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- import pygame
- from pygame.locals import *
- from OpenGL.GL import *
- from OpenGL.GLU import *
- verticies = (
- (1, -1, -1),
- (1, 1, -1),
- (-1, 1, -1),
- (-1, -1, -1),
- (1, -1, 1),
- (1, 1, 1),
- (-1, -1, 1),
- (-1, 1, 1),
- )
- edge = (
- (0,1),
- (0,3),
- (0,4),
- (2,1),
- (2,3),
- (2,7),
- (6,3),
- (6,4),
- (6,7),
- (5,1),
- (5,4),
- (5,7),
- )
- def Draw_Cube():
- glBegin(GL_LINES)
- for edge in edges:
- for vertex in edge:
- glVertex3fv(verticies[vert])
- glEnd()
- def main():
- pygame.init()
- display = (800,600)
- pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
- gluPerspective(45.0, (display[0]/display[1]), 1, 50.0)
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