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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.7.3.20151103
- Passed cmdline options:
- -spec_exp 11
- -ogl_spec 60
- -spec_static 0.8
- -spec_point 0.6
- -spec_tube 0.4
- -ambient_factor 75
- -disable_shadows
- -no_deferred
- -dualscanlines
- -mod bpcomplete,mediavps_2014
- -no_glsl
- -window
- Building file index...
- Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-advanced1.vp' with a checksum of 0xa2e5af3b
- Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-advanced2.vp' with a checksum of 0x2af23aac
- Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-advanced3.vp' with a checksum of 0x7a27144d
- Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-audio1.vp' with a checksum of 0x653d6bd5
- Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-audio2.vp' with a checksum of 0xa35c5f9a
- Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-audio3.vp' with a checksum of 0xffef590d
- Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-core.vp' with a checksum of 0x286b8f2f
- Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-fs2blue.vp' with a checksum of 0x5fe4d395
- Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals1.vp' with a checksum of 0xdc91ee4a
- Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals2.vp' with a checksum of 0x9aca4d1c
- Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals3.vp' with a checksum of 0xa51ff0da
- Found root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals4.vp' with a checksum of 0x6c45854b
- Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
- Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
- Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
- Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
- Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
- Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
- Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
- Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
- Found root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
- Found root pack 'J:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'J:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'J:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'J:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'J:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'J:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'J:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'J:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'J:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'J:\Games\Freespace 2\bpcomplete\' ... 0 files
- Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-advanced1.vp' ... 389 files
- Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-advanced2.vp' ... 50 files
- Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-advanced3.vp' ... 50 files
- Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-audio1.vp' ... 755 files
- Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-audio2.vp' ... 691 files
- Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-audio3.vp' ... 1783 files
- Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-core.vp' ... 220 files
- Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-fs2blue.vp' ... 42 files
- Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals1.vp' ... 1525 files
- Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals2.vp' ... 417 files
- Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals3.vp' ... 2411 files
- Searching root pack 'J:\Games\Freespace 2\bpcomplete\bpc-visuals4.vp' ... 401 files
- Searching root 'J:\Games\Freespace 2\mediavps_2014\' ... 0 files
- Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_A-Glows.vp' ... 1735 files
- Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Advanced.vp' ... 1654 files
- Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Assets.vp' ... 2015 files
- Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
- Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Effects.vp' ... 2063 files
- Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Music.vp' ... 32 files
- Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'J:\Games\Freespace 2\mediavps_2014\MV_Root.vp' ... 848 files
- Searching root 'J:\Games\Freespace 2\' ... 5 files
- Searching root pack 'J:\Games\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'J:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'J:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'J:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'J:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'J:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'J:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'J:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'J:\Games\Freespace 2\warble_fs2.vp' ... 52 files
- Searching root 'f:\' ... 0 files
- Found 34 roots and 24194 files.
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Setting language to English
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Game Settings Table: Removed extension on default campaign file name bp
- Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
- Game Settings Table: Setting shield pain flash factor to -1.00
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- You are not using OpenAL Soft. Disabling enhanced sound.
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Lautsprecher (Realtek High Definition Audio)
- Capture device: <not available>
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : AMD Radeon HD 5700 Series
- OpenGL Version : 4.3.12618 Compatibility Profile Context 13.251.0.0
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Using extension "GL_EXT_framebuffer_blit".
- Using extension "GL_EXT_geometry_shader4".
- Using extension "GL_EXT_texture_array".
- Using extension "GL_ARB_uniform_buffer_object".
- Using extension "GL_EXT_transform_feedback".
- Using extension "GL_ARB_draw_instanced".
- Using extension "GL_ARB_texture_buffer_object".
- Found special extension function "wglSwapIntervalEXT".
- No hardware support for deferred lighting. Deferred lighting will be disabled.
- Max texture units: 8 (2)
- Max client texture states: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using trilinear texture filter.
- ... OpenGL init is complete!
- Size of bitmap info = 797 KB
- Size of bitmap extra info = 52 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'zmisc-sct.tbm' ...
- TBM => Starting parse of 'tdefense-sct.tbm' ...
- TBM => Starting parse of 'shipsaveload-sct.tbm' ...
- TBM => Starting parse of 'scrollwrite-sct.tbm' ...
- TBM => Starting parse of 'proBox-sct.tbm' ...
- TBM => Starting parse of 'parsecfg-sct.tbm' ...
- TBM => Starting parse of 'journal-sct.tbm' ...
- TBM => Starting parse of 'intron-sct.tbm' ...
- TBM => Starting parse of 'imonitor-sct.tbm' ...
- TBM => Starting parse of 'cloak-sct.tbm' ...
- TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
- TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
- TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
- TBM => Starting parse of 'bp2-equip-sct.tbm' ...
- TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
- TBM => Starting parse of 'bp2-csc-sct.tbm' ...
- TBM => Starting parse of 'bp2-betty-sct.tbm' ...
- TBM => Starting parse of 'axui-sct.tbm' ...
- TBM => Starting parse of 'axmsg-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'bp-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- TBM => Starting parse of 'bp-snd.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'bp-mus.tbm' ...
- TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
- TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'bp2-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'bp2-amr.tbm' ...
- TBM => Starting parse of 'mv_assets-aip.tbm' ...
- TBM => Starting parse of 'bp-aip.tbm' ...
- TBM => Starting parse of 'mv_root-wxp.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'bp2-wxp.tbm' ...
- TBM => Starting parse of 'bp-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
- BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
- BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
- BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'bp-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'bp2-obt.tbm' ...
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'shipsave-shp.tbm' ...
- TBM => Starting parse of 'bp-shp.tbm' ...
- Particle effect for impact spew disabled on ship 'Moon Landscape'.
- Particle effect for damage spew disabled on ship 'Moon Landscape'.
- Particle effect for impact spew disabled on ship 'The GRID'.
- Particle effect for damage spew disabled on ship 'The GRID'.
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
- ANI objective1 with size 149x21 (34.4% wasted)
- BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
- ANI head1 with size 164x132 (48.4% wasted)
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'bp2-str.tbm' ...
- TBM => Starting parse of 'bp-str.tbm' ...
- TABLES => Starting parse of 'ssm.tbl'...
- Found an SSM entry without a name. Assigning "SSM 0".
- Found an SSM entry without a name. Assigning "SSM 1".
- loading animated cursor "cursor"
- TBM => Starting parse of 'bp2-main-hall.tbm' ...
- TBM => Starting parse of 'bp-main-hall.tbm' ...
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- y: 0
- h: 1080
- y_aspect: 1.40625
- x: 240
- w: 1440
- x_aspect: 1.40625
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 1065
- VIDEO: No shader support and hd video is beeing played this can get choppy.Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'TEH.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'TEH.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Beginning JSON Parse for imonitor.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- PLR => Verifying 'TEH.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'TEH.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'TEH.bp2-p1.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- CSG => Loading 'TEH.bp2-p1.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Frame 0 too long!!: frametime = 0.361 (0.361)
- Frame 0 too long!!: frametime = 0.276 (0.276)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'TEH.bp2-p1.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'bp2-00.fs2'
- Hmmm... Extension passed to mission_load...
- Starting mission message count : 638
- Ending mission message count : 648
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'nighthawk.pof'
- Submodel 'detail-1b' is detail level 1 of 'detail-1a'
- Loading model 'KarunaMk1.pof'
- Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
- Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
- Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
- Found live debris model for 'navigation'
- Found live debris model for 'navigation'
- Found live debris model for 'sensors'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'engine01b' is detail level 1 of 'engine01a'
- Submodel 'engine01c' is detail level 2 of 'engine01a'
- Submodel 'engine01d' is detail level 3 of 'engine01a'
- Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
- Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
- Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
- Submodel 'engine02b' is detail level 1 of 'engine02a'
- Submodel 'engine02c' is detail level 2 of 'engine02a'
- Submodel 'engine02d' is detail level 3 of 'engine02a'
- Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
- Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
- Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
- Submodel 'engine03b' is detail level 1 of 'engine03a'
- Submodel 'engine03c' is detail level 2 of 'engine03a'
- Submodel 'engine03d' is detail level 3 of 'engine03a'
- Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
- Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
- Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
- Submodel 'engine04b' is detail level 1 of 'engine04a'
- Submodel 'engine04c' is detail level 2 of 'engine04a'
- Submodel 'engine04d' is detail level 3 of 'engine04a'
- Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
- Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
- Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
- Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
- Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
- Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'rotatorb' is detail level 1 of 'rotatora'
- Submodel 'rotatorc' is detail level 2 of 'rotatora'
- Submodel 'rotatord' is detail level 3 of 'rotatora'
- Loading model 'Castalia.pof'
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship Castalia.pof
- Submodel 'GantryB1' is detail level 1 of 'GantryA1'
- Submodel 'GantryB2' is detail level 1 of 'GantryA2'
- Submodel 'GantryB3' is detail level 1 of 'GantryA3'
- Submodel 'GantryB4' is detail level 1 of 'GantryA4'
- Submodel 'GantryB5' is detail level 1 of 'GantryA5'
- Submodel 'GantryB6' is detail level 1 of 'GantryA6'
- Submodel 'GantryB7' is detail level 1 of 'GantryA7'
- Submodel 'HDoorB1' is detail level 1 of 'HDoorA1'
- Submodel 'HDoorB2' is detail level 1 of 'HDoorA2'
- Submodel 'WelderB1' is detail level 1 of 'WelderA1'
- Submodel 'WelderC1' is detail level 2 of 'WelderA1'
- Submodel 'WelderD1' is detail level 3 of 'WelderA1'
- Submodel 'WelderB2' is detail level 1 of 'WelderA2'
- Submodel 'WelderC2' is detail level 2 of 'WelderA2'
- Submodel 'WelderD2' is detail level 3 of 'WelderA2'
- Submodel 'WelderB3' is detail level 1 of 'WelderA3'
- Submodel 'WelderC3' is detail level 2 of 'WelderA3'
- Submodel 'WelderD3' is detail level 3 of 'WelderA3'
- Submodel 'WelderB4' is detail level 1 of 'WelderA4'
- Submodel 'WelderC4' is detail level 2 of 'WelderA4'
- Submodel 'WelderD4' is detail level 3 of 'WelderA4'
- Submodel 'WelderB5' is detail level 1 of 'WelderA5'
- Submodel 'WelderC5' is detail level 2 of 'WelderA5'
- Submodel 'WelderD5' is detail level 3 of 'WelderA5'
- Submodel 'WelderB6' is detail level 1 of 'WelderA6'
- Submodel 'WelderC6' is detail level 2 of 'WelderA6'
- Submodel 'WelderD6' is detail level 3 of 'WelderA6'
- Submodel 'WelderB7' is detail level 1 of 'WelderA7'
- Submodel 'WelderC7' is detail level 2 of 'WelderA7'
- Submodel 'WelderD7' is detail level 3 of 'WelderA7'
- Allocating space for at least 27 new ship subsystems ... a total of 200 is now available (27 in-use).
- Loading model 'Torrent.pof'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'GTD_Erebus.pof'
- Potential problem found: Unrecognized subsystem type 'rotator01inner', believed to be in ship GTD_Erebus.pof
- Potential problem found: Unrecognized subsystem type 'rotator01outer', believed to be in ship GTD_Erebus.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTD_Erebus.pof
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'corvette3t-03.pof'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Loading model 'corvette3t-01.pof'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Allocating space for at least 25 new ship subsystems ... a total of 400 is now available (212 in-use).
- Loading model 'FtUhlan.pof'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'fighter2t-04.pof'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-3' is detail level 3 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Submodel 'detail-3' is detail level 2 of 'detail-1'
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Loading model 'Boanerges.pof'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'Wraith.pof'
- Potential problem found: Unrecognized subsystem type 'poddoorf', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'armcoverl', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'armcoverr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'poddoorl', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'poddoorr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'barrelclamp', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'barrel', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'gunbzrdr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'gunbzrdl', believed to be in ship Wraith.pof
- Loading model 'diomedes.pof'
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship diomedes.pof
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'kadmos.pof'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'GTT_Corsair.pof'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'florence.pof'
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship florence.pof
- Submodel 'detail1' is detail level 1 of 'detail0'
- WARNING: ""salvo mode" flag used with turret which has less than two firingpoints subsystem 'turret01' on ship type 'UEM Florence'. "salvo mode" flag is ignored" at ship.cpp:6403
- Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 1389
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