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Dec 8th, 2016
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  1. Elementalist
  2. Final Shielding: The cooldown of this trait has been reduced from 75 to 60 seconds The health threshold for activating Arcane Shield has been increased from 25% to 50%.
  3.  
  4. Engineer
  5. Jump Shot: The damage of the initial jump has been reduced by 56%. The damage of the landing has been increased by 28%
  6.  
  7. Guardian
  8. Piercing Light: This trait no longer causes traps to daze enemies and will instead inflict the Slow condition on enemies for 1.5 seconds on the initial ‘trigger’ of a trap.
  9. Shield of Courage: Fixed a bug that allowed this ability to grant benefits without going on recharge.
  10. Detonate Orb of Light: The healing contribution of this ability has been increased by 67%.
  11.  
  12. Revenant
  13. Debilitating Slam: The energy cost of this ability has been reduced from 15 to 10.
  14. Pain Absorption: This ability now breaks stun.
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