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DayZ Otmel Village by t.hundero.us

Aug 1st, 2013
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  1. // Otmel Village by t.hundero.us
  2.  
  3. // Installing This Modification
  4. // 1. Save this code as "otmelvil.sqf"
  5. // 2. Place the .sqf file inside your mission.pbo file
  6. // 3. Open "init.sqf" and add the following line to the very end -
  7. // [] execVM "otmelvil.sqf";
  8.  
  9. if (isServer) then {
  10.  
  11. _vehicle_1301 = objNull;
  12. if (true) then
  13. {
  14. _this = createVehicle ["Land_Nav_Boathouse_PierT", [11640.568, 3290.1316, -0.30313435], [], 0, "CAN_COLLIDE"];
  15. _vehicle_1301 = _this;
  16. _this setDir -17.907068;
  17. _this setVehicleInit "this setvectorup [0,0,1];";
  18. _this setPos [11640.568, 3290.1316, -0.30313435];
  19. };
  20.  
  21. _vehicle_1302 = objNull;
  22. if (true) then
  23. {
  24. _this = createVehicle ["Land_Nav_Boathouse_PierT", [11634.283, 3320.0813, 0.11904386], [], 0, "CAN_COLLIDE"];
  25. _vehicle_1302 = _this;
  26. _this setDir -18.76086;
  27. _this setVehicleInit "this setvectorup [0,0,1];";
  28. _this setPos [11634.283, 3320.0813, 0.11904386];
  29. };
  30.  
  31. _vehicle_1326 = objNull;
  32. if (true) then
  33. {
  34. _this = createVehicle ["Land_Shed_W4", [11586.623, 3374.4495, -4.196167e-005], [], 0, "CAN_COLLIDE"];
  35. _vehicle_1326 = _this;
  36. _this setDir 160.10974;
  37. _this setVehicleInit "this setvectorup [0,0,1];";
  38. _this setPos [11586.623, 3374.4495, -4.196167e-005];
  39. };
  40.  
  41. _vehicle_1331 = objNull;
  42. if (true) then
  43. {
  44. _this = createVehicle ["Land_Statek_kulna", [11559.517, 3390.9434, 3.4332275e-005], [], 0, "CAN_COLLIDE"];
  45. _vehicle_1331 = _this;
  46. _this setDir 167.51064;
  47. _this setVehicleInit "this setvectorup [0,0,1];";
  48. _this setPos [11559.517, 3390.9434, 3.4332275e-005];
  49. };
  50.  
  51. _vehicle_1334 = objNull;
  52. if (true) then
  53. {
  54. _this = createVehicle ["Land_HouseV_3I2", [11670.842, 3398.6519, -0.042339705], [], 0, "CAN_COLLIDE"];
  55. _vehicle_1334 = _this;
  56. _this setDir -12.7427;
  57. _this setVehicleInit "this setvectorup [0,0,1];";
  58. _this setPos [11670.842, 3398.6519, -0.042339705];
  59. };
  60.  
  61. _vehicle_1335 = objNull;
  62. if (true) then
  63. {
  64. _this = createVehicle ["Land_houseV_2T2", [11608.021, 3383.0371, 0.012019265], [], 0, "CAN_COLLIDE"];
  65. _vehicle_1335 = _this;
  66. _this setDir -20.738525;
  67. _this setVehicleInit "this setvectorup [0,0,1];";
  68. _this setPos [11608.021, 3383.0371, 0.012019265];
  69. };
  70.  
  71. _vehicle_1336 = objNull;
  72. if (true) then
  73. {
  74. _this = createVehicle ["Land_HouseV_1I2", [11647.172, 3393.9822, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  75. _vehicle_1336 = _this;
  76. _this setDir 167.79185;
  77. _this setVehicleInit "this setvectorup [0,0,1];";
  78. _this setPos [11647.172, 3393.9822, 1.9073486e-005];
  79. };
  80.  
  81. _vehicle_1339 = objNull;
  82. if (true) then
  83. {
  84. _this = createVehicle ["Land_HouseV_1I3", [11630.076, 3388.8506, 0.00019454956], [], 0, "CAN_COLLIDE"];
  85. _vehicle_1339 = _this;
  86. _this setDir -103.77429;
  87. _this setVehicleInit "this setvectorup [0,0,1];";
  88. _this setPos [11630.076, 3388.8506, 0.00019454956];
  89. };
  90.  
  91. _vehicle_1340 = objNull;
  92. if (true) then
  93. {
  94. _this = createVehicle ["Land_psi_bouda", [11617.626, 3385.4614, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
  95. _vehicle_1340 = _this;
  96. _this setDir 167.37135;
  97. _this setPos [11617.626, 3385.4614, 1.7166138e-005];
  98. };
  99.  
  100. _vehicle_1342 = objNull;
  101. if (true) then
  102. {
  103. _this = createVehicle ["ClutterCutter_small_EP1", [11608.362, 3389.5015, -1.8596649e-005], [], 0, "CAN_COLLIDE"];
  104. _vehicle_1342 = _this;
  105. _this setPos [11608.362, 3389.5015, -1.8596649e-005];
  106. };
  107.  
  108. _vehicle_1343 = objNull;
  109. if (true) then
  110. {
  111. _this = createVehicle ["ClutterCutter_small_EP1", [11626.964, 3395.2329, -1.001358e-005], [], 0, "CAN_COLLIDE"];
  112. _vehicle_1343 = _this;
  113. _this setPos [11626.964, 3395.2329, -1.001358e-005];
  114. };
  115.  
  116. _vehicle_1344 = objNull;
  117. if (true) then
  118. {
  119. _this = createVehicle ["Land_hut06", [11662.149, 3397.2383, 0.23358229], [], 0, "CAN_COLLIDE"];
  120. _vehicle_1344 = _this;
  121. _this setDir -193.54704;
  122. _this setPos [11662.149, 3397.2383, 0.23358229];
  123. };
  124.  
  125. _vehicle_1345 = objNull;
  126. if (true) then
  127. {
  128. _this = createVehicle ["Fence_corrugated_plate", [11554.59, 3387.2798, 2.0503998e-005], [], 0, "CAN_COLLIDE"];
  129. _vehicle_1345 = _this;
  130. _this setDir -13.840073;
  131. _this setPos [11554.59, 3387.2798, 2.0503998e-005];
  132. };
  133.  
  134. _vehicle_1346 = objNull;
  135. if (true) then
  136. {
  137. _this = createVehicle ["Fence_corrugated_plate", [11622.449, 3393.135, 9.059906e-006], [], 0, "CAN_COLLIDE"];
  138. _vehicle_1346 = _this;
  139. _this setDir 164.35321;
  140. _this setPos [11622.449, 3393.135, 9.059906e-006];
  141. };
  142.  
  143. _vehicle_1347 = objNull;
  144. if (true) then
  145. {
  146. _this = createVehicle ["Fence_corrugated_plate", [11618.66, 3392.0942, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
  147. _vehicle_1347 = _this;
  148. _this setDir 165.50661;
  149. _this setPos [11618.66, 3392.0942, -1.1444092e-005];
  150. };
  151.  
  152. _vehicle_1348 = objNull;
  153. if (true) then
  154. {
  155. _this = createVehicle ["Fence_corrugated_plate", [11617.341, 3389.6653, 1.335144e-005], [], 0, "CAN_COLLIDE"];
  156. _vehicle_1348 = _this;
  157. _this setDir 75.086494;
  158. _this setPos [11617.341, 3389.6653, 1.335144e-005];
  159. };
  160.  
  161. _vehicle_1349 = objNull;
  162. if (true) then
  163. {
  164. _this = createVehicle ["Fence_corrugated_plate", [11618.384, 3385.8284, 4.4345856e-005], [], 0, "CAN_COLLIDE"];
  165. _vehicle_1349 = _this;
  166. _this setDir 75.225899;
  167. _this setPos [11618.384, 3385.8284, 4.4345856e-005];
  168. };
  169.  
  170. _vehicle_1351 = objNull;
  171. if (true) then
  172. {
  173. _this = createVehicle ["Garbage_container", [11580.036, 3373.9351, -4.7683716e-006], [], 0, "CAN_COLLIDE"];
  174. _vehicle_1351 = _this;
  175. _this setDir 140.00024;
  176. _this setPos [11580.036, 3373.9351, -4.7683716e-006];
  177. };
  178.  
  179. _vehicle_1352 = objNull;
  180. if (true) then
  181. {
  182. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [11631.674, 3395.8347, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  183. _vehicle_1352 = _this;
  184. _this setDir 0.29122281;
  185. _this setPos [11631.674, 3395.8347, -1.5258789e-005];
  186. };
  187.  
  188. _vehicle_1354 = objNull;
  189. if (true) then
  190. {
  191. _this = createVehicle ["ClutterCutter_small_EP1", [11598.964, 3378.1912, -1.4305115e-006], [], 0, "CAN_COLLIDE"];
  192. _vehicle_1354 = _this;
  193. _this setPos [11598.964, 3378.1912, -1.4305115e-006];
  194. };
  195.  
  196. _vehicle_1355 = objNull;
  197. if (true) then
  198. {
  199. _this = createVehicle ["ClutterCutter_small_EP1", [11584.362, 3379.3325, -4.7206879e-005], [], 0, "CAN_COLLIDE"];
  200. _vehicle_1355 = _this;
  201. _this setPos [11584.362, 3379.3325, -4.7206879e-005];
  202. };
  203.  
  204. _vehicle_1356 = objNull;
  205. if (true) then
  206. {
  207. _this = createVehicle ["ClutterCutter_small_EP1", [11627.97, 3390.4893, 0.00010824203], [], 0, "CAN_COLLIDE"];
  208. _vehicle_1356 = _this;
  209. _this setPos [11627.97, 3390.4893, 0.00010824203];
  210. };
  211.  
  212. _vehicle_1357 = objNull;
  213. if (true) then
  214. {
  215. _this = createVehicle ["ClutterCutter_small_EP1", [11592.479, 3381.8022, 6.1988831e-006], [], 0, "CAN_COLLIDE"];
  216. _vehicle_1357 = _this;
  217. _this setPos [11592.479, 3381.8022, 6.1988831e-006];
  218. };
  219.  
  220. _vehicle_1358 = objNull;
  221. if (true) then
  222. {
  223. _this = createVehicle ["ClutterCutter_small_EP1", [11595.598, 3379.9011, -4.7683716e-006], [], 0, "CAN_COLLIDE"];
  224. _vehicle_1358 = _this;
  225. _this setPos [11595.598, 3379.9011, -4.7683716e-006];
  226. };
  227.  
  228. _vehicle_1361 = objNull;
  229. if (true) then
  230. {
  231. _this = createVehicle ["Land_Misc_IronPipes_EP1", [11600.088, 3403.3181, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
  232. _vehicle_1361 = _this;
  233. _this setDir -17.281048;
  234. _this setPos [11600.088, 3403.3181, -1.1444092e-005];
  235. };
  236.  
  237. _vehicle_1362 = objNull;
  238. if (true) then
  239. {
  240. _this = createVehicle ["Pile_of_wood", [11616.386, 3390.8425, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  241. _vehicle_1362 = _this;
  242. _this setDir -15.695393;
  243. _this setPos [11616.386, 3390.8425, 3.8146973e-006];
  244. };
  245.  
  246. _vehicle_1365 = objNull;
  247. if (true) then
  248. {
  249. _this = createVehicle ["Barrel1", [11586.507, 3382.0361, -1.1920929e-005], [], 0, "CAN_COLLIDE"];
  250. _vehicle_1365 = _this;
  251. _this setPos [11586.507, 3382.0361, -1.1920929e-005];
  252. };
  253.  
  254. _vehicle_1367 = objNull;
  255. if (true) then
  256. {
  257. _this = createVehicle ["Land_Shed_wooden", [11633.642, 3383.5725, -2.0503998e-005], [], 0, "CAN_COLLIDE"];
  258. _vehicle_1367 = _this;
  259. _this setDir -10.359506;
  260. _this setVehicleInit "this setvectorup [0,0,1];";
  261. _this setPos [11633.642, 3383.5725, -2.0503998e-005];
  262. };
  263.  
  264. _vehicle_1368 = objNull;
  265. if (true) then
  266. {
  267. _this = createVehicle ["Land_cages_EP1", [11602.015, 3386.4653, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
  268. _vehicle_1368 = _this;
  269. _this setDir -113.09998;
  270. _this setPos [11602.015, 3386.4653, -1.9073486e-006];
  271. };
  272.  
  273. _vehicle_1369 = objNull;
  274. if (true) then
  275. {
  276. _this = createVehicle ["ClutterCutter_small_EP1", [11629.116, 3392.3774, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  277. _vehicle_1369 = _this;
  278. _this setPos [11629.116, 3392.3774, 5.3405762e-005];
  279. };
  280.  
  281. _vehicle_1371 = objNull;
  282. if (true) then
  283. {
  284. _this = createVehicle ["Wall_FenW2_6_EP1", [11644.36, 3399.1416, 9.5367432e-007], [], 0, "CAN_COLLIDE"];
  285. _vehicle_1371 = _this;
  286. _this setDir -13.730059;
  287. _this setPos [11644.36, 3399.1416, 9.5367432e-007];
  288. };
  289.  
  290. _vehicle_1373 = objNull;
  291. if (true) then
  292. {
  293. _this = createVehicle ["Wall_FenW2_6_EP1", [11652.098, 3400.8511, 8.5830688e-006], [], 0, "CAN_COLLIDE"];
  294. _vehicle_1373 = _this;
  295. _this setDir -14.431203;
  296. _this setPos [11652.098, 3400.8511, 8.5830688e-006];
  297. };
  298.  
  299. _vehicle_1374 = objNull;
  300. if (true) then
  301. {
  302. _this = createVehicle ["SKODAWreck", [11590.921, 3376.7715, -0.00012302399], [], 0, "CAN_COLLIDE"];
  303. _vehicle_1374 = _this;
  304. _this setDir -22.103426;
  305. _this setPos [11590.921, 3376.7715, -0.00012302399];
  306. };
  307.  
  308. _vehicle_1375 = objNull;
  309. if (true) then
  310. {
  311. _this = createVehicle ["UralWreck", [11653.858, 3414.7908, -4.7683716e-006], [], 0, "CAN_COLLIDE"];
  312. _vehicle_1375 = _this;
  313. _this setDir 105.04422;
  314. _this setPos [11653.858, 3414.7908, -4.7683716e-006];
  315. };
  316.  
  317. _vehicle_1376 = objNull;
  318. if (true) then
  319. {
  320. _this = createVehicle ["datsun01Wreck", [11563.177, 3378.0671, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
  321. _vehicle_1376 = _this;
  322. _this setDir 34.738869;
  323. _this setPos [11563.177, 3378.0671, -3.8146973e-006];
  324. };
  325.  
  326. _vehicle_1381 = objNull;
  327. if (true) then
  328. {
  329. _this = createVehicle ["Land_water_tank", [11552.434, 3389.2124, -2.3841858e-005], [], 0, "CAN_COLLIDE"];
  330. _vehicle_1381 = _this;
  331. _this setDir 257.76245;
  332. _this setPos [11552.434, 3389.2124, -2.3841858e-005];
  333. };
  334.  
  335. _vehicle_1382 = objNull;
  336. if (true) then
  337. {
  338. _this = createVehicle ["Fence_corrugated_plate", [11580.525, 3376.1792, -1.335144e-005], [], 0, "CAN_COLLIDE"];
  339. _vehicle_1382 = _this;
  340. _this setDir 157.37605;
  341. _this setPos [11580.525, 3376.1792, -1.335144e-005];
  342. };
  343.  
  344. _vehicle_1383 = objNull;
  345. if (true) then
  346. {
  347. _this = createVehicle ["Land_CncBlock_D", [11604.733, 3389.1687, -2.1934509e-005], [], 0, "CAN_COLLIDE"];
  348. _vehicle_1383 = _this;
  349. _this setDir -18.672192;
  350. _this setPos [11604.733, 3389.1687, -2.1934509e-005];
  351. };
  352.  
  353. _vehicle_1384 = objNull;
  354. if (true) then
  355. {
  356. _this = createVehicle ["Land_CncBlock_D", [11607.869, 3390.4348, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
  357. _vehicle_1384 = _this;
  358. _this setDir 149.29362;
  359. _this setPos [11607.869, 3390.4348, -2.2888184e-005];
  360. };
  361.  
  362. _vehicle_1385 = objNull;
  363. if (true) then
  364. {
  365. _this = createVehicle ["Land_CncBlock_D", [11611.819, 3391.4224, 1.6212463e-005], [], 0, "CAN_COLLIDE"];
  366. _vehicle_1385 = _this;
  367. _this setDir -14.655394;
  368. _this setPos [11611.819, 3391.4224, 1.6212463e-005];
  369. };
  370.  
  371. _vehicle_1386 = objNull;
  372. if (true) then
  373. {
  374. _this = createVehicle ["Paleta2", [11635.057, 3398.5725, 2.3841858e-005], [], 0, "CAN_COLLIDE"];
  375. _vehicle_1386 = _this;
  376. _this setDir 9.9184036;
  377. _this setPos [11635.057, 3398.5725, 2.3841858e-005];
  378. };
  379.  
  380. _vehicle_1387 = objNull;
  381. if (true) then
  382. {
  383. _this = createVehicle ["Land_Pneu", [11634.941, 3379.885, -3.0994415e-005], [], 0, "CAN_COLLIDE"];
  384. _vehicle_1387 = _this;
  385. _this setPos [11634.941, 3379.885, -3.0994415e-005];
  386. };
  387.  
  388. _vehicle_1389 = objNull;
  389. if (true) then
  390. {
  391. _this = createVehicle ["Fort_Crate_wood", [11653.97, 3395.0488, -3.3378601e-006], [], 0, "CAN_COLLIDE"];
  392. _vehicle_1389 = _this;
  393. _this setPos [11653.97, 3395.0488, -3.3378601e-006];
  394. };
  395.  
  396. _vehicle_1391 = objNull;
  397. if (true) then
  398. {
  399. _this = createVehicle ["Wall_FenW2_6_EP1", [11655.806, 3383.1865, 6.8187714e-005], [], 0, "CAN_COLLIDE"];
  400. _vehicle_1391 = _this;
  401. _this setDir -10.762182;
  402. _this setPos [11655.806, 3383.1865, 6.8187714e-005];
  403. };
  404.  
  405. _vehicle_1392 = objNull;
  406. if (true) then
  407. {
  408. _this = createVehicle ["Wall_FenW2_6_EP1", [11649.818, 3382.0078, -5.0544739e-005], [], 0, "CAN_COLLIDE"];
  409. _vehicle_1392 = _this;
  410. _this setDir -9.9216127;
  411. _this setPos [11649.818, 3382.0078, -5.0544739e-005];
  412. };
  413.  
  414. _vehicle_1393 = objNull;
  415. if (true) then
  416. {
  417. _this = createVehicle ["Land_fuel_tank_small", [11611.188, 3376.3745, -2.3841858e-006], [], 0, "CAN_COLLIDE"];
  418. _vehicle_1393 = _this;
  419. _this setDir -109.14087;
  420. _this setPos [11611.188, 3376.3745, -2.3841858e-006];
  421. };
  422.  
  423. _vehicle_1394 = objNull;
  424. if (true) then
  425. {
  426. _this = createVehicle ["Land_KBud", [11649.912, 3388.4089, 6.6757202e-006], [], 0, "CAN_COLLIDE"];
  427. _vehicle_1394 = _this;
  428. _this setDir -13.39894;
  429. _this setVehicleInit "this setvectorup [0,0,1];";
  430. _this setPos [11649.912, 3388.4089, 6.6757202e-006];
  431. };
  432.  
  433. _vehicle_1398 = objNull;
  434. if (true) then
  435. {
  436. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [11663.538, 3392.0361, 4.8160553e-005], [], 0, "CAN_COLLIDE"];
  437. _vehicle_1398 = _this;
  438. _this setPos [11663.538, 3392.0361, 4.8160553e-005];
  439. };
  440.  
  441. _vehicle_1400 = objNull;
  442. if (true) then
  443. {
  444. _this = createVehicle ["Land_Crates_stack_EP1", [11599.838, 3383.2021, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
  445. _vehicle_1400 = _this;
  446. _this setDir -15.831159;
  447. _this setPos [11599.838, 3383.2021, -1.9073486e-006];
  448. };
  449.  
  450. _vehicle_1401 = objNull;
  451. if (true) then
  452. {
  453. _this = createVehicle ["Land_Wheel_cart_EP1", [11591.825, 3367.3069, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  454. _vehicle_1401 = _this;
  455. _this setDir -78.811813;
  456. _this setPos [11591.825, 3367.3069, 1.5258789e-005];
  457. };
  458.  
  459. _vehicle_1403 = objNull;
  460. if (true) then
  461. {
  462. _this = createVehicle ["Fort_Crate_wood", [11678.858, 3400.9187, 1.4305115e-006], [], 0, "CAN_COLLIDE"];
  463. _vehicle_1403 = _this;
  464. _this setDir 2.776593;
  465. _this setPos [11678.858, 3400.9187, 1.4305115e-006];
  466. };
  467.  
  468. _vehicle_1404 = objNull;
  469. if (true) then
  470. {
  471. _this = createVehicle ["Land_Misc_ConcBox_EP1", [11587.707, 3367.6189, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  472. _vehicle_1404 = _this;
  473. _this setDir -19.686501;
  474. _this setVehicleInit "this setvectorup [0,0,1];";
  475. _this setPos [11587.707, 3367.6189, 3.8146973e-006];
  476. };
  477.  
  478. _vehicle_1405 = objNull;
  479. if (true) then
  480. {
  481. _this = createVehicle ["Land_KBud", [11678.743, 3398.9866, 4.1007996e-005], [], 0, "CAN_COLLIDE"];
  482. _vehicle_1405 = _this;
  483. _this setDir -103.00069;
  484. _this setPos [11678.743, 3398.9866, 4.1007996e-005];
  485. };
  486.  
  487. _vehicle_1406 = objNull;
  488. if (true) then
  489. {
  490. _this = createVehicle ["Land_transport_crates_EP1", [11637.204, 3381.1826, 5.4836273e-006], [], 0, "CAN_COLLIDE"];
  491. _vehicle_1406 = _this;
  492. _this setDir -8.2135134;
  493. _this setPos [11637.204, 3381.1826, 5.4836273e-006];
  494. };
  495.  
  496. _vehicle_1407 = objNull;
  497. if (true) then
  498. {
  499. _this = createVehicle ["Garbage_can", [11665.522, 3404.6865, -5.2928925e-005], [], 0, "CAN_COLLIDE"];
  500. _vehicle_1407 = _this;
  501. _this setPos [11665.522, 3404.6865, -5.2928925e-005];
  502. };
  503.  
  504. _vehicle_1416 = objNull;
  505. if (true) then
  506. {
  507. _this = createVehicle ["Land_KBud", [11637.189, 3176.4475, -3.4570694e-005], [], 0, "CAN_COLLIDE"];
  508. _vehicle_1416 = _this;
  509. _this setDir 69.036888;
  510. _this setPos [11637.189, 3176.4475, -3.4570694e-005];
  511. };
  512.  
  513. _vehicle_1427 = objNull;
  514. if (true) then
  515. {
  516. _this = createVehicle ["Land_HouseV_3I4", [11640.913, 3110.1653, -9.2983246e-006], [], 0, "CAN_COLLIDE"];
  517. _vehicle_1427 = _this;
  518. _this setVehicleInit "this setvectorup [0,0,1];";
  519. _this setPos [11640.913, 3110.1653, -9.2983246e-006];
  520. };
  521.  
  522. _vehicle_1433 = objNull;
  523. if (true) then
  524. {
  525. _this = createVehicle ["Land_HouseV_1I4", [11620.741, 3138.2241, -4.9352646e-005], [], 0, "CAN_COLLIDE"];
  526. _vehicle_1433 = _this;
  527. _this setDir 12.074632;
  528. _this setVehicleInit "this setvectorup [0,0,1];";
  529. _this setPos [11620.741, 3138.2241, -4.9352646e-005];
  530. };
  531.  
  532. _vehicle_1434 = objNull;
  533. if (true) then
  534. {
  535. _this = createVehicle ["Land_hut06", [11621.318, 3153.7878, -3.683567e-005], [], 0, "CAN_COLLIDE"];
  536. _vehicle_1434 = _this;
  537. _this setDir -83.585457;
  538. _this setPos [11621.318, 3153.7878, -3.683567e-005];
  539. };
  540.  
  541. _vehicle_1436 = objNull;
  542. if (true) then
  543. {
  544. _this = createVehicle ["Land_pumpa", [11636.434, 3160.842, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  545. _vehicle_1436 = _this;
  546. _this setPos [11636.434, 3160.842, 3.8146973e-006];
  547. };
  548.  
  549. _vehicle_1437 = objNull;
  550. if (true) then
  551. {
  552. _this = createVehicle ["Barrel4", [11654.075, 3178.4177, -9.1791153e-006], [], 0, "CAN_COLLIDE"];
  553. _vehicle_1437 = _this;
  554. _this setPos [11654.075, 3178.4177, -9.1791153e-006];
  555. };
  556.  
  557. _vehicle_1438 = objNull;
  558. if (true) then
  559. {
  560. _this = createVehicle ["Garbage_can", [11627.512, 3143.7822, -1.9192696e-005], [], 0, "CAN_COLLIDE"];
  561. _vehicle_1438 = _this;
  562. _this setPos [11627.512, 3143.7822, -1.9192696e-005];
  563. };
  564.  
  565. _vehicle_1439 = objNull;
  566. if (true) then
  567. {
  568. _this = createVehicle ["Paleta2", [11652.156, 3176, -1.4781952e-005], [], 0, "CAN_COLLIDE"];
  569. _vehicle_1439 = _this;
  570. _this setPos [11652.156, 3176, -1.4781952e-005];
  571. };
  572.  
  573. _vehicle_1440 = objNull;
  574. if (true) then
  575. {
  576. _this = createVehicle ["Pile_of_wood", [11620.836, 3156.6162, -1.0728836e-006], [], 0, "CAN_COLLIDE"];
  577. _vehicle_1440 = _this;
  578. _this setDir -80.483177;
  579. _this setPos [11620.836, 3156.6162, -1.0728836e-006];
  580. };
  581.  
  582. _vehicle_1441 = objNull;
  583. if (true) then
  584. {
  585. _this = createVehicle ["Axe_woodblock", [11624.021, 3159.1638, -0.00010299683], [], 0, "CAN_COLLIDE"];
  586. _vehicle_1441 = _this;
  587. _this setDir -9.6155148;
  588. _this setPos [11624.021, 3159.1638, -0.00010299683];
  589. };
  590.  
  591. _vehicle_1442 = objNull;
  592. if (true) then
  593. {
  594. _this = createVehicle ["Land_Wheel_cart_EP1", [11631.645, 3109.0151, -5.2690506e-005], [], 0, "CAN_COLLIDE"];
  595. _vehicle_1442 = _this;
  596. _this setDir -30.457153;
  597. _this setPos [11631.645, 3109.0151, -5.2690506e-005];
  598. };
  599.  
  600. _vehicle_1443 = objNull;
  601. if (true) then
  602. {
  603. _this = createVehicle ["Land_Crates_stack_EP1", [11638.091, 3174.396, -1.001358e-005], [], 0, "CAN_COLLIDE"];
  604. _vehicle_1443 = _this;
  605. _this setDir -13.379769;
  606. _this setPos [11638.091, 3174.396, -1.001358e-005];
  607. };
  608.  
  609. _vehicle_1445 = objNull;
  610. if (true) then
  611. {
  612. _this = createVehicle ["Park_bench1", [11633.978, 3163.0132, -4.2915344e-006], [], 0, "CAN_COLLIDE"];
  613. _vehicle_1445 = _this;
  614. _this setDir -51.377571;
  615. _this setPos [11633.978, 3163.0132, -4.2915344e-006];
  616. };
  617.  
  618. _vehicle_1446 = objNull;
  619. if (true) then
  620. {
  621. _this = createVehicle ["Park_bench1", [11634.273, 3159.0698, 9.2983246e-006], [], 0, "CAN_COLLIDE"];
  622. _vehicle_1446 = _this;
  623. _this setDir 49.250626;
  624. _this setPos [11634.273, 3159.0698, 9.2983246e-006];
  625. };
  626.  
  627. _vehicle_1449 = objNull;
  628. if (true) then
  629. {
  630. _this = createVehicle ["Garbage_can", [11627.517, 3145.1311, -3.4928322e-005], [], 0, "CAN_COLLIDE"];
  631. _vehicle_1449 = _this;
  632. _this setPos [11627.517, 3145.1311, -3.4928322e-005];
  633. };
  634.  
  635. _vehicle_1458 = objNull;
  636. if (true) then
  637. {
  638. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [11566.858, 3388.2168, -9.5367432e-007], [], 0, "CAN_COLLIDE"];
  639. _vehicle_1458 = _this;
  640. _this setPos [11566.858, 3388.2168, -9.5367432e-007];
  641. };
  642.  
  643. _vehicle_1463 = objNull;
  644. if (true) then
  645. {
  646. _this = createVehicle ["Land_fuel_tank_small", [11672.321, 3392.3831, 4.2438507e-005], [], 0, "CAN_COLLIDE"];
  647. _vehicle_1463 = _this;
  648. _this setDir -102.67151;
  649. _this setVehicleInit "this setvectorup [0,0,1];";
  650. _this setPos [11672.321, 3392.3831, 4.2438507e-005];
  651. };
  652.  
  653. _vehicle_1466 = objNull;
  654. if (true) then
  655. {
  656. _this = createVehicle ["Wall_FenW2_6_EP1", [11657.849, 3402.2642, -4.863739e-005], [], 0, "CAN_COLLIDE"];
  657. _vehicle_1466 = _this;
  658. _this setDir -14.431203;
  659. _this setPos [11657.849, 3402.2642, -4.863739e-005];
  660. };
  661.  
  662. _vehicle_1471 = objNull;
  663. if (true) then
  664. {
  665. _this = createVehicle ["Land_Ind_TankSmall2_EP1", [11577.319, 3396.9521, -2.3841858e-006], [], 0, "CAN_COLLIDE"];
  666. _vehicle_1471 = _this;
  667. _this setDir -11.848019;
  668. _this setPos [11577.319, 3396.9521, -2.3841858e-006];
  669. };
  670.  
  671. _vehicle_1476 = objNull;
  672. if (true) then
  673. {
  674. _this = createVehicle ["Fence_corrugated_plate", [11582.763, 3394.6338, -8.5830688e-006], [], 0, "CAN_COLLIDE"];
  675. _vehicle_1476 = _this;
  676. _this setDir -14.840525;
  677. _this setPos [11582.763, 3394.6338, -8.5830688e-006];
  678. };
  679.  
  680. _vehicle_1478 = objNull;
  681. if (true) then
  682. {
  683. _this = createVehicle ["Fence_corrugated_plate", [11575.085, 3392.5349, -2.1934509e-005], [], 0, "CAN_COLLIDE"];
  684. _vehicle_1478 = _this;
  685. _this setDir -14.840525;
  686. _this setPos [11575.085, 3392.5349, -2.1934509e-005];
  687. };
  688.  
  689. _vehicle_1480 = objNull;
  690. if (true) then
  691. {
  692. _this = createVehicle ["Fence_corrugated_plate", [11578.909, 3393.5996, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
  693. _vehicle_1480 = _this;
  694. _this setDir -14.840525;
  695. _this setPos [11578.909, 3393.5996, -3.8146973e-006];
  696. };
  697.  
  698. _vehicle_1483 = objNull;
  699. if (true) then
  700. {
  701. _this = createVehicle ["Fence_corrugated_plate", [11584.331, 3397.0991, -1.9073486e-005], [], 0, "CAN_COLLIDE"];
  702. _vehicle_1483 = _this;
  703. _this setDir -100.07951;
  704. _this setPos [11584.331, 3397.0991, -1.9073486e-005];
  705. };
  706.  
  707. _vehicle_1558 = objNull;
  708. if (true) then
  709. {
  710. _this = createVehicle ["Rubbish3", [11630.786, 3399.9492, 2.3841858e-005], [], 0, "CAN_COLLIDE"];
  711. _vehicle_1558 = _this;
  712. _this setPos [11630.786, 3399.9492, 2.3841858e-005];
  713. };
  714.  
  715. _vehicle_1559 = objNull;
  716. if (true) then
  717. {
  718. _this = createVehicle ["Rubbish3", [11571.09, 3386.1279, -2.2411346e-005], [], 0, "CAN_COLLIDE"];
  719. _vehicle_1559 = _this;
  720. _this setDir -154.60634;
  721. _this setPos [11571.09, 3386.1279, -2.2411346e-005];
  722. };
  723.  
  724. _vehicle_1561 = objNull;
  725. if (true) then
  726. {
  727. _this = createVehicle ["Rubbish5", [11588.856, 3383.7017, 7.1525574e-006], [], 0, "CAN_COLLIDE"];
  728. _vehicle_1561 = _this;
  729. _this setDir -127.74596;
  730. _this setPos [11588.856, 3383.7017, 7.1525574e-006];
  731. };
  732.  
  733. _vehicle_1563 = objNull;
  734. if (true) then
  735. {
  736. _this = createVehicle ["Rubbish1", [11686.664, 3411.8972, -1.4781952e-005], [], 0, "CAN_COLLIDE"];
  737. _vehicle_1563 = _this;
  738. _this setPos [11686.664, 3411.8972, -1.4781952e-005];
  739. };
  740.  
  741. _vehicle_1565 = objNull;
  742. if (true) then
  743. {
  744. _this = createVehicle ["Land_Pneu", [11650.437, 3410.9456, -1.4305115e-006], [], 0, "CAN_COLLIDE"];
  745. _vehicle_1565 = _this;
  746. _this setPos [11650.437, 3410.9456, -1.4305115e-006];
  747. };
  748.  
  749. _vehicle_1567 = objNull;
  750. if (true) then
  751. {
  752. _this = createVehicle ["Barrels", [11586.688, 3397.6001, -3.4332275e-005], [], 0, "CAN_COLLIDE"];
  753. _vehicle_1567 = _this;
  754. _this setPos [11586.688, 3397.6001, -3.4332275e-005];
  755. };
  756.  
  757. _vehicle_1569 = objNull;
  758. if (true) then
  759. {
  760. _this = createVehicle ["Land_Nav_Boathouse_PierT", [11627.91, 3350.001, -0.31793755], [], 0, "CAN_COLLIDE"];
  761. _vehicle_1569 = _this;
  762. _this setDir -18.76086;
  763. _this setVehicleInit "this setvectorup [0,0,1];";
  764. _this setPos [11627.91, 3350.001, -0.31793755];
  765. };
  766. };
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