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Shogun odamex.cfg

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  1. // Generated by Odamex 0.7.0 - don't hurt anything
  2.  
  3. // --- Console variables ---
  4.  
  5. //
  6. set "configver" "70"
  7.  
  8. //
  9. set "msg" "0"
  10.  
  11. // Overscan
  12. set "vid_overscan" "1"
  13.  
  14. // Resizes the window by a scale factor
  15. set "vid_winscale" "1"
  16.  
  17. // Selects the size of the visible window
  18. set "screenblocks" "10"
  19.  
  20. // Rendering optimizations
  21. set "r_optimize" "sse2"
  22.  
  23. // Enable 32-bit color rendering
  24. set "vid_32bpp" "1"
  25.  
  26. // Full screen video mode
  27. set "vid_fullscreen" "1"
  28.  
  29. // Enable/Disable vertical refresh sync (vsync)
  30. set "vid_vsync" "0"
  31.  
  32. // Maximum framerate (0 indicates unlimited framerate)
  33. set "vid_maxfps" "0"
  34.  
  35. // Force video mode
  36. set "vid_autoadjust" "1"
  37.  
  38. // Use wide field-of-view with widescreen video modes
  39. set "vid_widescreen" "0"
  40.  
  41. //
  42. set "vid_defbits" "8"
  43.  
  44. //
  45. set "vid_defheight" "480"
  46.  
  47. //
  48. set "vid_defwidth" "720"
  49.  
  50. // Intensity of red pain effect
  51. set "r_painintensity" "0"
  52.  
  53. // Display the disk icon when loading data from disk
  54. set "r_loadicon" "0"
  55.  
  56. // Display the ENDDOOM text after quitting
  57. set "r_showendoom" "0"
  58.  
  59. //
  60. set "r_wipetype" "0"
  61.  
  62. //
  63. set "r_teamcolor" "40 cf 00"
  64.  
  65. // Changes the color of all teammates to the color specified by r_teamcolor
  66. set "r_forceteamcolor" "0"
  67.  
  68. //
  69. set "r_enemycolor" "ff 00 ff"
  70.  
  71. // Changes the color of all enemies to the color specified by r_enemycolor
  72. set "r_forceenemycolor" "1"
  73.  
  74. // Invulnerability sphere changes the palette of the sky
  75. set "r_skypalette" "0"
  76.  
  77. // Stretch sky textures. (0 - always off, 1 - always on, 2 - auto)
  78. set "r_stretchsky" "2"
  79.  
  80. // Deprecated
  81. set "r_columnmethod" "1"
  82.  
  83. // Detail level (affects performance)
  84. set "r_detail" "0"
  85.  
  86. // Type of crosshair, 0 means no crosshair
  87. set "hud_crosshair" "1"
  88.  
  89. // Select between Doom and ZDoom gamma correction
  90. set "vid_gammatype" "0"
  91.  
  92. // Gamma correction level
  93. set "gammalevel" "3"
  94.  
  95. //
  96. set "st_scale" "1"
  97.  
  98. // Music output device for the chosen music subsystem
  99. set "snd_musicdevice" ""
  100.  
  101. // Music subsystem preference
  102. set "snd_musicsystem" "3"
  103.  
  104. // Number of channels for sound effects
  105. set "snd_channels" "12"
  106.  
  107. // Audio samplerate
  108. set "snd_samplerate" "22050"
  109.  
  110. // Stereo switch
  111. set "snd_crossover" "1"
  112.  
  113. // Game SFX
  114. set "snd_gamesfx" "1"
  115.  
  116. // Voice announcer type
  117. set "snd_voxtype" "2"
  118.  
  119. // Announcer volume
  120. set "snd_announcervolume" "1"
  121.  
  122. // Music volume
  123. set "snd_musicvolume" "0.4"
  124.  
  125. // Sound effect volume
  126. set "snd_sfxvolume" "1"
  127.  
  128. //
  129. set "chatmacro0" "No"
  130.  
  131. //
  132. set "chatmacro9" "Yes"
  133.  
  134. //
  135. set "chatmacro8" "I'll take care of it."
  136.  
  137. //
  138. set "chatmacro7" "Come here!"
  139.  
  140. //
  141. set "chatmacro6" "Next time, scumbag..."
  142.  
  143. //
  144. set "chatmacro5" "You suck!"
  145.  
  146. //
  147. set "chatmacro4" "Help!"
  148.  
  149. //
  150. set "chatmacro3" "I'm not looking too good!"
  151.  
  152. //
  153. set "chatmacro2" "I'm OK."
  154.  
  155. //
  156. set "chatmacro1" "I'm ready to kick butt!"
  157.  
  158. // Show the held flag border
  159. set "hud_heldflag" "1"
  160.  
  161. // HUD transparency
  162. set "hud_transparency" "1"
  163.  
  164. // Show the HUD timer
  165. set "hud_timer" "1"
  166.  
  167. // Show names of players you're aiming at
  168. set "hud_targetnames" "1"
  169.  
  170. // Number of players to reveal
  171. set "hud_targetcount" "2"
  172.  
  173. // Scaling multiplier for chat and midprint
  174. set "hud_scaletext" "2"
  175.  
  176. // Scoreboard scaling
  177. set "hud_scalescoreboard" "0.5"
  178.  
  179. // HUD scaling
  180. set "hud_scale" "1"
  181.  
  182. // Print HUD message when secrets are discovered
  183. set "hud_revealsecrets" "0"
  184.  
  185. // Game message type
  186. set "hud_gamemsgtype" "2"
  187.  
  188. // Fullscreen HUD to display:
  189. // 0: ZDoom HUD
  190. // 1: New Odamex HUD
  191. set "hud_fullhudtype" "1"
  192.  
  193. // Color of crosshair represents health level
  194. set "hud_crosshairhealth" "0"
  195.  
  196. // Crosshair color
  197. set "hud_crosshaircolor" "ff 00 ff"
  198.  
  199. // Crosshair scaling
  200. set "hud_crosshairscale" "1"
  201.  
  202. // Crosshair transparency
  203. set "hud_crosshairdim" "0"
  204.  
  205. // Display mouse values
  206. set "hud_mousegraph" "0"
  207.  
  208. //
  209. set "dynresval" "1"
  210.  
  211. //
  212. set "dynres_state" "0"
  213.  
  214. // Smooth mouse input
  215. set "m_filter" "0"
  216.  
  217. //
  218. set "mouse_threshold" "0"
  219.  
  220. //
  221. set "mouse_acceleration" "0"
  222.  
  223. // Strafe with mouse
  224. set "lookstrafe" "0"
  225.  
  226. // Invert vertical mouse movement
  227. set "invertmouse" "0"
  228.  
  229. // Disable vertical mouse movement
  230. set "novert" "0"
  231.  
  232. //
  233. set "m_side" "0"
  234.  
  235. //
  236. set "m_forward" "0"
  237.  
  238. //
  239. set "m_yaw" "1"
  240.  
  241. // Vertical mouse sensitivity
  242. set "m_pitch" "0.25"
  243.  
  244. // Look up or down with mouse
  245. set "cl_mouselook" "0"
  246.  
  247. // Overall mouse sensitivity
  248. set "mouse_sensitivity" "31"
  249.  
  250. // Use vanilla Doom mouse sensitivity or ZDoom mouse sensitivity
  251. set "mouse_type" "0"
  252.  
  253. // Mouse driver backend
  254. set "mouse_driver" "0"
  255.  
  256. // Create separate netdemos for each map
  257. set "cl_splitnetdemos" "0"
  258.  
  259. // Automatically capture a screenshot at the end of a match.
  260. set "cl_autoscreenshot" "0"
  261.  
  262. // Automatically record netdemos
  263. set "cl_autorecord" "0"
  264.  
  265. // Default screenshot name. Parses the following tokens:
  266. // %d: date in YYYYMMDD format
  267. // %t: time in HHMMSS format
  268. // %n: player name
  269. // %g: gametype
  270. // %w: WAD file loaded; either the first PWAD or the IWAD
  271. // %m: Map lump
  272. // %%: Literal percent sign
  273. set "cl_screenshotname" "Odamex_%g_%d_%t"
  274.  
  275. // Default netdemo name. Parses the following tokens:
  276. // %d: date in YYYYMMDD format
  277. // %t: time in HHMMSS format
  278. // %n: player name
  279. // %g: gametype
  280. // %w: WAD file loaded; either the first PWAD or the IWAD
  281. // %m: Map lump
  282. // %%: Literal percent sign
  283. set "cl_netdemoname" "Odamex_%g_%d_%t_%w_%m"
  284.  
  285. // Show spawn points as particle fountains
  286. set "cl_showspawns" "1"
  287.  
  288. // Always run
  289. set "cl_run" "1"
  290.  
  291. //
  292. set "cl_autoaim" "5000"
  293.  
  294. //
  295. set "cl_team" "blue"
  296.  
  297. //
  298. set "cl_gender" "male"
  299.  
  300. //
  301. set "cl_color" "00 00 46"
  302.  
  303. //
  304. set "cl_name" "Shogun[FW]"
  305.  
  306. // Draw weapon effects immediately
  307. set "cl_predictweapons" "1"
  308.  
  309. // Predict local player position
  310. set "cl_predictlocalplayer" "1"
  311.  
  312. // Smooth out collisions
  313. set "cl_prednudge" "0.7"
  314.  
  315. // Interpolate enemy player positions
  316. set "cl_interp" "0"
  317.  
  318. // Update players every N tics
  319. set "cl_updaterate" "1"
  320.  
  321. // client opt-in/out for server unlagging
  322. set "cl_unlag" "1"
  323.  
  324. // Rate of client updates in multiplayer mode
  325. set "rate" "750"
  326.  
  327. //
  328. set "show_messages" "1"
  329.  
  330. //
  331. set "joy_invert" "0"
  332.  
  333. //
  334. set "joy_freelook" "0"
  335.  
  336. //
  337. set "joy_sensitivity" "10"
  338.  
  339. //
  340. set "joy_lookaxis" "3"
  341.  
  342. //
  343. set "joy_turnaxis" "2"
  344.  
  345. //
  346. set "joy_forwardaxis" "1"
  347.  
  348. //
  349. set "joy_strafeaxis" "0"
  350.  
  351. // Selects the joystick device to use
  352. set "joy_active" "0"
  353.  
  354. //
  355. set "use_joystick" "0"
  356.  
  357. // Weapon preference level for BFG9000
  358. set "cl_weaponpref_bfg" "2"
  359.  
  360. // Weapon preference level for plasma rifle
  361. set "cl_weaponpref_pls" "8"
  362.  
  363. // Weapon preference level for rocket launcher
  364. set "cl_weaponpref_rl" "1"
  365.  
  366. // Weapon preference level for chaingun
  367. set "cl_weaponpref_cg" "6"
  368.  
  369. // Weapon preference level for super shotgun
  370. set "cl_weaponpref_ssg" "7"
  371.  
  372. // Weapon preference level for shotgun
  373. set "cl_weaponpref_sg" "5"
  374.  
  375. // Weapon preference level for pistol
  376. set "cl_weaponpref_pis" "4"
  377.  
  378. // Weapon preference level for chainsaw
  379. set "cl_weaponpref_csw" "3"
  380.  
  381. // Weapon preference level for fists
  382. set "cl_weaponpref_fst" "0"
  383.  
  384. // Switch upon weapon pickup (0 = never, 1 = always, 2 = use weapon preferences)
  385. set "cl_switchweapon" "1"
  386.  
  387. // Plays a sound when a player quits
  388. set "cl_disconnectalert" "1"
  389.  
  390. // Plays a sound when a player joins
  391. set "cl_connectalert" "1"
  392.  
  393. //
  394. set "ui_transblue" "0"
  395.  
  396. //
  397. set "ui_transgreen" "0"
  398.  
  399. //
  400. set "ui_transred" "0"
  401.  
  402. //
  403. set "ui_dimcolor" "00 00 00"
  404.  
  405. //
  406. set "ui_dimamount" "0.7"
  407.  
  408. // Draw the scores on intermission
  409. set "wi_newintermission" "1"
  410.  
  411. //
  412. set "msgmidcolor" "5"
  413.  
  414. //
  415. set "msg4color" "8"
  416.  
  417. //
  418. set "msg3color" "3"
  419.  
  420. //
  421. set "msg2color" "2"
  422.  
  423. //
  424. set "msg1color" "5"
  425.  
  426. //
  427. set "msg0color" "6"
  428.  
  429. //
  430. set "con_scrlock" "1"
  431.  
  432. // Number of seconds to display messages in the middle of the screen
  433. set "con_midtime" "3"
  434.  
  435. // Number of seconds to display messages to top of the HUD
  436. set "con_notifytime" "3"
  437.  
  438. // Print console text to stdout
  439. set "print_stdout" "0"
  440.  
  441. //
  442. set "am_ovteleportcolor" "ff a3 00"
  443.  
  444. //
  445. set "am_ovexitcolor" "ff ff 00"
  446.  
  447. //
  448. set "am_ovlockedcolor" "bb bb bb"
  449.  
  450. //
  451. set "am_ovnotseencolor" "00 22 6e"
  452.  
  453. //
  454. set "am_ovxhaircolor" "80 80 80"
  455.  
  456. //
  457. set "am_ovgridcolor" "44 44 88"
  458.  
  459. //
  460. set "am_ovthingcolor" "9f d3 ff"
  461.  
  462. //
  463. set "am_ovcdwallcolor" "00 00 5a"
  464.  
  465. //
  466. set "am_ovfdwallcolor" "1a 1a 8a"
  467.  
  468. //
  469. set "am_ovtswallcolor" "10 32 7e"
  470.  
  471. //
  472. set "am_ovwallcolor" "00 8b ff"
  473.  
  474. //
  475. set "am_ovyourcolor" "d8 e8 fc"
  476.  
  477. //
  478. set "am_teleportcolor" "ff a3 00"
  479.  
  480. //
  481. set "am_exitcolor" "ff ff 00"
  482.  
  483. //
  484. set "am_lockedcolor" "bb bb bb"
  485.  
  486. //
  487. set "am_notseencolor" "00 22 6e"
  488.  
  489. //
  490. set "am_xhaircolor" "80 80 80"
  491.  
  492. //
  493. set "am_gridcolor" "44 44 88"
  494.  
  495. //
  496. set "am_thingcolor" "9f d3 ff"
  497.  
  498. //
  499. set "am_cdwallcolor" "00 00 5a"
  500.  
  501. //
  502. set "am_fdwallcolor" "1a 1a 8a"
  503.  
  504. //
  505. set "am_tswallcolor" "10 32 7e"
  506.  
  507. //
  508. set "am_wallcolor" "00 8b ff"
  509.  
  510. //
  511. set "am_yourcolor" "d8 e8 fc"
  512.  
  513. //
  514. set "am_backcolor" "00 00 3a"
  515.  
  516. //
  517. set "am_ovshare" "0"
  518.  
  519. //
  520. set "am_usecustomcolors" "0"
  521.  
  522. //
  523. set "am_classicmapstring" "0"
  524.  
  525. //
  526. set "am_showtime" "1"
  527.  
  528. //
  529. set "am_showmonsters" "1"
  530.  
  531. //
  532. set "am_showsecrets" "1"
  533.  
  534. //
  535. set "am_overlay" "0"
  536.  
  537. //
  538. set "am_rotate" "0"
  539.  
  540. // Allow custom WAD directories to be specified
  541. set "waddirs" ""
  542.  
  543. // Generate centerview when mlook encountered
  544. set "lookspring" "1"
  545.  
  546. // Chase camera distance
  547. set "chase_dist" "90"
  548.  
  549. // Height of chase camera
  550. set "chase_height" "-8"
  551.  
  552. //
  553. set "language" "0"
  554.  
  555. // Rocket explosion thrust effect?
  556. set "sv_splashfactor" "1"
  557.  
  558. // How much control the player has in the air
  559. set "sv_aircontrol" "0.00390625"
  560.  
  561. // Gravity of the environment
  562. set "sv_gravity" "800"
  563.  
  564. // Rocket trails on/off (currently unused)
  565. set "cl_rockettrails" "0"
  566.  
  567. // Adjust weapon and movement bobbing
  568. set "cl_movebob" "0"
  569.  
  570. // Predict weapon pickups
  571. set "cl_predictpickup" "1"
  572.  
  573. // Move floors and ceilings immediately instead of waiting for confirmation
  574. set "cl_predictsectors" "1"
  575.  
  576. // Dead player's view follows the actor who killed them
  577. set "cl_deathcam" "1"
  578.  
  579. // Increase precision of vertical auto-aim
  580. set "co_fineautoaim" "0"
  581.  
  582. // Turns off the west-facing silent spawns vanilla bug
  583. set "co_nosilentspawns" "0"
  584.  
  585. // Use ZDoom's sound attenuation curve instead of vanilla Doom's
  586. set "co_zdoomsoundcurve" "0"
  587.  
  588. // Enable attenuation of switch sounds with distance
  589. set "co_zdoomswitches" "0"
  590.  
  591. // Enable/disable ZDoom-based gravity and physics interactions
  592. set "co_zdoomphys" "0"
  593.  
  594. // Fix the blockmap collision bug
  595. set "co_blockmapfix" "0"
  596.  
  597. // Enable/disable the "level 8 full sound at far distances" feature
  598. set "co_level8soundfeature" "0"
  599.  
  600. // Use a finer-grained, faster, and more accurate test for actors that are touching a sector (i.e. those affected if it moves)
  601. set "co_boomsectortouch" "0"
  602.  
  603. // Make additional checks on two-sided lines, allowing two-sided lines to be used for the silent BFG trick
  604. set "co_boomlinecheck" "0"
  605.  
  606. // Allow line specials with sector tag 0 to be used for moving floors/ceilings.
  607. set "co_fixzerotags" "0"
  608.  
  609. // Corrected behavior for impact of projectiles and bullets on surfaces
  610. set "co_fixweaponimpacts" "0"
  611.  
  612. // Allow monsters can get pushed or thrusted off of ledges
  613. set "co_allowdropoff" "0"
  614.  
  615. // Enable/Disable infinitely tall actors
  616. set "co_realactorheight" "0"
  617.  
  618. // --- Key Bindings ---
  619.  
  620. unbindall
  621. bind "tab" "+showscores"
  622. bind "pause" "pause"
  623. bind "space" "+use"
  624. bind "'" "exit"
  625. bind "-" "sizedown"
  626. bind "1" "impulse 1"
  627. bind "2" "impulse 2"
  628. bind "3" "impulse 3"
  629. bind "4" "impulse 4"
  630. bind "5" "impulse 5"
  631. bind "6" "impulse 6"
  632. bind "7" "impulse 7"
  633. bind "8" "impulse 8"
  634. bind "=" "sizeup"
  635. bind "grave" "toggleconsole"
  636. bind "a" "+moveleft"
  637. bind "d" "+moveright"
  638. bind "e" "+sr"
  639. bind "m" "changeteams"
  640. bind "q" "+sr"
  641. bind "s" "+back"
  642. bind "t" "messagemode"
  643. bind "w" "+forward"
  644. bind "y" "messagemode2"
  645. bind "rightarrow" "+right"
  646. bind "leftarrow" "+left"
  647. bind "home" "ready"
  648. bind "end" "spectate"
  649. bind "pgup" "vote_yes"
  650. bind "pgdn" "vote_no"
  651. bind "f1" "menu_help"
  652. bind "f2" "menu_save"
  653. bind "f3" "menu_load"
  654. bind "f4" "menu_options"
  655. bind "f5" "menu_display"
  656. bind "f6" "quicksave"
  657. bind "f7" "menu_endgame"
  658. bind "f8" "togglemessages"
  659. bind "f9" "quickload"
  660. bind "f10" "menu_quit"
  661. bind "f11" "bumpgamma"
  662. bind "f12" "spynext"
  663. bind "capslock" "toggle cl_run"
  664. bind "leftshift" "+speed"
  665. bind "leftctrl" "+attack"
  666. bind "sysrq" "screenshot"
  667. bind "mouse1" "+attack"
  668. bind "mouse4" "+jump"
  669. bind "joy1" "+attack"
  670. bind "joy3" "+speed"
  671. bind "joy4" "+use"
  672. bind "mouse5" "+speed"
  673.  
  674. // --- Aliases ---
  675.  
  676. alias "+left2" "+left\;+moveleft"
  677. alias "+right2" "+right\;+moveright"
  678. alias "+sr" "turnspeeds 65536\;+strafe"
  679. alias "-left2" "-left\;-moveleft"
  680. alias "-right2" "-right\;-moveright"
  681. alias "-sr" "turnspeeds 0\;-strafe"
  682. alias "?" "help"
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