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- new Text:URBAN[5];// Ëîãîòèï
- for(new i; i< 5; i++) TextDrawShowForPlayer(playerid, URBAN[i]);
- ////////////////////////LOGO
- URBAN[0] = TextDrawCreate(537.500000, 4.062500, "ld_beat:chit");
- TextDrawLetterSize(URBAN[0], 0.000000, 0.000000);
- TextDrawTextSize(URBAN[0], 42.000000, 36.000000);
- TextDrawAlignment(URBAN[0], 1);
- TextDrawColor(URBAN[0], BOX_COLLOR_GLOBAL_TD);
- TextDrawSetShadow(URBAN[0], 0);
- TextDrawSetOutline(URBAN[0], 0);
- TextDrawBackgroundColor(URBAN[0], 255);
- TextDrawFont(URBAN[0], 4);
- TextDrawSetProportional(URBAN[0], 0);
- TextDrawSetShadow(URBAN[0], 0);
- URBAN[1] = TextDrawCreate(539.500000, 6.250000, "ld_beat:chit");
- TextDrawLetterSize(URBAN[1], 0.000000, 0.000000);
- TextDrawTextSize(URBAN[1], 38.000000, 32.000000);
- TextDrawAlignment(URBAN[1], 1);
- TextDrawColor(URBAN[1], BOX_COLLOR_GLOBAL_TD_2);
- TextDrawSetShadow(URBAN[1], 0);
- TextDrawSetOutline(URBAN[1], 0);
- TextDrawBackgroundColor(URBAN[1], 255);
- TextDrawFont(URBAN[1], 4);
- TextDrawSetProportional(URBAN[1], 0);
- TextDrawSetShadow(URBAN[1], 0);
- URBAN[2] = TextDrawCreate(553.500000, 10.187500, "E");
- TextDrawLetterSize(URBAN[2], 0.529999, 2.269375);
- TextDrawAlignment(URBAN[2], 1);
- TextDrawColor(URBAN[2], BOX_COLLOR_GLOBAL_TD);
- TextDrawSetShadow(URBAN[2], 0);
- TextDrawSetOutline(URBAN[2], 0);
- TextDrawBackgroundColor(URBAN[2], 255);
- TextDrawFont(URBAN[2], 2);
- TextDrawSetProportional(URBAN[2], 1);
- TextDrawSetShadow(URBAN[2], 0);
- URBAN[3] = TextDrawCreate(573.000000, 10.625000, "MPIRE");
- TextDrawLetterSize(URBAN[3], 0.400000, 1.600000);
- TextDrawAlignment(URBAN[3], 1);
- TextDrawColor(URBAN[3], BOX_COLLOR_GLOBAL_TD);
- TextDrawSetShadow(URBAN[3], 0);
- TextDrawSetOutline(URBAN[3], 0);
- TextDrawBackgroundColor(URBAN[3], 255);
- TextDrawFont(URBAN[3], 1);
- TextDrawSetProportional(URBAN[3], 1);
- TextDrawSetShadow(URBAN[3], 0);
- URBAN[4] = TextDrawCreate(573.500000, 20.687500, "ROLE PLAY");
- TextDrawLetterSize(URBAN[4], 0.294499, 1.114375);
- TextDrawAlignment(URBAN[4], 1);
- TextDrawColor(URBAN[4], BOX_COLLOR_GLOBAL_TD_2);
- TextDrawSetShadow(URBAN[4], 0);
- TextDrawSetOutline(URBAN[4], 0);
- TextDrawBackgroundColor(URBAN[4], 255);
- TextDrawFont(URBAN[4], 1);
- TextDrawSetProportional(URBAN[4], 1);
- TextDrawSetShadow(URBAN[4], 0);
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