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Sovereign Filter

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Jun 7th, 2016
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  1. #♠ Sovereign Filter by StupidFatHobbit updated 6/7/16 ♠ Prophecy League ♠
  2. #defaultcolors:
  3. #uniqueitem rgb(175,96,37)
  4. #rareitem rgb(255,255,119)
  5. #magicitem rgb(136,136,255)
  6. #whiteitem rgb(200,200,200)
  7. #gemitem rgb(27,162,155)
  8. #currencyitem rgb(170,158,130)
  9. #questitem rgb(74,230,58)
  10. #defaultfontsize: 35 (17-45)
  11.  
  12. #Backgrounds (Almost always pick up)
  13. #red: top currency, 6L
  14. #orange: uniques
  15. #yellow: rare jewels
  16. #green: low currency
  17. #teal: mid currency
  18. #blue: magic jewels
  19. #skyblue: div cards
  20. #violet: t0 basetypes (high demand)
  21. #fuschia: 5L
  22. #brown: <>
  23. #tan: maps
  24.  
  25. #Borders - Levelling
  26. #Red: Life Flask
  27. #Orange: NonRes Rings, Belts
  28. #Blue: Rare Jewellery ilvl 1-59, Mana Flask
  29. #Tan: Ranger Weapons
  30. #Maroon: Melee Weapons
  31. #Teal: Caster Weapons, Link Highlights
  32. #Brown: Current Top Bases (boots/chest/gloves/helm)
  33. #Burgundy: Jewellery, Ron
  34.  
  35. #Borders - General/Endgame
  36. #Red: Special Highlight (normally unused)
  37. #Orange: Chance
  38. #Green: 3CL, Rare high base caster weapon
  39. #Yellow: Rare helm/boots/gloves <ilvl 75
  40. #Blue: Quality flasks
  41. #SkyBlue: ilvl 75+ 2x2 Rare
  42. #Violet: Best Basetypes (Rare Items)
  43. #Lavender: 75+ white jewellery
  44. #Brown: t0 basetypes (low demand)
  45. #Tan: High level attack weapons
  46. #Fuschia/Burgundy: <unused atm>
  47.  
  48. #Double Colors (Border & Background)
  49. #double red: special / league highlight i.e. talismans
  50. #double purple: rare ilvl 75+ jewellery
  51. #double blue: rare ilvl 60+ jewellery
  52. #double teal: best levelling 4L's, <?>
  53. #white + element color: race level resist rings
  54.  
  55. ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
  56. #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
  57. #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
  58. #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
  59. #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
  60. #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
  61. #I wrote this filter after being unsatisfied with the other ones I tried and am releasing this to the public only due to demand. Please read comments when making edits.
  62.  
  63. ######### >>>> OPTIONS BLOCK LOCATED SOMEWHERE AROUND LINE 480 DUE TO CODE PRIORITIZATION <<<< ##########
  64. ######### General Preset ##########
  65. ######## >>> CURRENT SETTINGS: Leveling Archetypes: ALL SHOWN, Race Currency Highlight: OFF <<< #########
  66. ###### >>> CURRENT SETTINGS: Link Filtering: ALL TYPES, EL/Descent Class Gem Highlight: OFF <<<< ########
  67. ################ >>> ALL CUSTOMIZATION OPTIONS INCLUDING CHANCE ITEMS LOCATED THERE <<< #################
  68.  
  69. #Different classes use different weapons while levelling. This filter has options for all three levelling styles (caster, melee, bow).
  70. #By default all types are shown for all classes since I don't want people downloading this, not reading the options, and then whining that stuff is being hidden.
  71. #If you do not want to be fussed with editing then all 3 archetypes will be shown while levelling and the link filtering while racing will be broad (non-class specific).
  72. #To customize go to the options block and read the instructions there. Alternatively, download one of the preset filters from the forum thread or my twitch page.
  73. #Chance item block, EL/Descent gem filter, and Race Currency Toggle are also all located in the same section.
  74. #If you're not already using Notepad++, stop reading now and go download it immediately. It will make your life easier and you can thank me later.
  75.  
  76. #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
  77. #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit in the stream description even if I'm not actively streaming.
  78. #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, cha_siu_bao, and any others I may have forgotten for helping test the filter and provide valuable feedback.
  79.  
  80. #######################################################################################################
  81. #Notes for me / todo / possible future planned features / stuff you shouldn't be reading:
  82. #possibly expand div card filtering to 3 tiers?
  83.  
  84. #docks/lake levels: 29/34, 51/55, 64/67
  85. #Soundlist:
  86. #1 - clashgong (5L/6L)
  87. #2 - stone hallway drop - GOOD ONE (divine and higher currency)
  88. #3 - sourdrop (mid-tier currency, includes alchs b/c racing)
  89. #4 - rising wind (possibly good unique, okay uniques)
  90. #5 - rising metal (good unique)
  91. #6 - sharper rising metal? (non-shit div card)
  92. #7 - ALIENS (unique map)
  93. #8 - dadadadada (red tier map)
  94. #9 - quieter #8 (high tier map)
  95.  
  96.  
  97. ##################################################
  98. #Priority Highlight - Quick way temporarily to add something unusual that may not be in the filter or make something temporarily bigger
  99. #Show
  100. # BaseType "Rubber Ducky"
  101. # SetBorderColor 255 0 0
  102. # SetBackgroundColor 255 255 255
  103. # ItemLevel >= 80
  104. Show
  105. BaseType "Portal Scroll" "Scroll of Wisdom" "Orb of Transmutation" "Orb of Augmentation" "Orb of Chance" "Chromatic Orb" "Jeweller's Orb"
  106. SetFontSize 40
  107.  
  108. ##################################################
  109. #Maps
  110. Show
  111. BaseType " Map"
  112. Rarity Unique
  113. SetBackgroundColor 225 100 0
  114. SetBorderColor 0 0 0
  115. SetTextColor 0 0 0
  116. PlayAlertSound 7 200
  117. Show
  118. BaseType " Map"
  119. DropLevel >= 79
  120. SetTextColor 255 0 0
  121. SetBackgroundColor 255 221 153
  122. SetBorderColor 255 0 0
  123. SetFontSize 40
  124. PlayAlertSound 8 300
  125. Show
  126. BaseType " Map"
  127. DropLevel >= 76
  128. SetTextColor 150 0 255
  129. SetBackgroundColor 255 221 153
  130. SetBorderColor 255 0 0
  131. SetFontSize 38
  132. PlayAlertSound 9 250
  133. Show
  134. BaseType " Map"
  135. DropLevel >= 74
  136. SetTextColor 150 0 255
  137. SetBackgroundColor 255 221 153
  138. SetBorderColor 150 0 255
  139. Show
  140. BaseType " Map"
  141. DropLevel >= 72
  142. SetTextColor 0 150 250
  143. SetBackgroundColor 255 221 153
  144. SetBorderColor 0 150 250
  145. Show
  146. BaseType " Map"
  147. SetTextColor 0 0 0
  148. SetBackgroundColor 255 221 153
  149. SetBorderColor 0 0 0
  150.  
  151. ##################################################
  152. #Sockets
  153. Show
  154. LinkedSockets = 6
  155. SetTextColor 255 255 255
  156. SetBackgroundColor 255 0 0
  157. SetBorderColor 255 255 255
  158. SetFontSize 42
  159. PlayAlertSound 1 200
  160. Show
  161. LinkedSockets >= 5
  162. SetTextColor 255 255 255
  163. SetBackgroundColor 220 35 225
  164. SetBorderColor 255 255 255
  165. PlayAlertSound 1 150
  166. SetFontSize 38
  167. Show
  168. Sockets = 6
  169. SetTextColor 0 0 0
  170. SetBackgroundColor 0 200 200
  171. SetBorderColor 0 0 0
  172. SetFontSize 38
  173.  
  174. ##################################################
  175. #League-Specific and Labyrinth
  176. Show
  177. BaseType "Talisman"
  178. # SetBorderColor 75 200 200
  179. # SetBackgroundColor 0 50 50
  180. SetBorderColor 175 0 0
  181. SetBackgroundColor 50 0 0
  182. Show
  183. BaseType "Perandus Coin"
  184. SetTextColor 200 200 200
  185. SetBorderColor 200 200 200
  186. SetBackgroundColor 100 0 0
  187. SetFontSize 40
  188. Show
  189. BaseType "Silver Coin"
  190. SetTextColor 200 200 200
  191. SetBorderColor 200 200 200
  192. SetBackgroundColor 100 0 100
  193. SetFontSize 40
  194. Show
  195. Class Currency
  196. BaseType "Prophecy"
  197. SetTextColor 200 200 200
  198. SetBorderColor 200 200 200
  199. SetBackgroundColor 100 0 100
  200. SetFontSize 40
  201. Show
  202. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Offering to the Goddess"
  203. SetTextColor 200 200 200
  204. SetBorderColor 200 200 200
  205. SetBackgroundColor 0 100 0
  206. SetFontSize 40
  207. Show
  208. BaseType "Silver Key" "Golden Key" "Treasure Key"
  209. SetTextColor 200 200 200
  210. SetBorderColor 200 200 200
  211. SetBackgroundColor 0 100 0
  212. SetFontSize 40
  213.  
  214. ##################################################
  215. #Currency, Div Cards, etc.
  216. Show
  217. BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Alchemy"
  218. SetTextColor 0 0 0
  219. SetBackgroundColor 0 225 225
  220. SetBorderColor 0 0 0
  221. PlayAlertSound 3 25
  222. SetFontSize 38
  223. Show
  224. BaseType "Orb of Scouring" "Orb of Fusing" "Vaal Orb" "Blessed Orb"
  225. SetTextColor 0 0 0
  226. SetBackgroundColor 0 200 0
  227. SetBorderColor 0 0 0
  228. SetFontSize 38
  229. Show
  230. BaseType "Eternal Orb" "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather"
  231. SetTextColor 255 255 255
  232. SetBackgroundColor 255 0 0
  233. SetBorderColor 255 255 255
  234. PlayAlertSound 2 200
  235. SetFontSize 42
  236. Show
  237. BaseType "Cartographer's Chisel"
  238. SetBorderColor 170 158 30
  239. SetFontSize 38
  240. Show
  241. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  242. ItemLevel >= 30
  243. Rarity Normal
  244. SetBorderColor 170 158 130
  245. #Add shitty div cards to this next block so they don't make sounds.
  246. Show
  247. BaseType "The Carrion Crow" "Rain of Chaos" "The Rabid Rhoa" "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift"
  248. SetTextColor 0 0 0
  249. SetBorderColor 0 0 0
  250. SetBackgroundColor 153 204 255
  251. Show
  252. Class "Divination Card"
  253. SetTextColor 0 0 0
  254. SetBorderColor 0 0 0
  255. SetBackgroundColor 153 204 255
  256. # SetBackgroundColor 200 50 250
  257. # SetBackgroundColor 200 150 250
  258. PlayAlertSound 6 100
  259. SetFontSize 38
  260.  
  261. ##################################################
  262. #Jewels
  263. Show
  264. BaseType " Jewel"
  265. Rarity Unique
  266. # SetBackgroundColor 120 60 0
  267. # SetBorderColor 255 100 0
  268. # SetBackgroundColor 255 100 0
  269. # SetBorderColor 0 0 0
  270. # SetTextColor 255 100 0
  271. SetTextColor 1 1 1
  272. SetBackgroundColor 175 95 28
  273. SetBorderColor 0 0 0
  274. SetFontSize 38
  275. Show
  276. BaseType " Jewel"
  277. Rarity Rare
  278. # SetBackgroundColor 0 100 100
  279. # SetBorderColor 255 255 0
  280. # SetTextColor 255 255 0
  281. SetTextColor 0 0 0
  282. SetBackgroundColor 254 254 118
  283. SetBorderColor 0 0 0
  284. SetFontSize 38
  285. Show
  286. BaseType " Jewel"
  287. Rarity Magic
  288. # SetBackgroundColor 0 100 100
  289. # SetBorderColor 153 204 255
  290. # SetTextColor 153 204 255
  291. SetBackgroundColor 135 135 254
  292. SetTextColor 0 0 0
  293. SetBorderColor 0 0 0
  294. SetFontSize 38
  295. Show
  296. BaseType " Jewel"
  297. Rarity Normal
  298. # SetBackgroundColor 250 120 50
  299. SetBorderColor 100 50 200
  300. SetTextColor 255 255 255
  301.  
  302. ##################################################
  303. #Uniques
  304. #BaseTypes with guaranteed valuable uniques
  305. Show
  306. BaseType "Citrine Amulet" "Gold Ring" "Diamond Ring" "Penetrating" "Glorious" "Occultist's Vestment" "Simple Robe" "Full Wyrmscale" "Desert Brigandine" "Varnished Coat" "Conjurer Boots" "Sorcerer Boots" "Deerskin Gloves" "Conjurer Gloves" "Sinner Tricorne" "Ursine Pelt" "Hubris Circlet" "Nightmare Bascinet"
  307. Rarity Unique
  308. SetTextColor 0 0 0
  309. SetBackgroundColor 225 100 0
  310. SetBorderColor 0 0 0
  311. SetFontSize 42
  312. PlayAlertSound 5 200
  313. Show
  314. BaseType "Champion Kite Shield" "Titanium Spirit Shield" "Large Hybrid Flask" "Sapphire Flask" "Topaz Flask" "Spine Bow" "Slaughter Knife" "Fiend Dagger" "Imperial Skean" "Vaal Sceptre" "Imperial Staff" "Judgement Staff" "Prophecy Wand" "Opal Wand" "Karui Maul"
  315. Rarity Unique
  316. SetTextColor 0 0 0
  317. SetBackgroundColor 225 100 0
  318. SetBorderColor 0 0 0
  319. SetFontSize 42
  320. PlayAlertSound 5 200
  321. #Basetypes with potentially valuable uniques aka "Don't get your hopes up but there's a chance it's good" tier. Also includes some low-value but easily sellable uniques
  322. Show
  323. BaseType "Onyx Amulet" "Agate Amulet" "Lapis Amulet" "Paua Ring" "Talisman" "Rustic Sash" "Chain Belt" "Ruby Ring" "Amethyst Ring" "Two-Stone Ring" "Unset Ring" "Golden Plate" "Crusader Plate" "Vaal Gauntlets" "Reinforced Greaves" "Steelscale Gauntlets" "Crusader Gloves" "Leather Cap"
  324. Rarity Unique
  325. SetTextColor 0 0 0
  326. SetBorderColor 0 0 0
  327. SetBackgroundColor 225 100 0
  328. SetFontSize 38
  329. PlayAlertSound 5 80
  330. Show
  331. BaseType "Archon Kite Shield" "Mosaic Kite Shield" "Sanctified Mana Flask" "Granite Flask" "Siege Axe" "Vaal Axe" "Imperial Bow" "Gavel" "Serpentine Staff" "Vile Staff" "Lathi" "Unset Ring" "Rawhide Boots" "Vaal Blade"
  332. Rarity Unique
  333. SetTextColor 0 0 0
  334. SetBorderColor 0 0 0
  335. SetBackgroundColor 225 100 0
  336. SetFontSize 38
  337. PlayAlertSound 4 80
  338. #All other low value, mostly shit uniques
  339. Show
  340. Rarity Unique
  341. SetTextColor 0 0 0
  342. SetBorderColor 0 0 0
  343. SetBackgroundColor 225 100 0
  344.  
  345. ##################################################
  346. #Top Tier Craft 83+: T0 mods
  347. #Bright purple backgrounds on the super valuable basetypes, brown borders on all other basetypes
  348. Show
  349. BaseType "Vaal Regalia" "Hubris Circlet" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield" "Imbued Wand"
  350. ItemLevel >= 84
  351. SetBackgroundColor 100 0 255
  352. SetBorderColor 255 255 255
  353. Show
  354. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring"
  355. ItemLevel >= 84
  356. SetBackgroundColor 100 0 255
  357. SetBorderColor 255 255 255
  358. Show
  359. BaseType "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  360. ItemLevel >= 84
  361. SetBorderColor 150 100 0
  362. # SetBorderColor 150 0 150
  363. Show
  364. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather"
  365. ItemLevel >= 84
  366. SetBorderColor 150 100 0
  367. #note: removed triumphant lamellar b/c who the fuck crafts hybrid chests
  368. Show
  369. BaseType "Sambar Sceptre" "Fossilised Spirit Shield" "Copper Kris" "Golden Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff"
  370. ItemLevel >= 84
  371. # SetBorderColor 150 0 150
  372. SetBorderColor 150 100 0
  373. Show
  374. BaseType Staff
  375. DropLevel = 64
  376. ItemLevel >= 84
  377. # SetBorderColor 150 0 150
  378. SetBorderColor 150 100 0
  379. Show
  380. BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Sai" "Vaal Rapier"
  381. ItemLevel >= 83
  382. # SetBorderColor 150 0 150
  383. SetBorderColor 150 100 0
  384.  
  385. ##################################################
  386. #Rare Base Type Highlighting
  387. Show
  388. BaseType "Vaal Regalia" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  389. Rarity Rare
  390. SetBorderColor 150 0 255
  391. #note: removed Triumphant Lamellar and Carnal Armour due to low demand
  392. Show
  393. BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  394. Rarity Rare
  395. SetBorderColor 150 0 255
  396. Show
  397. BaseType "Imbued Wand" "Gemini Claw" "Harbinger Bow" "Thicket Bow" "Ambusher" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Imperial Skean" "Sai" "Spike-Point Arrow Quiver"
  398. Rarity Rare
  399. SetBorderColor 255 204 102
  400. Show
  401. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Piledriver" "Colossus Mallet"
  402. Rarity Rare
  403. SetBorderColor 128 0 0
  404. #note: added a rather large number of high level 2h weapon bases (mainly hammers and axes) anticipating increased ascendancy demand. remove everything after colossus mallet if demand is low. border color is fairly subtle anyways
  405. Show
  406. # BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Diamond Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Lapis Amulet" "Amber Amulet" "Onyx Amulet" "Heavy Belt" "Cloth Belt" "Studded Belt" "Iron Ring" "Moonstone Ring"
  407. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  408. Height = 1
  409. ItemLevel >= 75
  410. Rarity Rare
  411. # SetBorderColor 150 150 250
  412. SetBorderColor 175 75 255
  413. # SetBorderColor 0 150 255
  414. SetBackgroundColor 50 0 100
  415. Show
  416. # BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Diamond Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Lapis Amulet" "Amber Amulet" "Onyx Amulet" "Heavy Belt" "Cloth Belt" "Studded Belt" "Iron Ring" "Moonstone Ring"
  417. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  418. Height = 1
  419. ItemLevel <= 74
  420. ItemLevel >= 60
  421. Rarity Rare
  422. SetBorderColor 75 150 255
  423. SetBackgroundColor 0 50 100
  424. Show
  425. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  426. Height = 1
  427. Rarity Rare
  428. SetBorderColor 75 175 255
  429. Show
  430. BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  431. Rarity Rare
  432. SetBorderColor 0 200 200
  433. Show
  434. BaseType "Profane Wand" "Prophecy Wand" "Eclipse Staff" "Sambar Sceptre"
  435. Rarity Rare
  436. SetBorderColor 0 200 200
  437. Show
  438. Class "Gloves" "Boots"
  439. Rarity Rare
  440. ItemLevel >= 75
  441. SetBorderColor 150 150 250
  442. Show
  443. Class "Gloves" "Boots"
  444. Rarity Rare
  445. SetBorderColor 150 150 75
  446. # ItemLevel >= 60
  447. Show
  448. Class "Helm"
  449. Rarity Rare
  450. # DropLevel >= 50
  451. ItemLevel >= 75
  452. SetBorderColor 150 150 250
  453. Show
  454. Class "Helm"
  455. Rarity Rare
  456. SetBorderColor 150 150 75
  457. # ItemLevel >= 60
  458.  
  459. ##################################################
  460. #Second-Tier Craft 78+ (ilvl 80 = t0 life for chests, everything else is best t1)
  461. #note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
  462. #Show
  463. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  464. # ItemLevel >= 80
  465. # SetBorderColor 100 50 0
  466. #Show
  467. # BaseType "Vaal Regalia" "Saintly Chainmail" "Carnal Armour"
  468. # ItemLevel >= 80
  469. # SetBorderColor 100 50 0
  470. #Show
  471. # BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  472. # ItemLevel >= 80
  473. # SetBorderColor 100 50 0
  474. #Show
  475. # BaseType "Sambar Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Platinum Kris" "Profane Wand" "Eclipse Staff"
  476. # ItemLevel >= 79
  477. # SetBorderColor 100 50 0
  478. #Show
  479. # BaseType Staff
  480. # DropLevel = 64
  481. # ItemLevel >= 79
  482. # SetBorderColor 100 50 0
  483. #Show
  484. # BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw"
  485. # ItemLevel >= 77
  486. # SetBorderColor 100 50 0
  487.  
  488. ##################################################
  489. #Alch Bases
  490. #Note: Disabled highlighting on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
  491. #Show
  492. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  493. # Rarity = Normal
  494. # ItemLevel >= 72
  495. # LinkedSockets >= 4
  496. # SetBorderColor 255 255 119
  497. #Show
  498. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  499. # Rarity Normal
  500. # ItemLevel >= 72
  501. Show
  502. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  503. ItemLevel >= 75
  504. Rarity Normal
  505. SetBorderColor 150 120 255
  506. # SetBorderColor 175 75 255
  507. Show
  508. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  509. ItemLevel >= 72
  510. Rarity Normal
  511. # SetBorderColor 150 150 75
  512. # SetBorderColor 175 75 255
  513. # SetBorderColor 75 150 255
  514. #Show
  515. # ItemLevel < 72
  516. # BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
  517.  
  518. #############################################################################################
  519. ############################## CHANCE ITEM CONFIGURATION ####################################
  520. #############################################################################################
  521. Show
  522. BaseType "Sorcerer Boots"
  523. Rarity Normal
  524. SetBorderColor 255 100 0
  525. ItemLevel >= 67
  526.  
  527. #############################################################################################
  528. ####################### LEVELLING OPTIONS / CLASS CONFIGURATION #############################
  529. #############################################################################################
  530. #All options are located in the following blocks. By default, all three archetypes are shown and nothing is hidden.
  531. ##################################################
  532. #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc) and remove the #'s in front of the fourth block.
  533. Show
  534. Class "Gloves" "Helm"
  535. ItemLevel <= 69
  536. LinkedSockets = 4
  537. # SocketGroup GG
  538. SetBorderColor 0 255 255
  539. SetBackgroundColor 0 60 60
  540. Show
  541. Class "Gloves" "Helm"
  542. ItemLevel <= 50
  543. LinkedSockets >= 3
  544. # SocketGroup GG
  545. SetBorderColor 0 255 255
  546. Show
  547. Class "Gloves" "Helm"
  548. ItemLevel <= 27
  549. LinkedSockets >= 2
  550. # SocketGroup GG
  551. SetBorderColor 0 200 200
  552. #Show
  553. # Class "Gloves" "Helm"
  554. # ItemLevel <= 5
  555. # SocketGroup G
  556. # SetBorderColor 0 150 150
  557. #note: when set to "default/general" this last block is commented out entirely or it'll be very spammy in low level zones
  558.  
  559. #Race Currency Block (Toggle) - Makes low level currency huge. Off by default.
  560. #Show
  561. # BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Alteration" "Orb of Augmentation" "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Chance" "Chromatic Orb" "Jeweller's Orb"
  562. # SetFontSize 42
  563.  
  564. #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
  565. #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
  566. #Show
  567. # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
  568. # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
  569. # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
  570. # Quality = 0
  571. # SetTextColor 0 255 255
  572.  
  573. #3CL - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR FILTER WILL BREAK! Next six blocks not actually part of options but they can't be anywhere else.
  574. Show
  575. Sockets >= 3
  576. SocketGroup RGB
  577. Width = 2
  578. Height = 2
  579. SetBorderColor 0 200 0
  580. Show
  581. Sockets >= 3
  582. ItemLevel <= 71
  583. SocketGroup RGB
  584. Width = 1
  585. Height = 3
  586. SetBorderColor 0 200 0
  587. Show
  588. Sockets >= 3
  589. ItemLevel <= 71
  590. SocketGroup RGB
  591. SetBorderColor 0 150 0
  592. #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races).
  593. Show
  594. Rarity Normal
  595. ItemLevel = 1
  596. Sockets = 3
  597. Show
  598. Class "Bow" "Quiver" "One Hand" "Two Hand" "Axe" "Sword" "Mace" "Claw" "Staves" "Shields" "Wand" "Sceptre"
  599. ItemLevel <= 3
  600. Rarity Normal
  601. Show
  602. BaseType "Spirit Shield"
  603. ItemLevel <= 10
  604.  
  605. #Class Selection - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
  606. #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
  607. #Hide
  608. # Class "Wand" "Sceptre"
  609. # ItemLevel <= 67
  610. # Rarity Normal
  611. #Hide
  612. # Class "Wand" "Sceptre"
  613. # ItemLevel > 42
  614. # ItemLevel <= 67
  615. # Rarity Magic
  616. #Hide
  617. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  618. # ItemLevel <= 70
  619. # Rarity Normal
  620. #Hide
  621. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  622. # ItemLevel > 42
  623. # ItemLevel <= 70
  624. # Rarity Magic
  625. #Hide
  626. # Class "Bow" "Quiver"
  627. # ItemLevel <= 70
  628. # Rarity Normal
  629. #Hide
  630. # Class "Bow" "Quiver"
  631. # ItemLevel > 42
  632. # ItemLevel <= 70
  633. # Rarity Magic
  634. #############################################################################################
  635. ################################# END OF OPTIONS BLOCK ######################################
  636. #############################################################################################
  637.  
  638. ##################################################
  639. #Global Levelling (Part I)
  640. Show
  641. ItemLevel <= 42
  642. BaseType "Ruby Ring" "Ruby Flask"
  643. SetBackgroundColor 100 0 0
  644. SetBorderColor 150 150 150
  645. Show
  646. ItemLevel <= 42
  647. BaseType "Sapphire Ring" "Sapphire Flask"
  648. SetBackgroundColor 0 0 150
  649. SetBorderColor 150 150 150
  650. Show
  651. ItemLevel <= 42
  652. BaseType "Topaz Ring" "Topaz Flask"
  653. SetBackgroundColor 80 80 0
  654. SetBorderColor 150 150 150
  655. Show
  656. ItemLevel <= 15
  657. BaseType "Iron Ring" "Rustic Sash" "Heavy Belt" "Leather Belt" "Coral Ring"
  658. SetBorderColor 255 100 0
  659. Show
  660. ItemLevel <= 20
  661. BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
  662. SetBorderColor 150 0 150
  663. Show
  664. ItemLevel <= 30
  665. BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
  666. SetBorderColor 175 75 255
  667. Show
  668. ItemLevel <= 71
  669. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
  670. Rarity Normal Magic
  671. Show
  672. ItemLevel <= 42
  673. BaseType "Heavy Belt" "Rustic Sash"
  674. Show
  675. ItemLevel <= 69
  676. BaseType "Rustic Sash"
  677. Rarity Magic
  678. Show
  679. ItemLevel <= 42
  680. BaseType "Iron Ring"
  681. Show
  682. ItemLevel <= 14
  683. BaseType "Ring" "Amulet"
  684. Show
  685. Class "Gloves" "Helm" "Body Armour"
  686. ItemLevel <= 53
  687. LinkedSockets = 4
  688. SetBorderColor 0 175 175
  689. Show
  690. Class "Boots"
  691. ItemLevel < 42
  692. Rarity Magic
  693. SetBorderColor 136 136 255
  694.  
  695. ##################################################
  696. #Caster Weapons Levelling Block
  697. Show
  698. BaseType "Quartz Sceptre" "Crystal Sceptre"
  699. ItemLevel <= 67
  700. LinkedSockets = 3
  701. SetBorderColor 0 255 255
  702. SetBackgroundColor 0 60 60
  703. Show
  704. Class "Wand" "Sceptre"
  705. ItemLevel <= 42
  706. LinkedSockets = 3
  707. # SocketGroup BB
  708. SetBorderColor 0 250 250
  709. Show
  710. BaseType "Quartz Sceptre" "Crystal Sceptre" "Opal Sceptre"
  711. ItemLevel <= 67
  712. SetBorderColor 0 150 150
  713. Show
  714. Class "Wand" "Sceptre"
  715. ItemLevel <= 42
  716. #Show
  717. # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  718.  
  719. ##################################################
  720. #Melee Weapons Levelling Block
  721. #Axes are the only ones ever given borders. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
  722. #this could possibly use some refinement in general, possibly drop bases with low attack speeds. maraketh maces included, but not swords/axes. only fast low level maces shown.
  723. #favors axes, shows swords, and hides maces by end of levelling phase
  724. #this is the section I'm most open to feedback on as I rarely race/level melee and a lot is based on bigE's knowledge
  725. Show
  726. BaseType "Corroded Blade" "Driftwood Maul"
  727. ItemLevel < 8
  728. Show
  729. Class "One Hand"
  730. ItemLevel <= 11
  731. Show
  732. BaseType "Stone Axe"
  733. ItemLevel < 9
  734. SetBorderColor 128 0 0
  735. Show
  736. BaseType "Longsword" "Tribal Maul"
  737. ItemLevel < 12
  738. Show
  739. BaseType "Jade Chopper"
  740. ItemLevel < 13
  741. SetBorderColor 128 0 0
  742. Show
  743. BaseType "Bastard Sword" "Mallet"
  744. ItemLevel < 17
  745. Show
  746. BaseType "Woodsplitter"
  747. ItemLevel < 18
  748. SetBorderColor 128 0 0
  749. Show
  750. BaseType "Two-Handed Sword" "Sledgehammer"
  751. ItemLevel < 22
  752. Show
  753. BaseType "Poleaxe"
  754. ItemLevel < 23
  755. SetBorderColor 128 0 0
  756. Show
  757. BaseType "Etched Greatsword" "Jagged Maul"
  758. ItemLevel < 27
  759. Show
  760. BaseType "Double Axe"
  761. ItemLevel < 28
  762. SetBorderColor 128 0 0
  763. Show
  764. BaseType "Ornate Sword" "Brass Maul"
  765. ItemLevel < 32
  766. Show
  767. BaseType "Gilded Axe"
  768. ItemLevel < 33
  769. SetBorderColor 128 0 0
  770. Show
  771. BaseType "Spectral Sword"
  772. ItemLevel < 36
  773. Show
  774. BaseType "Shadow Axe"
  775. ItemLevel < 37
  776. SetBorderColor 128 0 0
  777. Show
  778. BaseType "Butcher Sword"
  779. ItemLevel < 40
  780. Show
  781. BaseType "Jasper Chopper"
  782. ItemLevel < 41
  783. SetBorderColor 128 0 0
  784. Show
  785. BaseType "Footman Sword"
  786. ItemLevel < 44
  787. Show
  788. BaseType "Timber Axe"
  789. ItemLevel < 45
  790. SetBorderColor 128 0 0
  791. Show
  792. BaseType "Highland Blade"
  793. ItemLevel < 48
  794. Show
  795. BaseType "Headsman Axe"
  796. ItemLevel < 49
  797. SetBorderColor 128 0 0
  798. Show
  799. BaseType "Engraved Greatsword"
  800. ItemLevel < 51
  801. Show
  802. BaseType "Labrys"
  803. ItemLevel < 53
  804. SetBorderColor 128 0 0
  805. Show
  806. BaseType "Tiger Sword"
  807. ItemLevel < 54
  808. Show
  809. BaseType "Noble Axe"
  810. ItemLevel < 55
  811. SetBorderColor 128 0 0
  812. Show
  813. BaseType "Wraith Sword"
  814. ItemLevel < 57
  815. Show
  816. BaseType "Abyssal Axe"
  817. ItemLevel < 58
  818. SetBorderColor 128 0 0
  819. Show
  820. BaseType "Reaver Sword"
  821. ItemLevel < 63
  822. Show
  823. BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
  824. ItemLevel < 63
  825. SetBorderColor 128 0 0
  826. Show
  827. BaseType "Vaal Axe"
  828. ItemLevel <= 67
  829. SetBorderColor 128 0 0
  830.  
  831. ##################################################
  832. #Bow and Quiver Levelling Block - Finished finally!
  833. Show
  834. BaseType "Serrated Arrow Quiver"
  835. ItemLevel <= 14
  836. SetBorderColor 255 100 0
  837. Show
  838. BaseType "Quiver"
  839. ItemLevel <= 10
  840. Show
  841. BaseType "Quiver"
  842. Rarity Magic
  843. ItemLevel <= 20
  844. Show
  845. BaseType "Short Bow"
  846. ItemLevel < 9
  847. SetBorderColor 255 204 102
  848. Show
  849. BaseType "Long Bow"
  850. ItemLevel < 14
  851. SetBorderColor 255 204 102
  852. Show
  853. BaseType "Composite Bow"
  854. ItemLevel < 18
  855. SetBorderColor 255 204 102
  856. Show
  857. BaseType "Recurve Bow"
  858. ItemLevel < 23
  859. SetBorderColor 255 204 102
  860. Show
  861. BaseType "Bone Bow"
  862. ItemLevel < 28
  863. SetBorderColor 255 204 102
  864. Show
  865. BaseType "Royal Bow"
  866. ItemLevel < 32
  867. SetBorderColor 255 204 102
  868. Show
  869. BaseType "Death Bow"
  870. ItemLevel < 38
  871. SetBorderColor 255 204 102
  872. Show
  873. BaseType "Grove Bow"
  874. ItemLevel < 37
  875. SetBorderColor 255 204 102
  876. Show
  877. BaseType "Reflex Bow"
  878. ItemLevel < 38
  879. SetBorderColor 255 204 102
  880. Show
  881. BaseType "Decurve Bow"
  882. ItemLevel < 44
  883. SetBorderColor 255 204 102
  884. Show
  885. BaseType "Compound Bow"
  886. ItemLevel < 44
  887. SetBorderColor 255 204 102
  888. Show
  889. BaseType "Sniper Bow"
  890. ItemLevel < 47
  891. SetBorderColor 255 204 102
  892. Show
  893. BaseType "Ivory Bow"
  894. ItemLevel < 50
  895. SetBorderColor 255 204 102
  896. Show
  897. BaseType "Highborn Bow"
  898. ItemLevel < 53
  899. SetBorderColor 255 204 102
  900. Show
  901. BaseType "Citadel Bow"
  902. ItemLevel < 61
  903. SetBorderColor 255 204 102
  904. Show
  905. BaseType "Assassin Bow"
  906. ItemLevel < 67
  907. SetBorderColor 255 204 102
  908. Show
  909. BaseType "Spine Bow"
  910. ItemLevel < 67
  911. SetBorderColor 255 204 102
  912. Show
  913. BaseType "Decimation Bow"
  914. ItemLevel < 67
  915. SetBorderColor 255 204 102
  916. Show
  917. BaseType "Thicket Bow"
  918. ItemLevel <= 67
  919. SetBorderColor 255 204 102
  920. Show
  921. BaseType "Harbinger Bow"
  922. ItemLevel <= 69
  923. SetBorderColor 255 204 102
  924.  
  925. ##################################################
  926. #Levelling Helm/Gloves/Chest BaseTypes
  927. #Pure ES basetypes hidden until hybrid maps, hybrid ES basetypes always hidden
  928. #effectively 'ends' at 68 maps, other filters take over. note: fine-tooth the later stuff at some point, it's a little broad considering increased time spent per zone
  929. Show
  930. BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  931. ItemLevel <= 3
  932. Show
  933. BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  934. ItemLevel <= 6
  935. Show
  936. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
  937. ItemLevel <= 7
  938. SetBorderColor 150 100 0
  939. Show
  940. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
  941. ItemLevel <= 9
  942. Show
  943. BaseType "Cone Helmet" "Steel Greaves"
  944. ItemLevel <= 9
  945. SetBorderColor 150 100 0
  946. Show
  947. BaseType "Cone Helmet" "Steel Greaves"
  948. ItemLevel <= 12
  949. Show
  950. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  951. ItemLevel <= 12
  952. SetBorderColor 150 100 0
  953. Show
  954. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  955. ItemLevel <= 15
  956. Show
  957. BaseType "Tricorne" "Sallet" "Goathide Boots"
  958. ItemLevel <= 15
  959. SetBorderColor 150 100 0
  960. Show
  961. BaseType "Tricorne" "Sallet" "Goathide Boots"
  962. ItemLevel <= 18
  963. Show
  964. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots"
  965. ItemLevel <= 18
  966. SetBorderColor 150 100 0
  967. Show
  968. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots"
  969. ItemLevel <= 21
  970. Show
  971. BaseType "Barbute Helmet"
  972. ItemLevel <= 21
  973. SetBorderColor 150 100 0
  974. Show
  975. BaseType "Barbute Helmet"
  976. ItemLevel <= 24
  977. Show
  978. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots"
  979. ItemLevel <= 24
  980. SetBorderColor 150 100 0
  981. Show
  982. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots"
  983. ItemLevel <= 27
  984. Show
  985. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  986. ItemLevel <= 27
  987. SetBorderColor 150 100 0
  988. Show
  989. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  990. ItemLevel <= 30
  991. #note - docks/lunaris normal 29
  992. Show
  993. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  994. ItemLevel <= 30
  995. SetBorderColor 150 100 0
  996. Show
  997. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  998. ItemLevel <= 33
  999. Show
  1000. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1001. ItemLevel <= 33
  1002. SetBorderColor 150 100 0
  1003. Show
  1004. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1005. ItemLevel <= 36
  1006. Show
  1007. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1008. ItemLevel <= 36
  1009. SetBorderColor 150 100 0
  1010. Show
  1011. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1012. ItemLevel <= 39
  1013. #note - most evasion chests are back in now - double check boots, there seem to be some minor gaps (but you should be using rare/magic by now anyways)
  1014. Show
  1015. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1016. ItemLevel <= 39
  1017. SetBorderColor 150 100 0
  1018. Show
  1019. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1020. ItemLevel <= 42
  1021. Show
  1022. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1023. ItemLevel <= 42
  1024. SetBorderColor 150 100 0
  1025. Show
  1026. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1027. ItemLevel <= 45
  1028. Show
  1029. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1030. ItemLevel <= 45
  1031. SetBorderColor 150 100 0
  1032. Show
  1033. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1034. ItemLevel <= 48
  1035. Show
  1036. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1037. ItemLevel <= 48
  1038. SetBorderColor 150 100 0
  1039. Show
  1040. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1041. ItemLevel <= 51
  1042. #note - cruel docks is 51
  1043. Show
  1044. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1045. ItemLevel <= 51
  1046. SetBorderColor 150 100 0
  1047. Show
  1048. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1049. ItemLevel <= 53
  1050. Show
  1051. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1052. ItemLevel <= 53
  1053. SetBorderColor 150 100 0
  1054. Show
  1055. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1056. ItemLevel <= 56
  1057. #note - cruel ducts is 54
  1058. Show
  1059. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1060. ItemLevel <= 56
  1061. SetBorderColor 150 100 0
  1062. Show
  1063. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1064. ItemLevel <= 59
  1065. Show
  1066. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1067. ItemLevel <= 59
  1068. SetBorderColor 150 100 0
  1069. Show
  1070. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1071. ItemLevel <= 62
  1072. #note - merc docks is 64 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
  1073. Show
  1074. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1075. ItemLevel <= 62
  1076. SetBorderColor 150 100 0
  1077. Show
  1078. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1079. ItemLevel <= 65
  1080. Show
  1081. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
  1082. ItemLevel <= 65
  1083. SetBorderColor 150 100 0
  1084. #note - merc ducts/lake are 67
  1085. Show
  1086. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots"
  1087. ItemLevel <= 66
  1088. #Pre-Map Basetypes
  1089. Show
  1090. BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves"
  1091. ItemLevel <= 70
  1092. SetBorderColor 150 100 0
  1093. Show
  1094. BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Titan Greaves" "Slink Boots" "Sorcerer Boots"
  1095. ItemLevel <= 70
  1096. SetBorderColor 150 100 0
  1097.  
  1098. ##################################################
  1099. #Flasks w/Dynamic Filtering
  1100. Show
  1101. BaseType "Quicksilver Flask"
  1102. ItemLevel >= 5
  1103. ItemLevel <= 9
  1104. SetTextColor 0 255 255
  1105. SetBorderColor 255 0 0
  1106. Show
  1107. BaseType "Quicksilver Flask"
  1108. ItemLevel <= 67
  1109. SetTextColor 0 255 255
  1110. Show
  1111. BaseType "Granite Flask"
  1112. ItemLevel <= 67
  1113. SetTextColor 0 255 255
  1114. # SetBackgroundColor 100 66 0
  1115. # SetBorderColor 200 200 200
  1116. Show
  1117. BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask"
  1118. Quality = 20
  1119. SetTextColor 0 255 255
  1120. SetBorderColor 255 204 102
  1121. Show
  1122. Class Flask
  1123. ItemLevel >= 72
  1124. Quality >= 10
  1125. SetBorderColor 255 204 102
  1126. SetBorderColor 75 150 255
  1127. Show
  1128. Class Flask
  1129. ItemLevel > 45
  1130. ItemLevel <= 71
  1131. Quality > 5
  1132. # SetBorderColor 255 204 102
  1133. SetBorderColor 75 150 255
  1134.  
  1135. #Ascendancy Flasks
  1136. Show
  1137. BaseType "Silver Flask"
  1138. ItemLevel < 67
  1139. SetBackgroundColor 50 50 50
  1140. SetBorderColor 150 150 150
  1141. Show
  1142. BaseType "Basalt Flask"
  1143. ItemLevel < 79
  1144. SetBackgroundColor 100 66 0
  1145. SetBorderColor 200 200 200
  1146. Show
  1147. BaseType "Bismuth Flask"
  1148. ItemLevel <= 42
  1149. SetBackgroundColor 75 0 150
  1150. SetBorderColor 150 150 150
  1151. Show
  1152. BaseType "Bismuth Flask" "Aquamarine Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" "Basalt Flask"
  1153. ItemLevel < 79
  1154.  
  1155. Show
  1156. ItemLevel < 75
  1157. BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask"
  1158.  
  1159. Show
  1160. Class "Life Flasks"
  1161. DropLevel >= 0
  1162. ItemLevel <= 5
  1163. SetBorderColor 200 0 0
  1164. Show
  1165. Class "Mana Flasks"
  1166. DropLevel >= 0
  1167. ItemLevel <= 5
  1168. SetBorderColor 75 150 255
  1169. Show
  1170. Class "Life Flasks"
  1171. DropLevel >= 3
  1172. ItemLevel <= 12
  1173. SetBorderColor 200 0 0
  1174. Show
  1175. Class "Mana Flasks"
  1176. DropLevel >= 3
  1177. ItemLevel <= 12
  1178. SetBorderColor 75 150 255
  1179. Show
  1180. Class "Life Flasks"
  1181. DropLevel >= 6
  1182. ItemLevel <= 18
  1183. SetBorderColor 200 0 0
  1184. Show
  1185. Class "Mana Flasks"
  1186. DropLevel >= 6
  1187. ItemLevel <= 18
  1188. SetBorderColor 75 150 255
  1189. Show
  1190. Class "Life Flasks"
  1191. DropLevel >= 12
  1192. ItemLevel <= 24
  1193. SetBorderColor 200 0 0
  1194. Show
  1195. Class "Mana Flasks"
  1196. DropLevel >= 12
  1197. ItemLevel <= 24
  1198. SetBorderColor 75 150 255
  1199. Show
  1200. Class "Life Flasks"
  1201. DropLevel >= 18
  1202. ItemLevel <= 30
  1203. SetBorderColor 200 0 0
  1204. Show
  1205. Class "Mana Flasks"
  1206. DropLevel >= 18
  1207. ItemLevel <= 30
  1208. SetBorderColor 75 150 255
  1209. Show
  1210. Class "Life Flasks"
  1211. DropLevel >= 24
  1212. ItemLevel <= 36
  1213. SetBorderColor 200 0 0
  1214. Show
  1215. Class "Mana Flasks"
  1216. DropLevel >= 24
  1217. ItemLevel <= 36
  1218. SetBorderColor 75 150 255
  1219. Show
  1220. Class "Life Flasks" "Mana Flasks"
  1221. DropLevel >= 30
  1222. ItemLevel <= 42
  1223. Show
  1224. Class "Life Flasks" "Mana Flasks"
  1225. DropLevel >= 36
  1226. ItemLevel <= 50
  1227. Show
  1228. Class "Life Flasks" "Mana Flasks"
  1229. DropLevel >= 42
  1230. ItemLevel <= 66
  1231. Show
  1232. ItemLevel < 72
  1233. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  1234. Show
  1235. ItemLevel < 75
  1236. Rarity Magic
  1237. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  1238.  
  1239. ##################################################
  1240. #Miscellaneous Part I
  1241. Show
  1242. BaseType "Empower" "Enlighten" "Enhance" "Portal" "Detonate Mines" "Added Chaos Damage" "Increased Duration"
  1243. Class Gem
  1244. SetBorderColor 255 204 102
  1245. Show
  1246. Class Gem
  1247. Quality > 0
  1248. SetBorderColor 255 204 102
  1249. Show
  1250. Class Gem
  1251. Hide
  1252. BaseType "Scroll Fragment"
  1253. #slightly larger "small" currency - line has to be below the race blocks
  1254. Show
  1255. BaseType "Chromatic Orb" "Orb of Alteration"
  1256. SetFontSize 38
  1257. Show
  1258. Class Currency
  1259. Show
  1260. Class Quest Items
  1261. SetFontSize 45
  1262. Show
  1263. Class Map Fragments
  1264. SetFontSize 39
  1265. SetBorderColor 255 221 153
  1266. SetTextColor 255 221 153
  1267. Show
  1268. Rarity Rare
  1269.  
  1270. ##################################################
  1271. #Global Levelling Part II: Worst Case Scenario Insurance
  1272. Show
  1273. Class "Gloves" "Helm"
  1274. ItemLevel <= 31
  1275. Sockets >= 3
  1276. Show
  1277. Class "Gloves" "Helm"
  1278. ItemLevel <= 53
  1279. Sockets = 4
  1280. Show
  1281. Class "Gloves" "Helm"
  1282. ItemLevel < 57
  1283. LinkedSockets >= 3
  1284. Show
  1285. Class "Body Armour"
  1286. LinkedSockets >= 3
  1287. ItemLevel <= 35
  1288. Show
  1289. Class "Body Armour"
  1290. LinkedSockets = 4
  1291. ItemLevel <= 57
  1292. Show
  1293. Class "Gloves" "Boots" "Helm"
  1294. ItemLevel <= 69
  1295. LinkedSockets = 4
  1296. Show
  1297. ItemLevel <= 42
  1298. Rarity Magic
  1299. Show
  1300. ItemLevel > 43
  1301. ItemLevel <= 66
  1302. Rarity Magic
  1303. Height 1
  1304. Width 1
  1305.  
  1306. ##################################################
  1307. #Miscellaneous Part II
  1308. #note: why even have jade/amber/lapis in this line again? remove it for endgame? double check levelling to make sure it's covered at race level if removed
  1309. Show
  1310. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Diamond Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Lapis Amulet" "Amber Amulet" "Onyx Amulet" "Gold Ring" "Gold Amulet"
  1311. Rarity Magic
  1312. Show
  1313. BaseType "Avian Slippers" "Sacrificial Garb"
  1314. SetFontSize 42
  1315. SetBorderColor 255 255 255
  1316. #Race Whetstone Recipe Toggle - If you've enabled the hide blocks in the Options section for class weapon filtering then this only partially works (but nobody ever gives a fuck about this anyways). On by default.
  1317. Show
  1318. Class "One Hand" "Two Hand" "Bow"
  1319. ItemLevel <= 50
  1320. Quality > 0
  1321. Show
  1322. ItemLevel <= 5
  1323. # Width <= 2
  1324. # Height <= 2
  1325.  
  1326. ##################################################
  1327. #Show
  1328. # Class "Hideout Doodads" "Microtransactions"
  1329. ##################################################
  1330. #Global Hide Block - Comment out next line in order to never hide anything (unless you choose to hide an archetype in class options)
  1331. Hide
  1332. ##################################################
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