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- // Generated by Odamex 0.7.0 - don't hurt anything
- // --- Console variables ---
- //
- set "configver" "70"
- //
- set "msg" "0"
- // Overscan
- set "vid_overscan" "1"
- // Resizes the window by a scale factor
- set "vid_winscale" "1"
- // Selects the size of the visible window
- set "screenblocks" "10"
- // Rendering optimizations
- set "r_optimize" "sse2"
- // Enable 32-bit color rendering
- set "vid_32bpp" "1"
- // Full screen video mode
- set "vid_fullscreen" "1"
- // Enable/Disable vertical refresh sync (vsync)
- set "vid_vsync" "0"
- // Maximum framerate (0 indicates unlimited framerate)
- set "vid_maxfps" "0"
- // Force video mode
- set "vid_autoadjust" "1"
- // Use wide field-of-view with widescreen video modes
- set "vid_widescreen" "0"
- //
- set "vid_defbits" "8"
- //
- set "vid_defheight" "480"
- //
- set "vid_defwidth" "720"
- // Intensity of red pain effect
- set "r_painintensity" "0"
- // Display the disk icon when loading data from disk
- set "r_loadicon" "0"
- // Display the ENDDOOM text after quitting
- set "r_showendoom" "0"
- //
- set "r_wipetype" "0"
- //
- set "r_teamcolor" "40 cf 00"
- // Changes the color of all teammates to the color specified by r_teamcolor
- set "r_forceteamcolor" "0"
- //
- set "r_enemycolor" "ff 00 ff"
- // Changes the color of all enemies to the color specified by r_enemycolor
- set "r_forceenemycolor" "1"
- // Invulnerability sphere changes the palette of the sky
- set "r_skypalette" "0"
- // Stretch sky textures. (0 - always off, 1 - always on, 2 - auto)
- set "r_stretchsky" "2"
- // Deprecated
- set "r_columnmethod" "1"
- // Detail level (affects performance)
- set "r_detail" "0"
- // Type of crosshair, 0 means no crosshair
- set "hud_crosshair" "1"
- // Select between Doom and ZDoom gamma correction
- set "vid_gammatype" "0"
- // Gamma correction level
- set "gammalevel" "3"
- //
- set "st_scale" "1"
- // Music output device for the chosen music subsystem
- set "snd_musicdevice" ""
- // Music subsystem preference
- set "snd_musicsystem" "3"
- // Number of channels for sound effects
- set "snd_channels" "12"
- // Audio samplerate
- set "snd_samplerate" "22050"
- // Stereo switch
- set "snd_crossover" "1"
- // Game SFX
- set "snd_gamesfx" "1"
- // Voice announcer type
- set "snd_voxtype" "2"
- // Announcer volume
- set "snd_announcervolume" "1"
- // Music volume
- set "snd_musicvolume" "0.4"
- // Sound effect volume
- set "snd_sfxvolume" "1"
- //
- set "chatmacro0" "No"
- //
- set "chatmacro9" "Yes"
- //
- set "chatmacro8" "I'll take care of it."
- //
- set "chatmacro7" "Come here!"
- //
- set "chatmacro6" "Next time, scumbag..."
- //
- set "chatmacro5" "You suck!"
- //
- set "chatmacro4" "Help!"
- //
- set "chatmacro3" "I'm not looking too good!"
- //
- set "chatmacro2" "I'm OK."
- //
- set "chatmacro1" "I'm ready to kick butt!"
- // Show the held flag border
- set "hud_heldflag" "1"
- // HUD transparency
- set "hud_transparency" "1"
- // Show the HUD timer
- set "hud_timer" "1"
- // Show names of players you're aiming at
- set "hud_targetnames" "1"
- // Number of players to reveal
- set "hud_targetcount" "2"
- // Scaling multiplier for chat and midprint
- set "hud_scaletext" "2"
- // Scoreboard scaling
- set "hud_scalescoreboard" "0.5"
- // HUD scaling
- set "hud_scale" "1"
- // Print HUD message when secrets are discovered
- set "hud_revealsecrets" "0"
- // Game message type
- set "hud_gamemsgtype" "2"
- // Fullscreen HUD to display:
- // 0: ZDoom HUD
- // 1: New Odamex HUD
- set "hud_fullhudtype" "1"
- // Color of crosshair represents health level
- set "hud_crosshairhealth" "0"
- // Crosshair color
- set "hud_crosshaircolor" "ff 00 ff"
- // Crosshair scaling
- set "hud_crosshairscale" "1"
- // Crosshair transparency
- set "hud_crosshairdim" "0"
- // Display mouse values
- set "hud_mousegraph" "0"
- //
- set "dynresval" "1"
- //
- set "dynres_state" "0"
- // Smooth mouse input
- set "m_filter" "0"
- //
- set "mouse_threshold" "0"
- //
- set "mouse_acceleration" "0"
- // Strafe with mouse
- set "lookstrafe" "0"
- // Invert vertical mouse movement
- set "invertmouse" "0"
- // Disable vertical mouse movement
- set "novert" "0"
- //
- set "m_side" "0"
- //
- set "m_forward" "0"
- //
- set "m_yaw" "1"
- // Vertical mouse sensitivity
- set "m_pitch" "0.25"
- // Look up or down with mouse
- set "cl_mouselook" "0"
- // Overall mouse sensitivity
- set "mouse_sensitivity" "31"
- // Use vanilla Doom mouse sensitivity or ZDoom mouse sensitivity
- set "mouse_type" "0"
- // Mouse driver backend
- set "mouse_driver" "0"
- // Create separate netdemos for each map
- set "cl_splitnetdemos" "0"
- // Automatically capture a screenshot at the end of a match.
- set "cl_autoscreenshot" "0"
- // Automatically record netdemos
- set "cl_autorecord" "0"
- // Default screenshot name. Parses the following tokens:
- // %d: date in YYYYMMDD format
- // %t: time in HHMMSS format
- // %n: player name
- // %g: gametype
- // %w: WAD file loaded; either the first PWAD or the IWAD
- // %m: Map lump
- // %%: Literal percent sign
- set "cl_screenshotname" "Odamex_%g_%d_%t"
- // Default netdemo name. Parses the following tokens:
- // %d: date in YYYYMMDD format
- // %t: time in HHMMSS format
- // %n: player name
- // %g: gametype
- // %w: WAD file loaded; either the first PWAD or the IWAD
- // %m: Map lump
- // %%: Literal percent sign
- set "cl_netdemoname" "Odamex_%g_%d_%t_%w_%m"
- // Show spawn points as particle fountains
- set "cl_showspawns" "1"
- // Always run
- set "cl_run" "1"
- //
- set "cl_autoaim" "5000"
- //
- set "cl_team" "blue"
- //
- set "cl_gender" "male"
- //
- set "cl_color" "00 00 46"
- //
- set "cl_name" "Shogun[FW]"
- // Draw weapon effects immediately
- set "cl_predictweapons" "1"
- // Predict local player position
- set "cl_predictlocalplayer" "1"
- // Smooth out collisions
- set "cl_prednudge" "0.7"
- // Interpolate enemy player positions
- set "cl_interp" "0"
- // Update players every N tics
- set "cl_updaterate" "1"
- // client opt-in/out for server unlagging
- set "cl_unlag" "1"
- // Rate of client updates in multiplayer mode
- set "rate" "750"
- //
- set "show_messages" "1"
- //
- set "joy_invert" "0"
- //
- set "joy_freelook" "0"
- //
- set "joy_sensitivity" "10"
- //
- set "joy_lookaxis" "3"
- //
- set "joy_turnaxis" "2"
- //
- set "joy_forwardaxis" "1"
- //
- set "joy_strafeaxis" "0"
- // Selects the joystick device to use
- set "joy_active" "0"
- //
- set "use_joystick" "0"
- // Weapon preference level for BFG9000
- set "cl_weaponpref_bfg" "2"
- // Weapon preference level for plasma rifle
- set "cl_weaponpref_pls" "8"
- // Weapon preference level for rocket launcher
- set "cl_weaponpref_rl" "1"
- // Weapon preference level for chaingun
- set "cl_weaponpref_cg" "6"
- // Weapon preference level for super shotgun
- set "cl_weaponpref_ssg" "7"
- // Weapon preference level for shotgun
- set "cl_weaponpref_sg" "5"
- // Weapon preference level for pistol
- set "cl_weaponpref_pis" "4"
- // Weapon preference level for chainsaw
- set "cl_weaponpref_csw" "3"
- // Weapon preference level for fists
- set "cl_weaponpref_fst" "0"
- // Switch upon weapon pickup (0 = never, 1 = always, 2 = use weapon preferences)
- set "cl_switchweapon" "1"
- // Plays a sound when a player quits
- set "cl_disconnectalert" "1"
- // Plays a sound when a player joins
- set "cl_connectalert" "1"
- //
- set "ui_transblue" "0"
- //
- set "ui_transgreen" "0"
- //
- set "ui_transred" "0"
- //
- set "ui_dimcolor" "00 00 00"
- //
- set "ui_dimamount" "0.7"
- // Draw the scores on intermission
- set "wi_newintermission" "1"
- //
- set "msgmidcolor" "5"
- //
- set "msg4color" "8"
- //
- set "msg3color" "3"
- //
- set "msg2color" "2"
- //
- set "msg1color" "5"
- //
- set "msg0color" "6"
- //
- set "con_scrlock" "1"
- // Number of seconds to display messages in the middle of the screen
- set "con_midtime" "3"
- // Number of seconds to display messages to top of the HUD
- set "con_notifytime" "3"
- // Print console text to stdout
- set "print_stdout" "0"
- //
- set "am_ovteleportcolor" "ff a3 00"
- //
- set "am_ovexitcolor" "ff ff 00"
- //
- set "am_ovlockedcolor" "bb bb bb"
- //
- set "am_ovnotseencolor" "00 22 6e"
- //
- set "am_ovxhaircolor" "80 80 80"
- //
- set "am_ovgridcolor" "44 44 88"
- //
- set "am_ovthingcolor" "9f d3 ff"
- //
- set "am_ovcdwallcolor" "00 00 5a"
- //
- set "am_ovfdwallcolor" "1a 1a 8a"
- //
- set "am_ovtswallcolor" "10 32 7e"
- //
- set "am_ovwallcolor" "00 8b ff"
- //
- set "am_ovyourcolor" "d8 e8 fc"
- //
- set "am_teleportcolor" "ff a3 00"
- //
- set "am_exitcolor" "ff ff 00"
- //
- set "am_lockedcolor" "bb bb bb"
- //
- set "am_notseencolor" "00 22 6e"
- //
- set "am_xhaircolor" "80 80 80"
- //
- set "am_gridcolor" "44 44 88"
- //
- set "am_thingcolor" "9f d3 ff"
- //
- set "am_cdwallcolor" "00 00 5a"
- //
- set "am_fdwallcolor" "1a 1a 8a"
- //
- set "am_tswallcolor" "10 32 7e"
- //
- set "am_wallcolor" "00 8b ff"
- //
- set "am_yourcolor" "d8 e8 fc"
- //
- set "am_backcolor" "00 00 3a"
- //
- set "am_ovshare" "0"
- //
- set "am_usecustomcolors" "0"
- //
- set "am_classicmapstring" "0"
- //
- set "am_showtime" "1"
- //
- set "am_showmonsters" "1"
- //
- set "am_showsecrets" "1"
- //
- set "am_overlay" "0"
- //
- set "am_rotate" "0"
- // Allow custom WAD directories to be specified
- set "waddirs" ""
- // Generate centerview when mlook encountered
- set "lookspring" "1"
- // Chase camera distance
- set "chase_dist" "90"
- // Height of chase camera
- set "chase_height" "-8"
- //
- set "language" "0"
- // Rocket explosion thrust effect?
- set "sv_splashfactor" "1"
- // How much control the player has in the air
- set "sv_aircontrol" "0.00390625"
- // Gravity of the environment
- set "sv_gravity" "800"
- // Rocket trails on/off (currently unused)
- set "cl_rockettrails" "0"
- // Adjust weapon and movement bobbing
- set "cl_movebob" "0"
- // Predict weapon pickups
- set "cl_predictpickup" "1"
- // Move floors and ceilings immediately instead of waiting for confirmation
- set "cl_predictsectors" "1"
- // Dead player's view follows the actor who killed them
- set "cl_deathcam" "1"
- // Increase precision of vertical auto-aim
- set "co_fineautoaim" "0"
- // Turns off the west-facing silent spawns vanilla bug
- set "co_nosilentspawns" "0"
- // Use ZDoom's sound attenuation curve instead of vanilla Doom's
- set "co_zdoomsoundcurve" "0"
- // Enable attenuation of switch sounds with distance
- set "co_zdoomswitches" "0"
- // Enable/disable ZDoom-based gravity and physics interactions
- set "co_zdoomphys" "0"
- // Fix the blockmap collision bug
- set "co_blockmapfix" "0"
- // Enable/disable the "level 8 full sound at far distances" feature
- set "co_level8soundfeature" "0"
- // Use a finer-grained, faster, and more accurate test for actors that are touching a sector (i.e. those affected if it moves)
- set "co_boomsectortouch" "0"
- // Make additional checks on two-sided lines, allowing two-sided lines to be used for the silent BFG trick
- set "co_boomlinecheck" "0"
- // Allow line specials with sector tag 0 to be used for moving floors/ceilings.
- set "co_fixzerotags" "0"
- // Corrected behavior for impact of projectiles and bullets on surfaces
- set "co_fixweaponimpacts" "0"
- // Allow monsters can get pushed or thrusted off of ledges
- set "co_allowdropoff" "0"
- // Enable/Disable infinitely tall actors
- set "co_realactorheight" "0"
- // --- Key Bindings ---
- unbindall
- bind "tab" "+showscores"
- bind "pause" "pause"
- bind "space" "+use"
- bind "'" "exit"
- bind "-" "sizedown"
- bind "1" "impulse 1"
- bind "2" "impulse 2"
- bind "3" "impulse 3"
- bind "4" "impulse 4"
- bind "5" "impulse 5"
- bind "6" "impulse 6"
- bind "7" "impulse 7"
- bind "8" "impulse 8"
- bind "=" "sizeup"
- bind "grave" "toggleconsole"
- bind "a" "+moveleft"
- bind "d" "+moveright"
- bind "e" "+sr"
- bind "m" "changeteams"
- bind "q" "+sr"
- bind "s" "+back"
- bind "t" "messagemode"
- bind "w" "+forward"
- bind "y" "messagemode2"
- bind "rightarrow" "+right"
- bind "leftarrow" "+left"
- bind "home" "ready"
- bind "end" "spectate"
- bind "pgup" "vote_yes"
- bind "pgdn" "vote_no"
- bind "f1" "menu_help"
- bind "f2" "menu_save"
- bind "f3" "menu_load"
- bind "f4" "menu_options"
- bind "f5" "menu_display"
- bind "f6" "quicksave"
- bind "f7" "menu_endgame"
- bind "f8" "togglemessages"
- bind "f9" "quickload"
- bind "f10" "menu_quit"
- bind "f11" "bumpgamma"
- bind "f12" "spynext"
- bind "capslock" "toggle cl_run"
- bind "leftshift" "+speed"
- bind "leftctrl" "+attack"
- bind "sysrq" "screenshot"
- bind "mouse1" "+attack"
- bind "mouse4" "+jump"
- bind "joy1" "+attack"
- bind "joy3" "+speed"
- bind "joy4" "+use"
- bind "mouse5" "+speed"
- // --- Aliases ---
- alias "+left2" "+left\;+moveleft"
- alias "+right2" "+right\;+moveright"
- alias "+sr" "turnspeeds 65536\;+strafe"
- alias "-left2" "-left\;-moveleft"
- alias "-right2" "-right\;-moveright"
- alias "-sr" "turnspeeds 0\;-strafe"
- alias "?" "help"
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