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- --Clipper forged by the Heavens.
- --Whats the point of making this. It's already leaked in Pastebin. So I'm making it FREE.
- plyr = game.Players.LocalPlayer
- char = plyr.Character
- torso = char.Torso
- mouse = plyr:GetMouse()
- local noclip = false
- local booster = false
- local platform = false
- local fly = false
- local laserenabled = false
- local bombdebounce = false
- local normalwalk = char.Humanoid.WalkSpeed
- local debounce = false
- local debounce2 = false
- local debouncesk = false
- local debounce3 = false
- local platform2 = false
- local debounce125 = false
- local splashdebounce = false
- local equippedarm = false
- local teleport = false
- local removeplayer = false
- local lake = false
- local trail2 = true
- local hidden = false -- put to true for hidden s-hutd-own for all
- local ra = char["Right Arm"]
- local rs = torso["Right Shoulder"]
- pcall(function() torso.Derppos:remove() end)
- local bp = Instance.new("BodyPosition", torso)
- local RunService = game:GetService("RunService")
- local not_equipped = true --REVERSE!!!
- bp.maxForce = Vector3.new(0, 0, 0)
- bp.Name = "Derppos"
- bp.position = torso.Position
- local damage = HOLD_DAMAGE
- local HOLD_DAMAGE = 0
- local IDLE_DAMAGE = 0.4
- local SLASH_DAMAGE = 6
- local ROTATE_DAMAGE = 77
- local KILLER_DAMAGE = false
- blacklist = {}
- hndl = Instance.new("Part", char)
- hndl.FormFactor = "Custom"
- hndl.CFrame = torso.CFrame
- hndl.BottomSurface = 0
- hndl.Locked = true
- hndl.TopSurface = 0
- hndl.Size = Vector3.new(.2,4.1,.2)
- hndl.BrickColor = BrickColor.Blue()
- hndl.CanCollide = false
- hndl2 = Instance.new("Part", char)
- hndl2.FormFactor = "Custom"
- hndl2.CFrame = torso.CFrame
- hndl2.BottomSurface = 0
- hndl2.Locked = true
- hndl2.TopSurface = 0
- hndl2.Size = Vector3.new(.4,.2,.21)
- hndl2.BrickColor = BrickColor.Yellow()
- hndl2.CanCollide = false
- hndl3 = Instance.new("Part", char)
- hndl3.FormFactor = "Custom"
- hndl3.CFrame = torso.CFrame
- hndl3.BottomSurface = 0
- hndl3.TopSurface = 0
- hndl3.Locked = true
- hndl3.Size = Vector3.new(.4,.2,.21)
- hndl3.BrickColor = BrickColor.Yellow()
- hndl3.CanCollide = false
- hndl4 = Instance.new("Part", char)
- hndl4.FormFactor = "Custom"
- hndl4.CFrame = torso.CFrame
- hndl4.BottomSurface = 0
- hndl4.TopSurface = 0
- hndl4.Locked = true
- hndl4.Size = Vector3.new(.21,1,.21)
- hndl4.BrickColor = BrickColor.White()
- hndl4.CanCollide = false
- hndl5 = Instance.new("Part", char)
- hndl5.FormFactor = "Custom"
- hndl5.CFrame = torso.CFrame
- hndl5.BottomSurface = 0
- hndl5.Locked = true
- hndl5.TopSurface = 0
- hndl5.Size = Vector3.new(.2,.21,.2)
- hndl5.BrickColor = BrickColor.Blue()
- hndl5.CanCollide = false
- function trail(obj) -- wroten by kert109
- local lastPos = obj.CFrame.p
- coroutine.wrap(function()
- while obj ~= nil do
- RunService.Stepped:wait()
- local objC = obj:Clone()
- objC.Parent = obj.Parent -- EPIC FAILURE> xD LOL
- objC.Anchored = true
- local distance = (lastPos- obj.CFrame.p).magnitude
- objC.Size = Vector3.new(.4,.4,distance)
- objC.CFrame = CFrame.new(lastPos,obj.Position)*CFrame.new(0,0,-distance/2)
- coroutine.wrap(function()
- for i = 0,1,.1 do
- wait(.1)
- objC.Transparency = i
- end
- objC:Destroy() -- Easiest way without tables. :D
- end)()
- lastPos = obj.CFrame.p
- end
- end)() -- This
- end
- bLight = Instance.new("Part", char)
- bLight.FormFactor = "Custom"
- bLight.Size = Vector3.new(0.4, 0.4, 0.4)
- bLight.Locked = true
- bLight.Position = torso.Position
- bLight.BottomSurface = 0
- bLight.TopSurface = 0
- bLight.BrickColor = BrickColor.new("Cyan")
- bLight.CanCollide = false
- bLight2 = Instance.new("Part", char)
- bLight2.FormFactor = "Custom"
- bLight2.Size = Vector3.new(0.6, 0.6, 0.6)
- bLight2.Locked = true
- bLight2.Position = torso.Position
- bLight2.BottomSurface = 0
- bLight2.TopSurface = 0
- bLight2.BrickColor = BrickColor.new("Cyan")
- bLight2.CanCollide = false
- bWeld = Instance.new("Weld", char)
- bWeld.Part0 = bLight
- bWeld.Part1 = bLight2
- bp5 = Instance.new("BodyPosition", bLight)
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 0.3, 1, 0.01 do
- bLight2.Transparency = i
- wait()
- end
- for i = 1, 0.3, -0.01 do
- bLight2.Transparency = i
- wait()
- end
- end
- end))
- pointL = Instance.new("PointLight", bLight)
- pointL.Color = Color3.new(0, 255/255, 255/255)
- pointL.Range = 8
- pointL = Instance.new("PointLight", bLight2)
- pointL.Color = Color3.new(0, 255/255, 255/255)
- pointL.Range = 8
- trail(bLight)
- torsop = Instance.new("Part", char)
- torsop.FormFactor = "Custom"
- torsop.CFrame = torso.CFrame
- torsop.Locked = true
- torsop.Size = torso.Size
- torsop.CanCollide = false
- torsop.BrickColor = BrickColor.Blue()
- trsp2 = Instance.new("Part", char)
- trsp2.FormFactor = "Custom"
- trsp2.CFrame = torso.CFrame
- trsp2.Locked = true
- trsp2.Size = torso.Size
- trsp2.CanCollide = false
- trsp2.BrickColor = BrickColor.Blue()
- trsp3 = Instance.new("Part", char)
- trsp3.FormFactor = "Custom"
- trsp3.CFrame = torso.CFrame
- trsp3.Locked = true
- trsp3.Size = torso.Size
- trsp3.CanCollide = false
- trsp3.BrickColor = BrickColor.Blue()
- headp = Instance.new("Part", char)
- headp.FormFactor = "Custom"
- headp.CFrame = torso.CFrame
- headp.Locked = true
- headp.Size = char.Head.Size
- headp.CanCollide = false
- headp.BrickColor = BrickColor.Blue()
- mesh1 = Instance.new("SpecialMesh", torsop)
- mesh1.MeshType = "FileMesh"
- mesh1.Scale = Vector3.new(1.5, 1.5, 7)
- mesh1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh2 = Instance.new("SpecialMesh", headp)
- mesh2.MeshType = "FileMesh"
- mesh2.Scale = Vector3.new(1, 1, 1)
- mesh2.MeshId = "http://www.roblox.com/asset/?id=1078075"
- mesh3 = Instance.new("SpecialMesh", trsp2)
- mesh3.MeshType = "FileMesh"
- mesh3.Scale = Vector3.new(1, 1, 0)
- mesh3.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- mesh4 = Instance.new("SpecialMesh", trsp3)
- mesh4.MeshType = "FileMesh"
- mesh4.Scale = Vector3.new(1, 1, 0)
- mesh4.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- mesh5 = Instance.new("BlockMesh", hndl5)
- mesh5.Scale = Vector3.new(.7, .7, .99)
- weld1 = Instance.new("Weld", char)
- weld1.C0 = CFrame.new(0, 0, 0)
- weld1.Part0 = torsop
- weld1.Part1 = torso
- weld2 = Instance.new("Weld", char)
- weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- weld2.Part0 = headp
- weld2.Part1 = torso
- weldt = Instance.new("Weld", char)
- weldt.C0 = CFrame.new(0, 0, 0.51)
- weldt.Part0 = trsp2
- weldt.Part1 = torso
- weldt2 = Instance.new("Weld", char)
- weldt2.C0 = CFrame.new(0, 0, -0.51)
- weldt2.Part0 = trsp3
- weldt2.Part1 = torso
- sound2 = Instance.new("Sound", char.Head)
- sound2.SoundId = "http://www.roblox.com/asset/?id=13775494"
- sound2.Volume = 1
- for _,v in pairs(char:children()) do
- pcall(function()
- if v.className == "Hat" then
- v:remove()
- end
- end)
- end
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