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wlerin

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Jun 2nd, 2015
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  1. http://steamcommunity.com/app/304650/discussions/0/615085406652556446/
  2. [quote=blaa]Hi,
  3.  
  4. does anybody know how one would have to edit the values for hunger and terror when raising base ship speed so the game does not become unbalanced?
  5. I want to set base ship speed to 10. Help much appreciated![/quote]
  6. I can't say what values you should set them to, but these are the numbers you need to change:
  7.  
  8. Hunger:
  9. [code]HungerUpdatePeriod : 10,
  10. BaseHungerIncrease : 0.5,
  11. [/code]
  12. Hunger increases every HungerUpdatePeriod seconds. The amount of hunger added per period is (Crew * BaseHungerIncrease). Ties (i.e. x.5) round to the nearest [i]even[/i] number, so 3.5 rounds to 4, and 4.5 rounds to 4, but 5.5 rounds to 6. When hunger exceeds 50, a supply is consumed.
  13.  
  14. With the current settings, you get the following:
  15. http://pastebin.com/raw.php?i=EmC9MZWV
  16.  
  17. If you raise the base ship speed, you might want to reduce the HungerUpdatePeriod slightly, to 9 or 10.
  18.  
  19.  
  20. Terror:
  21. [code]
  22. CrewLonelinessDivision : 4,
  23. TerrorLonelinessMultiplier : 2,
  24. GloomUpdatePeriod : 2,
  25. GloomUpdatePeriodInLight : 5,
  26. GloomThreshold : 10,
  27. BaseGloomIncrease : 1,
  28. GleamCheckRadius : 60,
  29. BaseTerrorIncrease : 1,
  30. BaseGleamIncrease : 1,
  31. HeadlightGleamBonus : 1,
  32. PortGleamBonus : 2,
  33. [/code]
  34. These numbers affect Terror. There's actually two more I deleted... >_>
  35.  
  36. Terror is complicated. But you probably only need to worry about these:
  37.  
  38. [code]
  39. GloomUpdatePeriod : 2,
  40. GloomUpdatePeriodInLight : 5,
  41. BaseTerrorIncrease : 1,
  42. [/code]
  43. Changing the first one could dramatically slow down your game, so you probably shouldn't. But you could reduce the InLight update period to 4, I guess. This is the number of seconds between light level checks, to see if your terror should be in the green, the orange, or the red. If the ship is lit (like by a buoy or a lighthouse) the check is delayed for much longer than when it's sailing through dark waters.
  44.  
  45. BaseTerrorIncrease is presumably the rate at which pips fill when at green terror, but I honestly don't know for sure.
  46.  
  47. You could also try using fractional (i.e. decimal) values here instead of whole numbers. I don't know if it'll work or not though...
  48.  
  49.  
  50.  
  51. You didn't mention these, but
  52.  
  53. Fuel:
  54. [code]
  55. FuelUpdatePeriod : 1,
  56. EngineFuelDecrementUnit : 0.05,
  57. LightFuelDecrementUnit : 100,
  58. [/code]
  59. Every 1 second, a portion of your fuel is burned. Each barrel contains 10,000 units of fuel, your light burns 1% (100/10,000) fuel per second, and your engines burn (Power * 0.05 / 10,000) of a barrel per second (e.g. the starter engine with 800 power burns 800*0.05/10,000 = 0.4% of a barrel per second).
  60.  
  61. You could slightly increase both of these, to 0.06 and 105 or something. Or reduce the update period ([i]probably NOT a good idea[/i]) to 0.98 or so. Or you could leave them alone.
  62.  
  63.  
  64.  
  65. Something Awaits You:
  66. [code]
  67. SomethingAwaitsYouPeriod : 60,
  68. [/code]
  69. If you're zipping across the map so quickly that you reach port in less than 60 seconds, you will have to sit there twiddling your thumbs without docking for a bit, waiting for SAY to tick. Instead, you can reduce this number so that the tick happens more often. Perhaps to 45 seconds?
  70.  
  71. Don't set it too low, though, as it keeps ticking. If you get a good "roll" (e.g. "St Erasmus dancing!") but don't reach port before the next SAY tick, it will get replaced by something else.
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