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- pathtoclothing = "wardrobe\clothing\";
- EXECscript1 = 'player execVM "'+pathtoclothing+'%1"';
- if ((getPlayerUID player) in ["#########"]) then {
- wardrobe =
- [
- ["",true],
- ["DayZ Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"],
- ["Custom Clothing", [3], "#USER:WardrobeCustom", -5, [["expression", ""]], "1", "1"],
- ["DayZ Testing", [4], "#USER:WardrobeTesting", -5, [["expression", ""]], "1", "1"],
- ["DayZ Testing2", [5], "#USER:WardrobeTesting2", -5, [["expression", ""]], "1", "1"],
- ["DayZ Testing3", [6], "#USER:WardrobeTesting3", -5, [["expression", ""]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];} else {
- wardrobe =
- [
- ["",true],
- ["DayZ Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"],
- ["Custom Clothing", [3], "#USER:WardrobeCustom", -5, [["expression", ""]], "1", "1"],
- ["DayZ Testing", [4], "#USER:WardrobeTesting", -5, [["expression", ""]], "1", "1"],
- ["DayZ Testing2", [5], "#USER:WardrobeTesting2", -5, [["expression", ""]], "1", "1"],
- ["DayZ Testing3", [6], "#USER:WardrobeTesting3", -5, [["expression", ""]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- };
- WardrobeCustom =
- [
- ["",true],
- ["Rocket Uniform", [2], "", -5, [["expression", format[EXECscript1,"rocket.sqf"]]], "1", "1"],
- ["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"desert_rocket.sqf"]]], "1", "1"],
- ["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"desert_clothes.sqf"]]], "1", "1"],
- ["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"desert_soldier.sqf"]]], "1", "1"],
- ["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"desert_green_soldier.sqf"]]], "1", "1"],
- ["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"us_soldier.sqf"]]], "1", "1"],
- ["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"czech_soldier.sqf"]]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- WardrobeDayZ =
- [
- ["",true],
- ["Male Survivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
- ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
- ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
- ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
- ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
- ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
- ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- WardrobeFake =
- [
- ["",true],
- ["Rocket Uniform", [2], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
- ["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
- ["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
- ["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
- ["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
- ["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
- ["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- WardrobeTesting =
- [
- ["",true],
- ["RU Soldier", [2], "", -5, [["expression", format[EXECscript1,"RU_Soldier_Base.sqf"]]], "1", "1"],
- ["GUE Soldier", [3], "", -5, [["expression", format[EXECscript1,"GUE_Soldier_Base.sqf"]]], "1", "1"],
- ["Ins Soldier", [4], "", -5, [["expression", format[EXECscript1,"Ins_Soldier_Base.sqf"]]], "1", "1"],
- ["CDF Soldier", [5], "", -5, [["expression", format[EXECscript1,"CDF_Soldier_Base.sqf"]]], "1", "1"],
- ["TK INS Soldier", [6], "", -5, [["expression", format[EXECscript1,"TK_INS_Soldier_EP1.sqf"]]], "1", "1"],
- ["Ins Pilot", [7], "", -5, [["expression", format[EXECscript1,"Ins_Soldier_Pilot.sqf"]]], "1", "1"],
- ["FR Corpsman", [8], "", -5, [["expression", format[EXECscript1,"FR_Corpsman.sqf"]]], "1", "1"],
- ["MVD Soldier", [9], "", -5, [["expression", format[EXECscript1,"MVD_Soldier_Base.sqf"]]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- WardrobeTesting2 =
- [
- ["",true],
- ["GER Soldier", [2], "", -5, [["expression", format[EXECscript1,"GER_Soldier_EP1.sqf"]]], "1", "1"],
- ["BAF Soldier L MTP", [3], "", -5, [["expression", format[EXECscript1,"BAF_Soldier_L_MTP.sqf"]]], "1", "1"],
- ["CITIZEN3", [4], "", -5, [["expression", format[EXECscript1,"Citizen3.sqf"]]], "1", "1"],
- ["WORKER1", [5], "", -5, [["expression", format[EXECscript1,"Worker1.sqf"]]], "1", "1"],
- ["VILLAGER1", [6], "", -5, [["expression", format[EXECscript1,"Villager1.sqf"]]], "1", "1"],
- ["TK CIV1", [7], "", -5, [["expression", format[EXECscript1,"TK_CIV_Takistani01_EP1.sqf"]]], "1", "1"],
- ["TK CIV5", [8], "", -5, [["expression", format[EXECscript1,"TK_CIV_Takistani05_EP1.sqf"]]], "1", "1"],
- ["BAF Soldier Officer MTP", [9], "", -5, [["expression", format[EXECscript1,"BAF_Soldier_Officer_MTP.sqf"]]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- WardrobeTesting3 =
- [
- ["",true],
- ["BAF Soldier Sniper N MTP", [2], "", -5, [["expression", format[EXECscript1,"BAF_Soldier_SniperN_MTP.sqf"]]], "1", "1"],
- ["BAF Soldier Sniper H MTP", [3], "", -5, [["expression", format[EXECscript1,"BAF_Soldier_SniperH_MTP.sqf"]]], "1", "1"],
- ["BAF Soldier Sniper MTP", [4], "", -5, [["expression", format[EXECscript1,"BAF_Soldier_Sniper_MTP.sqf"]]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- showCommandingMenu "#USER:wardrobe";
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