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- Patch File for DeHackEd v3.0
- # Created with WhackEd2 0.60 build 214
- # General version information
- Doom version = 21
- Patch format = 6
- Thing 1 (Player)
- Bits = 34081798
- Thing 2 (Trooper)
- Bits = 4718598
- Thing 3 (Sargeant)
- Bits = 4718598
- Thing 4 (Archvile)
- Bits = 4718598
- Thing 6 (Revenant)
- Bits = 4718598
- Thing 9 (Mancubus)
- Bits = 4718598
- Thing 11 (Chaingun Sargeant)
- Bits = 4718598
- Thing 12 (Imp)
- Bits = 4718598
- Thing 13 (Demon)
- Bits = 4718598
- Thing 14 (Spectre)
- Bits = 4980742
- Thing 15 (Cacodemon)
- Bits = 4735494
- Thing 16 (Baron of Hell)
- Bits = 4718598
- Thing 18 (Hell Knight)
- Bits = 4718598
- Thing 19 (Lost Soul)
- Bits = 541190
- Thing 20 (Spiderdemon)
- Bits = 4718598
- Thing 21 (Arachnotron)
- Bits = 4718598
- Thing 22 (Cyberdemon)
- Bits = 4718598
- Thing 23 (Pain Elemental)
- Bits = 4735494
- Thing 24 (SS Nazi)
- Bits = 4718598
- Thing 25 (Commander Keen)
- Bits = 4719366
- Thing 26 (Big Brain)
- Bits = 524294
- Thing 39 (Blood Splat)
- Initial frame = 946
- Thing 102 (Swaying Body)
- Initial frame = 946
- Thing 103 (Hanging Arms Out)
- Initial frame = 946
- Thing 104 (One-legged Body)
- Initial frame = 946
- Thing 105 (Hanging Torso)
- Initial frame = 946
- Thing 106 (Hanging Leg)
- Initial frame = 946
- Thing 107 (Hanging Arms Out 2)
- Initial frame = 946
- Thing 108 (Hanging Torso 2)
- Initial frame = 946
- Thing 109 (One-legged Body 2)
- Initial frame = 946
- Thing 110 (Hanging Leg 2)
- Initial frame = 946
- Thing 111 (Swaying Body 2)
- Initial frame = 946
- Thing 112 (Dead Cacodemon)
- Initial frame = 946
- Thing 113 (Dead Marine)
- Initial frame = 946
- Thing 114 (Dead Trooper)
- Initial frame = 946
- Thing 115 (Dead Demon)
- Initial frame = 946
- Thing 117 (Dead Imp)
- Initial frame = 946
- Thing 118 (Dead Sargeant)
- Initial frame = 946
- Thing 119 (Guts and Bones)
- Initial frame = 946
- Thing 120 (Guts and Bones 2)
- Initial frame = 946
- Thing 121 (Skewered Heads)
- Initial frame = 946
- Thing 122 (Pool of Blood)
- Initial frame = 946
- Thing 123 (Pole with Skull)
- Initial frame = 946
- Thing 124 (Pile of Skulls)
- Initial frame = 946
- Thing 125 (Impaled Body)
- Initial frame = 946
- Thing 126 (Twitching Body)
- Initial frame = 946
- Thing 129 (Hanging Body 1)
- Initial frame = 946
- Thing 130 (Hanging Body 2)
- Initial frame = 946
- Thing 131 (Hanging Body 3)
- Initial frame = 946
- Thing 132 (Hanging Body 4)
- Initial frame = 946
- Thing 133 (Hanging Body 5)
- Initial frame = 946
- Thing 134 (Hanging Body 6)
- Initial frame = 946
- Thing 135 (Pool Of Blood 1)
- Initial frame = 946
- Thing 136 (Pool Of Blood 2)
- Initial frame = 946
- Thing 137 (Brain)
- Initial frame = 946
- [STRINGS]
- GOTBFG9000 = the SKAG 1337 ... time to kick some butt!
- # Temporary end-of-episode texts. Please replace them.
- E4TEXT = Despite having an entire army against\nyou, you manage to reach the\nspacecraft by the skin of your teeth.\n"Can I go back to fixing things yet?"\nYou mutter to yourself and let out an\nexasperated sigh.\nYou initiate navigation systems and\npower-up thrusters, time to get \noutta dodge. Destination: anywhere\nbut this hell-hole. As you lift off to the\nsafety of outerspace, you wonder if you're\ngoing to be paid overtime.
- # After MAP20, before MAP21:
- C3TEXT = You never thought you'd see a literal\nriver of blood. These jerks have a\nlot to answer for. But it just makes you\nmore determined to make them pay for\nwhat they've done.\n\nStepping through the portal you pause to\ncatch your breath, but there's no time\nto waste.
- # After MAP30 (endgame text):
- C4TEXT = Explosions erupt from all around the\n"control panel". You've done it. It's finally\nover. These monsters won't bother you\nany more.\n\nThe saying goes, live free or\ndie trying. Guess that doesn't always\nmean the latter.
- OB_MPBFG_BOOM=%o had %p butt kicked by %k's SKAG!
- OB_MPBFG_MBF=%o had %p butt kicked by %k's SKAG!
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