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wardrobe_main.sqf

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Jun 19th, 2013
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  1. pathtoclothing = "wardrobe\clothing\";
  2. EXECscript1 = 'player execVM "'+pathtoclothing+'%1"';
  3. if ((getPlayerUID player) in ["#########"]) then {
  4. wardrobe =
  5. [
  6. ["",true],
  7. ["DayZ Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"],
  8. ["Custom Clothing", [3], "#USER:WardrobeCustom", -5, [["expression", ""]], "1", "1"],
  9. ["DayZ Testing", [4], "#USER:WardrobeTesting", -5, [["expression", ""]], "1", "1"],
  10. ["DayZ Testing2", [5], "#USER:WardrobeTesting2", -5, [["expression", ""]], "1", "1"],
  11. ["DayZ Testing3", [6], "#USER:WardrobeTesting3", -5, [["expression", ""]], "1", "1"],
  12. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  13. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  14.  
  15. ];} else {
  16. wardrobe =
  17. [
  18. ["",true],
  19. ["DayZ Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"],
  20. ["Custom Clothing", [3], "#USER:WardrobeCustom", -5, [["expression", ""]], "1", "1"],
  21. ["DayZ Testing", [4], "#USER:WardrobeTesting", -5, [["expression", ""]], "1", "1"],
  22. ["DayZ Testing2", [5], "#USER:WardrobeTesting2", -5, [["expression", ""]], "1", "1"],
  23. ["DayZ Testing3", [6], "#USER:WardrobeTesting3", -5, [["expression", ""]], "1", "1"],
  24. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  25. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  26. ];
  27. };
  28.  
  29. WardrobeCustom =
  30. [
  31. ["",true],
  32. ["Rocket Uniform", [2], "", -5, [["expression", format[EXECscript1,"rocket.sqf"]]], "1", "1"],
  33. ["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"desert_rocket.sqf"]]], "1", "1"],
  34. ["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"desert_clothes.sqf"]]], "1", "1"],
  35. ["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"desert_soldier.sqf"]]], "1", "1"],
  36. ["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"desert_green_soldier.sqf"]]], "1", "1"],
  37. ["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"us_soldier.sqf"]]], "1", "1"],
  38. ["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"czech_soldier.sqf"]]], "1", "1"],
  39. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  40. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  41. ];
  42.  
  43. WardrobeDayZ =
  44. [
  45. ["",true],
  46. ["Male Survivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
  47. ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
  48. ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
  49. ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
  50. ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
  51. ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
  52. ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
  53. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  54. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  55. ];
  56.  
  57. WardrobeFake =
  58. [
  59. ["",true],
  60. ["Rocket Uniform", [2], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  61. ["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  62. ["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  63. ["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  64. ["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  65. ["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  66. ["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  67. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  68. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  69. ];
  70.  
  71. WardrobeTesting =
  72. [
  73. ["",true],
  74. ["RU Soldier", [2], "", -5, [["expression", format[EXECscript1,"RU_Soldier_Base.sqf"]]], "1", "1"],
  75. ["GUE Soldier", [3], "", -5, [["expression", format[EXECscript1,"GUE_Soldier_Base.sqf"]]], "1", "1"],
  76. ["Ins Soldier", [4], "", -5, [["expression", format[EXECscript1,"Ins_Soldier_Base.sqf"]]], "1", "1"],
  77. ["CDF Soldier", [5], "", -5, [["expression", format[EXECscript1,"CDF_Soldier_Base.sqf"]]], "1", "1"],
  78. ["TK INS Soldier", [6], "", -5, [["expression", format[EXECscript1,"TK_INS_Soldier_EP1.sqf"]]], "1", "1"],
  79. ["Ins Pilot", [7], "", -5, [["expression", format[EXECscript1,"Ins_Soldier_Pilot.sqf"]]], "1", "1"],
  80. ["FR Corpsman", [8], "", -5, [["expression", format[EXECscript1,"FR_Corpsman.sqf"]]], "1", "1"],
  81. ["MVD Soldier", [9], "", -5, [["expression", format[EXECscript1,"MVD_Soldier_Base.sqf"]]], "1", "1"],
  82. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  83. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  84. ];
  85.  
  86. WardrobeTesting2 =
  87. [
  88. ["",true],
  89. ["GER Soldier", [2], "", -5, [["expression", format[EXECscript1,"GER_Soldier_EP1.sqf"]]], "1", "1"],
  90. ["BAF Soldier L MTP", [3], "", -5, [["expression", format[EXECscript1,"BAF_Soldier_L_MTP.sqf"]]], "1", "1"],
  91. ["CITIZEN3", [4], "", -5, [["expression", format[EXECscript1,"Citizen3.sqf"]]], "1", "1"],
  92. ["WORKER1", [5], "", -5, [["expression", format[EXECscript1,"Worker1.sqf"]]], "1", "1"],
  93. ["VILLAGER1", [6], "", -5, [["expression", format[EXECscript1,"Villager1.sqf"]]], "1", "1"],
  94. ["TK CIV1", [7], "", -5, [["expression", format[EXECscript1,"TK_CIV_Takistani01_EP1.sqf"]]], "1", "1"],
  95. ["TK CIV5", [8], "", -5, [["expression", format[EXECscript1,"TK_CIV_Takistani05_EP1.sqf"]]], "1", "1"],
  96. ["BAF Soldier Officer MTP", [9], "", -5, [["expression", format[EXECscript1,"BAF_Soldier_Officer_MTP.sqf"]]], "1", "1"],
  97. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  98. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  99. ];
  100.  
  101. WardrobeTesting3 =
  102. [
  103. ["",true],
  104. ["BAF Soldier Sniper N MTP", [2], "", -5, [["expression", format[EXECscript1,"BAF_Soldier_SniperN_MTP.sqf"]]], "1", "1"],
  105. ["BAF Soldier Sniper H MTP", [3], "", -5, [["expression", format[EXECscript1,"BAF_Soldier_SniperH_MTP.sqf"]]], "1", "1"],
  106. ["BAF Soldier Sniper MTP", [4], "", -5, [["expression", format[EXECscript1,"BAF_Soldier_Sniper_MTP.sqf"]]], "1", "1"],
  107. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  108. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  109. ];
  110. showCommandingMenu "#USER:wardrobe";
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