer(playerid, Borda2[r]);
  615.     TextDrawShowForPlayer(playerid,Borda3[r]);
  616.     TextDrawShowForPlayer(playerid,Borda4[r]);
  617.     TextDrawShowForPlayer(playerid,Textdraw0);
  618.     TextDrawShowForPlayer(playerid,Textdraw1);
  619.  
  620.     if(!DOF2_FileExists(ReturnFileUser(playerid))) return SendClientMessage(playerid,0x56FF00FF,"Olá, sua conta não é registrada. Para ter uma conta e salvar seus dados use /registrar.");
  621.     else if(DOF2_FileExists(ReturnFileUser(playerid))) return SendClientMessage(playerid,0x56FF00FF,"Olá, sua conta já é registrada. Para carregar seus dados use /logar.");
  622.     return 1;
  623.  
  624.     return 1;
  625. }
  626.  
  627. public OnPlayerDisconnect(playerid)
  628. {
  629.     if(Conectado[playerid] == true)
  630.     {
  631.        
  632.         SalvarPlayer(playerid);
  633.     }
  634.     Conectado[playerid] = false;
  635.     TextDrawHideForPlayer(playerid,Server);
  636.     return 1;
  637. }
  638. public OnPlayerDeath(playerid, killerid, reason)
  639. {
  640.     if(gTeam[playerid] == GuerrilheirosIsraelista)
  641.     {
  642.         SendDeathMessage(killerid,playerid,reason);
  643.         SetPlayerScore(killerid,GetPlayerScore(killerid)+2);
  644.         GivePlayerMoney(killerid, 50000);
  645.         SendClientMessage(killerid,CorGuerrilheirosIsraelista,"Você Matou Alguém Recebeu R$50.000 e 2 Leveis, Continue Matando");
  646.     }
  647.     if(gTeam[playerid] == ForcasArmadas)
  648.     {
  649.         SendDeathMessage(killerid,playerid,reason);
  650.         SetPlayerScore(killerid,GetPlayerScore(killerid)+2);
  651.         GivePlayerMoney(killerid, 50000);
  652.         SendClientMessage(killerid,CorForcasArmadas,"Você Matou Alguém  e Recebeu R$50.000 e 2 Leveis, Continue Matando");
  653.     }
  654.     return 1;
  655. }
  656. public OnPlayerSpawn(playerid)
  657. {
  658.     if(gTeam[playerid] == GuerrilheirosIsraelista)
  659.     {
  660.  
  661.         SetPlayerColor(playerid, CorGuerrilheirosIsraelista);
  662.         SetPlayerSkin(playerid, 125);
  663.         SetPlayerPos(playerid, -76.5238,2147.3955,20.6142);
  664.         SetPlayerInterior(playerid, 0);
  665.     }
  666.  
  667.  
  668.     if(gTeam[playerid] == ForcasArmadas)
  669.     {
  670.  
  671.         SetPlayerColor(playerid, CorForcasArmadas);
  672.         SetPlayerSkin(playerid, 287);
  673.         SetPlayerPos(playerid, -30.0518,2172.4592,22.3573);
  674.         SetPlayerInterior(playerid, 0);
  675.     }
  676.     return true;
  677. }
  678. CMD:teleportes(playerid, params[])
  679. {
  680.     ShowPlayerDialog(playerid, Teleporte, DIALOG_STYLE_LIST, "Teleportes", "Guerras", "Selecionar", "Sair");
  681.     return true;
  682. }
  683.  
  684. CMD:comandos(playerid, params[])
  685. {
  686.     if(IsPlayerConnected(playerid))
  687.     {
  688.        
  689.         SendClientMessage(playerid, COLOR_YELLOW, "======================== COMANDOS DO SERVER ========================");
  690.         SendClientMessage(playerid, COLOR_WHITE,"/teleportes");
  691.         SendClientMessage(playerid, COLOR_WHITE,"/creditos");
  692.         SendClientMessage(playerid, COLOR_WHITE,"/comprar");
  693.         SendClientMessage(playerid, COLOR_YELLOW,"========================================================================");
  694.     }
  695.     return 1;
  696. }
  697. CMD:creditos(playerid, params[])
  698. {
  699.     if(IsPlayerConnected(playerid))
  700.     {
  701.        
  702.         SendClientMessage(playerid, COLOR_YELLOW, "======================== CRÉDITOS DO SERVER ========================");
  703.         SendClientMessage(playerid, COLOR_WHITE,"[Game Mod] Cold War v1.0");
  704.         SendClientMessage(playerid, COLOR_WHITE,"             Criado por Smirnoff *-* ");
  705.         SendClientMessage(playerid, COLOR_YELLOW,"========================================================================");
  706.     }
  707.     return 1;
  708. }
  709. CMD:comprar(playerid)
  710. {
  711.     if(IsPlayerConnected(playerid))
  712.     {
  713.        
  714.         SendClientMessage(playerid,COLOR_ROSA,"Você entrou no Menu de Armas");
  715.         ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Menu para Compra de Armas", "Shotgun\nPistolas\nSMG's\nRifles\nExtras\nArmas Especial", "Selecionar", "Fechar");
  716.     }
  717.     return 1;
  718.  
  719. }
  720.  
  721. CMD:afk(playerid, params[])
  722. {
  723.     new pName[MAX_PLAYER_NAME];
  724.     new string[48];
  725.     GetPlayerName(playerid, pName, sizeof(pName));
  726.     format(string, sizeof(string), "ZOMBIE: %s Está AFK.", pName);
  727.     SendClientMessageToAll(COLOR_VERDE, string);
  728.     SetPlayerFacingAngle(playerid,0);
  729.     TogglePlayerControllable(playerid, 0);
  730.     return 0;
  731. }
  732.  
  733. CMD:afkoff(playerid)
  734. {
  735.     new pName[MAX_PLAYER_NAME];
  736.     new string[48];
  737.     GetPlayerName(playerid, pName, sizeof(pName));
  738.     format(string, sizeof(string), "Você voltou", pName);
  739.     SendClientMessageToAll(COLOR_VERDE, string);
  740.     SetPlayerFacingAngle(playerid, 0);
  741.     TogglePlayerControllable(playerid, 1);
  742.  
  743.     return 0;
  744. }
  745. CMD:registrar(playerid, params[])
  746. {
  747.     if(DOF2_FileExists(ReturnFileUser(playerid))) return SendClientMessage(playerid,0xFF6C34FF,"Essa conta já está registrada.");
  748.     new string[115];
  749.     format(string,sizeof(string),"Seu nome: %s\nDeseja mesmo se registrar? Se sim, digite uma senha, se não, clique em Cancelar", PlayerName(playerid));
  750.     ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_INPUT,"[Cold War] - Registro", string, "Registrar","Cancelar");
  751.     return 1;
  752. }
  753. CMD:logar(playerid, params[])
  754. {
  755.     if(!DOF2_FileExists(ReturnFileUser(playerid))) return SendClientMessage(playerid,0xFF6C34FF,"Essa conta não está registrada. Se registre primeiro usando /registrar.");
  756.     if(Conectado[playerid] == true) return SendClientMessage(playerid,-1,"Você já está logado!");
  757.     ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"[Cold War] - Login", "Para logar digite sua senha", "Logar","Cancelar");
  758.     return 1;
  759. }
  760. new animid;
  761. CMD:animes(playerid, params[])
  762. {
  763.     SendClientMessage(playerid, COLOR_PURPLE, "/handsup /sentar /deitar /abaixar /gro");
  764.     return true;
  765. }
  766. CMD:handsup(playerid, params[])
  767. {
  768.     SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
  769.     return true;
  770. }
  771. CMD:sentar(playerid, params[])
  772. {
  773.     ApplyAnimation(playerid,"PED","SEAT_idle",1.0,1,0,0,0,0);
  774.     return true;
  775. }
  776.  
  777. CMD:deitar(playerid, params[])
  778. {
  779.     ApplyAnimation(playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0);
  780.     return true;
  781. }
  782. CMD:abaixar(playerid, params[])
  783. {
  784.     ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0);
  785.     return true;
  786. }
  787.  
  788. CMD:gro(playerid, params[])
  789. {
  790.     ApplyAnimation(playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0);
  791.     return true;
  792. }
  793.  
  794. CMD:equipar(playerid, params[])
  795. {
  796.     if(IsPlayerInRangeOfPoint(playerid, 2.0, -76.5238,2147.3955,20.6142))
  797.     {
  798.        
  799.         if(gTeam[playerid] == GuerrilheirosIsraelista)
  800.         {
  801.            
  802.             SendClientMessage(playerid, CorGuerrilheirosIsraelista, "Você é Guerrilheiro, e Recebeu umas Armas."); // EQUIPAMENTOS DO DESERTO
  803.             SendClientMessage(playerid, COR_GUERRILHEIROS, "========================= EQUIPAMENTOS ==========================");
  804.             SendClientMessage(playerid, COR_GUERRILHEIROS, "Eagle");
  805.             SendClientMessage(playerid, COR_GUERRILHEIROS, "Shotgun");
  806.             SendClientMessage(playerid, COR_GUERRILHEIROS, "Para Comprar Armas USE: /comprar");
  807.             SendClientMessage(playerid, COR_GUERRILHEIROS, "========================= EQUIPAMENTOS ==========================");
  808.             ResetPlayerWeapons(playerid); // Resetar Armas.
  809.             SetPlayerArmour(playerid, 100.0); // Colete
  810.             SetPlayerHealth(playerid, 100.0); // Sangue
  811.             GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  812.             GivePlayerWeapon(playerid, 24, 500); //EAGLE
  813.             return true;
  814.         }
  815.         return true;
  816.     }
  817.     if(IsPlayerInRangeOfPoint(playerid, 2.0, 555.8347,4662.3584,21.6480))
  818.     {
  819.        
  820.         if(gTeam[playerid] == GuerrilheirosIsraelista)
  821.         {
  822.            
  823.             SendClientMessage(playerid, CorGuerrilheirosIsraelista, "Você é Guerrilheiro, e Equipou."); // EQUIPAMENTOS DO DESERTO
  824.             SendClientMessage(playerid, COR_GUERRILHEIROS, "========================= EQUIPAMENTOS ==========================");
  825.             SendClientMessage(playerid, COR_GUERRILHEIROS, "Eagle");
  826.             SendClientMessage(playerid, COR_GUERRILHEIROS, "Shotgun");
  827.             SendClientMessage(playerid, COR_GUERRILHEIROS,"Para Comprar Armas USE: /comprar");
  828.             SendClientMessage(playerid, COR_GUERRILHEIROS, "========================= EQUIPAMENTOS ==========================");
  829.             ResetPlayerWeapons(playerid); // Resetar Armas.
  830.             SetPlayerArmour(playerid, 100.0); // Colete
  831.             SetPlayerHealth(playerid, 100.0); // Sangue
  832.             GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  833.             GivePlayerWeapon(playerid, 24, 500); //EAGLE
  834.             return true;
  835.         }
  836.         return true;
  837.     }
  838.     if(IsPlayerInRangeOfPoint(playerid, 2.0, -900.8367,3256.3159,52.5000))
  839.     {
  840.        
  841.         if(gTeam[playerid] == GuerrilheirosIsraelista)
  842.         {
  843.            
  844.             SendClientMessage(playerid, CorGuerrilheirosIsraelista, "Você é Guerrilheiro, e Equipou."); // EQUIPAMENTOS DO OCEANO
  845.             SendClientMessage(playerid, COR_GUERRILHEIROS, "========================= EQUIPAMENTOS ==========================");
  846.             SendClientMessage(playerid, COR_GUERRILHEIROS, "Eagle");
  847.             SendClientMessage(playerid, COR_GUERRILHEIROS, "Shotgun");
  848.             SendClientMessage(playerid, COR_GUERRILHEIROS,"Para Comprar Armas USE: /comprar");
  849.             SendClientMessage(playerid, COR_GUERRILHEIROS, "========================= EQUIPAMENTOS ==========================");
  850.             ResetPlayerWeapons(playerid); // Resetar Armas.
  851.             SetPlayerArmour(playerid, 100.0); // Colete
  852.             SetPlayerHealth(playerid, 100.0); // Sangue
  853.             GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  854.             GivePlayerWeapon(playerid, 24, 500); //EAGLE
  855.             return true;
  856.         }
  857.         return true;
  858.     }
  859.     if(IsPlayerInRangeOfPoint(playerid, 2.0, 629.0119,4709.1963,21.6480))
  860.     {
  861.        
  862.         if(gTeam[playerid] == ForcasArmadas)  // Se For das Forças Armadas
  863.         {
  864.            
  865.             SendClientMessage(playerid, CorForcasArmadas, "Você é das Forças Armadas, e Equipou."); // EQUIPAMENTO DA INDUSTRIA
  866.             SendClientMessage(playerid, COR_FORCASARMADAS, "========================= EQUIPAMENTOS ==========================");
  867.             SendClientMessage(playerid, COR_FORCASARMADAS, "Eagle");
  868.             SendClientMessage(playerid, COR_FORCASARMADAS, "Shotgun");
  869.             SendClientMessage(playerid, COR_FORCASARMADAS, "Para Comprar Armas USE: /comprar");
  870.             SendClientMessage(playerid, COR_FORCASARMADAS, "========================= EQUIPAMENTOS ==========================");
  871.             SetPlayerArmour(playerid, 100.0); // Colete
  872.             SetPlayerHealth(playerid, 100.0); // Sangue
  873.             GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  874.             GivePlayerWeapon(playerid, 24, 500); //EAGLE
  875.             return true;
  876.         }
  877.     }
  878.     if(IsPlayerInRangeOfPoint(playerid, 2.0, -900.8367,3256.3159,52.5000))
  879.     {
  880.        
  881.         if(gTeam[playerid] == ForcasArmadas)  // Se For das Forças Armadas
  882.         {
  883.            
  884.             SendClientMessage(playerid, CorForcasArmadas, "Você é das Forças Armadas, e Equipou."); // EQUIPAMENTO DO OCEANO
  885.             SendClientMessage(playerid, COR_FORCASARMADAS, "========================= EQUIPAMENTOS ==========================");
  886.             SendClientMessage(playerid, COR_FORCASARMADAS, "Eagle");
  887.             SendClientMessage(playerid, COR_FORCASARMADAS, "Shotgun");
  888.             SendClientMessage(playerid, COR_FORCASARMADAS, "Para Comprar Armas USE: /comprar");
  889.             SendClientMessage(playerid, COR_FORCASARMADAS, "========================= EQUIPAMENTOS ==========================");
  890.             SetPlayerArmour(playerid, 100.0); // Colete
  891.             SetPlayerHealth(playerid, 100.0); // Sangue
  892.             GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  893.             GivePlayerWeapon(playerid, 24, 500); //EAGLE
  894.             return true;
  895.         }
  896.     }
  897.     if(IsPlayerInRangeOfPoint(playerid, 2.0, -30.0518,2172.4592,22.3573))
  898.     {
  899.        
  900.         if(gTeam[playerid] == ForcasArmadas)  // Se For das Forças Armadas
  901.         {
  902.            
  903.             SendClientMessage(playerid, CorForcasArmadas, "Você é das Forças Armadas, e Equipou."); // EQUIPAMENTO DA INDUSTRIA
  904.             SendClientMessage(playerid, COR_FORCASARMADAS, "========================= EQUIPAMENTOS ==========================");
  905.             SendClientMessage(playerid, COR_FORCASARMADAS, "Eagle");
  906.             SendClientMessage(playerid, COR_FORCASARMADAS, "Shotgun");
  907.             SendClientMessage(playerid, COR_FORCASARMADAS, "Para Comprar Armas USE: /comprar");
  908.             SendClientMessage(playerid, COR_FORCASARMADAS, "========================= EQUIPAMENTOS ==========================");
  909.             SetPlayerArmour(playerid, 100.0); // Colete
  910.             SetPlayerHealth(playerid, 100.0); // Sangue
  911.             GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  912.             GivePlayerWeapon(playerid, 24, 500); //EAGLE
  913.             return true;
  914.         }
  915.         return true;
  916.     }
  917.     return 1;
  918. }
  919.  
  920. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  921. {
  922.     if(dialogid == 20320 && response)
  923.     {
  924.         switch(listitem)
  925.         {
  926.             case 0:
  927.             {
  928.                 ShowPlayerDialog(playerid, 20321, DIALOG_STYLE_LIST, "Shotguns", "Shotgun\nSawn-off Shotgun\nCombat Shotgun", "Comprar", "Cancelar");
  929.             }
  930.             case 1:
  931.             {
  932.                 ShowPlayerDialog(playerid, 20322, DIALOG_STYLE_LIST, "Pistolas", "Eagle\n9MM\n9MM com Silenciador", "Comprar", "Cancelar");
  933.             }
  934.             case 2:
  935.             {
  936.                 ShowPlayerDialog(playerid, 20323, DIALOG_STYLE_LIST, "SMGs", "MP7\nUZI\nTec-9", "Comprar", "Cancelar");
  937.             }
  938.             case 3:
  939.             {
  940.                 ShowPlayerDialog(playerid, 20324, DIALOG_STYLE_LIST, "Rifles", "M4\nAK-47", "Comprar", "Cancelar");
  941.             }
  942.             case 4:
  943.             {
  944.                 ShowPlayerDialog(playerid, 20325, DIALOG_STYLE_LIST, "Armas Extras", "Sniper\nCacetete", "Comprar", "Cancelar");
  945.             }
  946.             case 5:
  947.             {
  948.                 ShowPlayerDialog(playerid, 20326, DIALOG_STYLE_LIST, "Armas Especiais", "Bazooca\nGranada\nKIT Completo", "Comprar", "Cancelar");
  949.             }
  950.         }
  951.     }
  952.  
  953.     if(dialogid == 20321 && response)
  954.     {
  955.         switch(listitem)
  956.         {
  957.             case 0:
  958.             {
  959.                 if( GetPlayerMoney(playerid)  <  5000) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$5.000 Para Comprar uma Shotgun");
  960.                 GivePlayerMoney(playerid, -5000);
  961.                 GivePlayerWeapon(playerid, 25, 10000);
  962.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou Uma Shotgun por R$5.000");
  963.             }
  964.             case 1:
  965.             {
  966.                 if( GetPlayerMoney(playerid)  <  5000) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$5.000 Para Comprar uma Sawn-OFF Shotgun");
  967.                 GivePlayerMoney(playerid, -5000);
  968.                 GivePlayerWeapon(playerid, 26, 10000);
  969.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma Sawn-OFF Shotgun por R$5.000");
  970.             }
  971.             case 2:
  972.             {
  973.                 if( GetPlayerMoney(playerid)  <  5000) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$5.000 Para Comprar uma Combat Shotgun!");
  974.                 GivePlayerMoney(playerid, -5000);
  975.                 GivePlayerWeapon(playerid, 27, 10000);
  976.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou Uma Combat Shotgun por R$5.000");
  977.             }
  978.         }
  979.     }
  980.  
  981.     if(dialogid == 20322 && response)
  982.     {
  983.         switch(listitem)
  984.         {
  985.             case 0:
  986.             {
  987.                 if( GetPlayerMoney(playerid)  <  1000) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$1.000 Para Comprar uma Desert Eagle");
  988.                 GivePlayerMoney(playerid, -1000);
  989.                 GivePlayerWeapon(playerid, 24, 1000);
  990.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma Desert Eagle Por R$1.000!");
  991.             }
  992.             case 1:
  993.             {
  994.                 if( GetPlayerMoney(playerid)  <  1000) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$1.000 Para Comprar uma 9MM");
  995.                 GivePlayerMoney(playerid, -1000);
  996.                 GivePlayerWeapon(playerid, 22, 1000);
  997.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma 9MM Por R$1.000!");
  998.             }
  999.             case 2:
  1000.             {
  1001.                 if( GetPlayerMoney(playerid)  <  1000) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$1.000 Para Comprar uma 9MM Com Silenciador");
  1002.                 GivePlayerMoney(playerid, -1000);
  1003.                 GivePlayerWeapon(playerid, 23, 1000);
  1004.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma 9MM Com Silenciador Por R$1.000!");
  1005.             }
  1006.         }
  1007.     }
  1008.  
  1009.     if(dialogid == 20323 && response)
  1010.     {
  1011.         switch(listitem)
  1012.         {
  1013.             case 0:
  1014.             {
  1015.                 if( GetPlayerMoney(playerid)  <  1700) return SendClientMessage(playerid, COLOR_RED, "Você Não tem R$1.700 Para Comprar uma M4");
  1016.                 GivePlayerMoney(playerid, -1700);
  1017.                 GivePlayerWeapon(playerid, 31, 1000);
  1018.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma M4 Por R$1.700");
  1019.             }
  1020.             case 1:
  1021.             {
  1022.                 if( GetPlayerMoney(playerid)  <  1700) return SendClientMessage(playerid, COLOR_RED, "Você Não tem R$1.700 Para Comprar uma AK-47");
  1023.                 GivePlayerMoney(playerid, -1700);
  1024.                 GivePlayerWeapon(playerid, 30, 1000);
  1025.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma AK-47 Por R$1.700!");
  1026.             }
  1027.         }
  1028.     }
  1029.  
  1030.     if(dialogid == 20324 && response)
  1031.     {
  1032.         switch(listitem)
  1033.         {
  1034.             case 0:
  1035.             {
  1036.                 if( GetPlayerMoney(playerid)  <  1700) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$1.700 Para Comprar Uma MP7");
  1037.                 GivePlayerMoney(playerid, -1700);
  1038.                 GivePlayerWeapon(playerid, 29, 1000);
  1039.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma MP7 Por R$1.700");
  1040.             }
  1041.             case 1:
  1042.             {
  1043.                 if( GetPlayerMoney(playerid)  <  1700) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$1.700 Para Comprar Uma Micro Uzi!");
  1044.                 GivePlayerMoney(playerid, -1700);
  1045.                 GivePlayerWeapon(playerid, 28, 1000);
  1046.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma Micro Uzi Por R$1.700!");
  1047.             }
  1048.             case 2:
  1049.             {
  1050.                 if( GetPlayerMoney(playerid)  <  1700) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$1.700 Para Comprar Uma Tec 9!");
  1051.                 GivePlayerMoney(playerid, -1700);
  1052.                 GivePlayerWeapon(playerid, 32, 1000);
  1053.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma Tec 9 Por R$1.700");
  1054.             }
  1055.         }
  1056.     }
  1057.  
  1058.     if(dialogid == 20325 && response)
  1059.     {
  1060.         switch(listitem)
  1061.         {
  1062.             case 0:
  1063.             {
  1064.                 if( GetPlayerMoney(playerid)  <  2400) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$2.400 Para Comprar Uma Sniper");
  1065.                 GivePlayerMoney(playerid, -2400);
  1066.                 GivePlayerWeapon(playerid, 34, 100);
  1067.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma Sniper Por R$24.000");
  1068.             }
  1069.             case 1:
  1070.             {
  1071.                 if( GetPlayerMoney(playerid)  <  1000) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$1.000 Para Comprar Um Cacetete");
  1072.                 GivePlayerMoney(playerid, -1000);
  1073.                 GivePlayerWeapon(playerid, 3, 1);
  1074.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou um Cacetete Por R$1.000");
  1075.             }
  1076.         }
  1077.     }
  1078.  
  1079.     if(dialogid == 20326 && response)
  1080.     {
  1081.         switch(listitem)
  1082.         {
  1083.             case 0:
  1084.             {
  1085.                 if( GetPlayerMoney(playerid)  <  15000) return SendClientMessage(playerid, COLOR_RED, "Você Não tem R$15.000 Para Comprar uma Minigun");
  1086.                 GivePlayerMoney(playerid, -15000);
  1087.                 GivePlayerWeapon(playerid, 35, 4);
  1088.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma Bazooca por R$15.000");
  1089.             }
  1090.             case 1:
  1091.             {
  1092.                 if( GetPlayerMoney(playerid)  <  10000) return SendClientMessage(playerid, COLOR_RED, "Você Não tem R$10.000 Para Comprar Granada");
  1093.                 GivePlayerMoney(playerid, -10000);
  1094.                 GivePlayerWeapon(playerid, 16, 10);
  1095.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou Granada por R$10.000");
  1096.             }
  1097.             case 2:
  1098.             {
  1099.                 if( GetPlayerMoney(playerid)  <  45000) return SendClientMessage(playerid, COLOR_RED, "Você não tem R$45.000 Para Comprar o KIT Completo");
  1100.                 GivePlayerMoney(playerid, -75000);
  1101.                 SetPlayerArmour(playerid, 100);
  1102.                 SetPlayerHealth(playerid, 100);
  1103.                 GivePlayerWeapon(playerid, 35, 5);
  1104.                 GivePlayerWeapon(playerid, 24, 1000);
  1105.                 GivePlayerWeapon(playerid, 25, 1000);
  1106.                 GivePlayerWeapon(playerid, 29, 1000);
  1107.                 GivePlayerWeapon(playerid, 30, 1000);
  1108.                 GivePlayerWeapon(playerid, 16, 6);
  1109.                 SendClientMessage(playerid, COLOR_GREEN, "Você Comprou um KIT Completo por R$45.000");
  1110.             }
  1111.         }
  1112.     }
  1113.     if(dialogid == DIALOG_REGISTRO)
  1114.     {
  1115.        
  1116.         if(!response) return SendClientMessage(playerid,-1,"Você decidiu não se registrar. Seus dados não serão salvos.");
  1117.         if(!strlen(inputtext)) return ShowPlayerDialog(playerid,DIALOG_REGISTRO,DIALOG_STYLE_INPUT,"[Cold War] - Registro","Digite uma senha para se registrar","Registrar","Cancelar");
  1118.         if(strlen(inputtext) < 5 || strlen(inputtext) > 12) return ShowPlayerDialog(playerid,DIALOG_REGISTRO,DIALOG_STYLE_INPUT,"[Cold War] - Registro","A senha deve ter de 5 a 12 caracteres","Registrar","Cancelar");
  1119.         new string[70];
  1120.         format(string,sizeof(string),"Conta registrada com sucesso! Senha: %s", inputtext);
  1121.         SendClientMessage(playerid,-1,string);
  1122.         DOF2_CreateFile(ReturnFileUser(playerid));
  1123.         DOF2_SetString(ReturnFileUser(playerid),"Senha",inputtext);
  1124.         DOF2_SaveFile();
  1125.         SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0);
  1126.         SpawnPlayer(playerid);
  1127.         GivePlayerMoney(playerid, 1000);
  1128.         GivePlayerWeapon(playerid, 24, 50);
  1129.         SetPlayerScore(playerid,1);
  1130.         Conectado[playerid] = true;
  1131.         return 1;
  1132.     }
  1133.     if(dialogid == DIALOG_LOGIN)
  1134.     {
  1135.        
  1136.         if(!response) return SendClientMessage(playerid,0xC5B43AAA,"Você decidiu não logar. Seus dados não serão carregados");
  1137.         if(!strlen(inputtext)) return ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"[Cold War] - Login","Digite sua senha","Logar","Cancelar");
  1138.         if(strcmp(inputtext,DOF2_GetString(ReturnFileUser(playerid),"Senha"),true) == 0)
  1139.         {
  1140.            
  1141.             SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0);
  1142.             SpawnPlayer(playerid);
  1143.             GivePlayerMoney(playerid, 1000);
  1144.             GivePlayerWeapon(playerid, 24, 50);
  1145.             Conectado[playerid] = true;
  1146.             CarregarPlayer(playerid);
  1147.             SendClientMessage(playerid,0x2CB60AAA,"<!>Logado com sucesso!");
  1148.         }
  1149.         else
  1150.         {
  1151.            
  1152.             if(SenhaErrada[playerid] == 4)
  1153.             {
  1154.                
  1155.                 SendClientMessage(playerid,0xC5B43AAA,"Você foi banido por errar a senha 5 vezes.");
  1156.                 Ban(playerid);
  1157.             }
  1158.             else if(SenhaErrada[playerid] < 4)
  1159.             {
  1160.                
  1161.                 SenhaErrada[playerid] ++;
  1162.                 ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"[Cold War] - Login","Senha incorreta, tente novamente. Se errar a senha 5 vezes será banido!","Logar","Sair");
  1163.             }
  1164.         }
  1165.         return 1;
  1166.     }
  1167.  
  1168.     if(dialogid == 4322)
  1169.     {
  1170.         if(response == 0)
  1171.         {
  1172.            
  1173.             ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, "Escolha o Seu Time","Guerrilheiro Israelista\nForças ArmadaS","Selecionar","Cancelar");
  1174.         }
  1175.         if(response == 1)
  1176.         {
  1177.            
  1178.             if(listitem == 0)
  1179.             {
  1180.                
  1181.                 gTeam[playerid] = GuerrilheirosIsraelista;
  1182.                 SetPlayerSkin(playerid, 125);  // SKIN DO GUERRILHEIRO
  1183.                 GivePlayerMoney(playerid, 75000); // QUANDO ELE ESCOLHER O TIME, VAI RECEBER 75000
  1184.                 SendClientMessage(playerid, CorGuerrilheirosIsraelista,"Você Escolheu Ser um Guerrilheiro Israelista.");
  1185.                 SendClientMessage(playerid, COR_GUERRILHEIROS,"Se Você Ver Algum Membro das Forças Armadas, Atire para Matar.");
  1186.                 SendClientMessage(playerid, COR_GUERRILHEIROS,"Para Saber Algum Comando do Servidor USE: /comandos");
  1187.                 SpawnPlayer(playerid);
  1188.                 return true;
  1189.             }
  1190.             if(listitem == 1)
  1191.             {
  1192.                
  1193.                 gTeam[playerid] = ForcasArmadas;
  1194.                 SetPlayerSkin(playerid, 287); // SKIN DA FORÇAS ARMADAS
  1195.                 GivePlayerMoney(playerid, 75000); // QUANDO ELE ESCOLHER O TIME, VAI RECEBER 75000
  1196.                 SendClientMessage(playerid, CorForcasArmadas,"Você Escolheu Ser das Forças Armadas.");
  1197.                 SendClientMessage(playerid, COR_FORCASARMADAS,"Se Você Ver Algum Membro dos Guerrilheiros Israelista, Atire para Matar.");
  1198.                 SendClientMessage(playerid, COR_FORCASARMADAS,"Para Saber Algum Comando do Servidor USE: /comandos");
  1199.                 SpawnPlayer(playerid);
  1200.                 return true;
  1201.             }
  1202.             return true;
  1203.         }
  1204.         return true;
  1205.     }
  1206.     if(dialogid == Teleporte)
  1207.     {
  1208.         if(response)
  1209.         {
  1210.            
  1211.             if(listitem == 0)
  1212.             {
  1213.                
  1214.                 ShowPlayerDialog(playerid, Teleporte+1, DIALOG_STYLE_LIST,  "Guerra", "Guerra na Industria\nGuerra no Deserto\nGuerra no Oceano", "Ir Guerra", "Sair");
  1215.                 return true;
  1216.             }
  1217.         }
  1218.         return true;
  1219.     }
  1220.     if(dialogid == Teleporte+1)
  1221.     {
  1222.         if(response)
  1223.         {
  1224.            
  1225.             if(listitem == 0)
  1226.             {
  1227.                
  1228.                 ResetPlayerWeapons(playerid); // Resetar Armas.
  1229.                 SetPlayerPos(playerid,-913.00000000,3270.10009766,51.50000000);
  1230.                 SetPlayerArmour(playerid, 100.0); // Colete
  1231.                 SetPlayerHealth(playerid, 100.0); // Sangue
  1232.                 GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  1233.                 GivePlayerWeapon(playerid, 24, 500); //EAGLE
  1234.                 return true;
  1235.             }
  1236.             else if(listitem == 1)
  1237.             {
  1238.                
  1239.                 ResetPlayerWeapons(playerid); // Resetar Armas.
  1240.                 SetPlayerPos(playerid,-30.0518,2172.4592,22.3573);
  1241.                 SetPlayerArmour(playerid, 100.0); // Colete
  1242.                 SetPlayerHealth(playerid, 100.0); // Sangue
  1243.                 GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  1244.                 GivePlayerWeapon(playerid, 24, 500); //EAGLE
  1245.                 return true;
  1246.             }
  1247.             else if(listitem == 2)
  1248.             {
  1249.                
  1250.  
  1251.                 ResetPlayerWeapons(playerid); // Resetar Armas.
  1252.                 SetPlayerPos(playerid, -911.40002441,3235.39990234,54.29999924);
  1253.                 SetPlayerArmour(playerid, 100.0); // Colete
  1254.                 SetPlayerHealth(playerid, 100.0); // Sangue
  1255.                 GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  1256.                 GivePlayerWeapon(playerid, 24, 500); //EAGLE
  1257.                 return true;
  1258.             }
  1259.         }
  1260.         return true;
  1261.     }
  1262.     return 1;
  1263. }
  1264.  
  1265. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  1266. {
  1267.  
  1268.     if((newkeys & KEY_SECONDARY_ATTACK))
  1269.     {
  1270.         cmd_equipar(playerid);
  1271.     }
  1272.     return 1;
  1273. }
  1274.  
  1275. public hora(playerid)
  1276. {
  1277.     new str[128],
  1278.     str2[128],
  1279.     year,
  1280.     month,
  1281.     day,
  1282.     hour,
  1283.     minute,
  1284.     second;
  1285.     getdate(year, month, day);
  1286.     gettime(hour,minute,second);
  1287.     new mes[12];
  1288.     if(month == 1) { mes = "1"; }
  1289.     else if(month == 2) {mes = "2";}
  1290.     else if(month == 3) {mes = "3";}
  1291.     else if(month == 4) {mes = "4";}
  1292.     else if(month == 5) {mes = "5";}
  1293.     else if(month == 6) {mes = "6";}
  1294.     else if(month == 7) {mes = "7";}
  1295.     else if(month == 8) {mes = "8";}
  1296.     else if(month == 9) {mes = "9";}
  1297.     else if(month == 10) {mes = "10";}
  1298.     else if(month == 11) {mes = "11";}
  1299.     else if(month == 12) {mes= "12";}
  1300.     format(str, sizeof(str), "%d/%s/%d", day, mes,year);
  1301.     TextDrawSetString(Text:Textdraw0, str);
  1302.     format(str2, sizeof(str2), "%d:%d:%d", hour, minute, second);
  1303.     TextDrawSetString(Text:Textdraw1, str2);
  1304. }
  1305.  
  1306. public OnPlayerCommandReceived(playerid, cmdtext[])
  1307. {
  1308.     cmd = #;
  1309.     strcat(cmd, cmdtext);
  1310.     return 1;
  1311. }
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