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- @EventHandler
- public void onPlayerDeath(PlayerDeathEvent e) {
- e.setKeepLevel(true);
- e.setDroppedExp(0);
- final Player player = e.getEntity();
- final ItemStack[] tmp = (ItemStack[]) e.getDrops().toArray(new ItemStack[0]);
- Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
- public void run() {
- if (player.isOnline())
- player.getInventory().setContents(tmp);
- }
- }, 1);
- e.getDrops().clear();
- }
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