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Nimitz crew anim config.cpp

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Nov 12th, 2015
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  1.  
  2. class CfgPatches {
  3.  
  4.     class JDG_Shooter_Anim {
  5.         requiredAddons = {"A3_Characters_F"};
  6.         units = {};
  7.     };
  8. };
  9.  
  10. class CfgMovesBasic {
  11.     /*extern*/ class DefaultDie;
  12.     /*extern*/ class Actions;
  13.  
  14.     class ManActions {
  15.         nimitz_cat1 = "nimitz_cat1";
  16.         nimitz_cat2 = "nimitz_cat2";
  17.     };
  18. };
  19.  
  20. class CfgMovesMaleSdr: CfgMovesBasic {
  21.     skeletonName = "OFP2_ManSkeleton";
  22.  
  23.     class States {
  24.         /*extern*/ class AmovPercMstpSnonWnonDnon;
  25.         /*extern*/ class Crew;
  26.  
  27.         class nimitz_cat1: Crew {
  28.             file = "JDG_Shooter_Anim\anims\cat1.rtm";
  29.             speed = 3;
  30.             relSpeedMin = 1;
  31.             relSpeedMax = 1;
  32.             looped = 0;
  33.             connectFrom = {"AmovPercMstpSnonWnonDnon", 1};
  34.             InterpolateTo = {};
  35.         };
  36.  
  37.         class nimitz_cat2: Crew {
  38.             file = "JDG_Shooter_Anim\anims\cat2.rtm";
  39.             speed = 0.230000;
  40.             relSpeedMin = 1;
  41.             relSpeedMax = 1;
  42.             looped = 0;
  43.             connectFrom = {"AmovPercMstpSnonWnonDnon", 1};
  44.             InterpolateTo = {};
  45.         };
  46.     };
  47. };
  48.  
  49. class cfgMods {
  50.     author = "TeTeT";
  51.     timepacked = "1446379645";
  52. };
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