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- local maps = {521255,4387463,401434,4029628,679132,906121,993789,3346025,2143505,944010,3929757,4057745,3999304,4011106,3873429,3984472,4059199,4059533,4062197,2618050,1233889,2829765,4456202,99,4098580,4061028,4078520,
- 4151007,4264271,4011785,3806606,3216123,3,3269598}
- tfm.exec.disableAutoShaman(true)
- print("<N>Welcome to <font color='#89A7F5'>#bubble<N>,Press space for spawn one bubble and complete the map with them, the bubbles will disappear after 5 seconds to do so easy minigame <font color='#000000'>Diviertete !")
- tfm.exec.disableAutoNewGame(true)
- tfm.exec.disableAutoShaman(true)
- players={}
- toDespawn={}
- function eventNewPlayer(name)
- for i,key in ipairs({32,40,83}) do
- tfm.exec.bindKeyboard(name,key,true,true)
- end
- players[name]={
- timestamp=os.time(),
- offsets={x=2, y=10}
- }
- end
- function eventKeyboard(name,key,down,x,y)
- if (key==32 or key==40 or key==83) and not tfm.get.room.playerList[name].isDead and started then
- if players[name].timestamp < os.time()-1000 then
- local id
- if tfm.get.room.playerList[name].isFacingRight then
- id=tfm.exec.addShamanObject(2801,x+players[name].offsets.x,y+players[name].offsets.y)
- else
- id=tfm.exec.addShamanObject(2801,x+players[name].offsets.x,y+players[name].offsets.y)
- end
- players[name].timestamp=os.time()
- table.insert(toDespawn,{os.time(),id})
- end
- end
- end
- function eventChatCommand(name,command)
- local arg={}
- for argument in command:gmatch("[^%s]+") do
- table.insert(arg,argument)
- end
- if arg[1]=="off" then
- if tonumber(arg[2]) and tonumber(arg[3]) then
- players[name].offsets.x=tonumber(arg[2])
- players[name].offsets.y=tonumber(arg[3])
- else
- players[name].offsets.x=2
- players[name].offsets.y=10
- end
- tfm.exec.chatMessage("Offsets changed to X:"..players[name].offsets.x.." Y:"..players[name].offsets.y,name)
- end
- end
- function eventNewGame()
- started=false
- end
- function eventLoop(time,remaining)
- if time >= 3000 and not started then
- started=true
- end
- if remaining<=0 then
- tfm.exec.newGame(maps[math.random(#maps)])
- end
- for i,balloon in ipairs(toDespawn) do
- if balloon[1] <= os.time()-5000 then
- tfm.exec.removeObject(balloon[2])
- table.remove(toDespawn,i)
- end
- end
- end
- function eventPlayerDied(name)
- local i=0
- local n
- for pname,player in pairs(tfm.get.room.playerList) do
- if not player.isDead then
- i=i+1
- n=pname
- end
- end
- if i==0 then
- tfm.exec.newGame(maps[math.random(#maps)])
- elseif i==1 then
- tfm.exec.giveCheese(90)
- tfm.exec.playerVictory(90)
- tfm.exec.setGameTime(10)
- end
- end
- for name,player in pairs(tfm.get.room.playerList) do
- eventNewPlayer(name)
- end
- tfm.exec.newGame(maps[math.random(#maps)])
- tfm.exec.setUIMapName ("Jogo do balão!")
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