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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.3.20151103
  6. Passed cmdline options:
  7. -spec_exp 11
  8. -ogl_spec 60
  9. -spec_static 0.8
  10. -spec_point 0.6
  11. -spec_tube 0.4
  12. -ambient_factor 75
  13. -disable_shadows
  14. -no_deferred
  15. -dualscanlines
  16. -mod bpcomplete,mediavps_2014
  17. -no_glsl
  18. -window
  19. Building file index...
  20. Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-advanced1.vp' with a checksum of 0xa2e5af3b
  21. Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-advanced2.vp' with a checksum of 0x2af23aac
  22. Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-advanced3.vp' with a checksum of 0x7a27144d
  23. Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-audio1.vp' with a checksum of 0x653d6bd5
  24. Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-audio2.vp' with a checksum of 0xa35c5f9a
  25. Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-audio3.vp' with a checksum of 0xffef590d
  26. Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-core.vp' with a checksum of 0x286b8f2f
  27. Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-fs2blue.vp' with a checksum of 0x5fe4d395
  28. Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals1.vp' with a checksum of 0xdc91ee4a
  29. Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals2.vp' with a checksum of 0x9aca4d1c
  30. Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals3.vp' with a checksum of 0xa51ff0da
  31. Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals4.vp' with a checksum of 0x6c45854b
  32. Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
  33. Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
  34. Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  35. Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  36. Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  37. Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  38. Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
  39. Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
  40. Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
  41. Found root pack 'J:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  42. Found root pack 'J:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  43. Found root pack 'J:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  44. Found root pack 'J:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  45. Found root pack 'J:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  46. Found root pack 'J:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  47. Found root pack 'J:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  48. Found root pack 'J:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  49. Found root pack 'J:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  50. Searching root 'J:\Games\Freespace 2\bpcomplete\' ... 0 files
  51. Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-advanced1.vp' ... 389 files
  52. Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-advanced2.vp' ... 50 files
  53. Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-advanced3.vp' ... 50 files
  54. Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-audio1.vp' ... 755 files
  55. Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-audio2.vp' ... 691 files
  56. Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-audio3.vp' ... 1783 files
  57. Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-core.vp' ... 220 files
  58. Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-fs2blue.vp' ... 42 files
  59. Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals1.vp' ... 1525 files
  60. Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals2.vp' ... 417 files
  61. Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals3.vp' ... 2411 files
  62. Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals4.vp' ... 401 files
  63. Searching root 'J:\Games\Freespace 2\mediavps_2014\' ... 0 files
  64. Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_A-Glows.vp' ... 1735 files
  65. Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Advanced.vp' ... 1654 files
  66. Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Assets.vp' ... 2015 files
  67. Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
  68. Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
  69. Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Effects.vp' ... 2063 files
  70. Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Music.vp' ... 32 files
  71. Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' ... 24 files
  72. Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Root.vp' ... 848 files
  73. Searching root 'J:\Games\Freespace 2\' ... 5 files
  74. Searching root pack 'J:\Games\Freespace 2\Root_fs2.vp' ... 157 files
  75. Searching root pack 'J:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
  76. Searching root pack 'J:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  77. Searching root pack 'J:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  78. Searching root pack 'J:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
  79. Searching root pack 'J:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
  80. Searching root pack 'J:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
  81. Searching root pack 'J:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
  82. Searching root pack 'J:\Games\Freespace 2\warble_fs2.vp' ... 52 files
  83. Searching root 'f:\' ... 0 files
  84. Found 34 roots and 24194 files.
  85. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  86. Setting language to English
  87. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  88. Game Settings Table: Using Standard Loops For SEXP Arguments
  89. Game Settings Table: Using standard event chaining behavior
  90. Game Settings Table: External shaders are DISABLED
  91. Game Settings Table: Removed extension on default campaign file name bp
  92. Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
  93. Game Settings Table: Setting shield pain flash factor to -1.00
  94. Initializing OpenAL...
  95. OpenAL Vendor : Creative Labs Inc.
  96. OpenAL Renderer : Software
  97. OpenAL Version : 1.1
  98.  
  99. Found extension "ALC_EXT_EFX".
  100. You are not using OpenAL Soft. Disabling enhanced sound.
  101.  
  102. Sample rate: 44100 (44100)
  103. EFX version: 1.0
  104. Max auxiliary sends: 1
  105. Playback device: Generic Software on Lautsprecher (Realtek High Definition Audio)
  106. Capture device: <not available>
  107. ... OpenAL successfully initialized!
  108. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  109. Initializing WGL...
  110. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  111. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  112. OpenGL Vendor : ATI Technologies Inc.
  113. OpenGL Renderer : AMD Radeon HD 5700 Series
  114. OpenGL Version : 4.3.12618 Compatibility Profile Context 13.251.0.0
  115.  
  116. Using extension "GL_EXT_fog_coord".
  117. Using extension "GL_ARB_multitexture".
  118. Using extension "GL_ARB_texture_env_add".
  119. Using extension "GL_ARB_texture_compression".
  120. Using extension "GL_EXT_texture_compression_s3tc".
  121. Using extension "GL_EXT_texture_filter_anisotropic".
  122. Using extension "GL_ARB_texture_env_combine".
  123. Using extension "GL_EXT_compiled_vertex_array".
  124. Using extension "GL_EXT_draw_range_elements".
  125. Using extension "GL_ARB_texture_mirrored_repeat".
  126. Using extension "GL_ARB_texture_non_power_of_two".
  127. Using extension "GL_ARB_vertex_buffer_object".
  128. Using extension "GL_ARB_pixel_buffer_object".
  129. Using extension "GL_SGIS_generate_mipmap".
  130. Using extension "GL_EXT_framebuffer_object".
  131. Using extension "GL_ARB_texture_rectangle".
  132. Using extension "GL_EXT_bgra".
  133. Using extension "GL_ARB_texture_cube_map".
  134. Using extension "GL_EXT_texture_lod_bias".
  135. Using extension "GL_ARB_point_sprite".
  136. Using extension "GL_ARB_shading_language_100".
  137. Using extension "GL_ARB_shader_objects".
  138. Using extension "GL_ARB_vertex_shader".
  139. Using extension "GL_ARB_fragment_shader".
  140. Using extension "GL_ARB_shader_texture_lod".
  141. Using extension "GL_ARB_texture_float".
  142. Using extension "GL_ARB_draw_elements_base_vertex".
  143. Using extension "GL_EXT_framebuffer_blit".
  144. Using extension "GL_EXT_geometry_shader4".
  145. Using extension "GL_EXT_texture_array".
  146. Using extension "GL_ARB_uniform_buffer_object".
  147. Using extension "GL_EXT_transform_feedback".
  148. Using extension "GL_ARB_draw_instanced".
  149. Using extension "GL_ARB_texture_buffer_object".
  150. Found special extension function "wglSwapIntervalEXT".
  151.  
  152. No hardware support for deferred lighting. Deferred lighting will be disabled.
  153. Max texture units: 8 (2)
  154. Max client texture states: 8 (16)
  155. Max elements vertices: 2147483647
  156. Max elements indices: 16777215
  157. Max texture size: 16384x16384
  158. Max render buffer size: 16384x16384
  159. Can use compressed textures: YES
  160. Texture compression available: YES
  161. Post-processing enabled: NO
  162. Using trilinear texture filter.
  163. ... OpenGL init is complete!
  164. Size of bitmap info = 797 KB
  165. Size of bitmap extra info = 52 bytes
  166. ANI cursorweb with size 24x24 (25.0% wasted)
  167. GRAPHICS: Initializing default colors...
  168. SCRIPTING: Beginning initialization sequence...
  169. SCRIPTING: Beginning Lua initialization...
  170. LUA: Opening LUA state...
  171. LUA: Initializing base Lua libraries...
  172. LUA: Beginning ADE initialization
  173. ADE: Initializing enumeration constants...
  174. ADE: Assigning Lua session...
  175. SCRIPTING: Beginning main hook parse sequence....
  176. Wokka! Error opening file (scripting.tbl)!
  177. TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
  178. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  179. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  180. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  181. TBM => Starting parse of 'zmisc-sct.tbm' ...
  182. TBM => Starting parse of 'tdefense-sct.tbm' ...
  183. TBM => Starting parse of 'shipsaveload-sct.tbm' ...
  184. TBM => Starting parse of 'scrollwrite-sct.tbm' ...
  185. TBM => Starting parse of 'proBox-sct.tbm' ...
  186. TBM => Starting parse of 'parsecfg-sct.tbm' ...
  187. TBM => Starting parse of 'journal-sct.tbm' ...
  188. TBM => Starting parse of 'intron-sct.tbm' ...
  189. TBM => Starting parse of 'imonitor-sct.tbm' ...
  190. TBM => Starting parse of 'cloak-sct.tbm' ...
  191. TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
  192. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  193. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  194. TBM => Starting parse of 'bp2-equip-sct.tbm' ...
  195. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  196. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  197. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  198. TBM => Starting parse of 'axui-sct.tbm' ...
  199. TBM => Starting parse of 'axmsg-sct.tbm' ...
  200. SCRIPTING: Inititialization complete.
  201. SCRIPTING: Splash screen overrides checked
  202. SCRIPTING: Splash hook has been run
  203. SCRIPTING: Splash screen conditional hook has been run
  204. Using high memory settings...
  205. Wokka! Error opening file (interface.tbl)!
  206. WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
  207. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  208. TBM => Starting parse of 'bp-sdf.tbm' ...
  209. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  210. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  211. TBM => Starting parse of 'bp-snd.tbm' ...
  212. Windows reported 16 joysticks, we found 0
  213. Current soundtrack set to -1 in event_music_reset_choices
  214. TBM => Starting parse of 'mv_music-mus.tbm' ...
  215. TBM => Starting parse of 'bp-mus.tbm' ...
  216. TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
  217. TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
  218. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  219. TBM => Starting parse of 'bp2-mfl.tbm' ...
  220. Wokka! Error opening file (armor.tbl)!
  221. TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
  222. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  223. TBM => Starting parse of 'bp2-amr.tbm' ...
  224. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  225. TBM => Starting parse of 'bp-aip.tbm' ...
  226. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  227. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  228. TBM => Starting parse of 'bp2-wxp.tbm' ...
  229. TBM => Starting parse of 'bp-wxp.tbm' ...
  230. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  231. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  232. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  233. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  234. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  235. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  236. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  237. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  238. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  239. BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
  240. BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
  241. BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
  242. BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
  243. BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
  244. BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
  245. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  246. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  247. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  248. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  249. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
  250. TBM => Starting parse of 'mv_root-wep.tbm' ...
  251. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  252. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  253. TBM => Starting parse of 'bp-wep.tbm' ...
  254. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  255. TBM => Starting parse of 'bp2-obt.tbm' ...
  256. TBM => Starting parse of 'mv_root-shp.tbm' ...
  257. TBM => Starting parse of 'radar-shp.tbm' ...
  258. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  259. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  260. TBM => Starting parse of 'shipsave-shp.tbm' ...
  261. TBM => Starting parse of 'bp-shp.tbm' ...
  262. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  263. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  264. Particle effect for impact spew disabled on ship 'The GRID'.
  265. Particle effect for damage spew disabled on ship 'The GRID'.
  266. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  267. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  268. ANI objective1 with size 149x21 (34.4% wasted)
  269. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  270. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  271. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  272. ANI head1 with size 164x132 (48.4% wasted)
  273. ANI support1 with size 108x24 (25.0% wasted)
  274. ANI damage1 with size 148x25 (21.9% wasted)
  275. ANI wingman1 with size 71x53 (17.2% wasted)
  276. ANI wingman2 with size 35x53 (17.2% wasted)
  277. ANI wingman3 with size 14x53 (17.2% wasted)
  278. ANI toggle1 with size 57x20 (37.5% wasted)
  279. ANI weapons1 with size 126x20 (37.5% wasted)
  280. ANI weapons1_b with size 150x20 (37.5% wasted)
  281. ANI netlag1 with size 29x30 (6.3% wasted)
  282. ANI targhit1 with size 31x21 (34.4% wasted)
  283. ANI time1 with size 47x23 (28.1% wasted)
  284. ANI targetview1 with size 137x156 (39.1% wasted)
  285. ANI targetview2 with size 4x96 (25.0% wasted)
  286. ANI targetview3 with size 7x20 (37.5% wasted)
  287. ANI 2_energy2 with size 86x96 (25.0% wasted)
  288. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  289. ANI 2_leftarc with size 103x252 (1.6% wasted)
  290. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  291. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  292. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  293. ANI 2_lead1 with size 26x26 (18.8% wasted)
  294. ANI 2_lock1 with size 56x53 (17.2% wasted)
  295. ANI 2_lockspin with size 100x100 (21.9% wasted)
  296. ANI energy1 with size 12x41 (35.9% wasted)
  297. ANI 2_radar1 with size 209x170 (33.6% wasted)
  298. TBM => Starting parse of 'mv_effects-str.tbm' ...
  299. TBM => Starting parse of 'bp2-str.tbm' ...
  300. TBM => Starting parse of 'bp-str.tbm' ...
  301. TABLES => Starting parse of 'ssm.tbl'...
  302. Found an SSM entry without a name. Assigning "SSM 0".
  303. Found an SSM entry without a name. Assigning "SSM 1".
  304. loading animated cursor "cursor"
  305. TBM => Starting parse of 'bp2-main-hall.tbm' ...
  306. TBM => Starting parse of 'bp-main-hall.tbm' ...
  307. MediaVPs: Explosions script loaded!
  308. MediaVPs: Flaming debris script loaded!
  309. y: 0
  310. h: 1080
  311. y_aspect: 1.40625
  312. x: 240
  313. w: 1440
  314. x_aspect: 1.40625
  315. Ships.tbl is : VALID
  316. Weapons.tbl is : VALID
  317. cfile_init() took 1065
  318. VIDEO: No shader support and hd video is beeing played this can get choppy.Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  319. PLR => Loading 'TEH.plr' with version 2...
  320. PLR => Parsing: Flags...
  321. PLR => Parsing: Info...
  322. PLR => Parsing: Scoring...
  323. PLR => Parsing: ScoringMulti...
  324. PLR => Parsing: HUD...
  325. PLR => Parsing: Variables...
  326. PLR => Parsing: Multiplayer...
  327. PLR => Parsing: Controls...
  328. PLR => Parsing: Settings...
  329. PLR => Loading complete!
  330. PLR => Verifying 'TEH.plr' with version 2...
  331. PLR => Parsing: Flags...
  332. PLR => Parsing: Info...
  333. PLR => Verifying complete!
  334. Beginning JSON Parse for imonitor.cfg
  335. No path specified, assuming data/config...
  336. File exists, decoding... success!
  337. PLR => Verifying 'TEH.plr' with version 2...
  338. PLR => Parsing: Flags...
  339. PLR => Parsing: Info...
  340. PLR => Verifying complete!
  341. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  342. PLR => Loading 'TEH.plr' with version 2...
  343. PLR => Parsing: Flags...
  344. PLR => Parsing: Info...
  345. PLR => Parsing: Scoring...
  346. PLR => Parsing: ScoringMulti...
  347. PLR => Parsing: HUD...
  348. PLR => Parsing: Variables...
  349. PLR => Parsing: Multiplayer...
  350. PLR => Parsing: Controls...
  351. PLR => Parsing: Settings...
  352. PLR => Loading complete!
  353. CSG => Loading 'TEH.bp2-p1.csg' with version 5...
  354. CSG => Parsing: Flags...
  355. CSG => Parsing: Info...
  356. CSG => Parsing: Missions...
  357. CSG => Parsing: Techroom...
  358. CSG => Parsing: Loadout...
  359. CSG => Parsing: Scoring...
  360. CSG => Parsing: RedAlert...
  361. CSG => Parsing: HUD...
  362. CSG => Parsing: Variables...
  363. CSG => Parsing: Settings...
  364. CSG => Parsing: Controls...
  365. CSG => Parsing: Cutscenes...
  366. CSG => Parsing: Last Missions...
  367. CSG => Loading complete!
  368. CSG => Loading 'TEH.bp2-p1.csg' with version 5...
  369. CSG => Parsing: Flags...
  370. CSG => Parsing: Info...
  371. CSG => Parsing: Missions...
  372. CSG => Parsing: Techroom...
  373. CSG => Parsing: Loadout...
  374. CSG => Parsing: Scoring...
  375. CSG => Parsing: RedAlert...
  376. CSG => Parsing: HUD...
  377. CSG => Parsing: Variables...
  378. CSG => Parsing: Settings...
  379. CSG => Parsing: Controls...
  380. CSG => Parsing: Cutscenes...
  381. CSG => Parsing: Last Missions...
  382. CSG => Loading complete!
  383. Frame 0 too long!!: frametime = 0.361 (0.361)
  384. Frame 0 too long!!: frametime = 0.276 (0.276)
  385. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  386. CSG => Loading 'TEH.bp2-p1.csg' with version 5...
  387. CSG => Parsing: Flags...
  388. CSG => Parsing: Info...
  389. CSG => Parsing: Missions...
  390. CSG => Parsing: Techroom...
  391. CSG => Parsing: Loadout...
  392. CSG => Parsing: Scoring...
  393. CSG => Parsing: RedAlert...
  394. CSG => Parsing: HUD...
  395. CSG => Parsing: Variables...
  396. CSG => Parsing: Settings...
  397. CSG => Parsing: Controls...
  398. CSG => Parsing: Cutscenes...
  399. CSG => Parsing: Last Missions...
  400. CSG => Loading complete!
  401. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  402. =================== STARTING LEVEL LOAD ==================
  403. Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
  404. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  405. Starting model page in...
  406. Beginning level bitmap paging...
  407. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  408. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  409. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  410. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  411. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  412. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  413. Loading warp model
  414. Loading model 'warp.pof'
  415. 300
  416. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  417. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  418. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  419. SHOCKWAVE => Loading default shockwave animation...
  420. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  421. SHOCKWAVE => Default animation load: SUCCEEDED!!
  422. MISSION LOAD: 'bp2-00.fs2'
  423. Hmmm... Extension passed to mission_load...
  424. Starting mission message count : 638
  425. Ending mission message count : 648
  426. Current soundtrack set to -1 in event_music_reset_choices
  427. Current soundtrack set to -1 in event_music_set_soundtrack
  428. Loading model 'nighthawk.pof'
  429. Submodel 'detail-1b' is detail level 1 of 'detail-1a'
  430. Loading model 'KarunaMk1.pof'
  431. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
  432. Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
  433. Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
  434. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
  435. Found live debris model for 'navigation'
  436. Found live debris model for 'navigation'
  437. Found live debris model for 'sensors'
  438. Submodel 'detail1' is detail level 1 of 'detail0'
  439. Submodel 'detail2' is detail level 2 of 'detail0'
  440. Submodel 'detail3' is detail level 3 of 'detail0'
  441. Submodel 'engine01b' is detail level 1 of 'engine01a'
  442. Submodel 'engine01c' is detail level 2 of 'engine01a'
  443. Submodel 'engine01d' is detail level 3 of 'engine01a'
  444. Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
  445. Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
  446. Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
  447. Submodel 'engine02b' is detail level 1 of 'engine02a'
  448. Submodel 'engine02c' is detail level 2 of 'engine02a'
  449. Submodel 'engine02d' is detail level 3 of 'engine02a'
  450. Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
  451. Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
  452. Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
  453. Submodel 'engine03b' is detail level 1 of 'engine03a'
  454. Submodel 'engine03c' is detail level 2 of 'engine03a'
  455. Submodel 'engine03d' is detail level 3 of 'engine03a'
  456. Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
  457. Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
  458. Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
  459. Submodel 'engine04b' is detail level 1 of 'engine04a'
  460. Submodel 'engine04c' is detail level 2 of 'engine04a'
  461. Submodel 'engine04d' is detail level 3 of 'engine04a'
  462. Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
  463. Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
  464. Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
  465. Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
  466. Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
  467. Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
  468. Submodel 'detail2' is detail level 1 of 'detail1'
  469. Submodel 'detail3' is detail level 2 of 'detail1'
  470. Submodel 'detail3' is detail level 1 of 'detail2'
  471. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  472. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  473. Submodel 'rotatord' is detail level 3 of 'rotatora'
  474. Loading model 'Castalia.pof'
  475. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship Castalia.pof
  476. Submodel 'GantryB1' is detail level 1 of 'GantryA1'
  477. Submodel 'GantryB2' is detail level 1 of 'GantryA2'
  478. Submodel 'GantryB3' is detail level 1 of 'GantryA3'
  479. Submodel 'GantryB4' is detail level 1 of 'GantryA4'
  480. Submodel 'GantryB5' is detail level 1 of 'GantryA5'
  481. Submodel 'GantryB6' is detail level 1 of 'GantryA6'
  482. Submodel 'GantryB7' is detail level 1 of 'GantryA7'
  483. Submodel 'HDoorB1' is detail level 1 of 'HDoorA1'
  484. Submodel 'HDoorB2' is detail level 1 of 'HDoorA2'
  485. Submodel 'WelderB1' is detail level 1 of 'WelderA1'
  486. Submodel 'WelderC1' is detail level 2 of 'WelderA1'
  487. Submodel 'WelderD1' is detail level 3 of 'WelderA1'
  488. Submodel 'WelderB2' is detail level 1 of 'WelderA2'
  489. Submodel 'WelderC2' is detail level 2 of 'WelderA2'
  490. Submodel 'WelderD2' is detail level 3 of 'WelderA2'
  491. Submodel 'WelderB3' is detail level 1 of 'WelderA3'
  492. Submodel 'WelderC3' is detail level 2 of 'WelderA3'
  493. Submodel 'WelderD3' is detail level 3 of 'WelderA3'
  494. Submodel 'WelderB4' is detail level 1 of 'WelderA4'
  495. Submodel 'WelderC4' is detail level 2 of 'WelderA4'
  496. Submodel 'WelderD4' is detail level 3 of 'WelderA4'
  497. Submodel 'WelderB5' is detail level 1 of 'WelderA5'
  498. Submodel 'WelderC5' is detail level 2 of 'WelderA5'
  499. Submodel 'WelderD5' is detail level 3 of 'WelderA5'
  500. Submodel 'WelderB6' is detail level 1 of 'WelderA6'
  501. Submodel 'WelderC6' is detail level 2 of 'WelderA6'
  502. Submodel 'WelderD6' is detail level 3 of 'WelderA6'
  503. Submodel 'WelderB7' is detail level 1 of 'WelderA7'
  504. Submodel 'WelderC7' is detail level 2 of 'WelderA7'
  505. Submodel 'WelderD7' is detail level 3 of 'WelderA7'
  506. Allocating space for at least 27 new ship subsystems ... a total of 200 is now available (27 in-use).
  507. Loading model 'Torrent.pof'
  508. Submodel 'detail1' is detail level 1 of 'detail0'
  509. Submodel 'detail2' is detail level 2 of 'detail0'
  510. Submodel 'detail2' is detail level 1 of 'detail1'
  511. Loading model 'GTD_Erebus.pof'
  512. Potential problem found: Unrecognized subsystem type 'rotator01inner', believed to be in ship GTD_Erebus.pof
  513. Potential problem found: Unrecognized subsystem type 'rotator01outer', believed to be in ship GTD_Erebus.pof
  514. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTD_Erebus.pof
  515. Submodel 'detail1' is detail level 1 of 'detail0'
  516. Loading model 'corvette3t-03.pof'
  517. Submodel 'detail2' is detail level 2 of 'detail0'
  518. Loading model 'corvette3t-01.pof'
  519. Submodel 'detail1' is detail level 1 of 'detail0'
  520. Allocating space for at least 25 new ship subsystems ... a total of 400 is now available (212 in-use).
  521. Loading model 'FtUhlan.pof'
  522. Submodel 'detail1' is detail level 1 of 'detail0'
  523. Submodel 'detail2' is detail level 2 of 'detail0'
  524. Submodel 'detail3' is detail level 3 of 'detail0'
  525. Submodel 'detail2' is detail level 1 of 'detail1'
  526. Submodel 'detail3' is detail level 2 of 'detail1'
  527. Submodel 'detail3' is detail level 1 of 'detail2'
  528. Loading model 'fighter2t-04.pof'
  529. Submodel 'detail-1' is detail level 1 of 'detail-0'
  530. Submodel 'detail-2' is detail level 2 of 'detail-0'
  531. Submodel 'detail-3' is detail level 3 of 'detail-0'
  532. Submodel 'detail-2' is detail level 1 of 'detail-1'
  533. Submodel 'detail-3' is detail level 2 of 'detail-1'
  534. Submodel 'detail-3' is detail level 1 of 'detail-2'
  535. Loading model 'Boanerges.pof'
  536. Submodel 'detail1' is detail level 1 of 'detail0'
  537. Submodel 'detail2' is detail level 2 of 'detail0'
  538. Submodel 'detail3' is detail level 3 of 'detail0'
  539. Submodel 'detail2' is detail level 1 of 'detail1'
  540. Submodel 'detail3' is detail level 2 of 'detail1'
  541. Submodel 'detail3' is detail level 1 of 'detail2'
  542. Loading model 'Wraith.pof'
  543. Potential problem found: Unrecognized subsystem type 'poddoorf', believed to be in ship Wraith.pof
  544. Potential problem found: Unrecognized subsystem type 'armcoverl', believed to be in ship Wraith.pof
  545. Potential problem found: Unrecognized subsystem type 'armcoverr', believed to be in ship Wraith.pof
  546. Potential problem found: Unrecognized subsystem type 'poddoorl', believed to be in ship Wraith.pof
  547. Potential problem found: Unrecognized subsystem type 'poddoorr', believed to be in ship Wraith.pof
  548. Potential problem found: Unrecognized subsystem type 'barrelclamp', believed to be in ship Wraith.pof
  549. Potential problem found: Unrecognized subsystem type 'barrel', believed to be in ship Wraith.pof
  550. Potential problem found: Unrecognized subsystem type 'gunbzrdr', believed to be in ship Wraith.pof
  551. Potential problem found: Unrecognized subsystem type 'gunbzrdl', believed to be in ship Wraith.pof
  552. Loading model 'diomedes.pof'
  553. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship diomedes.pof
  554. Submodel 'detail1' is detail level 1 of 'detail0'
  555. Loading model 'kadmos.pof'
  556. Submodel 'detail1' is detail level 1 of 'detail0'
  557. Loading model 'GTT_Corsair.pof'
  558. Submodel 'detail1' is detail level 1 of 'detail0'
  559. Submodel 'detail2' is detail level 2 of 'detail0'
  560. Submodel 'detail2' is detail level 1 of 'detail1'
  561. Loading model 'florence.pof'
  562. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship florence.pof
  563. Submodel 'detail1' is detail level 1 of 'detail0'
  564. WARNING: ""salvo mode" flag used with turret which has less than two firingpoints subsystem 'turret01' on ship type 'UEM Florence'. "salvo mode" flag is ignored" at ship.cpp:6403
  565. Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 1389
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