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- Elementalist
- Final Shielding: The cooldown of this trait has been reduced from 75 to 60 seconds The health threshold for activating Arcane Shield has been increased from 25% to 50%.
- Engineer
- Jump Shot: The damage of the initial jump has been reduced by 56%. The damage of the landing has been increased by 28%
- Guardian
- Piercing Light: This trait no longer causes traps to daze enemies and will instead inflict the Slow condition on enemies for 1.5 seconds on the initial ‘trigger’ of a trap.
- Shield of Courage: Fixed a bug that allowed this ability to grant benefits without going on recharge.
- Detonate Orb of Light: The healing contribution of this ability has been increased by 67%.
- Revenant
- Debilitating Slam: The energy cost of this ability has been reduced from 15 to 10.
- Pain Absorption: This ability now breaks stun.
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